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Messages - TheRoboteer

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DSL TC Showcases / Re: Sickle robotics DSL showcase.
« on: March 20, 2019, 08:20:28 PM »
It's fine interest wise IMO. Sure it's not covered in 1400 superfluous pieces which serve no real purpose like seems to be popular now, but it's a nice interesting shape and has some decent panelwork put into it. Bit rough around the edges in places but good for the most part

making fun of autists: the thread.
Say what now?

Also, I JUST NOW realized this whole thread was designed to make fun of my Lego Bot Wars series. I can't believe I didn't notice sooner.
Pretty sure it was more directed at Redalert

Still a dogsh** thread tbh

Brackets, Vids, and Awards / Re: Everything is too OP SBV
« on: March 18, 2019, 11:59:26 AM »

DSL TC Showcases / Re: superbomb122's DSL Showcase (finally)
« on: March 14, 2019, 11:04:29 PM »
I like it a lot. Solid panelwork, and a nice interesting shape. Well built overall  :thumbup

General Support / Re: Can't snap to attachment points
« on: March 12, 2019, 07:11:11 PM »
Yeah it happens when you tab out and tab back in. I have the same issue. Just don't tab out while you're building is my suggestion. Pretty terrible advice IK but other than playing in windowed mode it's the only "fix" I know of

General Support / Re: retracting axe weapons
« on: March 11, 2019, 11:52:00 AM »
I already answered it in the first one of these that you posted but here's the link again:'s-burst-motor-have-an-180-degree-arc/msg646794/#msg646794

Brackets, Vids, and Awards / Re: RoboGames: Series 2 - OFFICIAL SBV
« on: March 09, 2019, 04:23:16 AM »
ok gamers good news, staff has the bots (or bad news considering staff's hosting record  heck)

I'm willing to run one of the brackets PWS style with havoks and crashes being ruled as immediate judges decisions for times sake. Hoppin also said he'd be willing to chip in after he's done with RA2 Open.

more than likely the entire tournament will not be completed, (we don't have the shw bindings, so the division is a 100% no go) but we might be able to complete a few brackets that people are the most interested in
MW, CW and HW would be the ones I'm interested in personally

Brackets, Vids, and Awards / Re: Everything is too OP SBV
« on: March 09, 2019, 03:08:58 AM »
IDK how folks intend on killing spinners in an arena with no hazards, and with bots that have no way of inflicting damage

Brackets, Vids, and Awards / Re: Everything is too OP SBV
« on: March 09, 2019, 01:24:27 AM »
Liking VB's and Neon's LWs a lot. Lot less overhead HSes than I expected too. Makes me somewhat optimistic that the lower weight classes may not actually be a total bore-fest

MWs are a bit less confidence inspiring. Neon is the class of the field here again in terms of best-looking bot. Less weaponless wedges is nice, but there really shouldn't be any in a tournament where the whole point is buffing weapons to be super strong.

HWs are mostly your standard tournament fare. Will be interesting to see how, if at all, the meta changes with the patch. I think I'm in with a reasonable shout in my heat. Nebula's gonna be the main threat but as long as I can get at least 1 or 2 hits on the side at some point in the match I think I can have it. Not outside the realm of possibility that he just controls me for the full 3 mins though.

DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: March 07, 2019, 03:03:09 PM »
The flipper is ok, not really my thing but I love the drum man, it's so clean
TY my dude. I've made a couple of changes since I posted it. Added a pair of wedgelets (had to ditch the discs on the side of the drum to get the weight for it, but I think it looks fine without them) and also gave the teeth a bit more bite. Happy with how it looks and I think it could be really competitive now.


Discussion / Re: ra2
« on: March 07, 2019, 09:55:46 AM »
I stopped playing a while back, I occasionally pick it up again but any knack I had for building anything is long gone. I feel like my interest partially died back when the PC I had most of my stuff on croaked, though I have that things HDD still around and even though we formatted it and used it again I wonder if I can recover some things from it. Won't hurt to try.

But honestly I just got bored building stuff on my own and no one to play with due to dialup internet and no one really playing online. If we ever had the multiplayer figured out i'd love to give that a shot at some point. But I don't really have much interest in building a bot just to let the AI drive it. I'm about playing a game not just building stuff.
The online thing has mostly been solved using Parsec (which basically emulates local multiplayer except over an internet connection), and there have been a few online tournaments, though they haven't got all that much traction here on GTM.

DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: March 05, 2019, 07:51:59 PM »
Double posting cuz I built another thing. Wanted to do an invertible drum, but I still refuse to use flatmotors. This is the result. 2 Perm 80s for the drum work pretty well. If I can find some weight for wedgelets I think this thing could be really competitive.


DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: March 05, 2019, 04:51:18 PM »
Been doing some tinkering around building lately. Built a bunch of stuff I'm not gonna be showcasing because it's either not finished, not refined, or just flat out too poor to showcase. I did come up with this though, which I think is somewhat passable. It's kinda an HW successor to a CW I built way back when, but with most things just executed a fair bit better. 2 med VDMAs for the flipper, dual NPC fasts for the drive


Discussion / Re: ra2
« on: March 05, 2019, 12:05:55 PM »
Aaaand now DSL 2.1 is back babyyy
Reviving a dead meta in a dead version of a dead game is peak of humanity
at least people are building this time

would you prefer everyone posting viva la standard, tournament shilling, and constant shots at irl?
Dont get me wrong, i like it that its alive again, boomers now have something to do besides yelling at zoomers
If this thread's anything to go off that's only gonna get worse  heck

I echo what Badger says. I imagine you can hide those values from the user.

The other disputed factor in RA2 was movements that were not "human reproducible" along the lines of rapidly switching a motor on and off to save power or doing fancy things such as meltybrain.

Sounds like you have a pretty good grasp of how it should we to though. I have very little preference for either language. What sort of math libraries do they include? I imagine that might be a factor in more complicated routines.

Uh oh.  I had fully assumed that people would be okay with melty brain controls.

We can do something where state is only updated and made available to the AI every 0.1 seconds, so even though the AI can run at 60 FPS, it is only reading new state information at 10 FPS.  Or we could do it in reverse, where state is read every 60 fps, but control signals are only applied to the motors every 10 FPS.

I fully expect that good AI controls would be able to kick a human player's butt.  At least that is what I had in my head -- when competing against other players, you are putting your very best AI against their very best AI.
The issue with Meltybrain in RA2 is that it's ONLY possible with AI. There's no real way to do it (at least that isn't cludgy as hell) for a player-controlled bot. If you can find a way to get meltybrain to work for both player and AI driven bots, I can't see why it would be an issue

DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: February 26, 2019, 04:34:26 PM »
Thing for Trak attak. Slow as hell (2 TWMR2s), underpowered weapon (1 medium VDMA on an HW) Gonna do sh**. But hey it maybe looks okay I guess


DSL TC Showcases / Re: Plerco Sucks at Everything (DSL Edition)
« on: February 22, 2019, 07:57:52 PM »
[ You are not allowed to view attachments ]  
Probably the best build I've seen recently

Yes. I named the smartzone as flip and the control as flip (also tried changing them both to fire but to no avail) as well. Every other robot that I've AI'd with a flipper has worked fine, it's just Gravity that doesn't seem to want to cooperate.
The control should be Flip with a capital F

Discussion / Re: ra2
« on: February 21, 2019, 07:10:37 AM »
Still play just about every day. Come a long way since I joined GTM nearly 3 years ago now, but still got a long way to go until I feel I'm complete as a builder.

Never really had too many burnout issues either. I think the longest break I've taken from this game since I joined GTM is like a month or two

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