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Messages - Badger
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281
« on: April 07, 2019, 10:20:46 AM »
inb4 Badnik mysteriously gets bad matchups in every round of the HW series /s
If you're rehosting it with new signups, why not rename the tournament and make it another official GTM tournament like GTMCS, considering the scale and that it's not effectively a community run tournament?
282
« on: April 05, 2019, 11:20:36 PM »
That's nice, dear.
283
« on: April 04, 2019, 02:23:11 AM »
284
« on: April 03, 2019, 05:42:05 AM »
nah he must not be girl
girl is illegal
If this is racism, stop it please.
Shut up “alt”
285
« on: April 02, 2019, 11:28:07 AM »
If ra2 was working fine why can nobody open DSL2.1 to make a bot for Boomer Brawl? Checkmate zoomers.
286
« on: March 31, 2019, 12:01:45 AM »
Reptilium and Lizardite- The only reason I don’t hate it is the skinned and exposed chassis. Seriously. 16 teeth and 10 sawblades on that drum.
Matilda teeth and ant sawblades, it would be deweaponed vs any tryhard ring spinner or VS with large typhoons 😊
287
« on: March 30, 2019, 07:56:16 PM »
> people falling for the bait from the multi account sh**poster Disappointing tbh
Also Bad Dreams is in the bracket instead of Smashtacion. Hopefully that's just a small error 👍
288
« on: March 30, 2019, 11:40:56 AM »
DeadGenocide accepted
289
« on: March 29, 2019, 09:12:57 PM »
The rear sucked so I changed it a bit New motorguards, detached the 'rear wing' endplates from the hammer arm
291
« on: March 28, 2019, 11:12:04 PM »
Thanks for responding to my feedback, the build is working a lot better now.
A few more things I've noticed: - Human controller flipper bots seem to have their weapons still controlled by AI, as in they fire without user input - Inverted bots only fire their weapon when the countdown starts. It would be nice for the AI to behave more like they do in RA2, where there is a toggleable 'invertible' setting, where if false the bot fires it's weapon until it is uninverted. - Royal Robby doesn't seem to have a weapon firing sound effect - When you're trapped under the flipper of an AI, they seem to spam fire their weapon fruitlessly until they run out of CO2 (screenshot of the positioning I'm talking about is attached). Maybe add a short cooldown for the AI firing their weapon, and only let them fire again once their weapon has fully/mostly retracted? Just a thought. - I think you've been a bit stingy with the CO2 allowance for each bot, but that's personal preference. Maybe instead of a hard limit, the flip power (and CO2 useage) decreases non-linearly, so later flips are weaker but use less CO2 (due to the pressure having decreased as a result of running low).
Hope that helps 👍
292
« on: March 28, 2019, 05:29:59 PM »
Feedback: - Default Windows desktop 64-bit.exe isn't a very friendly name for the game's .exe. - Windows defender warned me about the file being potentially malicious. I'm sure it's a false flag but this is the first time this has happened to me, so it might be alarming enough to scare some potential players away, assuming I'm not the only one getting this - A lot of the time both bots just refuse to move after the match starts. I noticed that this happened more frequently when playing as/against Theseus or Royal Robby. - Both Earthquake and Manta's flippers seem to be non-functional, aside from draining gas. - Royal Robby's axe has a nasty habit of just flinging itself into space for no reason when fired, much like the Firestorm flipper glitch in DSL2.1. - As a minor balance note, I'd love to see Royal Robby have a lower ground clearance so he can actually get under the sides of some buts, like Terrorhurtz IRL. As of right now he's mostly useless against anything with a wedge.
293
« on: March 27, 2019, 11:05:45 PM »
Dreamcast accepted
294
« on: March 27, 2019, 06:47:07 PM »
derp, of course
295
« on: March 27, 2019, 05:30:50 PM »
I'm curious, why are some of the bots in the entry list italicized?
296
« on: March 27, 2019, 02:41:00 PM »
list.append(("Sillouhete 2 X","Judge",{'radius':1,'MotorID':72,'StartAngle':math.pi*0.5,'reload':5,'nose':math.pi,'range':99,'invertible':False,'topspeed':100,'throttle':100,'turn':60,'turnspeed':3,'weapons':(9,)})) for Sillouhete. For future reference, if you can't get it working just try all the startangles between -math.pi*2 and math.pi*2, in increments of 0.5. Sillhouette is a really cool bot btw, props to whoever made it. Glad your bot building skills are better than your spelling ability
297
« on: March 26, 2019, 06:43:33 AM »
Dreamcast accepted and 2nd entries open!
298
« on: March 25, 2019, 11:42:06 AM »
Quick suggestion: It might be a good idea to put the selectable bots in a list of some sort or another, instead of putting all the possible options on the screen at once. I think it'll look cleaner, and it will scale better with more bots than your current solution. Maybe look at how either RA2 or Robot Wars: Extreme Destruction do this. Slightly different implementations of the same idea.
I'm looking forward to testing the new build 👍
299
« on: March 24, 2019, 07:36:28 PM »
Just gonna say Jonzu/Resetti...think you're both wrong for bringing money into this...just my two cents. (no pun intended)
That's not very ancap of you
300
« on: March 21, 2019, 07:21:16 AM »
Alright, I'm gonna open up 2nd entries on the 25th (Monday).
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