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Messages - RedAce

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1
Discussion / Re: ra2
« on: February 21, 2019, 07:04:33 AM »
Been playing for over a decade, and still do play this day obviously, but with a much less passion than usual.  It feels like it has nothing left to offer or I feel like I've done all I can possibly do.  I try to keep up with the forum as a whole, but much less than I ever could.  Hosting tournaments keep me going more than usual building at times,  but it can really burn me out later down the road.  Sometimes, even those are bittersweet to me.

2
Stock Showcases / Re: RedAce's Stock Showcase
« on: February 19, 2019, 01:19:56 PM »
Gonna celebrate RA2's 16th Anniversary a little late, but eh.  I didn't have much anyway, but I got a couple SCAI Inspired builds, although I'm not entirely sure if they could be completely fit to be full-on rebuilds, cause some I probably went a little too far off track with how the original build was.



Kinda revealed this one yesterday, but I feel I should show it regardless.  As stated, it's most likely a good bot, but as a Spikefan bot, maybe not as much.  I did want to implement the spike wedge and Dual VS design.  At least I tried to keep it kinda unique.



Time Pixie I took some liberties from the Piston-Sidehammer idea, but making a separate Poker/Sidehammer hybrid would be interesting, but I don't think it would help make a good design due to the counter-intuitiveness of it.  Not much else to say to be honest.



Infernium is strange for me, but I think I implemented enough details from the original bot to feel it would be an appropriate rebuild.  2WD, VS with alternating weapons from the original, Ramplate armored front sloped wedge, the works.  But it feels too different at the same time.



Kraken I feel kinda proud of, but out of all these, I feel this is the least inspired from the original idea.  Not entirely sure what I could do to make it better against non-HS at this point, which is what Pokers kinda suffer from.

At least they're kinda good on their own merits, so as a builder, that might be an accomplishment.

3
Stock Showcases / Re: geese builds stock
« on: February 18, 2019, 02:55:40 PM »
The last two Starcore AI rebuilds are pretty sick.

I also kinda like how you kept the authenticity for Spikefan, probably a lot better than how I made my approach.

4
Brackets, Vids, and Awards / Re: Deathmatch 3 - SBV
« on: February 17, 2019, 04:04:20 PM »
Heat F of Deathmatch 3 is now up!




5
Brackets, Vids, and Awards / Re: Deathmatch 3 - SBV
« on: February 10, 2019, 04:24:50 PM »
Heat E of Deathmatch 3 is now up!




6
Brackets, Vids, and Awards / Re: GTM Open Event #2 - SBV
« on: February 06, 2019, 10:59:31 AM »

7
Stock Showcases / Re: RedAce's Stock Showcase
« on: February 05, 2019, 05:25:48 PM »
tfw you couldn't find your showcase originally but then you realize you forgot you became a vet

Well BOTM is over, and I think y'all know me by now so no point in not showing it I guess.



Most certainly a joke-bot, but somehow it's actually kinda decent.  I kinda made a similar bot a few years back, but that was a SHW.  So I thought to find a way to scale it down to HW cause HW's are still quite fun.  I almost forgot I even made that thing looking back, and how awkward I was trying to relive the past as if I was actually there.  Being an adult kinda sucks, even If I'm not that old.  Anyway, so the bot is also kinda inspired by Click's Swiss Army Bot as well, but to a more wack degree cause of all the other bot types crammed in.  Some don't work as well as others and some are overridden due to the combinations, but it still kinda works.  Certainly kept myself on the theme of "do everything" which would explain why the skin is mostly using all the texture and edge selections, and why the splash has this magazine letter collage.  It's as strange as you would imagine, which was the goal.

8
Brackets, Vids, and Awards / Re: Deathmatch 3 - SBV
« on: February 03, 2019, 05:57:39 PM »
Heat D of Deathmatch 3 is now up (Actually it's been up for about two hours now but I completely forgot to even say something so whoops)!




9
Public Tournament Discussion / Re: gtmcs 3?
« on: January 31, 2019, 07:28:35 PM »
I would still prefer something like the BBEANS V2 Arena if just for a hazard that actually tests turning or wedge capabilities of the AI.  I also agree with the arena for IF being enclosed or banning flippers entirely.  If possible, maybe the ELBITE arena could provide the best of both worlds?  Hell, maybe just give every meta a unique arena designed with it in mind so that each tournament feels a tad more unique.  Just a thought.

10
Public Tournament Discussion / Re: gtmcs 3?
« on: January 30, 2019, 07:25:21 PM »
I mean, if nothing else, I might be able to chip in and offer a hand.  Maybe with at least one section of the tourney.

Also, this is more a suggestion, I get diversity is nice and all, but should we at least try all metas with just a HW weightclass?  It's probably the most popular weightclass, it's simple for hosts, could provide some entertaining matches, and give the builder a good amount of freedom in design to be honest.

11
Brackets, Vids, and Awards / Re: Deathmatch 3 - SBV
« on: January 27, 2019, 04:04:26 PM »
Heat C of Deathmatch 3 is now up!




12
Stock Showcases / Re: RedAce's Stock Showcase
« on: January 23, 2019, 10:17:28 PM »
Uhhhh.....



This feels more like a proof of concept style of HS than anything really.  I guess this was a Mr. Hell bot from Starcore AI V3.  An undercutter 24HS.  Kinda wanted to keep that style and get the weapons to actually all hit and do some actual undercutting, and give stronger armor.  So it has some top and bottom armor, and the plows seem wide enough to not  easily expose the wheels.  Why this style of weapon formation?  Well, Geese actually did this kinda same style for a Bitter Box rebuild a year ago, and wanted to kinda keep the same style for the other bots in the team.  Also kinda gives the "Devil's Horns" kinda vibe as well, so I guess that's neat.  Also even if I did have the 24 kg, im not entirely sure what exactly I could use beyond at least maybe two casters.

Also side note, the extender work is something I'm kinda iffy on.  It took a while to come up with it and get it actually done, but I don't even know if this was my best work as well.

13
Brackets, Vids, and Awards / Re: Deathmatch 3 - SBV
« on: January 20, 2019, 04:12:41 PM »
Heat B of Deathmatch 3 is here!




14
Stock Showcases / Re: Inf. - The Rebirth
« on: January 17, 2019, 09:06:42 PM »
not sure if my bots being tested and beaten for a splash is a good thing or not

Good to see you back to building dude, looks like ya still got it.  Solid build overall, if a tad generic.  If havok seems to be a big issue, the only thing I can suggest is a vertical snapper setup rather than a horizontal one, cause most of my horizontal setups tend to either AGOD, havok like crazy or both.  Though it might feel like you might have to sacrifice armor to do so, or maybe not depending on if the extender setup I guess.

15
Modifications / Re: RA2: ReStocked (2018) AI Pack
« on: January 17, 2019, 01:11:50 PM »
Overall, I love this AI pack after a thorough play through last night. There are a few AI bugs here and there, but overall I have very few complaints.

Offers for improvements:

1) Updated UI to give it a more sleek look. It is supposed to be a "restocked" version of the game, after all.
2) Something to replace the mindless HS bots (BEAR, LugNut, Tornado) with some designs that carry a bit more authenticity and feel.
3) There are a few bots I find to be on the weaker side, or a few that could use a slight tweak here or there. Ill keep a running list of these as I play more. Iceberg comes to mind, but that has always been a difficult rebuild.

anyways, love the AI pack, I recommend that everyone try it out. cheers.
Thanks for the offers and such.  All are very valid suggestions and I will take into it.  To address some of the comments with some of my thought process:

1) I wasn't sure initially if I should give some sort of UI other than maybe the splash, but I'll certainly consider it and stir some ideas in my head for what I could do.
2) A lost of the HS bots were to try to pay a tribute to the older version, and I really do want to try and bring some sort of variety in the pack to give a challenge of all kinds.  The three you did list were ones I had to really find a balance with, especially BEAR, which I wanted to keep as similar to the Beta version to give some sort of formidable HW HS in the pack.  I might just remake that entirely to some hybrid with claws, but I really wasn't sure on how I could strike a balance.  It was really tricky to deliver both at times, especially when time is rather limited on my end.
3) This was inevitable.  There was no way I can make every bot nearly as good as the rest, but certainly a list could provide how I could tweak them.

And yeah, gonna need to overhaul the AI lines later.  Those really need some work as well.

16
Modifications / Re: RA2: ReStocked (2018) AI Pack
« on: January 16, 2019, 07:54:56 PM »
Thanks for all the responses!  I am actually perplexed on what the exact issue was.  I did some small testing on a separate vanilla copy of RA2 and sending the files for the beta, but apparently there was something I must've glossed over.  This is the problem when you only really have like one or two people testing.  I'll look over it on the weekend, to see if I can get the crash issues working, as well as maybe kinda slightly update some bots I'm not the most proud of upon release (i.e. Mud Runner)

i'm noticing a pattern with my ai packs and i don't like it

17
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: January 16, 2019, 04:25:55 PM »
I guess a signature bot of mine now is getting the CW treatment:



A modular design in it's truest form.  Using both the variants of Aggressive Negotiations One & Two.  Taking a bot style that can take on flippers and spinners with the respective forms, so it certainly can hold up it's own.  Unsure how it works as of now, so maybe a possible future Deathmatch or an upcoming CW tourney could help me find out.

18
Brackets, Vids, and Awards / Re: Deathmatch 3 - SBV
« on: January 13, 2019, 04:00:40 PM »
Heat A Deathmatch 3 is here!




19
Existing Games / Re: Super Smash Bros (Any Version)
« on: January 05, 2019, 12:59:37 PM »
Big fan of the series overall.  Got Ultimate day one, and been enjoying it ever since.  Current mains are Chrom and Sonic at the moment, and always willing to improve my competitive skills with such.

Also been playing this game a lot at the gamer's club I have at the community college and where I've been doing most of my competitive work at the moment.

20
Off-Topic Discussion / Re: The Parsec Zone
« on: January 01, 2019, 07:37:41 PM »
Best Post of GTM 2019 right here folks.  We did it.  Nothing can beat this.

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