1041
DSL TC Showcases / Re: rnifnuf's DSL Cavalcade of Crap
« on: June 12, 2016, 03:14:41 AM »
you could probably use a single pc625 and either a battlepack or wp8. 4 is just complete overkill.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1041
DSL TC Showcases / Re: rnifnuf's DSL Cavalcade of Crap« on: June 12, 2016, 03:14:41 AM »
you could probably use a single pc625 and either a battlepack or wp8. 4 is just complete overkill.
1042
DSL TC Showcases / Re: Thrackerzod is bad at DSL« on: June 11, 2016, 03:48:30 AM »
two of the large batteries should be enough i think
I would swap to some stronger weapons for the side-hammers. Ant blades are too fragile imo considering that they're more likely to make contact with the other bot's weapons. 1043
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS« on: June 10, 2016, 03:49:07 PM »i'll take any competent builder. DSL only, LW/MW/HW.Hw, Combat Arena with no hazards, 3 minute matches, ro7 bypass allowed, no metlybrain or other bs You down? 1044
Discussion / Re: Should we use Serge's Component Freedom hack in DSL?« on: June 10, 2016, 02:15:17 PM »
Any component that is attached to the baseplate is invincible, so I would definitely at least restrict parts that stick out of the chassis.
Attach anything should be fine as long as noobs don't put their batteries on poly extenders. Besides, most components in DSL 2.2 already attach pretty much anywhere. 1045
Tournament Archives / Re: The Cauldron 2: DSL Edition - Signups« on: June 10, 2016, 01:01:30 AM »
got battledutchman's killerwhale
1046
Tournament Archives / Re: Bizzaro World« on: June 09, 2016, 12:36:42 PM »
I feel that the RA2T#2 is too small for DSL HW. Not really a fan of single elimination coupled woth BO1s.
I assume you're talking about the rule of 7. I forgot about that because I worked off the template which didn't know of it's existence back then :P I think I'll ban it, for now. Perhaps I'll allow it, if enough people want it that badly.There's also two more parts to component freedom now. One disables component collison entirely, and the other let's you attach whatever you want to anything. I'd probably ban those two and let the RO7 bypass in. Aside from that, I'd probably join. Haven't seen a unrealistic dsl tournament in awhile. 1047
Tournament Archives / Re: The Cauldron 2: DSL Edition - Signups« on: June 08, 2016, 11:52:35 PM »
Got DG's and Redace's bots. I'll look over them sometime tomorrow
1048
Tournament Archives / Re: The Cauldron 2: DSL Edition - Signups« on: June 08, 2016, 05:01:54 PM »Quick question: Do you care if we send in song suggestions and/or theme songs like last time or naw?Feel free to send song suggestions/theme songs in. Same as last time, I'll use a theme song for all your fights if you choose. 1049
Tournament Archives / Re: The Cauldron 2: DSL Edition - Signups« on: June 08, 2016, 03:01:31 PM »
Thanks yugi
Original deadline for entries will be June 28 at 12:00PM 1050
Stock Showcases / Re: Silverfish's Stock Showcase« on: June 07, 2016, 02:52:39 PM »
Two snappers is a waste of weight imo. It's probably a little more stable than just one, but there's a lot you could add considering how much extra weight you already have.
1051
Tournament Archives / Re: The Cauldron 2: DSL Edition - Discussion« on: June 06, 2016, 08:39:16 PM »You should be able to add a poll. Once I see Trov back in action a bit more, I'll contact him about it. In the meantime, would you like me to add a poll for you?Yeah, feel free to whenever you get the time. Thanks in advance 1052
Tournament Archives / Re: The Cauldron 2: DSL Edition - Discussion« on: June 06, 2016, 06:31:21 PM »
DP
Just noticed I can't add a poll to this topic. Is this part of some new rule I'm unaware of, or did it just break sometime during one of the fourm updates? Aside from that, I'll be adding some type of logo pretty soon. Won't be the prettiest thing ever, but hey, it's better than a bunch of empty space. 1053
Tournament Archives / Re: The Cauldron 2: DSL Edition - Discussion« on: June 06, 2016, 11:50:49 AM »Is the "all attachment points can attach to all other attachment points" thing OK or not?Gonna have to say no to that, along with the no collisions part. I might allow it for future tournaments, but right now I'd prefer to stick to the current meta. 1054
Tournament Archives / Re: The Cauldron 2: DSL Edition - Discussion« on: June 03, 2016, 01:36:18 PM »
I've adjusted some of the rules and added my entry. Tried to clarify on how bye-bots, havok restarts and the illegal entry rule would work, but if you have any other suggestions then let me know.
1055
Custom Components Showcase / Re: Yugitom's RA3 Masterpieces« on: June 02, 2016, 10:30:27 PM »
Kinda makes me wish I still had ra3, just so I could build retarded sh**
1056
Tournament Archives / The Cauldron 2: DSL Edition - Signups« on: June 02, 2016, 04:08:36 PM »
Posting on mobile so this may be a little on the wack side. I'll reorganize everything when I get back to a keyboard.
General Rules: -DSL 2.2 -16 entrants max -If empty spaces are present after signup close, bye-bots will take the remaing spaces to make a even bracket, and will be from the stock DSL AI -1v1 -2 minutes matches, Best of 3, double elimination -DSL Tournament Arena, hazards on -Multibots are banned -Meltybrain is banned -Crawlers, TRFD, trinity spinners, bumble balls, and robots that attempt to create havok explosions are banned -You cannot enter unless a bot is received and accepted -I have the right to reject any bot under any condition Building Rules -DSL standard -HW, 399.1-800 -Rule of 7 bypass is allowed -The other two features of sergepatcher, component intersection and attachment freedom are not -cheatbot2, stock, and custom components are banned -All the usual out of game exploits are banned (BFE, AAM, etc) -Bots must show controlled movement -At least 2 powered wheels are required -Smartzones do not add toward's your weight, however they cannot be used as ballasts/mounts and must be Madiaba's smartonzes that are included in 2.2 Other -Bots get one free havok restart for a game-changing havok that has a major impact on the fight. A second havok will result in a round loss for the offending bot -One update is allowed per person. This can be as major as a rebuild or as minor as a skin -I can AI if you are not willing/unable to -No cheaty .pys -Builders who AI their own bot can change their robot's AI once and only once during the tournament (smartzone included) -Zero tolerance for blatantly illegal robots, builders who send an illegal entry will be disqualified from entering another robot. Things that I would consider blatant would include bfe/aam, custom components, and cheat .pys -I will be entering with tba Awards -The winner and runner up will be awarded with the tournament AI and bots tldr: it's a DSL-S tournament with no gimmicks Any other suggestions or ideas you guys have? Signups: 1. Geice 2. DeadGenocide 3. RedAce 4. battledutchman 5. d-lark 6. [color=greenBadger[/color] 7. Thrackerzod 8. 9. 10. 11. 12. 13. 14. 15. 16. Orange - Received Green - Accepted and AI'd Red - Problem Initial Deadline: June 28, 2016 12:00pm EST 1057
DSL TC Showcases / Re: A brief history and showcase of Team Amphib and the Newt series« on: June 02, 2016, 02:10:52 PM »
are you using DSL 2.1 or 2.2?
1058
Discussion / Re: Robot Arena 3« on: May 30, 2016, 08:25:28 PM »I do not have faith that this game can be fixed; I am not a programmer myself, but the flaws in this game seem far too significant to be something that can be patched up in a single go and I don't think the developers have the funding/resources needed to continuously work on this game and release tons of patches and fixes. Robot Arena 3 is probably going to be a critical and financial failure and unless the community modding scene can do something about it I doubt this game is going to catch on and we'll all probably still continue to play RA2. Yeah I noticed the chassis collision is messed up. I bet it's an easy fix though! 1059
Discussion / Re: Robot Arena 3« on: May 29, 2016, 05:15:10 PM »
Goliath and Buildanauts were handled by different developers, Whalebox and Touchlit studios.
apparently Goliath is a pretty decent game, kinda remind of me of the torchlight series. 1060
Discussion / Re: Robot Arena 3« on: May 29, 2016, 03:27:41 PM »Maybe they should have spent more than 6 months developing it. What were they doing from May 8th or so (when robotarena.com was changed for RA3's announcement) until the last 6 months of limbo?They were drawing all that cool concept art man |