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Messages - Badnik96

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1661
Tournament Archives / Re: N00B WARZ V
« on: January 24, 2016, 04:56:18 AM »
Too little empty space in the chassis imo.

1662
Those drills are a MASSIVE waste of weight. Those motors are heavy and they can't seriously be doing much there. Just scrap them entirely.

Also your plows are keeping your wedges from being 100% efficient, as they'll block a lot.

1663
Tournament Archives / Re: N00B WARZ V
« on: January 24, 2016, 12:19:41 AM »
i cant believe this actually has a strict weight limit

cmon man

okay i was wondering "what the hell do i enter into this" because i dont really remember many of my bots from the noob days
then i remembered probably the worst middleweight i ever made

BEHOLD
HAMMERHEAD SHARK
ITS AWFUL

i decided to bring this through one season of career mode

(like half of the losses were because despite having huge ass wheels it has ZERO GROUND CLEARANCE so it kept getting hung up on ramps)

so yeah i think i'm good for this

1664
Game Development / Re: Robot Noob (Remake Of Robot Arena 2)
« on: January 24, 2016, 12:17:21 AM »
...you're seriously not making the connection between fennekin and kurt's facebook fox avatars

cmon nar i expected better from you

1665
Existing Games / Re: Pokemon Thread
« on: January 24, 2016, 12:13:42 AM »
Absolute favorite has to be Scizor, followed by Volcarona, Umbreon and Ursaring.

1666
Tournament Archives / Re: N00B WARZ V
« on: January 21, 2016, 03:41:04 PM »
OH BOY HERE WE GO


1667
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 20, 2016, 09:36:32 PM »
Very excited to play as Black Hole.

1668
looks like Beast, Stinger and Merlin in that first shot.

1669
Existing Games / Re: Yugioh/"Yugimonz"
« on: January 16, 2016, 03:15:21 PM »
I made the leap from DN to Devpro midway through last year. So much easier to use.

Currently run three decks: Skull Servants, Raccoons and a gimmicky Quillbolt Loop deck that only ever worked once.

1670
look, if you don't want to put in effort then what's the point in showcasing these here? showcases are all about improving your robots through the community.

1671
Stock Showcases / Re: mtagius's Stock Showcase - Space Odyssey
« on: January 15, 2016, 01:06:32 PM »
Yeah pretty much what Thrackerzod said. I want to make sure that you're utilizing your chassis space properly. Empty space can eat up a lot of weight.

1672
Stock Showcases / Re: mtagius's Stock Showcase - Space Odyssey
« on: January 15, 2016, 12:53:09 PM »
It looks pretty at least.

You should be able to swap out the sawblade with a disc, put some razors or irons on there, and have that be a decent base for a face spinner.

Can we see insides?

1673
DSL TC Showcases / Re: Badnik's DSL Badniks
« on: January 14, 2016, 02:30:15 AM »
A little I guess? It isn't noticeable that much.

Anyway I decided to take a dip back into Standard in order to prepare for the (eventual) upcoming BBEANS. I think this wins first showcased 2.2 standard bot?

holy crap the mechavore discs are powerful. Not a single robot in the DSL stock AI (with the possible exceptions of Backyard Shredder and Shogun) can take this thing out. It effing outweapons Locknut. Plastic 1, 398.8. I need to AI this and put it up against some stronger things but it's a freakin force to be reckoned with as of right now.

1674
DSL TC Showcases / Re: Badnik's DSL Badniks
« on: January 13, 2016, 02:59:10 PM »


am i cool yet guys

1675
Real Robotics Discussion / Re: Robot Wars on TV - Confirmed revival!
« on: January 13, 2016, 09:27:35 AM »
oh boy this is gonna be awesome

now which one of you awesome dudes is going to record the episodes for youtube in case it never gets showed over here in the states? :P

1676
Modifications / Re: DSL 2.2 OFFICIAL RELEASE
« on: January 12, 2016, 11:35:21 PM »
They're under the beater bar menu.

1677
Existing Games / Re: Garry's Wars
« on: January 12, 2016, 02:39:36 PM »
That's kinda where I got the name from, yeah. Probably less obstacles in the arena but I want to use the fenced-in custom arena that we have.

1678
Modifications / Re: DSL 2.2 OFFICIAL RELEASE
« on: January 12, 2016, 02:35:40 PM »
I love the new way The Judge's hammer works. Instead of a burst motor, it uses an axle and a thruster. Brilliant.

Also, I've managed to squeeze one of the new Mechavore discs on a lightweight. God damn does it do damage.

1679
Modifications / Re: DSL 2.2 OFFICIAL RELEASE
« on: January 12, 2016, 12:02:49 AM »
Fun fact: The wav file for the motor that Minion and Mechavore uses is named "icewave.wav".

Something get scrapped, click?

I'm loving all the new components. Feel like making something though I'm not sure what.

1680
Existing Games / Re: Garry's Wars
« on: January 11, 2016, 07:56:56 PM »
Another FYI I plan to be hosting a major tournament on the server sometime soon. Keep an eye out for details.

edit: Signups are OPEN!
http://steamcommunity.com/groups/garryswars/discussions/0/458605613411110469/

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