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Messages - Hoppin
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1521
« on: January 18, 2018, 04:27:48 PM »
We've been playing with Parsec, a screen-sharing client that Badnik linked in the thread. Long story short, initial results seem to indicate that it works. I don't want to jump the gun and say it's flawless in every way without more testing, but today I played S_M across the atlantic US-UK and was very competitive with maybe a few hundred ping and the occasional lag spike that lasted a second or so. If you know how awful hamachi was, this will blow your mind how good it seems so far. In a US-US match I imagine the lag will be low enough to have actual competitive matches. We need to test it a bit more but I'm gonna throw this post out there in the mean time.
I want to do an tournament that has live players instead of AI controlling the bots. If Parsec continues to deliver, this could work.
There are a couple of drawbacks. The way Parsec works is it's basically like a screen-sharing software like teamviewer. Basically one person hosts the match and one or more people connect to the computer. Everyone technically controls the keyboard and mouse at the same time on the host's pc - once he has enabled it. This might scare some people and is pretty trust-based. Technically a player could screw over another by pressing his controls. Thankfully there seems to be little risk of someone actually hijacking someone else's PC since the host has key commands to enable and disable all inputs but his own. I wouldn't bother enabling inputs until the match has started, then disable them once the match ends if I was the host. There also is a bit of a trust issue in that the host would have to have all competing robots on his PC and could theoretically tamper with them. There's not really a way around this except for just trusting the host. Then again, AI tournaments are pretty much the same thing.
That said, I am willing to give it a shot. I want to test it with some US players first to see how bad the latency is, but I really want to do a tournament with this. It could open up a huge assortment of building techniques etc once human drivers are common like I posted in the thread.
---------- Basically what I am thinking, subject to change with feedback: 8 bots, 1v1, bo3, double elimination. Let's start small & basic. Ironforge MW/HW. Standard rules, no RA2CF, BFE, etc. Just for the competitive angle. Octagon Arena. One of the benefits of human driving is that we aren't stupid and can dodge hazards. I'm going to take advantage of it. US entrants only. Sorry to the others. Let's keep the lag to a minimum, at least for now.
I will host. Right now I'm located in Arkansas, which actually is a pretty good spot with how central it is in the US- should help latency ideally. Everyone would send their robots to me, and I would of course check to make sure they're legal. Since both parties need to have controls that could be played on the same keyboard, I would make 2 copies of the robots with one controlled with WASD and one with arrow keys (and maybe one with numpad if people want it). I'd tell each player which control scheme he got before the match.
2 people would join my stream and start the 1v1 while I record the matches. Not everyone necessarily has to do their matches at the same time, a single round taking place over a few days may be the best we can do. We'll have to play it by ear. If one person begins to take an unacceptably long time to join a match, they will forfeit a round.
If I find people screwing with others controls during a match, they will forfeit a round. Once is an accident. Twice gets a forfeit.
Once I got all the bots I would make the standard splashes and brackets and such. Preferably in a PM people would tell me what days & times they would be free along with their timezone.
Any major things I missed? Suggestions are welcome. I'm pumped.
I really like the idea of this, but given if parsec takes of I think it'd be great to get a good practice for timezones for bigger tournies that use it. But other than that I really like it
1522
« on: January 18, 2018, 04:06:40 PM »
1523
« on: January 18, 2018, 02:36:55 PM »
Wow I really need to redesign I-95. But overall I really enjoyed the heat, great production value as usual Orc. I'll be waiting for the New Blood final
1524
« on: January 16, 2018, 08:08:12 PM »
Chunk 800.0 side arms to raid the opponent up from the side, thus allowing it to be pushed around
1525
« on: January 16, 2018, 12:37:56 PM »
That thing looks beautiful. Good Job :) 
Thanks my man, really happy with how this came out. what's the havoc ratio on it?
both look really nice
Absolutely no clue
1526
« on: January 16, 2018, 12:31:54 PM »
1st in IF rn :V:V:V:V Forgot IRL this is were im at
1527
« on: January 15, 2018, 07:32:58 PM »
Cool I won, good game Lightning. Badnik in the next round, so best of luck friend
1528
« on: January 15, 2018, 05:48:37 PM »
Yeah, just make an effort to not be autistic and you'll be fine. So long as you try to fit in, you'll fit in. We've had some real weirdos over the years and they slotted in just right, so... It's gravy.
Like this guy
1529
« on: January 15, 2018, 05:45:33 PM »
1530
« on: January 15, 2018, 05:39:51 PM »
You've seemed to make a great change already with new builds, better a change later than never.
1531
« on: January 14, 2018, 07:24:06 PM »
Blight 1196.8. Bit boxy on the nose. Death Roll inspired
1533
« on: January 12, 2018, 07:00:54 PM »
razor guy 2 already starting its razor guy run, as its chassis wedge took out a proper wedge hoppin vs vb was kinda surprising, but a good match nonetheless dreamcast vs gk was amazing
Best of luck for our match
1534
« on: January 12, 2018, 08:26:42 AM »
(Image removed from quote.)
In all fairness, I've had an idea for this for a while now and I planned on hosting an IRL tourney to end on a high note back in March, but Doot made something not only similar, but also completely overshadowed mine in every way. So I decided to hold back on that idea for a bit, then I decided to do a small mini tourney in Ironforge for the summer just to make sure I still had it in me for tournament hosting. It wasn't my best as I found myself distracted on other life things and just having other issues with my laptop. This time, it's going to be a tournament I will put all of my priorities on. I want to make this the best tournament I will ever host, and one that I will feel proud of completing. I'm probably not going to start this quite yet, but I'd like to create as many improvements and such before this enters signups.
GENERAL RULES: - DSL 2.2 CW's - IRL Building Style - 36 bots will Compete - Once bot per member, but if signups aren't completely filled up for a while, then I will extend for another week and allow secondary entrants. - I'm willing to AI if you are not able to, but don't complain what I AI'd your bot or you will disqualified automatically (It will not change once the SBV thread is up.)
BUILDING RULES: - DSL 2.2 Bots only - Cruiserweight bots only (399.1 - 600.0 KG) - Very Strict IRL Rules Apply - Walkers/Shufflers will get an additional 200 KG, but that weight must be used for the mechanism itself. - Multibots will be allowed, but at least weigh at least 35% of the total weight limit of your bot. - Modular robots will be allowed, but you can enter a maximum of four configurations and you must PM the specified bot type for the configruation to fight. - The DSC IRL packs will be allowed (Even future releases) - The following components are allowed, but you can only use one on your entrant: Mechavore disc, Microvore disc, Moros blade, Frenzy hammer, Minion disc, Overkill blade - You can send your own component reskins as long as you provide the necessary files to me when you enter and the ONLY change to said component(s) is the skin. - The only cheatbot2 Components allowed are the Flatmotor, Slow Flatmotor, and the Overkill Motor. Everything else is banned. - BFE, AAM, OBJRA2 and Every Sergepatcher Component Freedom tool, except for the weight bonus one, will be allowed for IRL purposes - You can make an update once and only once (The only exception if it's a skin change or anything extremely minor), but I will stop allowing updates when signups close. - If an updated bot is illegal, then I will use the original bot you sent me.
BATTLE RULES: - 3 minute length matches - The Robot Wars 2016 Arena (Reskinned) will be used for this tournament - In the event of Secondary Signups, then I will make sure both of your bots do NOT compete in the same heat - Any multibots competing must have at least 55% of the total robot to be considered eliminated, and any melees they fight in will have the heaviest robot compete. - Only VERY minor havoks will be shown in a main heat video, and bots will not be penalized for havoks. However if a robot havoks more than enough times or just straight up crashes my game too often, then the robot will be eliminated and will be referenced to "technical issues" (If the builder would like to see a video of the havoks for proof, then I will upload said video, and for the record, I'd say 20 havoks or crashes would be a tipping point for me to just forfeit it and move on). - There will be six heats, with three 1-on-1 qualifiers per heat. Winners will advance to the semi-finals, but losers will go on to a redemption rumble for a second chance. The winner of that will earn a spot back in the competition, and follow a traditional bracket style for the heat. The Grand Final will also follow the same format. - I will be judging every bot fairly on a spectrum of 45 points from three categories: Aggression, Damage, and Control (in other words, Classic Battlebots style judging).
Arena Skin:
My Entry:
Prizes: First place will earn the AI of all the entrants, the arena, and a Robots Designs folder with all the entries to play around with, including the rejected ones.
tl;dr Dutch Robot Wars but with Cruiserweights
SIGNUPS: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 11. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36.
Black - Received Green - Accepted Red- Problem Italics - Update Used
Now in signups. Rules cannot change, good luck
1535
« on: January 11, 2018, 06:56:12 PM »
I bet he's gay
Wouldn't be anything else
1536
« on: January 11, 2018, 03:00:36 PM »
Stunning display from Scarlet Fever. 
1537
« on: January 11, 2018, 01:18:09 PM »
You'll need more bats than that. Probs 2 reds min
1538
« on: January 10, 2018, 12:53:36 PM »
Don't use Ant piglets for drive, they are weapon motors. The motors that are placed at the front have even less protection.
1539
« on: January 09, 2018, 10:53:18 AM »
1540
« on: January 08, 2018, 07:47:57 PM »
Nice color scheme (read: (Image removed from quote.) and water).
This game is still boring. "The secret of success is constancy to purpose."
Im suprised you think I'm successful
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