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Messages - RedAce

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121
Tournament Archives / Re: Deathmatch 4 - Discussion
« on: May 11, 2019, 07:02:03 PM »
Glad to hear that I got a lot of people hyped up for this thing.  :D

For now, I'm gonna be removing the crash patch overall, and patching up other rules that look strange.   Also...

Happy that this is a thing now!

Of course this question but are custom components allowed where ONLY* the 3D mesh is edited so the item looks different but cant give me an advantage of any kind?
I hope its ok :o


*(Only 3D Mesh means that i wont touch the collision box)

I mean, if you can provide a detailed example and reasoning, sure.  I only stated the custom components and reskin things for cosmetic purposes.

122
Tournament Archives / Deathmatch 4 - Signups Closed
« on: May 11, 2019, 09:39:23 AM »


I think this is the only tournament series os far that I've managed to feel confident about making a fourth tournament for.  I think that's an accomplishment.  But yeah, I'm here to make this bigger and better as usual.  Here's to hoping this is gonna be good.

GENERAL RULES:
- DSL 2.2 CW
- IRL Building Style
- 48 Entrants
- One bot per person, but if signups are in a slow enough state, I will allow secondary signups.
- I'm willing to AI if you are not able to, but don't complain what I AI'd your bot or you will disqualified automatically (It will not change once the SBV thread is up.)
- Seeded builders will be allowed to have up to more than the maximum bot(s) per person.  However, seeded bots will be automatically re-entered from Deathmatch 3.  I will ask if they would like to send an update to the current ruleset.
- Unseeded entrants will not be reserved, and I cannot allow reserving spots or placeholder bots for any reason.
- While you can re-enter an exact bot that was entered in a previous Deathmatch, I would VERY MUCH APPRECIATE as many updated/newer bots in general.
- Any attempt to exploit a loophole will be rejected immediately.
- You can send your entrant to me through a personal message through GTM or Discord (ThatRedAceGuy#3618 is my tag if you want to add me and/or just send through there)

BUILDING RULES:
- DSL 2.2 Bots Only
- Cruiserweight bots only (399.1 - 600.0 KG)
- Build and enter a design that YOU built yourself  (Yes, I had to make this a rule as I got "placeholder" bots trying to abuse the update rule.  I can understand why, but it makes the 'first come, first serve' thing very scummy)
- I can allow custom AI .py files if you need your entrant to do something specific that would otherwise not be possible with a normal .py file.  However, if it that makes your bot overpowered or is pointless and/or just stupid memes, then the entrant along with the custom AI .py is banned.
- Very Strict IRL Rules Apply.  I will stricter than I ever have been in the past, and I will reject your bot on the smallest of occasions.  I don't ask for much, but do your damndest to make the best you can ever make.  (Obvious Try-Hard bots will be rejected immediately, of course.)
- You must have a bot that must show controlled movement at all times.
- Shufflers/Walkers are banned.  Period.
- Modular bots are banned.
- Multi-bots are allowed, but the total weight limit must have have a at least a 75:25 weight difference
- Weapon spam will not be tolerated.  With that said, I won't limit the number of specific parts for an entrant.  If there is a balance between weapon and it's power, then I can allow it.  (I'll be much more strict about it this time.  Cause last time, and with DSL 2.2 currently, Typhoon Teeth, for example are rather OP, so just be warned: Don't expect to use many Typhoon teeth this time.)
- I will allow a certain amount of weapons, but if I feel a specific bot is going just a tad too far with the weapon count, I'll let you know.  (Microvore Discs, Mechavore Discs, Mini Minion Discs and Minion Discs will be allowed, but used sparingly, and considering the weapon balance rules)
- Flamethrower bots are allowed, but using that bot with EternalFlame.py or a similar AI python is NOT.
- Custom AI Pythons (.py's) are allowed, but anything that makes your bot blatantly overpowered or just a meme will be disallowed.
- You can send your own component re-skins as long as you provide the necessary files to me when you enter and the ONLY change to said component(s) is the skin.
- The only cheatbot2 Components allowed are the Flatmotor, Slow Flatmotor, and the Overkill/TTD Servo Motor.  Everything else is banned (This means the AS balance patch and any components not in vanilla RA2 are banned.  Do NOT try and dance around this rule this time.)
- No components or anything similar from DSL 2.3 Beta, or whatever is currently going on.
- BFE, AAM, OBJRA2 and Every Sergepatcher Component Freedom tool, except for the weight bonus one, will be allowed for IRL purposes
- Deliberately terrible bots or joke-bots will be rejected instantly.  Please make something with effort for this.  (Inappropriate names and skins also count)
- If your robot takes too long to load then I reserve the right to reject it (I won't be too strict about this, due to CPU's being very subjective, but if it takes excessively long, I will reject them.  I'd say like close to two minutes is a cut-off)
- If I am feeling mixed opinions towards the legality of your entrant, then I will ask about certain details to make sure.
- You can send me as many updates as you need to.  However, If an updated bot is illegal, then I will use the previous version you sent me.

Custom Components/Patches:

This is a special sub-category to list what components are allowed with download links provided once everything is all set.  (This will be updated as I go along):


BATTLE RULES:
- 3 minute length matches
- The Robot Wars 2016 Arena (Re-skinned) will be used for this tournament
- For people who have entered more than one bot, I will make sure both of your bots do NOT compete in the same heat.
- If a Multibot has 75% of the total bot eliminated, then the whole entrant is considered eliminated, and the heaviest portion of said Multibot will compete in Melees
- Only minor havoks will be shown in a main heat video (or ones that don't really affect any major outcomes), and bots will not be penalized for havoks.  However if a robot havoks more than enough times as if it's deliberately made to be a havok bomb, then the robot will be eliminated and will be referenced to "technical issues"  (If the builder would like to see a video of the havoks for proof, then I will upload said video, and for the record, I'd say 20 havoks would be a tipping point for me to just forfeit it and move on).
- If my game crashes for a specific match, then I will take the most salvageable take with the least amount of crashes and do a judge's decisions from the match before the crash.
- If a bot shows no controlled movement at all for about 20 seconds, then I will consider it immobile.  There will be a visible timer for when it becomes noticeable and mostly shows zero sign of doing anything.  It will be displayed as a 10-Second warning timer.
- There will be six heats released on a weekly format, with randomized draws for heats and battles.
- For the Pit Hazard, things will work a little bit differently.  If multiple bots enter the pit at once, then the last one to enter the pit will be declared the winner.  If one bot enters the pit, miraculously escapes, and another bot follows in the pit and stays, then the one who entered the pit zone first will be declared eliminated.
- Seeded bots will have a dedicated heat draw for them.  So Heat A will have Seed #1, Heat B will have Seed #3, Heat C will have Seed #5, etc.
- In the eight heats, there will be two three way Melees, the losers will go to a 1-on-1 redemption battle.  Winners will advance to the heat semi finals, and winners advance to the heat final, and the Heat winner will advance to the Grand Final.
- The Grand Final will work slightly differently.  There will be all 1-on-1 battles for the rest of the tournament, but there will be also be a rumble, a playoff to determine seeds for the next series.
- If there is no clear winner at the end, then I will be judging every bot fairly on based on Aggression, Style, and Control.  I will show a replay of the action (if any), and show the winner.  Once a heat is posted, I will post my notes and details on why I made said decision inside a spoiler tag.

Seeded Bots:

Side Events:

These will be one-off episodes and tournaments that will take place after the main tournament is over.  You are allowed to enter these, but it is not mandatory.  You are not allowed to enter the same bot into the same side tournament.  The rules will be the exact same as the main tournament, but the format of each side event will be different:

Annihilator: Eight robots compete overall, but four will fight at a time, and once one robot is immobile or the weakest for the judges decisions will be eliminated, and the next bot will rotate in.  The bots will compete in the order they signed up in.  So the first bots will be the bots who sign up last, so entering early is encouraged.
Juggernaut: Six robots will compete in the main tournament format, and the final two will be on a team fighting against a 2500 kg House Robot appropriately known as "Juggernaut"  Kinda like the House Robot Rebellion.  Only... not.

My Entrants:

SIGNUPS:

1. Sagaris - Vespin MkII (1)
2. Hoppin - Pulse 3 (2)
3. Kix - Craplectric 2 (3)
4. Doot - Catalyst (4)
5. Sickle Robotics - DJ X: Vengeance Remix (5)
6. NeonCalypso - Binary Star Systems (6)
7. Pokebro - Legacy (7)
8. Primeval - Duality (8)
9. RedAce - Kopter
10. Olister - SDB
11. Hoppin - Veorra
12. Doot - Archon
13. Guldenflame - Pike
14. Billy - V2
15. Wambo - Supersonic
16. TheRoboteer - Critical Mach III
17. MrBK - Proximus
18. Sickle Robotics - Cruor
19. [cringey name goes here] - Cujo 2: Maneater
20. NickDustyOwl - Bored Again T_T
21. Superbomb - Sarin
22. Merrick - Gecko
23. Plerco - Solar Storm 4
24. GIRTHQUAKE - Sad Slapper
25. F1Krazy - Tearaway
26. Code Red - The Machine
27. Double00rhys2 - Murderus Beetrute
28. NeonCalypso - Tree Hugger
29. Pokebro - Earth, Wind & Fire
30. TheOrcCorp - Orcatraz Evo
31. Insert Name Here - Break You Down
32. BSRaven - Tsuihou
33. AndyEyeCandy - Franken
34. KILLER - Distributor
35. Kix - Slightly M.A.D
36. Bildschirm - Puxxgear
37. Geese - Neon Light
38. Primeval - Jaguar
39. Badger - Pure Abuse
40. Smallsmallrose - Top Hat
41. Sevalent - Koto
42. Badnik - panDRUMonium
43. Chris/090901 - Coal Miner (but metal af)
44. Nabijecka - Kirin3
45. NightRaven Shade - ArticStorm Mini
46. 8Bean - Queen Bee II
47. Mystic - Gatecrash
48. Kelimpel - Not Copyright

Side Events:

Annihilator:

SIGNUPS:
1. Pulse 2 - Hoppin
2. Cruor - Sickle Robotics
3. Orcatraz Extreme - TheOrcCorp
4. Tree Hugger - NeonCalypso
5. The Machine - Code Red
6. Primeval - Jaguar
7. AndyEyesCandy - Franken
8. [insert cringey name here] - Cujo 2: Maneater

Juggernaut:

SIGNUPS:
1. Veorra - Hoppin
2. Solar Storm 4 - Plerco
3. Binary Star Systems - NeonCalpyso
4. Sarin - Superbomb
5. Kix - Slight M.A.D
6. Puxxgear - Bilschrim

Received
Accepted
Denied/Experiencing Issues (You will be notified)
Seeded (Automatically Entered, Can be updated if they wish)

123
Tournament Archives / Re: Robotic Murder Party 2 - SBV
« on: May 07, 2019, 02:25:54 PM »
The Final Round of Robotic Murder Party 2 is now up! (once it's done processing)



I also apologize if it is hard to keep track of.  At this point, this tournament has drained me and I wanted to close the show so I can advance.  Hopefully I did make this as enjoyable as I could in the end.  Probably not gonna host a second tournament at the same time as another anymore.  It was an experiment anyway, and it was too much for me to really handle honestly.

124
Tournament Archives / Re: Robotic Murder Party 2 - SBV
« on: May 04, 2019, 09:39:40 PM »
Round 8 of Robotic Murder Party is now up!




125
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: May 04, 2019, 03:47:35 PM »
Treads are funky, but still cool I guess.



Modular design from a older bot I made a while back.  Mostly wanted to take the Spinner configurations and use re-skinned Mechavore and Minion Discs cause those are always fun to skin.  More fun than using more Typhoon Teeth than needed.

126
Tournament Archives / Re: Robotic Murder Party 2 - SBV
« on: May 03, 2019, 08:24:48 PM »
Two updates in one day?  I guess to actually make up for that hiatus a while back, but anyway...

Round 7 of Robotic Murder Party 2 is now up!




127
Contests / Re: Vote BOTM May 2019 Unrealistic (+ a bus)
« on: May 03, 2019, 07:21:09 PM »
What's with all the shots towards me lately?   :dumb)

128
Discussion / Re: Is Stock dying?
« on: May 03, 2019, 07:06:51 PM »
What the past three have said.  As much as I can try to even do anything,  I feel I have reached a peak myself and I feel building in stock just isn't fun anymore.  Even stock tournaments aren't gaining much traction or interest which is doubly depressing for it.  As much as I tried to get back into it, I feel I'm pretty much just ready to retire on the whole deal of it all once I complete RMP2.

129
Tournament Archives / Re: Robotic Murder Party 2 - SBV
« on: May 03, 2019, 09:48:04 AM »
Round 6 of Robotic Murder Party 2 is now up!




Round 7 Match-ups are also up.

At this point, the scheduled weekly uploads for this tournament are a bit unnecessary for me since I now have a lot more free time.  I'm kinda just tired of letting this tournament just wait around for a weekly upload even if there's not a lot of excitement to begin with, so I'm just work my hardest on each video now until this tournament is all set.  It's almost not becoming fun anymore to host some of these tournaments, and I would like to just move on now.

130
Tournament Archives / Re: Robotic Murder Party 2 - SBV
« on: April 26, 2019, 08:17:54 AM »
Round 5 of Robotic Murder Party 2 is now up!



Edit: Round 6 Match-ups are now up!

131
Discussion / Re: Community AI pack. (LDAI 3?)
« on: April 25, 2019, 05:14:05 PM »
Yeah I can probably send a team or two over.  Not sure what I would do yet, but I got a few ideas.

132
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: April 25, 2019, 11:34:33 AM »


Kinda an extenderbot but with the backside as a chassis skin.  A small little twist of my style, in a way.  I'm debating having an alternate configuration with maybe re skinned drums, but the Dreadnought discs look cool maaan.

133
Tournament Archives / Re: Robotic Murder Party 2 - SBV
« on: April 19, 2019, 07:59:55 PM »
Round 4 of Robotic Murder Party 2 is now up!



Edit: Match-ups for Round 5 are also up.

134
Tournament Archives / Re: Robotic Murder Party 2 - SBV
« on: April 14, 2019, 04:59:22 PM »
Round 4 Match-ups are now up.


135
Tournament Archives / Re: Robotic Murder Party 2 - SBV
« on: April 13, 2019, 06:12:41 AM »
Round 3 of Robotic Murder Party 2 is now up!


136
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: April 10, 2019, 07:26:49 PM »


Nothing too special.  Mostly wanted to improve from Sonar's Problems and just make a third iteration of the Radar series.  I think the speed is much better with NPC's instead Magmotors.

137
Tournament Archives / Re: Robotic Murder Party 2 - SBV
« on: April 05, 2019, 05:40:29 PM »
Round 3 Matchups are now up.

I do apologize for taking for taking so long.  University work has crept up hard on me this week.  I should be able to get back on track this week and get this going.

138
DSL TC Showcases / Re: RedAce's DSL Showcase
« on: April 03, 2019, 11:19:40 PM »


Seeing the problems that the previous AN bots had, such as being somewhat slow for a rammer, and getting stuck on walls, it needs to have some way to be much more agile, and it seems I got this to work, but this is untested as of now.  Took at least a version of each incarnation of every AN at this point along with something to make this version original in its own right.

Also, this is the second version of AN4, I had one that looked like this:

But this looked like a drastic shift compared to the past versions and I wasn't too fond of it to be honest.

139
Tournament Archives / Re: Robotic Murder Party 2 - SBV
« on: March 30, 2019, 07:44:30 AM »
Round 2 of Robotic Murder Party 2 is now up!  (Slightly late oh well)




Round 3 matchups will be posted momentarily.

Also, there might be a slight delay on rounds since the monitor I use on my current PC to edit videos is giving no display, and I'm currently working on fixing that right now.  I'm just unsure on what the exact issue with it is at the moment.  I might be able to edit videos with this laptop I'm using, but that depends if I can Vegas on this without frying it overall.  Although with finals creeping up and other class projects creeping even closer, that might make things more difficult.  I apologize for the delays in advance.  I imagine those who have waited for this tournament have waited more than enough, but I really would like to get this up soon.

140
Tournament Archives / Re: Apex: Elite Series
« on: March 24, 2019, 04:22:00 PM »
Yes the majority of the rules are tweaked from Deathmatch <3
Good to know I'm formatting the rules rather well then.  I might as well make a copy/paste template for this stuff.  <3

But hell yeah I'm down for this.

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