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Messages - Badnik96
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1341
« on: November 02, 2016, 08:32:24 AM »
Managed to edit together a new AI code. No idea if this has been done before, but I figured it'd be useful. https://gametechmods.com/uploads/files/7620WimpOmni.rarThis AI, as you can probably tell by its name, is a small variation on the standard Omni py file. Instead of switching to the Shove tactic when its weapons runs out, it instead switches to Evade (which is within Tactics_2.py, which I've included in the rar for ease of access). So instead of suiciding onto the opponent's remaining weapons, it runs away.
1342
« on: November 02, 2016, 07:37:43 AM »
yeah i was thinking about bear claws, but i was worried the irons and claws would get in the way of each other. I ended up swapping them out with razors and upgrading one of the motors to an HPZ. also, the mace spinner has a skin now:
1343
« on: November 02, 2016, 06:39:59 AM »
hello darkness my old friend  dsa, chained normal zteks, rest you can see havent tested it in battle yet  edit: took the chassis and made a 9-mace out of it  am i cool yet
1344
« on: November 02, 2016, 12:02:30 AM »
You're definitely getting there. It reminds me an awful lot of my old MW Wild Fury, which is on the bot exchange if you want to take a look and see how I put it together. It probably isn't much different but I think I ended up mounting the drive on the baseplate for added stability.
1345
« on: November 01, 2016, 09:53:45 AM »
that's really cool though
1346
« on: October 30, 2016, 03:10:11 PM »
yeah i would shrink the chassis and try to get a plow with the extra weight
1347
« on: October 29, 2016, 11:09:25 PM »
list.append(("Casualty","Bee",{'invertible':True,'nose':math.pi,'whip':around,'topspeed':99,'throttle':130,'turnspeed':2.5,'turn':60,'radius':0.3,'range':99,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12)})) Every single robot past this bindings line crashes the game, including this one. What's the deal?
1348
« on: October 29, 2016, 02:19:32 PM »
congratulations, you learned that components can be attached to mad's smart zones
1349
« on: October 28, 2016, 05:15:50 PM »
that match was physically painful to watch
kurt please fix your robot
1350
« on: October 27, 2016, 06:24:21 AM »
nice and compact. probably your best attempt at irl yet
1351
« on: October 26, 2016, 08:31:18 PM »
Very, very well done. I'm a bit concerned by how few batteries it has, can it last 3 minutes without dying?
1352
« on: October 26, 2016, 07:52:01 PM »
I guess that'd work too. :V
1353
« on: October 26, 2016, 07:46:47 PM »
I have taken it upon myself to provide BBEANS-style rankings for this tournament. You can view the current rankings HERE (Spoilers, obviously). These should be updated regularly, if they aren't, poke me on Discord.
1354
« on: October 26, 2016, 04:40:49 PM »
I feel like you could clean up Blade Runner's weapon hub by placing a disc, then the DSL bars, then another disc, and then sandwiching some discs between them so it looked like a solid hub. like so:  (you'd need RA2CF to do this btw)
1355
« on: October 24, 2016, 11:24:40 PM »
how accurate do you want to be? because the first BBEANS was held in the RA2 T2 arena.
1356
« on: October 23, 2016, 01:45:00 PM »
Pretty solid. Purple and orange is a nice color scheme
1357
« on: October 21, 2016, 11:49:20 PM »
 thanks again Mr. AS for helping me out with compiler issues
1358
« on: October 21, 2016, 03:48:04 PM »
Astroflights are lighter than piglets and can be used for the exact same purpose as the piglets you have there. Why exactly do you need that polycarb skirt?
1359
« on: October 21, 2016, 03:29:44 PM »
You don't need to attach the dual perm like that, there's an attach point under the motor so you can mount it to the chassis.
1360
« on: October 21, 2016, 12:48:18 PM »
Is there a list anywhere of teams that have applied?
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