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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 202
Tournament Archives / Re: Robotic Murder Party 2 - SBV« on: February 24, 2019, 07:56:50 PM »
Round 1 Match-ups are now up! Hopefully, I will be able to provide those by at least next week, so you've got some time to predict.
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Tournament Archives / Re: Deathmatch 3 - SBV« on: February 24, 2019, 04:00:23 PM »
At last, the Grand Final for Deathmatch 3 is now up!
And that's the end of that chapter. I unfortunately won't be doing any grudge matches due to a lack of time on my end, and as for Deathmatch 4? Almost certainly going to happen, but it won't be happening until a little bit later since I have another tournament to complete first and that will take quite a bit of time. 204
Tournament Archives / Robotic Murder Party 2 - SBV« on: February 23, 2019, 05:29:04 PM »![]() Well, better late than never, but we're finally here. Sorry this took even longer. Much like Deathmatch 2, a somewhat busy life can hamper free time for tournaments. Handling two tournaments at once is much more difficult than when I first thought, especially one as complex as this. So, let's get the ball rolling now. Match-ups, Videos, and Rankings will be posted weekly, but I will do everything possible to record everything within this week. Won't be easy though. 205
Stock Showcases / Re: RedAce's Stock Showcase« on: February 23, 2019, 05:13:55 PM »that wasn't listed in the quota :cthe challenge comes from doing it with two extenders for weapons but it's still a nice build Also I was really scrunched for weight, as I was just off by 1 claw. Not only that, but I had to find a way to make the chassis weigh like 17kg, and there was just no way I could squeeze that in with the setup I did. Oh well. 206
Stock Showcases / Re: RedAce's Stock Showcase« on: February 23, 2019, 03:20:37 PM »Try a 5ztek, 45 claw HS..I decided to give this a try as well. Was Brainstorming the math at work and just did a simple setup to keep it easy for building. Doesn't do too bad actually. I thought it might be mediocre or lose it's weapons due to the motors being half the power of HPZs, but seems to keep enough of its weapons for the war of attrition. I might even get experimental and see if I can get maybe a 6 ZTek HS but only a 42 HS and see how far I can go with that. Nothing too spectacular aside from that, but I guess I managed to do it so yay(?). 207
Off-Topic Discussion / Re: ra2« on: February 21, 2019, 07:04:33 AM »
Been playing for over a decade, and still do play this day obviously, but with a much less passion than usual. It feels like it has nothing left to offer or I feel like I've done all I can possibly do. I try to keep up with the forum as a whole, but much less than I ever could. Hosting tournaments keep me going more than usual building at times, but it can really burn me out later down the road. Sometimes, even those are bittersweet to me.
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Stock Showcases / Re: RedAce's Stock Showcase« on: February 19, 2019, 01:19:56 PM »
Gonna celebrate RA2's 16th Anniversary a little late, but eh. I didn't have much anyway, but I got a couple SCAI Inspired builds, although I'm not entirely sure if they could be completely fit to be full-on rebuilds, cause some I probably went a little too far off track with how the original build was.
Kinda revealed this one yesterday, but I feel I should show it regardless. As stated, it's most likely a good bot, but as a Spikefan bot, maybe not as much. I did want to implement the spike wedge and Dual VS design. At least I tried to keep it kinda unique. Time Pixie I took some liberties from the Piston-Sidehammer idea, but making a separate Poker/Sidehammer hybrid would be interesting, but I don't think it would help make a good design due to the counter-intuitiveness of it. Not much else to say to be honest. Infernium is strange for me, but I think I implemented enough details from the original bot to feel it would be an appropriate rebuild. 2WD, VS with alternating weapons from the original, Ramplate armored front sloped wedge, the works. But it feels too different at the same time. Kraken I feel kinda proud of, but out of all these, I feel this is the least inspired from the original idea. Not entirely sure what I could do to make it better against non-HS at this point, which is what Pokers kinda suffer from. At least they're kinda good on their own merits, so as a builder, that might be an accomplishment. 209
Tournament Archives / Re: Deathmatch 3 - SBV« on: February 17, 2019, 04:04:20 PM »
Heat F of Deathmatch 3 is now up!
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Tournament Archives / Re: Deathmatch 3 - SBV« on: February 10, 2019, 04:24:50 PM »
Heat E of Deathmatch 3 is now up!
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Stock Showcases / Re: RedAce's Stock Showcase« on: February 05, 2019, 05:25:48 PM »Well BOTM is over, and I think y'all know me by now so no point in not showing it I guess. Most certainly a joke-bot, but somehow it's actually kinda decent. I kinda made a similar bot a few years back, but that was a SHW. So I thought to find a way to scale it down to HW cause HW's are still quite fun. I almost forgot I even made that thing looking back, and how awkward I was trying to relive the past as if I was actually there. Being an adult kinda sucks, even If I'm not that old. Anyway, so the bot is also kinda inspired by Click's Swiss Army Bot as well, but to a more wack degree cause of all the other bot types crammed in. Some don't work as well as others and some are overridden due to the combinations, but it still kinda works. Certainly kept myself on the theme of "do everything" which would explain why the skin is mostly using all the texture and edge selections, and why the splash has this magazine letter collage. It's as strange as you would imagine, which was the goal. 213
Tournament Archives / Re: Deathmatch 3 - SBV« on: February 03, 2019, 05:57:39 PM »
Heat D of Deathmatch 3 is now up (Actually it's been up for about two hours now but I completely forgot to even say something so whoops)!
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Tournament Archives / Re: gtmcs 3?« on: January 31, 2019, 07:28:35 PM »
I would still prefer something like the BBEANS V2 Arena if just for a hazard that actually tests turning or wedge capabilities of the AI. I also agree with the arena for IF being enclosed or banning flippers entirely. If possible, maybe the ELBITE arena could provide the best of both worlds? Hell, maybe just give every meta a unique arena designed with it in mind so that each tournament feels a tad more unique. Just a thought.
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Tournament Archives / Re: gtmcs 3?« on: January 30, 2019, 07:25:21 PM »
I mean, if nothing else, I might be able to chip in and offer a hand. Maybe with at least one section of the tourney.
Also, this is more a suggestion, I get diversity is nice and all, but should we at least try all metas with just a HW weightclass? It's probably the most popular weightclass, it's simple for hosts, could provide some entertaining matches, and give the builder a good amount of freedom in design to be honest. 216
Tournament Archives / Re: Deathmatch 3 - SBV« on: January 27, 2019, 04:04:26 PM »
Heat C of Deathmatch 3 is now up!
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Stock Showcases / Re: RedAce's Stock Showcase« on: January 23, 2019, 10:17:28 PM »
Uhhhh.....
This feels more like a proof of concept style of HS than anything really. I guess this was a Mr. Hell bot from Starcore AI V3. An undercutter 24HS. Kinda wanted to keep that style and get the weapons to actually all hit and do some actual undercutting, and give stronger armor. So it has some top and bottom armor, and the plows seem wide enough to not easily expose the wheels. Why this style of weapon formation? Well, Geese actually did this kinda same style for a Bitter Box rebuild a year ago, and wanted to kinda keep the same style for the other bots in the team. Also kinda gives the "Devil's Horns" kinda vibe as well, so I guess that's neat. Also even if I did have the 24 kg, im not entirely sure what exactly I could use beyond at least maybe two casters. Also side note, the extender work is something I'm kinda iffy on. It took a while to come up with it and get it actually done, but I don't even know if this was my best work as well. 218
Tournament Archives / Re: Deathmatch 3 - SBV« on: January 20, 2019, 04:12:41 PM »
Heat B of Deathmatch 3 is here!
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Stock Showcases / Re: Inf. - The Rebirth« on: January 17, 2019, 09:06:42 PM »Good to see you back to building dude, looks like ya still got it. Solid build overall, if a tad generic. If havok seems to be a big issue, the only thing I can suggest is a vertical snapper setup rather than a horizontal one, cause most of my horizontal setups tend to either AGOD, havok like crazy or both. Though it might feel like you might have to sacrifice armor to do so, or maybe not depending on if the extender setup I guess. 220
Modifications / Re: RA2: ReStocked (2018) AI Pack« on: January 17, 2019, 01:11:50 PM »Overall, I love this AI pack after a thorough play through last night. There are a few AI bugs here and there, but overall I have very few complaints.Thanks for the offers and such. All are very valid suggestions and I will take into it. To address some of the comments with some of my thought process: 1) I wasn't sure initially if I should give some sort of UI other than maybe the splash, but I'll certainly consider it and stir some ideas in my head for what I could do. 2) A lost of the HS bots were to try to pay a tribute to the older version, and I really do want to try and bring some sort of variety in the pack to give a challenge of all kinds. The three you did list were ones I had to really find a balance with, especially BEAR, which I wanted to keep as similar to the Beta version to give some sort of formidable HW HS in the pack. I might just remake that entirely to some hybrid with claws, but I really wasn't sure on how I could strike a balance. It was really tricky to deliver both at times, especially when time is rather limited on my end. 3) This was inevitable. There was no way I can make every bot nearly as good as the rest, but certainly a list could provide how I could tweak them. And yeah, gonna need to overhaul the AI lines later. Those really need some work as well. |