Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Badnik96

Pages: 1 ... 57 58 59 60 61 62 63 [64] 65 66 67 68 69 70 71 ... 885
1261
Tournament Archives / Re: The Cybernetic Colosseum - Signups
« on: December 03, 2016, 06:38:01 PM »
What would count as a walkerbot?

anything that doesn't use wheels or treads as locomotion as long as weapons aren't involved (those are crawlers)

(saws for wheels are legal but they dont count for the walker bonus)

1262
Tournament Archives / Re: The Cybernetic Colosseum - Signups
« on: December 03, 2016, 06:11:28 PM »
there is no maximum on how many robots can compete.

1263
Tournament Archives / Re: The Cybernetic Colosseum - Signups
« on: December 03, 2016, 05:48:45 PM »
RedAce's HW accepted.

1264
Tournament Archives / Re: The Cybernetic Colosseum - Signups
« on: December 03, 2016, 04:40:44 PM »
Signups close on December 30th.

have fun kiddos

1265
i really didnt expect my five minute entry to be one of the better looking robots here but there you go

outside of wen redace and conraaa i'm not really nervous about any of the matchups here

1266
Stock Showcases / Re: Purse`s Stock Showcase
« on: December 01, 2016, 04:16:55 PM »
rotate the z-teks so the flat part is touching the ground, then you can change the wheels out for shinies or rubbers

1267
General Support / Re: (Question) How to skin a DSL drum
« on: December 01, 2016, 07:31:23 AM »
yeah drums are a pain to skin like that, i'd just skin a dsl disc and put it over the drum

1268
General Support / Re: (Question) How to skin a DSL drum
« on: November 30, 2016, 06:58:13 PM »
dummy's compiler doesn't work with the drum. try serge's compiler

1269
literally been two weeks since the last video

cmon guys

1270
Custom Components Showcase / Re: PROJECTBB2016
« on: November 30, 2016, 03:08:40 AM »
don't let the lack of replies get you down. you're doing good work here, keep it up my dude.

1271
Stock Showcases / Re: Mega's stock bots
« on: November 29, 2016, 05:21:47 PM »
B. you're already ****ed by using SFTW's chassis so why not?

1272
Modifications / Re: TGM AI replica pack (to be released)
« on: November 29, 2016, 01:02:57 PM »
Do you have a button named "Srimech"?

1273
Tournament Archives / Re: RoboGauntlet - SBV
« on: November 29, 2016, 01:02:10 PM »
Sylandro you're going down nerd

my pancakes are far too mighty for you to defeat

1274
Tournament Archives / Re: The Cybernetic Colosseum
« on: November 29, 2016, 12:53:37 PM »
Good catch. Fixed that. :V

1275
Modifications / Re: Live Designs AI for DSL 2.2 - Discussion and Releases
« on: November 29, 2016, 12:47:37 PM »
Are you getting rid of any blatantly not IRL bots that are currently in the pack?

I'm not using the old pack as a base. This is a brand-new AI pack.

So, when you open user submissions, how many teams am I allowed to send? Lol
As many as you want. Just don't flood me with Interplanetarys, okay? :P

I'd be interested in submitting to this, and have a team assembled. I have a few questions though:

1. Do I have to provide AI for my bots, or can you AI them?
2. Do I have to cover every weight class, or can I have, say, 3 HWs, a MW and 2 LWs
3. If/When I submit do I just send the team file from the teams folder in my RA2 directory,or do you need other stuff.

1. I can AI the robots if you can't, don't worry about that.
2. As long as you have one lightweight, one middleweight and one heavyweight, the other three robots don't matter. They can be any weight class you want.
3. I need the teams folder as well as the logo/description I mentioned in the OP.

(trying to be a smartass)

I'll still answer his questions you knob

1276


bw bash micro finals. i'm not really sure why i never uploaded this last year except "lol depression"

congrats to

1277
Modifications / Live Designs AI for DSL 2.2 - Submissions are closed!
« on: November 29, 2016, 01:50:37 AM »
Oh yes, it's back.

Looking back, the first LDAI release was a bit lackluster - Many of the robots in the pack were of poor quality or just not as good as they could be. I chalk this up to a number of factors but mainly it just wasn't that good. I'm sure a number of people enjoyed the first version but it's time to make version 2 for the new DSL.

--THINGS TO DO--
-Build some teams and AI them
-Collect user-made teams and AI them as well
-Edit some UI
-Decide what arenas I'm going to pack up with this (The Replica Wars Arena and my reskinned Death Facility will definitely be in it, unsure if any others will be)

--GUIDELINES FOR USER TEAMS--
-Robots must be of good IRL quality. The 2.1 release had a lot of "questionable" or "just plain bad" robots. I don't want any of those in this pack.
-If your robot designs are alright, but your skins are lacking, I may take it upon myself to skin them myself. If you send me robots without any skins at all in an attempt to get me to just skin them for you that isn't going to fly.
-Included with your team must be a logo, team name and description.
-BFE, CF, cheatbot2, the DSC IRL Packs and any other custom skins you want to make are fine with me. Anything to make the robots look as good as possible. Certain CB2 parts (IE: the Judge Gavel, beta Hammer, etc) will either be toned down in power or banned outright.
-Ant, Beetle and Cruiserweights must be marked with AW- BW- or CW- in front of their names. If I can find the bot-preview editor I'll probably use that to edit their previews accordingly.

As of right now I am currently not accepting submissions.

You can view a full list of teams and submissions here

1278
video 3



i'm pretty sure there's only one more video and it's the final. i might be wrong about that though

1279
video 2 of however many there are




1280
hello friends i bring you today sh** i should have uploaded over a year ago wew lad


Pages: 1 ... 57 58 59 60 61 62 63 [64] 65 66 67 68 69 70 71 ... 885