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Messages - TheRoboteer

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1
Public Tournament Discussion / Re: Fresh Metal
« on: Today at 09:11:07 PM »
I'll bung something in. Typhoons being banned is enough to interest me alone, though I suspect ripping teeth will just take their place. I do like building new bots for tournaments too, as much as I reenter Bocuma into stuff. Will try to come up with something novel.  :thumbup

2
Discussion / Re: Confession about some GTM drama
« on: Today at 07:57:03 PM »
Pretty sure everything Hop and I said in the GTM chat is stuff we've already said to you face to face, hence your existing grudges against us. If someone sh**ting on someone else's bots is enough to cause all of this I'm surprised Hop hasn't torn my throat out by now with the amount I've sh** on his build style.

Also good of you to drag this whole sh**show over onto ARC. Totally relevant there, and a clear sign of your efforts to "fix" things.

All in all, pretty piss poor response to someone not liking your bots. You can side with who you like, but I'm sure I and many others would appreciate you not trying so hard to spin events to make it look like you did nothing wrong. Was it sh**ty of us to talk about your bots behind your backs? Yeah. Have you guys also done a bunch of sh**ty stuff too? Absolutely.

Edit:
Just for clarity I'll list some of the sh**ty stuff done you've done:
  • Doxxed Hoppin's girlfriend because of an internet argument (Sagaris)
  • Repbombing people on GTM because they disagreed with/annoyed you (All of you)
  • Complained about people sh**talking behind people's backs, only to make a server specifically for the purpose of doing it yourself (All of you)
  • Joined in on sh**talking people only to tell them that people were doing it, while glossing over your own involvemennt
  • Dragged totally irrelevant arguments to sites such as ARC just to try to find someone who'll validate your opinion

3
Off-Topic Discussion / Re: Apex: Invitational
« on: Today at 05:28:23 PM »
Man wait until people find out that Battlebots don't just let anyone who turns up compete. Folks are gonna FLIP

4
DSL TC Showcases / Re: Neon Tries DSL
« on: May 21, 2019, 07:53:58 AM »
Gonna repeat what I said in discord

Really excellent as usual Neon. Your build style is probably my favourite of anyone still building IRL.

Only change I'd recommend is putting a counterweight on the bottom of your axe shaft. It'll really improve the speed of your axe swing and the reliability of your self-righting. Try to get at least a 40kg one on there.

5
Discussion / Re: Chinese RACOON Tournament (Video Links Included)
« on: May 19, 2019, 04:51:08 AM »

6
Discussion / Re: Non GTM RA2 Thread
« on: May 18, 2019, 09:17:45 AM »
Interestingly there was one overhead spinner once equipped with a balanced (god knows how he did that) single toothed weapon. IIRC it was described as "unstable and sometimes hitting too hard" and never actually used.

The videos of the second, third and fourth tournament are all there in my hard drive (in low quality), I just have to upload them through my unstable internet connection. Btw what's an upload site that you guys usually use?
I've built a few single tooth discs myself and yeah they're a real nightmare to balance, you pretty much have to do it by trial and error.

In terms of uploading we normally use YouTube, but as far as I'm aware that may not be available in China. I'd just upload them to any site you're familiar with and post a link here.

7
Discussion / Re: Non GTM RA2 Thread
« on: May 18, 2019, 08:33:46 AM »
Huh... So I didn't know IRL building was a thing here. Since now I do, I actually have smth to share.

During the first Chinese tournament, there was kind of like an IRL tournament, but separate to the main one. It was different from IRL in that parts clipping into one another was allowed, but the robots must resemble an actual robot that exists. With the focus on mimicking the looks of real robots, some builders put so many tiny parts into their robots that the game would just crash during a match. The Chinese "IRL" was then cancelled due to that reason.

Through competing in the tournaments I realised something: there's a limit to human ability Looking like a real life robot and functioning like a real robot are sometimes very different. Take the example of any spinner robot. The motors in our version is significantly more powerful than the stock ones (which contributes a lot to the spinner meta, but spinner meta itself is realistic, at least in China), and these motors still struggle to match the spinner motors in the real world. With the slow speed comes greater bite depth across the board and single tooth blades become totally unnecessary. Lower speed also decreases gyro effects on spinners, allowing them to be made larger and heavier without affecting the drivability. The bar spinner of Bite Force is usually regarded as on the lighter side of the spectrum, and in our version of the game a 100cm DSL bar + 2 Typhoon teeth would also be considered light. However, even on the largest chassis available in game the 100cm DSL weapon still looks way out of proportion if it was judged by the standards of real life. Instead of resemblance, I personally prefer "functional representation". If a part in game serves the same purpose as a part in real life, then no matter how crazy it looks in game I would still use it.
On our side, IRL generally focuses more on the "looks like real bots" than "fights like real bots", though there we do attempt to try and cover both bases as best as possible. Our spinners motors for example tend not to be buffed (though there is one tournament that has experimented with increasing their power), so our spinners don't really launch opponents like real spinners do. As you mention in your post, single tooth spinners, which are very common in real robots, don't really work in RA2, but nonetheless our IRL ruleset tends to encourage using fewer teeth rather than more, for the reasons that most real bots tend towards smaller numbers of teeth, and also to try to avoid spinners being totally dominant (Vertical spinners are still by far the strongest bot type in most arenas for us, even with these limits.

I think your ruleset and how you go about your tournaments is really interesting, and I'd very much like to see in more detail how exactly the 'meta' in Chinese tournaments works out. Would it be possible to record the next tournament that happens in your community? I think a lot of people here, me included, would be intrigued to see how it plays out.

8
2 wheel drive bots just seem to straight up not work this update. The chassis seems to have a ton of friction with the floor which makes bots unable to turn, and motors seem to have less torque too which doubles this issue.

Will report further after I play the update more

For new robots, or existing ones?  I set motors to their IRL torque-speed curves for this build.  They should be a little different than before.  Balance is really important in general.  Does shifting the weight distribution help?
This was on existing bots

Shoot.  I will take a look at it next week to see what I can do.
Just to clarify, by existing bots, I mean bots that I built in a previous update, rather than the AI bots in game

9
2 wheel drive bots just seem to straight up not work this update. The chassis seems to have a ton of friction with the floor which makes bots unable to turn, and motors seem to have less torque too which doubles this issue.

Will report further after I play the update more

For new robots, or existing ones?  I set motors to their IRL torque-speed curves for this build.  They should be a little different than before.  Balance is really important in general.  Does shifting the weight distribution help?
This was on existing bots

10
2 wheel drive bots just seem to straight up not work this update. The chassis seems to have a ton of friction with the floor which makes bots unable to turn, and motors seem to have less torque too which doubles this issue.

Will report further after I play the update more

11
DSL TC Showcases / Re: Orc's DSL Showcase
« on: May 17, 2019, 02:51:31 PM »
I like WaaghBoss a ton. The higher res skins really make a difference, and just the overall shape of it is really nice.

Glad you're still building too  :smile:

12
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: May 14, 2019, 03:50:40 PM »
Building stuff for LDAI3 or whatever it's gonna end up being called. Here's my MW. 2 small VDMAs so it should be nice and powerful, and dual TWMR drive, so middle of the road speed wise. Fairly happy with how it's come out looks wise.

 

13
Public Tournament Discussion / Re: Deathmatch 4 - Discussion
« on: May 11, 2019, 03:15:34 PM »
After reading over the rules in more detail, I'm gonna second Badger on not using the crash patch. I know having it makes your recording a lot less painful, but it also makes what's already probably the strongest class, especially in this arena (verts) even more powerful, and nerfs flippers extremely hard. I'd suggest instead that you maybe just limit the max number of attempts at recording a fight to 5 or something like that, and then just do a JD based on those 5 attempts for fights you can't get a good recording of.

14
Public Tournament Discussion / Re: Deathmatch 4 - Discussion
« on: May 11, 2019, 01:25:21 PM »
I'm down as usual of course. Gonna keep up my record of building a new bot for each series too methinks.

15
Discussion / Re: Stock RA2 should be banned from Bot Of The Month
« on: May 10, 2019, 07:45:16 PM »
The future of GTM folks

16
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: May 08, 2019, 09:27:44 AM »
This showcase is dead like my grandmother. anyway lets have look at my superheavyweight "Low Blow"
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Inspired By that one Pyramid bot M.O.E beat back in Season 4. 2 DSL 4 SledgeHammers on a DSL Bar powered by a 4 Mag Motor.

Here is a non IRL bot aka your worst nightmare "LockDown"
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A Vertical Spinner bot with 8 Typhoon Teeth powered by Etek Motors. Skirts to get under the bots to get a good hit. This actually was once a IRL bot so i Do plan on making it IRL Again
I'm kinda at a loss for how Low Blow is an SHW. Can we see a shot of the internals and can you tell us what chassis armour it has please?

I know you're aware that Lockdown isn't IRL, but it's also not DSL-S BTW because you've used CF to build it. Dunno if it was intended to be DSL-S but just thought I'd give you a heads up

17
Over to the UK for our last conference of the Eastern Hemisphere!



18
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: May 05, 2019, 08:57:35 AM »
11/10
Reminded me about how I'm gonna fail my exams
Gotta get revising  :beer:

19
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: May 04, 2019, 06:08:02 PM »
CW vert for Billy's thing. Some compromises on my initial vision of what this thing was gonna look like due to the weight limit, so I may do an HW version at some point, but I'm reasonably happy with it looks wise. Perm 132 for the disc, TWM3s for drive (pretty slow). Decided not to run any form of wedge, and instead just get the disc as close to the floor as possible as an experiment, so we'll see how that goes.

 

20
Multi-Entry Signups / Re: Gladiator's Row (Discussion)
« on: May 03, 2019, 10:34:27 AM »
I'll probably throw some entries in the top 3 weight classes. My interest in the MW and lower classes is basically 0 these days though.

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