Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Badnik96

Pages: 1 ... 130 131 132 133 134 135 136 [137] 138 139 140 141 142 143 144 ... 885
2721
I currently have two "retro reps" planned - One of them is Giana from the Giana Sisters games,the other one I'd prefer to keep a secret for now...

context: qwerty asked me about old school indie characters. It somehow got deleted with andy's spidermen.

2722
the most swag robot i have ever seen. youve outdone yourself sir.

2723
Yep, he's in the roster.

2724
Probably not, at least not at the beginning. I could probably end up doing that for a release down the road though.

2725
double pasta


Today's sprite work - One of the Castle Crashers knights. Slowly improving my shading.


Quickie, this one wasn't hard at all. He's the ninja from N/N+/N++


Fifth base sprite complete, here's The Player (that's his actual name) from  Retro City Rampage.

2726
Custom Components Showcase / Re: Lemonism's Custom Showcase
« on: December 12, 2014, 05:46:36 PM »
Freakin' gorgeous. How long did that take?

2727
Off-Topic Discussion / Re: robot wars high school fanfiction
« on: December 12, 2014, 11:10:50 AM »
this most excellent story also needs a new chapter

2728
Thanks Craaig.


2nd sprite - Captain Viridian from VVVVVV. His moveset will mainly revolve around swapping gravity and tripping his opponents.



Redid Quote's idle animation because it looked kinda odd. Also redid the shading on the sprite, though it's kinda hard to see with how small the sprite is.

The plan is for me to do one character's base sprite/idle animation a day until I'm through with all of them, with a stick figure "dummy" to test coding and animating skills. Once all the coding is done all that's left is to finish the sprites and add whatever extras I want to. Quick test shows I'm right on the scale I want to be on too, which is fantastic. Things are going well!

2729
My interest in RA2 fizzled months ago. Programming, not so much.

2730
Existing Games / Re: ROBOCRAFT
« on: December 10, 2014, 10:35:37 PM »
does that drew guy not get sarcasm or something? lmao

2731
hey screw you

walk cycles are hard. got one frame done tonight but i need sleep

i probably wont be using my own sprites for the initial coding until i get everything sorted out, but hopefully i'll have some form of playable "demo" soon enough

2732
Stock Showcases / Re: Thrackerbots
« on: December 10, 2014, 07:26:02 PM »
You should do 8 weapons/4 motors with that setup. It'd probably be better.

2733


Here's an idle animation. Confirming the first character in the game will be Quote (of course XD)

Coding progress will hopefully begin tomorrow

2734
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: December 10, 2014, 09:22:17 AM »
flails don't really matter with BW's and AW's

Urjak and 123 would like to disagree. Really depends on the type of shell spinner you want.

2735
Tournament Archives / Re: Forum's Choice Annihilator - Signups
« on: December 10, 2014, 08:56:51 AM »
Don't worry about it, Yugitom knows what he's doing. You're all set.

2736
Other Tutorials / Re: Beginners Guide To: Entering A Tournament
« on: December 09, 2014, 08:18:57 PM »
You should sticky this.

2737
Discussion / Re: RA2 Shower Thoughts
« on: December 09, 2014, 06:18:01 PM »
Just don't post about it. Downvote him instead.

2738
that's another character I thought of but then realized there was no way I could make a moveset for.

2739
Real Robotics Discussion / Re: Motorama 2015
« on: December 08, 2014, 09:32:31 PM »
crap I just realized I have less than 2 weeks to do the paperwork for moto x_x

2740
Tournament Archives / Re: Forum's Choice Annihilator - Signups
« on: December 08, 2014, 08:12:22 PM »
There should be a tutorial somewhere about that shouldnt there? I'll look and see if I can dig it up for you.

Pages: 1 ... 130 131 132 133 134 135 136 [137] 138 139 140 141 142 143 144 ... 885