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Messages - Hoppin

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1
DSL TC Showcases / Re: Code Red's DSL Showcase
« on: Yesterday at 11:05:23 AM »
Quality stuff, I must say. All of them are solid builds.

2
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 20, 2019, 09:01:03 AM »
He flip, he trip
 


Currently, I'm noticing the way to design is to put all the weight into the weapon and the wedge. With more weight being more damage and down force respectively

3
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 16, 2019, 06:57:28 AM »
Lupis
 

4
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 14, 2019, 10:18:26 AM »
We don’t have an active Reddit thread atm.  It might be bad form to plug our own game.  I’m still pretty new at this whole social media thing, and trying to learn the rules.

I put a call out to our social guru though, and we should have something up on Twitter in the next day or two.
With cjbruce's permission, I have set up a subreddit for Robot Rumble! You can find it here: https://www.reddit.com/r/RobotRumble/

I'm also thinking of doing a small scale Parsec tournament, with a focus on playtesting to give feedback to the developers (but also for the fun of it). Would there be any interest in something like this?

Would love that, nice stuff

5
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 13, 2019, 01:56:04 PM »
Amazing work!

Would you guys mind if we shared some of these on Twitter or Reddit?

Feel free, can I get a link to the reddit?

6
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 13, 2019, 11:28:36 AM »
 

7
I've downloaded the alpha now and toyed around a little bit. Looks like good fun with quite some building options and freedom. First bot I made might be a bit too light or something? I dunno. Sometimes when just driving forward it decides to turn on its own.

I do wonder... Why when I choose to make a new bot was there some axe bot being spawned in the area, that could even be controlled there?
Yeah there is Royal Bobby (axebot)

Also turn on motor braking for drive, its a godsend

Also, what do you guys think of doing electronic stability control to help drive in a straight line for keyboard control?  It isn’t hard to implement, but is it too much?

We'd probably have to give that a test, it certainly sounds interesting. Personally I'm ok with driving as is atm, even without motor braking.

8
Contests / Re: Vote BOTM April 2019 (IRL Extenderbots)
« on: April 12, 2019, 07:03:07 PM »
Prepare for the reckoning

This is why you're scum of the earth

9
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 12, 2019, 03:22:18 PM »
Gravitron


 

10
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 12, 2019, 01:51:30 PM »
Gaullin. Srimech included.

 

11
Oh yeah... Double post, but uhh...


WELL DONE!!!!

So awesome!

I had no idea this was even a thing!

I take it that this is Parsec?  Is there something I can do to make it work better?

Other than continuing development on the game, nothing much. A lot of the issues are either going to be ironed out, or on parsec ends

Possibly a match timer would be great to help keep track of stuff.

12
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 12, 2019, 04:06:16 AM »
Here's what I've been doing.

  [ You are not allowed to view attachments ]  
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How to export bots?

Your robot is saved as a [robot name].RR2Bot file.  Depending on if you are using a Windows machine or a Mac, the file is saved in a different location.  Since it is just one file, you should be able to email the whole thing, or post it somewhere online if it is really big.

On a Windows machine it should be the following.  I can't verify this at the moment on my Mac:
C:\Users\username\AppData\Local\Nerd Island Studios LLC⁩\Robot Rumble 2_0\Robots

On my Mac, the file is saved here:
Users⁩ ▸ ⁨[username] ▸ ⁨Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Nerd Island Studios LLC⁩ ▸ ⁨Robot Rumble 2_0⁩ ▸ ⁨Robots⁩

Here's the reference for where it goes, depending on the platform:

https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html

Found mine in LocalLow

13
Been messing around in RR2 trying to learn the ropes of the botlab and everything, and have been having some fun trying to recreate my RA2 bots.

I did Speed Demon, and a rudimentary version of Sabre first, and put them up against each other in an AI vs AI fight (pretty cool that the AI just automatically knew how to drive them with 0 messing around too )



Then this fight got me wondering if there was any way to make some kind of flipper with what's currently in the game (no pneumatics etc), so I got talking to Hoppin, and dabbling around with spin motors, and I managed to get something to work. It's super weak (kinda series 3 Firestorm levels of power) but it's enough to overturn other bots, and it should work for self righting too (though in this clip Earthquake sitting on top of me prevented that). It won't work with AI, but for player driven bots having a way to make even a super weak flipper is pretty neat I thought.



Cracking stuff my guy


Hiya, after playing for what had been a great night, I've got some feedback.

Is there a way to wire srimechs, this would be greatly appreciated haha! I've just been dragging around a floppy piece of metal for when I fight lmao, on top of this, the ability to choose our button inputs would be a great feature. A small ui tweak I'd recommend is moving the "eliminated" and "win" text to the top of the screen, it gets in the way of match and seeing the action.

I'd also suggest adding a way to rotate robots forward direction, unless this is already in, then how? :really_makes_you_think:.

An option to adjust the volume of the announcer guy, he's proper loud for my liking.

When zooming in to focus on building, it gets blurry

Been noticing some ai issues, general ai stopping, not srimeching, etc. Specifically for me; Earthquake, TR2, Ballerina & Manta.

Been really enjoying it as my recent posts tell, thanks guys

Lots of Love, Hoppin

14
Robot Rumble 2.0 / Re: Post Your RR2 Bots
« on: April 11, 2019, 05:14:14 PM »
Here's what I've been doing.

 

 

 


How to export bots?

15
Hi guys, quite enjoying myself so far, I must say.

Couple of questions about future plans.

- Belted motors, are they happening?
-Circular custom weapons?
-Wiring UI and process being more streamlined? (Which tbh Idk why I'm asking this, you already answered this).
-How soon can we expect creations vs AI fights?

Overall tho, cracking stuff, I've been messing around in the multilayered chassis creation section for hours alone!

Cheers, I'll be posting some creations in the other thread once I get stuff ready <3

16
Brackets, Vids, and Awards / Re: Apex: Elite Series
« on: April 10, 2019, 04:25:47 PM »
Group B

18
Creativity Showcase / Re: Redalert's CAD BattleBots and BattlBbot Tech
« on: April 09, 2019, 10:47:54 AM »
Whilst they look fine, they are at it's core, cylinders stacked on other cylinders

19
Robots Showcase / Re: Team Jonick
« on: April 08, 2019, 09:48:25 AM »
Glad you had a superb time man. Hope you can get the bot working fully, it's already looking sick af :heart_smiley:

20
Discussion / Re: Robogames 2 - Discussion
« on: April 08, 2019, 06:04:01 AM »
Thank you all for voicing you opinions on the matter. I've dropped a message to Doot, hopefully I can get the assets used, should speed things up.


If yall want i can do SHW's ofc that would mean effort, but hey, ill have time
Reeeee i do that xD
I just dont know why hoppin likes my comment but doesnt say anything to it (the first comment)

I went to bed. Fatty

Also, for the old unfinished RGS2 divisions from LW-HW, just wondering because a bit of crazy idea, but can I still record the original LW-HW and rather than pass it off as official RGS2 since it will be rebooted, just brand those as a fun what could have been fights and maybe show the fights only too with song, rather than include the normal between fight matchup pic

Potentially, that sounds like a pretty ok idea if you're up for it. I don't want to overbear you with fights to record, etc

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