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Messages - Badger
3121
« on: March 24, 2016, 05:27:29 PM »
For me microtransactions is fine if its skins and stuff but components is a no no for microtransactions for me. For DLC Im fine with anything really arenas, skins, components has this guy played robot arena 2 at all? also he mentiones nerdcubed in a followup comment ugh
Hey, NerdCubed did bring more attention to GTM, but as with all new joining members, only a few stayed.
I entered GTM cause of nerdcubed
We need to build a wall.
3122
« on: March 24, 2016, 05:26:52 PM »
Sent my bot, glhf =D
3123
« on: March 24, 2016, 03:28:43 PM »
host?
I haven't done one in a while. I'm up for it.
ty senpai You making the thread boby?
3124
« on: March 24, 2016, 12:18:11 PM »
Anyone wanna do a DSL or Ironforge heavyweight match?
IF, you're on. Ring or BBEANS? No popups/SnS?
3125
« on: March 24, 2016, 11:04:34 AM »
Yo that looks sick. How are the wedges?
3126
« on: March 23, 2016, 09:01:11 PM »
Looks pretty cool, do the DDTs reach anything when AI'd?
3127
« on: March 23, 2016, 07:09:34 PM »
So you weren't able to actually open the .gmf with notepad and edit vertexes or anything? If so then yeah, I can imagine reskins being the fullest extent of what you could make at the time.
IDK who linked you to whatever version of RA2 you have, but if your RA2 looks something like this:
(Image removed from quote.)
Then you might want to go and download some copies from he working game section. It'll crash a lot less, trust me. btw, DP means damage points (how much damage something does relative to other components), HP means hitpoints (how much damage something can take), feel free to ask if you get confused about anything else.
I actually have a question, what's the difference between the piercing and concussion damage types, and why are piercing weapons usually more favourable?
3128
« on: March 23, 2016, 11:48:52 AM »
Some better pics would be sweet
3129
« on: March 23, 2016, 04:08:10 AM »
Okay, well then I'll have to actually build something for this. I might be a bit. I was gonna use Glenn, but he keeps getting hung up on the arena wall and I donno why.
You tried increasing the radius value in the bindings?
3130
« on: March 23, 2016, 02:42:27 AM »
Well Icefrog works for Valve. I think in this case we would need a member of the community to do it, either by modding stock components or by making their own mod and updating it
Btw are we gonna be building DSL-S style or standard stock style? I think stock's uber efficient building style drives away new players and really stifles creativity.
3131
« on: March 22, 2016, 08:02:29 PM »
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.
Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.
I doubt we're going to get anything more than a tuned up RA2, from the short video it looks like an actual grid, and cut+pasting chains of components is in, which is neat. Engine choice and such is just being propelled by whatever they can churn out a product with as much profit per unit is possible.
For crushers you really don't need to go all-in soft body physics, you could chop the body into splines/faces/voxels and do it that way if you really wanted, but having a great product has never been this teams focus, it's raw turning out a dicey outsourced product for maximum profit to take advantage of a tend, from the videos it appears that they are going with the same dicey "if a wheel is contacting a surface apply a force like a rocket" instead of real traction, for example. ra2 with just "better" physics that dont detonate as much, better netcode, ect. does seem like an okay game, what'll decide if its any good and multiplayable is if we can get a good overarching mod without any of the unbalanced garbage thats functional in multiplayer. If we have control over "the" big mod, you can create a metagame by changing balance of some parts (probably damage/hp/rpm/ect. soft values not weight) between tourneys and such which will stop the multiplayer game from stagnating into what we all know multiplayer RA2 turned into after the first 6 months or so.
An evolving metagame would be sick. I'm thinking of something like Dota, where 1 person hands out nerf/buffs and brings elements of the game into/out of the meta
3133
« on: March 20, 2016, 09:27:07 PM »
I'd love to, but I don't think I'm gonna have the time to host anything for a while
3134
« on: March 20, 2016, 01:18:36 PM »
Sorry for the delay
3135
« on: March 20, 2016, 09:01:38 AM »
Are ant saws good in DSL2.2?
3136
« on: March 20, 2016, 08:44:24 AM »
Larger playerbase > more online players > game has longer lifetime and is more likely to get better support from the devs. Plus more new players gives a better chance of a new geice or Mr AS finding the game and contributing to the community
3137
« on: March 19, 2016, 05:55:51 PM »
Would love to see a rematch where RedAce's bot fits in the arena its his own fault if he doesn't spend 2 secs seeing if it works in the arena
True, I wasn't saying that it was unfair or sage's fault. I just liked the design of the bot. I meant 090901
3138
« on: March 19, 2016, 05:46:48 PM »
Would love to see a rematch where RedAce's bot fits in the arena
3139
« on: March 19, 2016, 10:07:09 AM »
9/11 was an inside rimjob.
stop
3140
« on: March 19, 2016, 10:00:55 AM »
Let me tell you about the trainwreck that is my Computing project
So half my A2 grade is coursework, and we need to make a program for a client. Cool. Except in the first year we get taught the basics on python (nothing more complex than like how to define functions and how to use loops etc). This project needs to be "sufficiently complex". The least complex idea I came up with that would pass is a ticketing system for my school's IT department.
So I'm fairly confident in python (thank god I self-taught myself a decent amount, anyone going into A level computing blind is totally ****ed), but I'm making the interface in VB, since tkinter is ****ing terrible for making interfaces in python. This is where the trouble starts.
I need to pass ticket information between computers and between programs made in different languages. Since I'm more confident in python, I'm making as much of the backend as I can in python, so all the stuff interfacing with the database is in Python. However I don't know how to do networking at all and the last time I touched VB was like 5 or 6 years ago and I never did any proper coding, only very basic dicking around with the form builder.
So my sh** solution for communication is to put ALL the data I need in .txt files and just send them between the computers that need them (which I still haven't figured out how to do). This is fine for a ticket, which just needs 7 pieces of data separated by commas, and it can be all put in 1 file and sent across. Ticket editing is a bit more difficult but not particularly troublesome. But now I need to find a way of bringing up a list of all the tickets a user has in the database.
So this is where sh** really hits the fan. I'm gonna need to get VB to send python the username in a .txt file, python to get all of the tickets make by that person, put each ticket in a separate .txt file, send all the .txts back to VB with another file saying how many tickets there are, and for VB to put all those tickets in a nice table or something so that when a ticket is clicked a form pops up with all that ticket's information. If someone has 50 tickets in the database, I'm gonna have to send over 51 separate .txt files, and just pray that they all get to the target in time. And I have to get this sorted this weekend and do ALL the testing (click every possible button and input every possible type of data into every possible data entry field and document it all with screenshots) by tuesday.
Gonna be fun.
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