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DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: November 28, 2019, 09:02:22 AM »Maybe make two discs powered by two flatmotors.Please don't do this
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 181
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer« on: November 28, 2019, 09:02:22 AM »Maybe make two discs powered by two flatmotors.Please don't do this 182
General Support / Re: Changing the display layout during battle« on: November 25, 2019, 02:28:06 PM »Please can someone tell me how to remove both the bot damage indicators in the top corners and the timer below at the same time?Disable this setting 183
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: November 21, 2019, 08:26:01 PM »
I have caved in to meme pressure and brought back literally the first bot I ever posted on GTM. This one is just a little CW for MrMatthews' tournament that's coming up. I basically just took the old Tommib formula and dropped it down to CW. Thoroughly unspectacular but hey that's what happens when you revive a bot that was made when you're a scrub, but I didn't want to be that guy who builds a standard ass 4WD gutripper and then slaps the name of one of my old bots on it as though it's a successor, so I mostly left the formula alone, but with a few modern touches like wedgelets. 2WD NPC fasts, Perm 80 for the weapon, though I may try to crowbar a 132 in tomorrow and see how ugly it is, since I doubt an 80 can self right it, and it will also probably stop dead as soon as it hits anything.
If you want to know why this happened, blame Plerco, Hop and Cringey 184
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: November 20, 2019, 12:40:45 PM »The last few days have been somewhat of a failure, since I tried to A) get acquainted with component skinning and B) made a fair few designs that were good until the very end where I then noticed that the frame was 1 or two blocks too wide to work properly.The concept is definitely there, just needs a little work on the execution. Stuff like the panel gap between the flipper panel and the triangle plates could do with getting rid of. I also feel as though it would benefit from more colours than just turquoise (and also colours which fit better with the ones on the logo) Overall though it's solid. One last thing is that functionality wise you may struggle for power with only 1 front hinge burst (I can't tell if it's a VDMA or Storm front hinge, but either way it's gonna be pretty weak). I'd suggest using a larger burst or going for a 2 burst setup with a flipper panel that big and heavy. 185
Showcases / Re: TheRoboteer's Tries to Figure Out RR2« on: November 19, 2019, 06:57:02 PM »
Another of my RA2 bots. Tad more advanced than the previous two as I'm getting to grips with the botlab more. Kinda underweight ATM at just under 100KG but looks wise I'm super happy.
Edit: Made a few updates. Moved 2 of the teeth inwards on the drum so there isn't as much "dead zone" where the drum can't hit anything. Also upped the vibrancy of the yellow parts of the bot so they don't look quite so green anymore. Finally I lowered the drum a bit and also shuffled it forward to try and get a better bite on opponents 186
Showcases / Re: TheRoboteer's Tries to Figure Out RR2« on: November 12, 2019, 04:56:05 PM »Nice bots. Certainly better than my first attempts at the game. :)I had the benefit of already having the designs down in RA2, which I'm much more familiar with. Was just a matter of recreating them. Will be a whole different kettle of fish when I come to doing original designs in RR2 I think ![]() 187
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: November 12, 2019, 04:20:42 PM »You were right, he does look better with a hammer.Looks nice. Your bots look really excellent for someone so new to the forums Did you manage to get a bottom panel on it BTW? Here's a screenshot which hopefully better illustrates what I was on about by using Multiextenders or small beaters to get a flush bottom panel. The small beater is attached to the extender (which in your case would be your frame) and then the panel is attached to the bottom of that. Hope this helps Edit: I just realised you've actually been registered here pretty much just as long as I have. Still think you're doing a good job though considering you only started actually showcasing a few days ago 188
Showcases / TheRoboteer's Tries to Figure Out RR2« on: November 12, 2019, 03:29:32 PM »
Figured I should make one of these. I've mostly just been recreating my RA2 designs at the moment to learn the ropes of the botlab in RR2, but I hope to do some original designs at some point in the future
This is Claymore, based off one of my flagship RA2 bots. Pretty happy with this thing actually. The front end is almost all panels which have been adjusted to fit nice and flush with each other. Flipper uses a hinged linear actuator while the drive is 2 of the longer ampflows connected through 1:1 ratio chains into 90 degree gearboxes with a 2.5:1 ratio, which makes for a nice balance of speed and controlability IMO I also updated Speed Demon a bunch. A much nicer disc which is a lot closer to the RA2 version, but still manages to be hella powerful thanks to a bunch of work I did making sure the engagement on the teeth was good. It's actually 4WD though the front wheels are only BW motors and pretty much just exist to help with turning against the gyro from the weapon. The srimech has been retained while the drive setup is absolutely ridiculous as some of you in the discord may have seen, though it actually works fine. Happy with this thing now 189
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: November 12, 2019, 08:11:21 AM »There's certain components with unique attachment points that allow you to get panels flush with extenders, which would let you put one on without redoing the whole frame. Multiextenders are one such component, as are small beaters. I'll take a screenshot showing what I mean once I get home.I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so. 190
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: November 12, 2019, 07:20:31 AM »Seeing as how it's been a while since I tried to build an extenderbot / or adhere to a strict IRL mindset for building, I tried my hand at building three bots. All of them bar "As Of Yet, Unnamed" have a baseplate. AOY,U's wheel height made it impossible to change once it had been realised.I like the chassis design of As of yet Unnamed but I feel it would work better with something like a hammer, or a longer flipping arm that starts at the back of the bot rather than the small one it has now. You should also really put a bottom panel on it as you're 140kg under the HW weight limit so you've got plenty of weight to do so. 191
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: November 11, 2019, 09:24:00 AM »Don't worry about it man. Totally understandable mistake to make. Hit me up if you have any more questions about IRL building and stuffComplete Edition has Component freedom from what I recall, you just need to turn it on. If it's legality you're worried about literally 100% of IRL tournaments allow CF so you'll be fine. You aren't allowed to clip stuff like batteries and motors inside each other but extenders and panels are fair game (I've written a detailed guide on this type of thing, which is in my signature), which is why most of the IRL bots you've seen have this clipping 192
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: November 11, 2019, 08:53:29 AM »Complete Edition has Component freedom from what I recall, you just need to turn it on. If it's legality you're worried about literally 100% of IRL tournaments allow CF so you'll be fine. You aren't allowed to clip stuff like batteries and motors inside each other but extenders and panels are fair game (I've written a detailed guide on this type of thing, which is in my signature), which is why most of the IRL bots you've seen have this clippingYeah pretty much every single IRL tournament uses 2.2 Complete Edition these days. Look forward to seeing what you come up with 193
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: November 11, 2019, 07:38:45 AM »Just downloaded DSL 2.2 Complete Edition v2 and I'm going to try and rebuild a good chunk of the lads in proper format. Is the 2.2 Complete Edition the base format for tournament entries in the IRL/DSL circuit?Yeah pretty much every single IRL tournament uses 2.2 Complete Edition these days. Look forward to seeing what you come up with ![]() 194
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: November 10, 2019, 10:55:42 AM »
If you can fix that panel gap on the front of Ygdassil 3 it would be really nice.
You should really install DSL Complete edition. It lacks some of the custom components your install has but it would be neat to see what you can do with it. Some of your stuff here is pretty impressive but you won't be able to enter tournaments with them due to all the custom components, which is a shame IMO 195
Tutorials and Tips / Re: IRL - A Beginner's Guide« on: November 09, 2019, 09:28:10 AM »
I've updated this with a new section on component choice when building, mainly surrounding the differences between weapon and drive motors in DSL. This is aimed at educating new players on why using piglets as drive motors, for example, is a bad idea, as well as providing a list of exactly what drive and weapon motors there are in the game. I did no include CB2 components in the list as I figured that it would overcomplicate things, and that by the time a player starts using CB2 they will already know the difference between weapon and drive motors.
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Modifications / Re: DSL 2.31/crash patch in progress...« on: November 08, 2019, 10:20:28 AM »
I'm fine with the prospect of having to update my bots personally. My worry previously was that I'd have to either do a complete rebuild or do it in a questionable legality way by swapping certain meshes back to the old ones, but if there's gonna be 2 sets of angle extenders with different collision meshes then it'll be fine.
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Tournaments / Re: Parsec Rumble 1.0« on: November 04, 2019, 12:39:07 PM »You give each person different keys, so 1 person would get WASD, another would get Arrows, and another would get Numpad and so onI desperately wish I had a PC gamepad I could use to enter this. I don't suppose you happen to know how to wrangle a PS4 controller into working on a PC..?https://www.techradar.com/how-to/gaming/how-to-use-the-ps4-dualshock-4-controller-on-a-pc-1309014 200
Modifications / Re: DSL 2.31 in progress...« on: November 03, 2019, 05:12:19 PM »TFW someone doesn't value my opinion on how a forum I haven't used in 5 years should be runYou guys are the life support that keep this community breathing. Everybody please give a round of applause to these wonderfully insane people.no man, its the BOOMERS who inject us with their wisdom from 50 years ago |