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Discussion / Re: 7 changes I'd like to see in DSL 2.3!
« on: August 09, 2016, 08:36:45 PM »So DSL 2.2 tends toward IRL?No, DSL-S with replica components
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2421
Discussion / Re: 7 changes I'd like to see in DSL 2.3!« on: August 09, 2016, 08:36:45 PM »So DSL 2.2 tends toward IRL?No, DSL-S with replica components 2423
Tournament Archives / Re: Clone Clash - Signups« on: August 09, 2016, 06:15:10 PM »
RedAce's entry has been accepted. Only 5 days until a 2nd bot can be entered.
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Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: August 09, 2016, 06:07:50 PM »Tried messing around with turn and turnspeed(which made it worse), turn didn't seem to help but what's odd is that if my bot starts in the player 1 spawn of the combat arena it drives in a straight line, player2's start point however does that shuffling.Can you send me the bot? I'd like to have a crack at it. 2425
Discussion / Re: 7 changes I'd like to see in DSL 2.3!« on: August 09, 2016, 04:08:27 PM »
I love all the points in the OP, I sincerely hope they are implemented, though I think Click isn't active these days. Maybe someone with some balancing experience make a DSL Promod?
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DSL TC Showcases / Re: FOTEPX's DSL Showcase« on: August 09, 2016, 04:02:05 PM »Cause nearly everything bans SnS these daysHow people create all these amazing wacky things I will never know. 2427
Tournament Archives / Re: Clash Cubes "Spin-Off"« on: August 09, 2016, 12:29:29 PM »
I mean tiny tiny chassis like this aren't very good for popups or rammers really, but are well suited to SnS and VS and sometimes HS too.
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Tutorials and Tips / Re: AI-ing (.py files, coding, nose-orienting R+D, and help)« on: August 09, 2016, 12:28:17 PM »
Sounds like your bot is turning too fast and is having to continuously correct itself. Try reducing the turn value in the bindings.
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Tournament Archives / Re: Clash Cubes "Spin-Off"« on: August 09, 2016, 12:10:07 PM »Probably not great, the chassis don't have space for the batteries required in 2.2 and flails are very fragile IIRC. And razors and irons suck.Good to see this being picked back up, but mother of god those bots all look cancerous lol. You gonna be doing DSL2.2 stuff after this Joe?Yeah, it's nice seeing this back. How well would those designs work in DSL 2.2? Think this was a SNS tournament because I can't imagine that this was the DSL main bot type before the update. Flail SnS, Popups and Flail rammers dominated 2.1, with the occasional dual perm VS. 2430
DSL TC Showcases / Re: Mad-man 3's DSL showcase« on: August 09, 2016, 12:05:10 PM »
It's a gutripping VS so it really lives/dies on the wedges. How are wedges compared to skirt wedges?
Also, the biggest change is batteries. You can't spam ants anymore. This bot would be good with 2 battlepacks. 2431
Tournament Archives / Re: Clash Cubes "Spin-Off"« on: August 09, 2016, 12:01:18 PM »
Good to see this being picked back up, but mother of god those bots all look cancerous lol. You gonna be doing DSL2.2 stuff after this Joe?
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Tournament Archives / Re: Revolution - Discussion« on: August 09, 2016, 01:29:51 AM »
> stock lw
![]() Unlimited entries is nice tho, will probably knock up some stuff for this. 2433
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS« on: August 08, 2016, 03:36:19 PM »Anyone Hosting me vs Redace or is it going to be delayed AGAIN...Fine, what mod/arena? 2434
Tournament Archives / Re: Clone Clash - Signups« on: August 08, 2016, 02:23:53 PM »Messaged you on discord.(assuming RedAce is gonna fix his entry)Wait, what's the issue? 2435
Tournament Archives / Re: Clone Clash - Signups« on: August 08, 2016, 01:40:51 PM »
1 week left before a 2nd bot can be entered, and 8 slots remain (assuming RedAce is gonna fix his entry)
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Site News and Feedback / Re: How to make the site more active - 5 steps I propose.« on: August 08, 2016, 11:44:28 AM »
I think we need a sitewide tournament thing to get people excited, something that will get vets and noobs entering. Yugi's mentioned something similar before but to my knowledge nothing has been done about it. I think yearly is too long too, small official monthy 8-man tournaments with a persistent score table would rekindle some interest I think. Maybe give challenges a bit more purpose too.
When it boils down to it, we just need to incentivise people to actually play RA2. 2437
DSL TC Showcases / Re: Battle Shots« on: August 08, 2016, 11:41:46 AM »Mate you have no idea...Oh hey look, it's my bot! 2438
DSL TC Showcases / Re: Battle Shots« on: August 08, 2016, 07:16:51 AM »![]() I got it hanging on the corner 2439
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS« on: August 08, 2016, 07:08:18 AM »LulI hate that rule so much so no.Would you be cool with banning wedges (component and chassis) too?Well thenanyone? Fine we can do your rules. 2440
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS« on: August 08, 2016, 07:04:44 AM »Would you be cool with banning wedges (component and chassis) too?Well thenanyone? |