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Messages - Hoppin

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1
Stock Showcases / Re: sickle robotics stock showcase.
« on: Today at 12:25:09 PM »
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I enjoy this.

2
Brackets, Vids, and Awards / Re: Apex: Elite Series
« on: May 20, 2019, 05:29:12 PM »
omg guys will you enter Apex 2?

Group J:


Group K:


3
DSL TC Showcases / Re: Bildschirms Bots! (Also Hi!)
« on: May 20, 2019, 12:48:21 PM »
I mean, it'd be nice to make it... legal.

Like it looks cool n all. But I think it be nice to challenge yourself and try it with proper components.

4
Discussion / Re: Community AI pack. (LDAI 3?)
« on: May 17, 2019, 06:27:28 PM »
Updated

5
Existing Games / Re: Minecraft.
« on: May 17, 2019, 01:14:14 PM »
honestly ive been feeling nostalgic for minecraft as of late. might join you guys at some point

Yea that'd be solid

Bruh I literally started my own private vanilla server yesterday for a few mates. I should've waited and dumped my time into this instead. How much is it costing you p/m?

That's actually really cool. Got myself a realms before which is solid, but that seems like a much better deal, epecially for what you're doin

£15 iirc, 4/6gb of ram for it

Guessing you got realms?
Nah got a really small cheapo one, it's like £3.50 every 3 months. Only 2GB RAM but it's about perfect for the small vanilla server I'm running. No SSH access which kind sucks but full FTP access which is nice.

6
Robot Rumble 2.0 Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 02:52:19 PM »
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.

Ok, I'll resend them now

No luck.  I didn't receive a PM from you.  Maybe the server is blocking the uploads?
Hop DM me the bots, than ill send them to bruce
yall need to make a discord server
Also i have my own logo
(Image removed from quote.)

In that case, you have them lmao

7
Robot Rumble 2.0 Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 01:44:46 PM »
Someone should send in a rep of Drizzle or Snappy if it's allowed.

Snappy is cephalopod, right?

Is Drizzle a GTM user?

Dizzle is Tom Brewster. (Monsoon/Touron guy) Not on GTM

8
Robot Rumble 2.0 Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 11:53:47 AM »
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.

Ok, I'll resend them now

9
Robot Rumble 2.0 Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 11:37:29 AM »
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

10
Robot Rumble 2.0 Showcases / Re: Post Your RR2 Bots
« on: May 16, 2019, 11:23:10 AM »
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

11
Existing Games / Re: Minecraft.
« on: May 15, 2019, 06:24:10 PM »
Bruh I literally started my own private vanilla server yesterday for a few mates. I should've waited and dumped my time into this instead. How much is it costing you p/m?

£15 iirc, 4/6gb of ram for it

Guessing you got realms?

12
Existing Games / Re: Minecraft.
« on: May 15, 2019, 04:03:25 PM »
Sup ya'll.

Current have a modded server that's got Pixelmon running.

hoppin.mcph.co

Feel free to join, it can handle 70 people.

Gonna rotate it off sometimes to Volts, Tekkit, FTB, etc.

13
Discussion / Re: Non GTM RA2 Thread
« on: May 15, 2019, 11:15:34 AM »
Hey guys MoonSet416 (Michael Wang on FB) here.

First, our tournament does have a ruleset (although far from finalized and we are constantly tweaking it). But sorry for now I just cbb to translate it to English.

About the small wedges: they are LOW to the ground when you use them correctly. This ties into the next section as well since it plays a huge role in our meta.

The Chinese tournament runs a very very modified version of the game where spinners rule like they do in the real world (and we have a sportsman division for other bots). Here's an observation I made: since the game tournament is held quite often and there's no cost associated with rebuilding from scratch (aside from time), the robot designs evolve faster in game than in the real world <insert SAO S3 reference here>.

Our first tournament saw robots that are only tested against the game's original AI bots, and still struggled to defeat things like Shogun and got outwedged by things like Critical Emergency. Most of our robots at the time were somewhat similar to the early RW bots, with a pretty wide variety of weapons and build quality. One of the bots called Hyper Force (based on Bite Force), however, was probably the first to use hinged small wedges in China and achieved great result by basically outwedging everyone else. Paired with its vertical spinner HF did quite well.

After the success of HF, a number of similar 4WD verticals with hinged front wedges appeared in the second tournament. At the same time a type of robot was also developed in direct response to these HF lookalikes. NKVD was a huge vertical spinner with no wedges (much like Deep Six) and was able to win a head on collision with an HF style robot by basically only contacting the opponent's weapon and having higher tip speed and bite due to its larger diameter. NKVD did have issues fighting horizontals and did not do very well, but its concept lived on. Also, robots with different configurations also emerged, some taking inspiration from Bite Force's multiple wedges (see a trend here? we really like BF for some reason... maybe it's because it won?) while some other went the path of Bombshell (S2) with completely different weapons for each configuration.

I personally think that the third season was very interesting. On the one hand you see the number of non-spinners plummet (they went to the sportsman comp), on the other hand you see a diversification inside the spinner category. You still have your old HF style 4WD spinners, but large diameter verticals definitely took over, within which there are 4WD variants, 2WD variants, and even some that change to a smaller weapon and thick wedge when fighting horizontals. The winner was surprisingly a swiss army bot with a vertical spinner mode for normal use and a flipper mode tailored to large verticals. Turns out that if you stick a sloped surface under large verticals they knock themselves out.

And that's just the weapon side of things. With the prevalence of vertical spinners, the fight for lower ground clearance was quite fierce. The formula that we have currently agreed on is hinge + some rod + small wedge. Sounds simple, but the intricacies of how to outwedge another robot with the same style of wedges is beyond me. We have seen situations where A outwedges B, B outwedges C and then C outwedges A. There is definitely a lot to be learnt here.

We are also constantly tweaking the "game balance". Two major "patches" were made to largely unify the power to weight ratio of motors and the HP to weight ratio of armor panels. More changes to come.

First of all on a serious note it's lovely to see how your meta and game has evolved without much if any input from us on the forum. It's an interesting observation and would love to read over your current ruleset!

A member here, GuldenFlame, ran a tournament in a similar fashion to your game type with our more strict ruleset, it's still going on I think but you can watch it here "Everything is too OP". I think if you're looking to standardize the rules, that's a good place to look, but I'd like to see the community come up with the solutions for them independently tbh.

Finally in regards to the videos and their quality. There's a few things the host can do. Firstly, install the wide screen fix for DSL, which is linked here "Wide Screen Fix for DSL" then set your resolution to your monitor using the ra2.cfg file in the base folder. This should remove the black bars on the side and wont have any stretching issues. Secondly, in the options of the game, you can disable status messages which are the status of each robot, it's entirely optional and dependent on what people prefer.

Where can we learn more about the tournament, seeing more videos for it, etc?

Thank you for updating and sharing this, hope you continue to do so.

14
Discussion / Re: Non GTM RA2 Thread
« on: May 14, 2019, 11:59:42 AM »
Damn they like their typhoon teeth more than we do

In fairness I think they've seen our stuff and gone nuts with it.

it's all our fault. We could've saved them

15
Brackets, Vids, and Awards / Re: RoboGames: Series 2 - OFFICIAL SBV
« on: May 11, 2019, 04:13:16 PM »

Also updated the SHW challonge. If you care

16
Discussion / Re: Community AI pack. (LDAI 3?)
« on: May 11, 2019, 03:34:10 PM »
Small update to the list.

Need team name & logo from olister

17
Public Tournament Discussion / Re: Deathmatch 4 - Discussion
« on: May 11, 2019, 03:15:06 PM »
I've got Pulse 3. Then I've got other options as my +1. Looking forward to it

18
Brackets, Vids, and Awards / Re: RoboGames: Series 2 - OFFICIAL SBV
« on: May 10, 2019, 03:35:02 AM »

19
Brackets, Vids, and Awards / Re: RoboGames: Series 2 - OFFICIAL SBV
« on: May 08, 2019, 02:03:02 PM »

20
DSL TC Showcases / Re: geese builds dsl [IN THE HOOD]
« on: May 07, 2019, 06:27:44 PM »
redid some parts of my old drum
(Image removed from quote.)
kind of messy for my standards, but it's an old bot and i cba to redo the entire thing

Is this Chad 4?

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