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Messages - Badnik96

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1061
Modifications / Metal Skull - No Ramps
« on: March 08, 2017, 07:14:49 PM »
I got rid of the ramps in the metal skull arena, so maybe it'll see more use now. the arena floor skin is a bit crap now but i can't really do much about that

EDIT: Download 090901's version below, it looks and functions better


1062
Existing Games / Re: Nintendo Switch
« on: March 08, 2017, 06:47:54 PM »
im waiting for a few more games to come out before i get it

i am going to get zelda for wii u though

1063
Modifications / Re: I need some help, please.
« on: March 08, 2017, 06:46:52 PM »
install the no cd patch and move your ra2 file onto the desktop

1064
Site News and Feedback / Re: Help me keep GTM site up
« on: March 08, 2017, 03:20:17 PM »
wow

1065
Existing Games / Re: Nintendo Switch
« on: March 08, 2017, 04:20:39 AM »
good job posting literally the exact same video using a worse url

1066
Existing Games / Re: Nintendo Switch
« on: March 08, 2017, 03:07:39 AM »
that's who made the vid you knob

1067
Existing Games / Re: Nintendo Switch
« on: March 08, 2017, 02:35:03 AM »


crowbcat does one of these for basically every console launch

1068
Modifications / Re: I need some help, please.
« on: March 07, 2017, 10:12:49 PM »
Where are you extracting the bot file to?

1069
DSL TC Showcases / Re: Badnik's DSL Badniks
« on: March 07, 2017, 09:40:52 PM »



two rebuilds of old bots that will be in LDAI

1070
DSL TC Showcases / Re: Guldenflame's DSL showcase
« on: March 07, 2017, 08:47:44 PM »
if you want to send antivirus anyway, i could re-name it and stick it on one of the stock teams.

1071
DSL TC Showcases / Re: Badnik's DSL Badniks
« on: March 07, 2017, 08:41:01 PM »
VS is a heavy

poker is a light

here's another LW for the pack


1072
DSL TC Showcases / Re: Mazakari's IRL Designs
« on: March 07, 2017, 03:19:04 PM »
looks pretty cool. reminds me of mantis.

1073
Tournament Archives / Re: Light vs Dark 2
« on: March 07, 2017, 03:10:33 PM »
The easiest way to stop flippers from running rough shot is to manage this tournament in stock.

>stock irl

>ever

1074
DSL TC Showcases / Re: Badnik's DSL Badniks
« on: March 07, 2017, 02:47:27 PM »



more ldai building

they need skins but that's a later job

1075
try troubleshooting compatability

1076
idk it's kind of pleasing to scroll through that really fast

1077
DSL TC Showcases / Re: S.H.I.E.L.D's failcase
« on: March 07, 2017, 09:12:19 AM »
i'm not entirely sure that flipper arc is realistic

it's also super rudimentary but i dont usually build extender frames so i can't really help with that

1078
DSL TC Showcases / Re: ty4er's showcase
« on: March 07, 2017, 09:10:47 AM »
love the atomic wedgie vibe this gives off. amazing job here dude

1079
DSL TC Showcases / Re: Mazakari's IRL Designs
« on: March 07, 2017, 09:07:39 AM »
mohawk reminds me of a sumo bot and i like it

1080
Also, I had a few questions in regard to the game itself. First, how do I add my own custom textures and materials to use on my robots and as my logo? Second, Is there a way I can save the pictures I use for the robot I've built onto a storage file so I could use them in other programs like GIMP or Photoshop? Finally, is there a way to build a translational drift or autonomous robot?

custom textures go in the "texture library" folder in the ra2 directory. they must be a 24 bit bmp file with a size that's a multiple of 64. team icons go into the "teams" folder, same file restrictions apply.

there is a screenshot button in-game, press f11 and it saves a screenshot in the "screenshots" folder.

as far as translational drift, you wouldn't be able to drive it yourself but there's an AI file that allows for "melty brain", which brings me to the autonomous portion of your question. in ra2 most people fight by converting their robot into an AI opponent and fighting it against other AI, since the game's netcode is so garbage.

sorry i can't help you with the game crash stuff, ive never seen that happen on a fresh install.

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