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Messages - Badger

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321
In RA2 AI code has access to both bot's chassis health values IIRC, so you could make an AI file that gave your bot infinite chassis HP or instantly set your opponent's chassis HP to zero. Pretty sure you can do the same with points, specific component HP values etc. etc.

322
I would much prefer miniscript, it looks a lot more simple for complete noobies to understand, which I think is important for this specific use case. It also looks quite pythonic, which would make transitioning from RA2 easier in comparison to using something like [moddable].

323
Tournament Archives / Re: Deathmatch 3 - SBV
« on: February 26, 2019, 10:42:22 PM »

324
Yes. I named the smartzone as flip and the control as flip (also tried changing them both to fire but to no avail) as well. Every other robot that I've AI'd with a flipper has worked fine, it's just Gravity that doesn't seem to want to cooperate.
The control should be Flip with a capital F
Just as a note, this is for Flipper2.py. Omni.py should have the smartzone be named "weapon" and the control called "Fire". Smartzones are all lowercase, controls have their first letter capitalised.

325
Tournament Archives / Re: Stock Boot Camp - SIGNUPS
« on: February 19, 2019, 08:26:14 PM »
a stock tournament designed exclusively for stock rookies
-General stock rules apply.
I'm sure rookies know exactly what those are
It's fine, the tournament will never start so that won't be an issue




and if it does start it'll never be finished 🙃

326
DSL TC Showcases / Re: Sausagebots!!!
« on: February 16, 2019, 12:03:58 PM »
if you really wanted to go for the mclaren theme you would change the drive motors to pigets

327
DSL TC Showcases / Re: Sausagebots!!!
« on: February 15, 2019, 03:04:34 PM »
design is decent enough, but you folk need to start using colors that go well together
He's going for the McLaren look.

328
Is this 2.1 or 2.2? It's definitely a 2.1-style build, with the ant battery spam, the multiextender holding the perm and the lack of typhoon teeth. As for hybrid suggestions, hammer/true popup?

329
DSL TC Showcases / Re: SagarisRA2 DSL/IRL Showcase
« on: February 15, 2019, 05:11:28 AM »
Cool, I'm getting RW AoD AI vibes from it weirdly enough. I love the skin and the way you made up the axe shaft

330
DSL TC Showcases / Re: KidDelta's not that good DSL Showcase
« on: February 14, 2019, 09:34:40 AM »
would be nice to have some more screenshots (sides, rear) but it looks solid from this angle. It would really benefit from some colour though, I think.

331
Site News and Feedback / Re: Help me keep GTM site up (PAID TILL 3/19)
« on: February 13, 2019, 04:39:44 AM »
At least now sine the bill is paid for the next 2 years we have a good amount of time as a community to come up with a plan then for the future instead of trying to rush it like everybody just was trying to do.
imagine if we used those 2 years to form an actual plan for forum hosting  heck

$190 for another 2 years; who tf is up for it. we got about 21 days left according to the clock.


ps: we actually had a few ideas on how to pay for hosting. kill's main idea was to start a donation pool to collect hosting funds, but I really don't see that working outside of maybe knocking off a few dollars off the total cost.

I'll throw in $100 if someone else commits to the other $90

332
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: February 11, 2019, 11:45:50 PM »
It sure is an IRL flatmotor VS using typhoon teeth, beater wedges and NPCs. The skinwork on the front panels is nice I suppose.

333
DSL TC Showcases / Re: Sausagebots!!!
« on: February 09, 2019, 11:09:12 AM »
looks pretty sweet, not gonna lie. add eyes to it tho
kix's eyes.png

334
Site News and Feedback / Re: advance spammers
« on: February 08, 2019, 03:21:39 AM »
> phoneposting

335
Off-Topic Discussion / Re: Music ATM
« on: February 07, 2019, 09:52:30 AM »

336
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: February 06, 2019, 07:11:01 PM »
Nice and compact. I really like the skinning job you did on the hammerhead. How stable is it when it's swinging its hammer around? Seems like it would be too smol to be effective

337
Tournament Archives / Re: GTM Open Event #2 - SBV
« on: February 06, 2019, 08:02:55 AM »

338
Ok, thanks 090901. Do you know where I can find those scripts?
https://github.com/apanx/RA2_AI - This link contains all the latest versions of all the AI files the community has made for RA2

Click the green "Clone or Download" button, then click "download ZIP". Extract all the files inside the .zip into the AI folder of your RA2 install.

339
General Support / Re: Adjusting bots with 2 weapons
« on: February 04, 2019, 02:04:03 PM »
Please insert images into your posts properly. None of us can see them properly as they are now.

You need to make the component(s) attached to the burst motor heavier. Strong burst + light flipper kinda breaks the physics of the game. Firestorm had this problem in DSL 2.1 IIRC.
Does this mean that I'll have to take the weaponry apart?
No, you should just edit the .txt file for the flipper to increase the mass.
Can you please explain in further detail about increase mass
make the number next to "mass = " in the component .txt file bigger. If that line doesn't exist, you'll need to do some GMF decompiling to get to the mass value. There's plenty of tutorials around on how to do that if that's what you're going for.

340
DSL TC Showcases / Re: Sickle robotics DSL showcase.
« on: February 04, 2019, 11:00:13 AM »
The thin wedge will probably give you problems in battles. As a general rule flippers work best when they're low and wide.

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