Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Badnik96

Pages: 1 ... 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 ... 886
241
most tournaments won't accept these because they dont show controlled movement so its a moot point

i get you want to contribute to the community and stuff, but this really isnt that helpful.

242
Modifications / Re: Redalert's AI packs
« on: December 03, 2018, 12:21:10 PM »
ok if the weapons are there then its too far forward

other bots are gonna climb up the wedge, and when theyre at the top of the wedge itll fire instead of when its on the weapons

also those weapons are super far back and there isnt really a lot of them so fix that

also lower turn fixes the zigzag issue not turnspeed dont listen to kix

243
DSL TC Showcases / Re: Sickle robotics DSL showcase.
« on: December 03, 2018, 12:17:20 PM »
its a red box with spindly weapons good job

give it a skin and make the weapons look like they're actual weapons and not sticks attached to the sides of the robot. i'd widen the wheelbase too, it looks like it turns super slowly

also ant batts suck you should get some bigger batteries in there to power the bursts. you still have sh**loads of weight if youre aiming for the cw class, maybe upgrade the drive to npcs?

244
Stock Showcases / Re: Redalert's stock showcase
« on: December 03, 2018, 12:16:19 PM »
dude just use fbs_1 or something like that for the sns its so much easier

im trying to help you improve your bots so at least try to listen to my advice before defending your poor decisions thank you

245
Stock Showcases / Re: Redalert's stock showcase
« on: December 03, 2018, 10:57:14 AM »
the way youre mounting the wedge on the wammer-flipper makes it pretty bad (though i guess it doesnt really matter on a lw). you should also raise the wammer rack to the top of the wedge so the flipper can actually travel, and make the front of the wedge wide enough so that it doesnt get annihilated by hs

you could lower the chassis on your mw, and also use razors instead of irons. they do more damage which is vital for most gut rippers

theres no reason to use grannies on the hammer because you can use shinies instead. also get rid of that pink and stack the blacks so you can cut down on chassis space

you shouldnt need a smartzone to ai a sns, what .py are you using? also spiked clubs suck and you could definitely get two razors on there instead

why are you using mini wheels, especially on a beetleweight. remake the chassis so you can use shinies.

also i very highly doubt your "first ever armored lw popup" claim but theres a reason nobody does it, because it isnt necessary. rad drive is super slow for a lw popup and your chassis is narrow enough where hs will hit the sides and not the ramplate so its pretty useless

246
Stock Showcases / Re: Badnik96's Stock Scrapyard
« on: December 03, 2018, 10:48:07 AM »
actually i lied this is my entry




(dsa obviously)

damn good wedges too, they beat nwb and nuclear fallout so im pretty happy with it. kill power is surprisingly lacking though which is my only real concern

247
Modifications / Re: Redalert's AI packs
« on: December 03, 2018, 10:29:51 AM »
The bots that face backwards will turn around and ZIGZAG towards their opponents. Don't worry about it. They work.

no see thats not how this game works

248
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 03, 2018, 10:27:47 AM »
this kicks ass

did you try using narrow n-12s (from ironforge) instead of the slaphappy wheels? i think theyd look closer to the real thing

249
Tournament Archives / Re: Stock Boot Camp - SIGNUPS
« on: December 03, 2018, 10:25:11 AM »
NeonCalypso accepted

250
Tournament Archives / Re: Stock Boot Camp - SIGNUPS
« on: December 01, 2018, 10:37:09 PM »
FBI accepted
edit: Sickle robotics accepted

251
Tournament Archives / Re: Stock Boot Camp
« on: December 01, 2018, 07:23:36 PM »
Can you give a stronger definition of what an "inexperienced stock builder" is? Would someone like me be considered an inexperienced stock builder? I'm going to guess not.

Also if someone sends in an entry that is too good (e.g. 36 HS on 4 HPZs) does that immediately disqualify them?

I would class an "inexperienced stock builder" as one that hasn't had much tournament experience or success, and isn't at the top level of building yet. I'd class you in that category.

Also yeah if someone sends me a really good bot then they don't really need the help I'm giving here do they?

252
DSL TC Showcases / Re: Neon Tries DSL
« on: December 01, 2018, 08:33:00 AM »
love the usage of the wedge components on the axe. really helps the gothic axe mesh with the rest of the bot, instead of just being a weapon stuck on a stick

253
Stock Showcases / Re: Redalert's stock showcase
« on: December 01, 2018, 08:29:45 AM »
ok but blue snappers suck at flipping. it'd be much more efficient to just run the one nifty and use the weight elsewhere. if you really want to use weapons as a sort of pinning rack, then i'd suggest making some weight for a rack of weapons at the top of the wedge.

your rammer's about as standard as a rammer gets, but it can definitely be optimized further. try a chassis like this:

and see how much weight that saves you.

254
Stock Showcases / Re: Redalert's stock showcase
« on: December 01, 2018, 07:37:10 AM »
jesus christ stop posting so i can give you feedback

re: in plain sight
bunch of empty space you could cut out of the chassis. you only need the one nifty, since you're powering two motors. the iron spikes are in all honesty just hindering your wedge's effectiveness.

cut down to one piston, too. you can get that many weapons on the one. honestly i think the original had the better overall design, you just needed to work on the weapon system.

how heavy is tempest mini? two irons is almost nothing on a LW, i would cut down the drive and try to give it more weaponry. there's a bunch of LW face spinners out there with 8 razors, for reference

255
Modifications / Re: Redalert's AI packs
« on: December 01, 2018, 03:02:16 AM »
I downloaded your 1.0 ai pack and gave it some testing.

A few notes:
-There's a number of robots that are facing the wrong way, indicating you didn't really test this AI pack before releasing it :V
-Unneccessary Roughness could use a range decrease in bindings, right now it will flip over immediately as the match starts
-Quite a few robots are over-steering, which can be fixed by reducing the "turn" value in bindings
-Your popups could be improved by changing their .py from Omni to Popup
-Some robots (Summit in particular) either have weapons too far back or a smart zone too far forward.
-Firewall's weapons don't seem to spin.
-Please get Paint.net or something else that is better than MS Paint. Your team icons have that splotchy "I used paint bucket on a jpeg" feel going on and no one likes that.
-A number of your robots (In Plain Sight and Hazard-To-Game Crab in particular) could do with weaponry changes, as their weapons have normals, severely hindering their ability to gut-rip
-build quality is all over the map, but there are some pretty solid bots in here! Keep up your improvement and upgrading the robots in this pack and I think it has the potential to be up there with some of the greats.

256
Stock Showcases / Re: Badnik96's Stock Scrapyard
« on: December 01, 2018, 12:05:42 AM »
*dusts off showcase*

achoo



i built this like a year and a half ago and decided to pull it out for RMP2. 397.1, dsa, hpz drive and nifty. theres definitely a lot of weight i could pull out of the chassis to maybe stick another razor on the piston (or upgrade to maces) but im lazy so there

257
Tournament Archives / Re: Stock Boot Camp
« on: November 30, 2018, 06:26:31 PM »
signups will open tomorrow. good luck everyone

258
Stock Showcases / Re: Redalert's stock showcase
« on: November 30, 2018, 06:20:39 PM »
why servo wedges? snapperIIs should fit and work better

other than that it's pretty solid. one black or two?

259
Contests / Re: Vote BOTM December 2018 (IRL Extenderbots)
« on: November 30, 2018, 01:46:28 AM »
torn between the stock extenderbot (mad props to courthousedoc for pulling that off) and big bad wolf. the others are good but theyre nothing special splash or build wise.

260
Ironforge TC Showcases / Re: Redalert's IronTech
« on: November 28, 2018, 02:00:35 PM »
irons have normals in ironforge.

the crushing teeth look like this:


i'd also suggest angling your side trappers outwards and maybe sticking a couple of weapons on them to trap hs more effectively

Pages: 1 ... 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 ... 886