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Messages - 09090901

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201
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: November 14, 2019, 06:07:51 AM »
daily reminder that 09 got banned from oota for transphobic comments

202
Off-Topic Discussion / Re: calling out jonzu95
« on: November 14, 2019, 05:30:32 AM »
**** the boomers and the zoomers

203
Tournament Archives / Re: Update to the tournament section
« on: November 13, 2019, 04:56:58 AM »
- After a tournament has been completed, contact a mod to have the thread moved to the tournament archive section
How about a END TOUNRNAMENT button to the creators of the tournament topic, and it automatically moves it to the archive, instead of contacting mods?
the technology isn't there

204
Site News and Feedback / New Tournament Mod
« on: November 12, 2019, 02:57:02 PM »
Congrats to our new tournament mod BSraven


205
Tournament Archives / Update to the tournament section
« on: November 11, 2019, 05:15:10 PM »
The tournament section has been simplified to better fit with the wider hosting community, and also make it far less of a hassle to use

- Tournamenta no longer require polls or mod approval to enter sign-ups. Sign-ups will start and end at the host's discretion 

- Discussion, sign-ups, and SBV's will now take place in a single tournament thread

- In-progress tournaments, discord, and all other off-site tournaments are welcomed and are fine to post here

- After a tournament has been completed, contact a mod to have the thread moved to the tournament archive section

We hope that this will encourage people to start posting their off-site tournaments on gtm, and also make it easier for new potential hosts to get a start with hosting

206
Off-Topic Discussion / Re: real facts
« on: November 09, 2019, 08:17:32 PM »
competitive irl is a such a joke

obviously anything posted in a thread titled "real facts" can't be wrong now can it
competitive anything in ra2 is a joke

207
Off-Topic Discussion / Re: for archiving purposes
« on: November 08, 2019, 01:50:39 PM »
daily reminder that double is a member of the 3k mafia

208
Modifications / Re: DSL 2.31/crash patch in progress...
« on: November 08, 2019, 06:46:40 AM »
small update: this is the current WIP plan for the angled extenders and 10cm.

essenitally this involves adding a 2nd set of angled parts with a different mesh to help improve external use compatibility
- top left: longer mesh with the same width as the default mesh
- bottom left: shorter and fatter mesh
- right: 10cms now have the mesh shifted downwards towards the default AP (as do the angled parts)
the base uncolored angles and 10cms probably aren't going to be changed as i know some people who don't use bfe still use them to do their internals

i will try to see if i can reduce the size of the meshes even more, but i don't think i can really go that much smaller with how heavily spammed these parts are

wedge edges are done like this. the actualy mesh ended up being a little longer than whats shown

i may potentially make an alt set that's thicker on the y-axis as some bots like claymore that use them in conjunction with triangle plates have issues with the current mesh

i do realize that an alternate set of parts may cause backwards compatibility issues with people who don't have the pack installed, so right now this isn't final, and there is a very good chance that both meshes end up completely different

 finally, yes, some bots will have compatibly issues. however out of the 20 or so bots ive been testing with on parsec, only 2 of them actually needed to have modifications done, and said modifications took less than 5 minutes each (if you're wondering, both bots were non-bfe'd extender bots with relativity complex internal frames)
if people really cba to update their bots, or if you unironically think all of your bots are going to be unfixable, then do let me know so that i know that people are against this. i will say though that the patch does actually work in making extenderbots 10x more playable (ask plerco or kix who helped me test)

209
Off-Topic Discussion / Re: real facts
« on: November 08, 2019, 03:58:21 AM »
i just want to thank this chat for giving me motivation to use my garrote.
ladies and gentlemen, we've found epstein's killer

210
Tournament Archives / Re: the worsr tournnet eveeer!
« on: November 07, 2019, 09:26:03 PM »
this was honestly aids and probably should've been a parsec tournament

211
Off-Topic Discussion / Re: for archiving purposes
« on: November 07, 2019, 05:11:27 PM »
cyberbullying in action

can't believe the ra2 community would stoop to this level of toxicity

212
Tournament Archives / the worsr tournnet eveeer!
« on: November 06, 2019, 06:37:47 PM »



213
Off-Topic Discussion / Re: real facts
« on: November 06, 2019, 03:44:36 PM »
Sephy won't accept it and just **** and move on

  :(
when are you rejoining pws

214
Modifications / Re: DSL 2.31 in progress...
« on: November 03, 2019, 05:05:26 PM »
You guys are the life support that keep this community breathing. Everybody please give a round of applause to these wonderfully insane people.  :claping
no man, its the BOOMERS who inject us with their wisdom from 50 years ago

also if anyone's wondering, i did try a rectangular mesh like the 20cms

it sadly wasn't that stable, and it might cause a bunch of bots to be unbalanced

215
Modifications / Re: DSL 2.31 in progress...
« on: November 03, 2019, 04:53:43 PM »
you guys are funny
clownworld forums


also update, bild's patch really doesn't work too well in actual battle. idk if it's because of how many parts fall off or what, but its not as promising as it was in testing. also it cause agod on quite a few bots (flatline, radpole, and a few other fairly well known bots icr).

more than likely the best way forwards is going to be enlarging the mesh is the best way to go for stability. also you don't have ****ed up weights from the 0kg parts, although the wedge edge might have to stay 0kgs with a mesh.

this is about as small as it can go while being what i consider to be stable.

and it seem to work in actual battle

216
Modifications / Re: DSL 2.31 in progress...
« on: November 02, 2019, 07:13:55 AM »
so, the video that was posted uses bilds unreleased patch that makes all the crashy components 0kgs with no collision mesh. despite technically having no collision mesh, they are still somehow damageable and can be broken off. and yes, they have to be 0kgs to prevent gyro. builders/tournament hosts are probably going to want to use an unpatched game for building/checking bots to ensure that they stay within the weight limits

first off, i want to make it clear that this patch doesn't eliminate 100% of all crashes/havoks related to small parts. it is however, a very noticeable improvement over what we currently have. also, bots with motors attached directly to a meshless part have a higher chance of agoding

one thing that I have found is that the no mesh gmfs can probably be changed is swapping to a 2d mesh for 10cm and angled extenders. it'll give them better hit detection in terms of stopping things phasing through them, and fme they have about equal stability as a collision meshless gmf. keeping the original 3d mesh at 0kgs also does work in helping with stability, but i don't think it's as effective as going full meshless/2d

also wedge edges have their original mesh at 0kgs. it works fine as they really aren't as bad the 10cms or angled pieces. those parts kind of need to go either 2d or full meshless

me and a few other will prolly keep playing around and see if can find something better to use so stay tuned ig


217
Modifications / improving dsl stability
« on: November 02, 2019, 04:53:05 AM »
no gyro btw


unfortunately this probably won't be released as ra2 is the most broken ****ing game and we need to accept that and stop pretending like its supposed to be a half decent simulator or abandon it

218
Off-Topic Discussion / Re: real facts
« on: November 01, 2019, 07:39:54 PM »
a wise man once said:

Quote
ra2 is the most broken ****ing game
either accept that and stop pretending like its supposed to be a half decent simulator or abandon it

219
Off-Topic Discussion / Re: real facts
« on: November 01, 2019, 03:48:19 PM »
in regards to buffing motors, most of the current motors aren't capable of hitting their actual max speeds with anything besides small vert setups. as such, I wouldn't increase the max speed, if anything, I would drop it on things like perms as a trade off for more torque. in theory it would make wedgeless spinners like offset hs and nightmare style vs slightly more useable (although you can argue if this is a good thing), while also nerfing gutripper spin speed.

tbh though, i wouldn't bother for now. at least not until we can agree on a flat change

and yes I know that means you could use some of them as drive motors, but tbh they're always going to be less efficient than npc fasts with 48 torque

220
Off-Topic Discussion / Re: real facts
« on: November 01, 2019, 01:59:05 PM »
Tbh we all need belted flats
top 10 Croat moments right here

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