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Messages - 09090901

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141
Tournament Archives / Re: Deathmatch 5 - SBV
« on: February 23, 2020, 05:24:32 PM »

142
General Support / Re: Using Blender For RA2
« on: February 22, 2020, 03:21:14 PM »
its literally the same principles across all cad programs

all that matters is knowledge on gmfs/pys

and you're still going to need more than just sketchup since iirc it can't triangulate/uv map on its own

143
Modifications / Re: How Do I Open GIB Files?
« on: February 21, 2020, 04:28:41 PM »
it's probably because they aren't image files

use notepad++

145
Other Tutorials / Re: CB2 motors for zoomies
« on: February 15, 2020, 05:22:27 PM »

146
Other Tutorials / CB2 motors for zoomies
« on: February 15, 2020, 04:10:37 AM »
protip: torque is what determines drive power, max speed makes no difference in regards to drive speed, and the separate torque stat has minimal affect despite the high values

Nightmare Etek (70kgs)
HP:5000
Max Speed:300
Toruqe:30

Diablo Motor (11kgs)
HP:9000
Max Speed:70
Toruqe:50

harry pottre motour (30kgs)
HP:25000
Max Speed:116
Toruqe:32

Flat Motor (11kgs)
HP:18000
Max Speed:175
Toruqe:20

Slow Flat (11kgs)
HP:18000
Max Speed:60
Toruqe:12

MOE Motor (160kgs)
HP:400
Max Speed:300
Torque:34

wheel Motor (20kgs)
HP:9000
Max Speed:130
Torque:22

TDD Saw Motor (15kgs)
HP:2500
Max Speed:250
Torque:5
torque(seperate stat) = 10000

Ruiner Motor (30kgs)
HP:2045
Max Speed:200
Torque:16

razer motor(20kgs)
HP:8000
Max Speed:32
Torque:32

buster motor(11kgs)
HP:18000
Max Speed:80
Torque:42

Overkill Motor (16kgs)
HP:400
Max Speed:400
Torque:10000000000
torque(seperate stat) = 999999

tdlr: flats are still the best, the moe could probably be legalized, and possibly the harry pottre motour, wheel Motor, and TDD Saw Motor if we consider the flat to be acceptable (which it isn't, but gl getting the zoomers off of their addiction)

diablo would be the new best drive motor tho if legalized

147
Tournament Archives / Re: boomer brawl 3
« on: February 14, 2020, 02:47:16 PM »
Update when?
we're taking a 2 month hiatus in true boomer brawl fashion

148
Off-Topic Discussion / Re: Political Compass Thread
« on: February 10, 2020, 06:19:48 AM »
I don't know what it means, but I'm apparently this:
  [ Quoting of attachment images from other messages is not allowed ]
it means you don't spend enough time on woke twitter

also politicalcompass is ass, real enlightened youtube scientists use 8/9values or smthing

149
Stock Showcases / Re: Re: Suede's Stock Showcase
« on: February 07, 2020, 05:56:30 PM »
Btw, while making Tap I've figured out how to cure AGOD after it happens. All you gotta do is:


Start a match, press F12 (to turn on wireframe mode), wait a couple seconds, then quit.


It appears that AGOD is caused by memory corruption, where after you save a bot the game would glitch the axles a split second off-screen and cause the game to save the glitched hitboxes instead, by quitting a match in wireframe mode for some reason it forces the game to load the bot correctly the next time you enter a match.

Mind you, even after this fix AGOD might still happen again even if you never touch the bot lab afterwards, but for tournaments this is great
this doesn't fix agod on any of the bots I've tried. if anything it's more so that quitting the game gets rid of the loaded in bot from the botlab 

also i highly doubt agod is caused by "memory corruption". if that was true, they why do bots react differently to what slot they are loaded in, and why do bots with agod load fine with when pause loaded? shouldn't they still load in with agod if the game is saving their glitched positions in the bot lab?

150
Tournament Archives / Re: boomer brawl 3
« on: February 01, 2020, 04:38:10 PM »

151
Tournament Archives / Re: boomer brawl 3
« on: January 31, 2020, 04:56:14 PM »

I ****ed up and forgot r2 of rhys vs desperado. I'll make sure it's included in the next vid

152
Tournament Archives / Re: boomer brawl 3
« on: January 30, 2020, 02:57:02 PM »
splash and bracket added to the op

153
Tournament Archives / Re: boomer brawl 3
« on: January 29, 2020, 03:31:17 PM »
sign-ups are now full 


154
Tournament Archives / Re: boomer brawl 3
« on: January 28, 2020, 01:56:57 PM »
Any particular rules or can I make Reier cry?
1wd is banned, everything else is standard boomer stock

also probably gonna expand this to 12 spaces

155
Tournament Archives / boomer brawl 3
« on: January 27, 2020, 07:15:55 PM »
it's gonna be epic, just trust me



bracket
https://challonge.com/3kp5xypd

arena is the gtmcs2 one btw

stock lw
bo3
1 free havok restart each
2 min matches
idk how many entrants but probably very few since its stock. i would probably call it at 8-12
raw 2 arena hazards off with modded start points, bo3, single elimination uhh nvm i'll ask what arena people want
i will enter my gtmcs 2 bot
try to make your bots stock legal when you use ra2cf


winner gets a custom STOCK MASTER rank

also sign-ups are open now

boomers:
bajur ok
nicky ok
boomer champ of the galaxy redace ok
me ok
zoomerbomb ok
hobo man ok
boner bot ok
transphobic Chris ok
the w*ird roboteer ok
code pink ok
rob  ok
reier
sm
sjd
tdg ok
wen ok
*cringe was going to be the bye bot since his entry was just a sh**post meme bot. it'll still be on the splash

156
Tournament Archives / Re: Wheely Tag Tournament III - Sign-Ups
« on: January 23, 2020, 01:57:44 PM »
so, is this dead?

157
you don't need to decompile the gmf to make a rad with the same power as a ztek

either decompile the components.cfz and edit the existing txt file (not worth the effort), or just make a new
motor by making a new .txt file (guide to this here: http://beetlebros.gametechmods.com/modding.htm)

158
Modifications / Re: DSL 2.31/crash patch in progress...
« on: January 20, 2020, 08:43:33 AM »


159
Modifications / Re: DSL 2.31/crash patch in progress...
« on: January 19, 2020, 06:34:24 PM »
Activate Windows.

I'm keep reading about making the items heavier. Woudn't that be a big issue with compatibly?
I mean, even when we have two versions, woudn't nearly everyone ends up using the normal ones just because of the possibility to have a finished bot that cant drive because of the larger hitboxes?
Love the idea with the plate edges btw
i'm not going with the two version idea since i found out how to make the enlarged hitbox pass through the arena. tldr: the 10cm is a wheel and the enlarged mesh is a traction zone. there's a longer explanation over in the ow server

also people suck dixx and deserve to have their bots overweight if they can't shave off a few kgs from their bots. especially if they're a bfe flatmotor scrub.

that being said i will look into more options for the wedge edges

160
Modifications / Re: DSL 2.31/crash patch in progress...
« on: January 19, 2020, 07:07:25 AM »

ok forget the last few posts I found a better way to do it that doesn't mess up bot compatibility

btw wedge edges are stable at around 4kgs with default mesh

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