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Messages - RedAce

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301
Tournament Archives / Re: Deathmatch 3 - Discussion
« on: October 23, 2018, 04:04:12 PM »
Logo is created.

Also I made a small change to the DSC parts rule.  Yes, they are allowed, but I will create a crash patch for them, so be warned, entrants using the listed components might be slightly altered for the tournament.  I'll even upload a crash patch once I get a good chance to.  Once I exit midterms week, I should be able to work on this, and maybe get this in signups.

302
Stock Showcases / Re: RedAce's Stock Showcase
« on: October 20, 2018, 08:54:46 PM »
I guess some sort of Halloween themed bot?

 
BloodShedIII.png


So this is an update to the two year old bot that is nearly identical to this, but improved significantly from last time (or at least I hope so since I actually lost the bot file in the sands of time).  Much more proud of how it has an airtight chassis and blade guards this time.  Hell, it's almost a combination of version 1 and 2 looking back.  Seems to out-wedge Seism 13 and R4 from time to time, but still takes a few tries at times, but that's what the adjustable wedges are for.  Also the skin is rather cool looking.  Not gonna lie, the traditional red skin and blood edges were getting kinda generic.  Kinda wanted to make the theme of this series of bots, "Generic designs with a small twist", hopefully.

303
Off-Topic Discussion / Re: petition to change kix's name back
« on: October 18, 2018, 07:35:36 AM »
signed

304
Tournament Archives / Robotic Murder Party 2 - Signups Closed
« on: October 15, 2018, 06:15:41 PM »


So if you remember about two years ago I did a tournament known as "Robotic Murder Party".  If you're unfamiliar with the concept, it's a Stock MW tournament where you do battles against other bots, where losers must survive in mini-games.  It all comes down to the living and dead fight to who earns their right to stay alive.  Basically, Trivia Murder Party from Jackbox games, but with bots.  Was pretty fun in the end, if a bit complicated.   I didn't really think of doing a sequel, but then I notice a lack of stock tournaments, and watching stock bots fights can be pretty fun as well.  So most of this may remain similar, but with a few changes to hopefully make certain mini-games more interesting, and hopefully everyone enjoys it really.

GENERAL RULES:
- Stock Middleweight
- 16 Entrants Maximum
- One entrant per person, but in the event that signups are going slow, I will allow people to send a second bot.
- I'm willing to AI if you are not able to, but don't complain what I AI'd your bot or you will disqualified automatically (It will not change once the SBV thread is up.)
- You cannot enter unless your bot is received and accepted.
- I won't be entering as I will building some bots for the minigames (See Minigame Rules for more details).
- Unless your bot is PixelCruncher by WenXiangLee, then you cannot send me the same entrant you entered from the last RMP (they did die after all.)

BUILDING RULES:
- General stock rules apply
- Middleweight bots only (249.1 - 399.0 kg)
- Your bot must be one that you built yourself and showcased in some way to prove that it's your design (this is to prevent placeholder bots, or bots straight up copied from another builder, and on top of that, you CANNOT send me a simple re-skin of someone elses bot and call it yours).
- You cannot use BFE, AAM, Hax, Component Freedom, .txt file editing, etc.
- I will allow most stacks that have been done multiple times, but if I find something highly questionable, then I will ask you to show me the proof if it's legit.
- The Rule of 7 Break is allowed.
- AI parts are allowed, including the 140 cm extender.
- The only cheatbot2 part that is allowed is the Flamethrower.
- The only custom components that are allowed are from 090901's and/or Sage's Skin Pack and Madiaba's Smart Zones.
- Smart Zones will not count toward weight, but you cannot use them to act as a ballast
- Bots must have powered two wheels minimum, and both wheels must show any form of controlled movement.
- Crawlers and Multibots are banned.
- Bots will not be AI'd with Meltybrain tactics.
- Modular designs are banned.
- I recommend bots that are the best of your ability, so Jokebots, replicas, IRL style bots, etc. are allowed, but bear in mind that you will be at a severe disadvantage.
- You can make an update once and only once (The only exception if it's a skin change or anything minor).
- If an updated bot is illegal, then I will use the original bot you sent me.

MATCH RULES:
- 2 minute length battles
- 1 vs. 1 Battle Format
- Best of 1
- Main Battles will take place in the ELBITE Tournament Arena (Re-skinned)
- If a bot does a Havok Explosion which costs the match for it's opponent, that said bot will get a free restart, if this happens again, that bot will be disqualified.
- Matchups will be randomized each Round in 1-on-1 Matches.
- There will be most likely going to be ten videos released on a weekly format, with randomized draws for each of the battles and mini-games.
- You will earn the amount of points that you had at the end of every match.
- The Winners of the matches will sit on the sidelines, and earn an additional 10000 points (Ghosts will earn 5000 points).  The losing survivors will have to fight for their life in a mini-game (You will earn points if you do participate in these mini-games).
- Survivors and Ghosts will fight among each other in their own respective groups.
- Whoever has the most amount of points in their respective group will sit out for one round.
- The last bot standing will advance to the final round (See Final Round rules).

Minigame Rules:
Losers will have to try to survive in the various, randomly-chosen mini-games.  If you do badly at the mini-games, then I'll kill you, and then you become a ghost (Ghosts can still win the game, so don't give up hope).  Here are the mini-games you will have to fight each other in:

Special Note: If there is a lone victim in the killing floor, then everyone else will participate, and if any of them beat the lone victim in the mini-game, then the victim will die.

GREED:

- You will be battling a heavily armored bot with a tri-bar mace VS in the shape of a safe (Effectively it will be capable of fighting this time, and it's much harder than before).
- These battles will have a one minute time limit.
- The arena used will be the Containment Cube (Re-skinned, Hazards off).
- The goal is to destroy the safe, but if don't destroy the safe within the time limit, you'll die.

SUMO:

- You will be battling a HW Pusher
- These battles will have a one minute time limit
- The arena used will be the FlexTop Arena (Re-skinned, Hazards off).
- Whoever lasts the shortest time against the pusher, you will die.

CRAWLER:

- You will be battling a MW Crawler
- These battles will have a one minute time limit
- The arena used will be the RA2T2 Official Tournament Arena (Re-skinned)
- If you don't beat the crawler in any way, you'll die.

ANTWEIGHTS:
*This will most likely be the fifth minigame, so beware.

- Once signups are full, I will PM everyone beforehand on an antweight to choose beforehand.
- Victims will be fighting one of 16 different AWs.
- These battles will have a one minute time limit
- The arena used will be the Small Arena (Re-skinned, Hazards Off)
- If you are a safe player, then you will have inserted a bomb inside, if you are not a safe player, then you will have chosen an AW to fight.
- If the victims choose an AW that has a bomb in it, fail to beat the AW (somehow) or don't submit an AW to fight before the deadline passes, they'll die.

KING OF THE HILL:

- This minigame will be have four players maximum in randomly chosen groups (if possible), and everyone will face each other in a 4-way KOTH rumble.
- These battles will have a one minute time limit
- The arena used will be the LumaZone (Re-skinned)
- Whoever scores the least amount of points, or if you don't score any points at all in the match in their respective group, you die.

EMERGENCY SITUATION:

- Your bot will face off against your own version of EMERGENCY
- These battles will have a one minute time limit
- The arena used will be the Electric Arena 2 (Re-skinned).
- The goal is to remove as many components as possible, and if you remove the least amount of components or lose to EMERGENCY in any way, you'll die (removing every components will result in an auto win).

BLOOD BROTHERS:

- You will face off against two MW Multibot Popups.
- These battles will have a two minute time limit
- The arena used will be the Low Lag Arena 3 (Re-skinned).
- The goal is to last the longest time possible against the popups  If you do not at least survive to the end of the match, you'll die (Beating both popups before time runs out will result in an auto win).

DOUBLE TROUBLE:

- You then will face against two LW HS bots
- There will be a one minute time limit
- The arena used will be the Ring Arena (Re-skinned)
- The goal is to defeat at least one or both bots, or (at the worst) survive to the end of the match.  If you do not accomplish any of the following, you'll die.

THE SICK SICK SIX:

- You will face off against 6 MWs in a set order.
- These battles will have a two minute time limit
- The arena used will be the DSL Tournament Arena (Re-skinned)
- You will face each bot, 1-on-1, and if you win, you will advance to the next bot.
- If you beat the least amount of bots, then you'll die (beating all six bots will result in an auto-win)

LOSER'S FATE:
*This will be the last mini-game if two or more bots remain within 10 rounds.

- You will face off against a HW HS.
- These battles will will have a one minute time limit.
- The arena used will be the Keznorg IGC (Re-skinned, Hazards off).
- The order of who will fight the HS first will be based on your scores.
- If you fail to survive or beat the HS, you die.
- This process will continue until there is one bot left.

FINAL ROUND:
*Once one bot is left standing, then they must escape alive.  Here's how this will work:

- These battles will take place in the Trauma Pit Arena (Re-skinned)
- There will be a two minute time limit
- The lone survivor must beat all of the ghosts to escape.
- The matchup order will be determined by the scores from the previous rounds, from lowest will fight first, highest will fight last.
- Your final rankings will not change after the last round played.
- Ghosts will have 3 chances in lives to beat the survivor, if the ghosts loses all three lives, then they are out, permanently.
- The Survivor will lose a life if they do become a ghost
- If a ghost manages to beat the survivor, then they can steal the body and they get a chance to escape.
- Whoever is the previous survivor will also lose a life depending on how many they had before they turned into a ghost.
- The last bot standing will escape and win the game.

SIGNUPS:

MAXIMUM BOTS PER ENTRANT: 2

DEADLINE: December 8th, 2018, 12:00 AM EST

1. Plerco - kill me mini
2. Dark-Al - Eos
3. Redalert - Seismic Activity
4. WenXiangLee - Sans LIKEY LIKEY LIKEY LIKEY
5. NeonCalypso - Gold Dust
6. Dreamcast- BioPsyche
7. 8bean - Sponsor Shark
8. Sickle Robotics - Why not lift.
------------------------------------------------------
9. Redalert - Irony
10. Sickle Robotics - Hysteria
11. Badnik96 - Dusk Runner
12. WenXaingLee - Thonker
13. Squirrel_Monkey - Claws Jr
14. FightingBotInformal - Patheticus
15. 8bean - static wej
16. NeonCalypso 18+

DISCLAIMER: I will be running this at the same time as Deathmatch 3 (If I'm allowed to anyway), but I hope to make both great in the end.  This also is a bit of an experiment to see if I am capable of running two different kinds of tournaments in the end.

305
DSL TC Showcases / Re: Neon Tries DSL
« on: October 13, 2018, 08:41:40 AM »
Edit: I forgot, since morphle is not deathmatch legal, I decided to make a new bot completely
I am curious what you meant by this.  What do you mean by Morphle not being "Deathmatch legal"?  Is it a specific part that I banned?  If it has something to do with the DSC packs, I only really restricted the smaller parts.  If not, then I have a feeling I overlooked something and now I'm not sure.

The bot itself doesn't look too shabby.  Bonus points for actually getting the texture line on the bottom of the bot to line up so cleanly.  I always have such a tough time with that.

306
Tournament Archives / Re: Deathmatch 3 - Discussion
« on: October 12, 2018, 08:28:14 AM »
- Now while DSC's IRL Packs are allowed, the 10cm square extenders, 12cm round extenders, Extender angle connectors and Wedge edges from the respective packs will not be allowed due to being a primary reason of crashing my game.  (But I will allow these if and ONLY if a crash patch made for the DSC Packs is created, and publicly available to download.  If one does happen to be made when this enters signups, then the following components listed will be allowed.)

Wouldn't it be a good idea to use the havoc rule more, in which you display the fight till the havoc then use a JD to determine the winner?
Technically I did this in Deathmatch 2, but sometimes I had to restart multiple times because I couldn't really get a clear result from matches that lasted around 30 seconds.  I also had a crash and havok limit alongside it.  I could still implement this, but I don't think constantly cutting off the matches because of a havok or crash was something that made good competition or viewing, ya know?

307
Tournament Archives / Deathmatch 3 - Signups Closed
« on: October 11, 2018, 10:16:15 PM »


Aw yeah, this is happening.  This tournament series has been one of my favorite hosting in a long time, and I am excited to announce a third tournament in the series and even a lot of you are excited for it from what I can tell, so let's just hope I can improve enough rules to make this even better and keep everyone happy really.  :D

GENERAL RULES:
- DSL 2.2 CW
- IRL Building Style
- 36 Entrants
- One bot per member.  In the event that signups are filling up slowly, then I will allow Secondary Signups.
- I'm willing to AI if you are not able to, but don't complain what I AI'd your bot or you will disqualified automatically (It will not change once the SBV thread is up.)
- Seeded builders will be allowed to have a reserved spot in the competition if they wish (If you send me an updated version of your last entrant, I would highly encourage that)
- Unseeded entrants will not be reserved, and I cannot allow reserving spots or placeholder bots for any reason
- Blatant Re-Entrants from the first Deathmatch are not allowed, at least update it enough to be different enough for a rebuild
- Any attempt to exploit a loophole will be rejected immediately
- You can send your entrant to me through a personal message through GTM or Discord (ThatRedAceGuy#0948 is my tag if you want to add me and/or just send through there)

BUILDING RULES:
- DSL 2.2 Bots only
- Cruiserweight bots only (399.1 - 600.0 KG)
- Build and enter a design that YOU built yourself  (Yes, I had to make this a rule as I got "placeholder" bots trying to abuse the update rule.  I can understand why, but it makes the 'first come, first serve' thing very scummy)
- I can allow custom AI .py files if you need your entrant to do something specific that would otherwise not be possible with a normal .py file.  However, if it that makes your bot overpowered or is pointless and/or just stupid memes, then the entrant along with the custom AI .py is banned.
- Very Strict IRL Rules Apply (But this time, I will much, MUCH more strict about this rule this time.  Simply put, don't try and make tryhard bots)
- You must have a minimum of powered two wheels attached and must show controlled movement with said wheels.
- Shufflers will get an additional 200 KG, but that weight must be used for the mechanism itself (Pure Walkers are banned for the fact that I can't AI them.  However, If YOU can get them to work in RA2 and YOU are able to AI it, go for it.  The weight advantage is no different than for shufflers)
- Modular bots are allowed this time (Once the SBV thread is up, I will give a week maximum for you to send in a list of bots you would like to use your modular forms for each bot, and you must list what you would like to use as your default configuration.  If you do not send me a list within that time frame, then I will choose myself for each battle, so don't blame me if this is the case.  If two modular bots do happen to face each other, then I will just use your default configurations.
- Multibots are allowed, but the total weight limit must have have a at least a 75:25 weight difference
- Click's DSL Crash Patch, DSC's IRL Packs, Geice's AP mod for NPC's and batteries will be allowed (Even future releases)
- Now while DSC's IRL Packs are allowed, the 10cm square extenders, 12cm round extenders, Extender angle connectors and Wedge edges from the respective packs will also be allowed, but might be altered slightly due to being a primary reason of crashing my game.  (While a crash patch is released, some people are experiencing physics issues that I am aware people are having, but luckily don't seem heavily game breaking on my end, so it's workable, but it might seem inconsistent to others.  Just be warned.)
- Weapon spam will not be tolerated.  With that said, I won't limit the number of specific parts for an entrant.  If there is a balance between weapon and it's power, then I can allow it.  (I'll be much more strict about it this time.  Cause last time, and with DSL 2.2 currently, Typhoon Teeth, for example are rather OP, so just be warned: Don't expect to use many Typhoon teeth this time.)
- The Mechavore Disc & Minion Disc, however, are straight up banned.  Period.
- Flamethrower bots are allowed, but using that bot with EternalFlame.py or a similar AI python is NOT.
- You can send your own component re-skins as long as you provide the necessary files to me when you enter and the ONLY change to said component(s) is the skin.
- The only cheatbot2 Components allowed are the Flatmotor, Slow Flatmotor, and the Overkill/TTD Servo Motor.  Everything else is banned (This means the AS balance patch and any components not in vanilla RA2 are banned.  Do NOT try and dance around this rule this time.)
- No components or anything similar from DSL 2.3 Beta, or whatever is currently going on.
- BFE, AAM, OBJRA2 and Every Sergepatcher Component Freedom tool, except for the weight bonus one, will be allowed for IRL purposes
- Deliberately terrible bots or joke-bots will be rejected instantly.  Please make something with effort for this.  (Inappropriate names and skins also count)
- You can make an update once and only once (The only exception if it's a skin change or anything extremely minor), but I will stop allowing updates when signups close.
- If an updated bot is illegal, then I will use the original bot you sent me.
- If I am feeling mixed opinions towards the legality of your entrant, then I will ask about certain details to make sure.

BATTLE RULES:
- 3 minute length matches
- The Robot Wars 2016 Arena (Re-skinned) will be used for this tournament
- In the event of Secondary Signups, then I will make sure both of your bots do NOT compete in the same heat.
- If a Multibot has 75% of the total bot eliminated, then the whole entrant is considered eliminated, and the heaviest portion of said Multibot will compete in Melees
- Only minor havoks will be shown in a main heat video (or ones that don't really affect any major outcomes), and bots will not be penalized for havoks.  However if a robot havoks more than enough times, then the robot will be eliminated and will be referenced to "technical issues"  (If the builder would like to see a video of the havoks for proof, then I will upload said video, and for the record, I'd say 20 havoks or crashes would be a tipping point for me to just forfeit it and move on).
- If my game crashes enough time for a specific match, then I will code it as an "Arena Breach" and take the most salvageable take with the least amount of havoks and do a judge's decisions from the match before the crash.
- If a bot shows no controlled movement at all for about 20 seconds, then I will consider it immobile.  There will be a visible timer for when it becomes noticeable and mostly shows zero sign of doing anything.  It will be displayed as a 10-Second warning when I start to
- There will be six heats released on a weekly format, with randomized draws for heats and battles.
- For the Pit Hazard, things will work a little bit differently.  If multiple bots enter the pit at once, then the last one to enter the pit will be declared the winner.  If one bot enters the pit, miraculously escapes, and another bot follows in the pit and stays, then the one who entered the pit zone first will be declared eliminated.
- Seeded bots will have a dedicated heat draw for them.  So Heat A will have Seed #1, Heat B will have Seed #3, Heat C will have Seed #5, etc.
- In the six heats, there will be six bots in each, with two round robin qualifiers, with three bots in each qualifier.  The winners of the qualifiers will advance to the Heat Final, and the winner of that will advance to the Grand Final which will work the same ways as the heats.
- Winning a battle by KO, TKO, OOTA, Elimination, Immobilization, Whatever term for beating bots before time elapes-ation will earn you three points.  Lasting at least to the end of a Judge's Decision will earn you one point, but winning said Judge's Decision will earn you two points total.  In the event that all competitors in their qualifiers finish off in a tie, then a three-way melee tiebreaker will decide who will advance to the heat final.
- If there is no clear winner at the end, then I will be judging every bot fairly on based on Aggression, Style, and Control.  I will show a replay of the action, and the score at the end.  Once a heat is posted, I will post my notes and details on why I made said decision inside a spoiler tag.

Seeds:

My Entrant:

SIGNUPS:

MAXIMUM BOTS PER ENTRANT: 2

1. RedAce - Banisher
2. Code Red Robotics - Banshee
3. Hoppin - Pulse 2
4. Superbomb122 - Polaroid
5. Plerco (1) - Solar Storm 3
6. 8bean - Wacko Lantern
7. Guldenflame - Hyperorbit
8. Pokebro14 - Legacy
9. [cringey name goes here] - Bleed Blue
10. Billy5545 - Darwinian Predator
11. TheRoboteer - Apogee
12. Nightraven Shade - Tidal Wave
13. MrBK - U.L.L
14. Kix - Craplectric
15. NeonCalypso - Rooster
16. Doot - Catalyst
17. Kaiser - Banshee 3
18. Primeval - Duality
19. F1Krazy - Red Mist
20. KidDelta - End-It 2
21. Sevalent - Romeo & Juliet
22. Bildschirm - Rest in Pieces
23. Evil Toaster - Royalty 2.5 (2)
24. Sickle Robotics - Why Not SK
25. Olister92 - Lynx 2
26. Double00rhys2 - Angle's Heaven
27. Plerco (1) - Extraterrestrial & Starman
28. TheRoboteer - Dambuster
29. Sickle Robotics - Ring! Ring!
30. Code Red Robotics - Bad Company
31. Hoppin - Halcyon 2
32. 8bean - Christmas Past & Christmas Future
33. NeonCalypso - Binary Star Systems (Orange & Yellow)
34. KidDelta - High Tide
35. SagarisRA2 - Vespin
36. kix - Nuclear Launch

Black - Received
Green - Accepted
Red - Problem/Rejected (You will be notified in a PM, and if you do not respond in approximately five days, then I will remove your name on the signups list)
Italics - Update Used
Bold - Seeded Entrant claiming their guaranteed spot.

DISCLAIMER: I will be running this at the same time as Robotic Murder Party 2 (If I'm allowed to anyway), but I hope to make both great in the end.  This also is a bit of an experiment to see if I am capable of running two different kinds of tournaments in the end.

308
Modifications / Re: RA2: ReStocked (2018) AI Pack
« on: October 11, 2018, 03:39:09 PM »
DP

So I noticed a few bots after this has been released have a few errors in the designs themselves.  So I created a patch to update four bots in particular to fix this.  Click Here to download this patch.

Here's a list of what was fixed up:


Please inform me if there are any other issues with the designs if there are any.  Thanks.

309
Tournament Archives / Re: General Tournament Discussion
« on: October 10, 2018, 01:19:08 PM »
an idea.
 
A Team Tag Tournament, but you don't need to find partner.
First off, you join the tournament. After the sign up over, I will show which guys you teamed up with.

Shuffle Mates? More like, Shuffle Man.
Better idea: new teammate every round, the winning pair do a 1v1 to determine the champion

I actually really enjoy that idea
Same here.  I would love to enter that, especially in a fun meta.

310
Off-Topic Discussion / Re: Favourite non RA2 Video Game?
« on: October 08, 2018, 10:40:07 AM »
DDLC
who is best doki
Great answer!  I love it!!!
Same here.

311
Ironforge TC Showcases / Re: RedAce's Ironforge Showcase
« on: October 07, 2018, 07:47:40 PM »
Since Ironforge 1.2 is now up, I think it's time to do some updates for ReForged.  And here's the first two I got started on:

RedAce_UnDeadBeatEr3.1.png


Updated Deadbeat to have flamethrowers, removed the unnecessary bits on the hammers, made stronger protection, and using the new rubber wheels.  Not sure if the removal of N-12s helped it or not.

RedAce_Razorblade2.1.png


Razor now has blades instead of razors for the popup weapon, and redid the wammer with knives, and seems to perform better, but still not quite tested since I downloaded.

Edit: Should mention that nothing here is the final version, as these will be tested, and updated accordingly.  With that said, given razor and update with razor weapons and a wider chassis.  Will showcase eventually.

312
Off-Topic Discussion / Re: Favourite non RA2 Video Game?
« on: October 07, 2018, 07:18:00 PM »
Sonic Mania, Undertale, Oneshot, Kirby Superstar, ShellShock Live...

Just to name a few.

313
Modifications / Re: RA2: ReStocked (2018) AI Pack
« on: October 06, 2018, 09:02:53 PM »
Pretty much what Reier said.  Strongly agree with everything he just said and--

Oh, Right.  *clears throat*  Ahem, let's discuss this else where, and transition back to the topic at hand:

Looks awesome man. Some of the bots could still use a little work to be truly competitive (Coal miner, devil, eye poker, deadbeat) but it's in a good place!
Thanks man.  It was tough trying to test these bots.  Those four in particular I remember more than most.  Coal Miner might need razor FS on the bottom half rather (might experiment that later).  Devil I did get the weapon snagged from the wammer but it seems effective with deweaponing HS, but I might tinker with it more.  Deadbeat I built as a wall, but might need more speed, as maybe I might try 4WD HPZ and see if it fixes it at all.  Eye Poker on the other hand I do remember having great wedges and even killing hard.  I'll test it again later, cause now I'm curious of that.

Only real complaint is... why you gotta replace my hanky panky
(Image removed from quote.)
Not at all saying that Hanky Panky is bad at all, in fact, I forgot how good that thing is.  But its really convenience, I guess.  Organizing and AI pack is tougher than it sounds.  Nothing personal at all, it's just not once I actually thought of asking.  Probably would've been a simple yes, but I guess I got worried in the end.  Also, when building DSL reborn, I found everything easier to organize when constructing a pack by your own accord.  Might take even longer to make, but it was simpler to organize for me anyway.  My bad, dude.  Hopefully I didn't cause more problems.  That's kinda the last thing I want to do right now.

314
Modifications / RA2: ReStocked (2018) AI Pack
« on: October 06, 2018, 08:06:59 AM »
 
ReStocked2018Logo.png


So this has been in the workbench for a good two years now, but finally, it's released.

Click here to download the pack

Also, you will need the lastest patch as of 10/11/18.  Just copy and paste the current files in your current AI folder.

Click here to download the latest patch

So many people way back in 2009 have been collaborating with a remade Stock AI with a similar name.  While a Beta version was released of that, it never was truly complete, as it featured recycled bots from other AI packs, or just straight up unviable bots in today's standards of building.  (This is me at least hoping my Stock skills are strong enough for most builders out there).  But unfortunately, some parts just never truly got the full release it deserved, and most members of the original disbanded or just disappeared.  So I, feeling a little bad about that, offered to assist in helping with the pack to help revive it, and while I did try to help, not much came from that, and after gaining some interest again, decided to do somewhat a re-imagining and remake of the entire project.  A re-imagining of a re-imagining.  How meta.  So in a way, you could call this technically an unofficial release of an AI pack, but this is mostly a tribute and assistance for one last hurrah, I guess that's a way of putting it.

All you will need for this is a clean version of Stock 1.4, and everything should be good to go, but please do report back if there are any issues.

So this project contains (also listed in the ReadMe):

- 45 Bots inspired by the original stock AI

- 9 Additional bots in the "The Rookies" and "XTRA" Bots in the Robot Designs folder

- New Splash for UI

- Secret Easter Eggs for anyone who can find them.

NOTE: This will replace any bots in the first 3 slots for the first 15 teams.  The Bindings will also override any custom teams that you may have added on from the first few slots in Stock, so beware.

And that's all for now.  I hope you enjoy!

315
Modifications / Re: ReForged AI Pack - Version 2.0 In Development
« on: October 04, 2018, 01:36:18 PM »
Okay, I think it's time I manage to explain here.  So yesterday, I was looking back at some Reforged bots in the GTM discord chat, and during that discussion, we all agreed on one thing: This pack, needs an update, badly.  Frankly, looking back, I think the biggest problem, to put it as nicely as possible, was that most bots have aged pretty badly.  I think it was during the time when Ironforge was just finally getting some use and before I guess anyone knew the current meta I want to say.  Three years later, most of us have experimented for a while, and I think it's time a version 2.0 gets itself going.  Like this time, with versions that aren't so outdated this time.  If you do want to help with rebuilds, then more power to you, and I'd absolutely appreciate it.  But there are a few rules to address:

1. It must be built using like a Standard bot. (Standard is pretty much competitive DSL or Ironforge where it's competitive but it must be realistic.)

2. Biggest rule change here. Best come best serve.  Ultimately I think this will be the big thing to help with version 2.0.  I'm mostly making this rule so the bot can actually put up some sort of fight.  Like better than ReForged 1.1 anyway.

3. Keep the style of the original design as possible for the main LWs, MWs and HWs.  The rest will be AWs, BWs, and SHWs inspired by the themes of the teams.

4. I'll be doing most discussions for designs in a private discord server.  Send me a PM on GTM or discord if you want a link to access.  Mostly so I can keep things organized and everyone there can discuss things in a "round table style" for lack of a better term.

316
Ironforge TC Showcases / Re: RedAce's Ironforge Showcase
« on: October 04, 2018, 12:28:17 PM »
Uhhhhhhh...

 
uhhhhhhh.png


I actually have no idea how it does but I don't think think it might do well and there's a problem that involves why I made this: It's a Ninja rebuild  I'm tempted to rebuild this since... well yeah.  At this point I'm just showcasing it since it looks so damn goofy.

317
Stock Showcases / Re: RedAce's Stock Showcase
« on: October 02, 2018, 05:21:26 PM »
Woo.



Certainly not my cleanest build or splash, but hey, I think everything does fine.  The idea here came to my mind when I thought the weapon system on bots like Leech kinda looked like a spiderweb, then came the spark.  The original version was to try and use horizontal snapperII's for the setup, but that ended up with AGOD, and I'm not happy about that, so I just decided to go all static.  The wedges are decent, but could be better.  Might have to experiment with that at some point.  The splash looks fine, but not the best in my opinion.  I will one day make an artistic splash with deep integral meaning and no errors one day.  To be fair, I did make this on the very last possible day so I not everything is as visible as I hoped, hence some of the dead air on the splash.  But hey, at least I remembered to crop the image this time.  That's gotta be a good thing in this day and age, right?

318
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: October 02, 2018, 02:44:16 PM »
So this DSL 2.3 that FOTEPX/Shima is working on is gonna feature numerous rebuilds and remakes for the original AI.  Here's just a taste for one of them:

 
New_Roulette2.png


Some changes are gonna be made by him, so what's here isn't final, but the changes are probably gonna be very minor, especially since I haven't tested it much.   :dumb)

319
Contests / Re: Vote BOTM October 2018 (Unrealistic/DSL-S)
« on: October 01, 2018, 11:59:52 PM »
So in an attempt to actually stay ON topic here, I'll just discuss my thoughts on the entrants here anyway.

#1: Very Leech-like, and it seems pretty lethal as well.  I also like how it fits a Halloween theme, sorta.
#2: Seen this before.  Not too surprising that it's too effective since it uses some pretty OP weapons.
#3: Is this meant to knock on IRL tournament hosts who allow shell spinners with lots of weapons?  That's the vibe it gave me anyway.
#4: This looks tough as nails and the wedges look rather deadly well.  Not much else to say otherwise, as it gets the job done.

320
Ironforge TC Showcases / Re: RedAce's Ironforge Showcase
« on: October 01, 2018, 09:29:24 PM »
Holy hell.  Over a year.  Damn.
Welp, might as well make this my "Honorary Annual Plus One Post" in this place.  Here's some things I've made in Ironforge within that past year as well.



February 2018 BOTM entrant.  Made to be combat efficient, probably not made to be safe for work.  Here's a tip kids: Don't use dated memes or themes for a BOTM splash, even out of irony.  You might just lose to DSC again.

 
nohonor.png


MW version of No Values.  I really wanted to enter this into Centurai, but I didn't have enough time to enter nor compete.  I'm hoping to make something for the eventual C3ntrurai or whatever it's gonna be called.

 
philswift.png


GTMCS 2 IF entrant.  Yes, I deliberately named it after that meme.  No, I don't regret anything.  The bot itself was pretty good and seems just to be my kind of style of bot nowadays.  Is that a good or bad thing?

 
punchdrunk.png

 
punchdrunk_axleshot.png


This was an experimental bot with a challenge given by Old Man IF Reier when the axle mount thing was a trend.  It can't win really anything since it goes horribly unstable and flips on its back.  Ah well, it was meant to be an experimental bot anyway.

 
armsrace.png


Made a HW efficient thing cause I felt a little more annoyed that the MW couldn't do anything so just whipped it up afterwards.

Most of these are pretty much old bots, and if you couldn't tell I really don't know much about IF a of now.  Might make something when I get a on actual chance.

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