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Messages - Badger

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2381
Tournament Archives / Re: Clone Clash - Signups
« on: August 15, 2016, 02:36:21 PM »
1 slot remaining

2382
Modifications / Re: Balancing Stock - Stock Balance Patch
« on: August 15, 2016, 01:10:46 PM »
Updated the OP with minor changes in the extender and mechanics sections, thanks to trov for the feedback

Redgarding the batteries: I didn't really want to change the number of batteries required for a bot, only to make fights less uninteresting. Maybe changing the capacity to infinite would achieve this more easily.
I don't think the axle mount buff will lead to flail spam. Maybe flails will become more viable, but axle mounts will still be incredibly fragile, as their HP has not been changed

I don't really want to edit component meshes or APs as I think this is out of the scope of a balance patch
Disc HP will already be increased
I think the 140cm will be kept as-is, very fragile but light and long. Allows for more building diversity, and with the 120cm extenders being made viable I don't think it's an issue.
I don't want chassis armour to be particularly viable as it never had been particularly strong in stock.




2383
Tournament Archives / Re: Clone Clash - Signups
« on: August 14, 2016, 11:41:05 PM »
3 slots remaining

2384
Modifications / Re: Balancing Stock - Stock Balance Patch
« on: August 14, 2016, 11:20:58 PM »
I wanted to put the contents of this post outside of the main post.

I haven't put a HUGE amount of thought into these figures and they are completely untested. Given enough interest I may convert the theory into a working mod/patch for you to try and give feedback on, but for now I just need feedback on both the ethos and scale of my proposed changes, as well as feedback regarding whether or not you would play a more balanced version of stock over the standard version.

I'll leave the weapon and extra balancing for tomorrow as it is a whole lot of work, maybe in the interim some of you guys can give suggestions regarding that

2385
Modifications / Balancing Stock - Stock Balance Patch
« on: August 14, 2016, 11:20:53 PM »
Foreword

I've been thinking about putting out a 'balance' patch for stock for a short while. The problem with stock (as I see it) is that while the building style allows for some really cool and flashy designs (see geice's showcase), it's a huge pain in the ass to build in, and there is only a small selection of viable components for every situation. Hopefully a balance patch could introduce more (if not all) components into the metagame, allowing for more varied bots and a more enjoyable building experience. Just for clarification's sake, this patch/mod would be played with the standard stock building style, NOT DSL-S.

Status

Currently I'm just theorycrafting and getting input on my thoughts. I'm not sure if this will even ever be released, as it may never gain traction in an already small community. Hopefully, however, it will prove to create a more enjoyable game out of stock, and best case scenario it will take over as the default version of stock used in tournaments/challenges

Aims

To make as many components as possible viable in some way, in some situation
To make stock more enjoyable to build in
To widen the stock metagame to be more inclusive
Long term, if it gets enough traction, it can be regularly updated with buffs/nerfs and even introducing new components, causing a shifting metagame that will prevent staleness and will keep builders engaged

Proposed changes for version 1.0:

https://docs.google.com/spreadsheets/d/1a2BI6u869pw3mePBZsCU1f_2bCO_ICSUUKRM_r5NT9Y/edit?usp=sharing

Special thanks to Mr AS for his help and guidance so far.

2386
Real Robotics Discussion / Re: Bots on Ebay
« on: August 14, 2016, 08:47:02 PM »
That's pretty cool. When I pass my driving test and acquire some funds I might go about making an AW.

2387
Tournament Archives / Re: Clone Clash - Signups
« on: August 14, 2016, 07:07:57 PM »
It's chill bro, I can AI for you just fine.

2388

2389
Tournament Archives / Re: Clone Clash - Signups
« on: August 14, 2016, 06:03:35 PM »
look at me guys I can make decent robots but choose to pump out sh** and call it a joke aren't I cute

No dude. It's not even hard, especially in DSL. Just sit down for 30 minutes or an hour and make something that isn't embarrassing. You already did it twice with the 2 robots you entered in my last tournament (even tho 1 was underweight for no reason at all), and stock is much harder and more time consuming than DSL.

2390
Tournament Archives / Re: Clone Clash - Signups
« on: August 14, 2016, 05:48:32 PM »
No, put some bloody effort into something.

2391
Challenge Board / Badger vs Mystic2000 (Mystic2000 Wins)
« on: August 14, 2016, 05:48:09 PM »
Retooled HWs
BO3
Combat Arena
No SnS


RedAce to host

2392
Real Robotics Discussion / Re: Robot Wars 2016 Discussion Thread
« on: August 14, 2016, 05:33:06 PM »
Really cool episode


2393

2394
Tournament Archives / Re: Clone Clash - Signups
« on: August 14, 2016, 05:25:41 PM »
Should be tomorrow but since I've not got an entry in a few days, sure. A 2nd bot can now be entered!

2395
I don't even try anymore lol it has steel 10 and everything.
If you didn't even try why bother posting it to your showcase...

obviously get rid of the steel10. Try to find as much weight as possible (probably by downgrading the weapon motor to a shorter perm80 for a start, and removing those useless wedges) to get a 2nd disc on a 2nd motor. Then add as much protection as you can. It will still get rekt by pretty much everything with a wedge tho, but that's a HS for you.

2396
Existing Games / Re: Steam
« on: August 13, 2016, 09:01:15 PM »
sup

2397
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: August 13, 2016, 09:00:45 PM »
We'd just prefer if the mod was enjoyed as it was intended, with no replicas of a lesser quality thrown in. That's all, hardly petty. And I added the Razer bananas as a joke. You guys are throwing this a little out of proportion...
Going out of your way to stop users adding content to their own copies because you want them to enjoy it the way you want is pretty silly. It just comes off as overprotective of the mod at the cost of the user experience to me.

2398
Site News and Feedback / Re: GTM is reclining
« on: August 13, 2016, 03:03:58 PM »
I'm happy to help with hosting or to host the whole thing if it would help, you know I'm fast with my AI and videos so it wouldn't be an issue.

2399
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: August 12, 2016, 11:33:11 PM »
Why would you care if people imported bots from older mods into this one? Seems unnecessary and petty to me.

2400
Stock Showcases / Re: Jonzu95's Showcase
« on: August 12, 2016, 08:03:10 PM »
Only 2 razors and plastic?

Maybe reduce to 3 or 2 ramplates, use 140cm extender for wedges to get more razorz? Odd how you prioritise rubbers over more weapons.

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