Author Topic: Request an Modified Low Lag Arena for UHW  (Read 2569 times)

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Request an Modified Low Lag Arena for UHW
« on: January 26, 2010, 09:19:39 PM »
I run into some problems with the current version of LLA



I was wondering if someone can move the starting point to the 4 corners with LOTS of wall clearance so really big bots won't get stuck (as illustrated below).



Thanks a lot for anyone who can help.

Offline Madiaba

Re: Request an Modified Low Lag Arena for UHW
« Reply #1 on: January 26, 2010, 09:44:45 PM »
Sure, you can do that, 123STW.
-Decompile the gmf.
-search for 'atta', and it will take you right to the SPs.
-change the x+z '0' coordinates of each SP to be the same as the larger number
-then reduce both x+z numbers as needed (I'd try reducing each by a factor of '1')
-recompile and try.
 
If you need a hand just ask.
(pointing is still needed)
« Last Edit: January 27, 2010, 06:57:44 AM by Madiaba »
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Request an Modified Low Lag Arena for UHW
« Reply #2 on: January 26, 2010, 10:15:21 PM »
two things

1.  I have no idea what this means
   *GMID_ATTACHMENTPT
   {
      *NODE_NAME   Point01
      *NODE_TM
      {
         *NODE_NAME   Point01
         *TM_ROW0 0   0   -1
         *TM_ROW1 0   1   0
         *TM_ROW2 1   0   0
         *TM_ROW3 -17   -8   0
      }
      USER DATA   type = startpoint
id = 1

2.  The compiler I was using (GMF Compiler Material Upgrade) mess up the color of the arena when I compile/decompile it.

Offline JoeBlo

Re: Request an Modified Low Lag Arena for UHW
« Reply #3 on: January 26, 2010, 10:18:44 PM »
try serges ?

you can also do the colors yourself too

Code: [Select]
  *TM_ROW3 -17   -8   0
thats the row you need, first number is X, second Y, third is Z

more info on that can be found in my tutorials  ;)

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Request an Modified Low Lag Arena for UHW
« Reply #4 on: January 26, 2010, 10:31:39 PM »
serges just give me a bunch of error message when I try to compile the file, even when I made no changes to the file at all.

Edit:  I download the original dummy GMF and the fix version, have the mess up color like the one I got off from beetle bro's site.

Offline JoeBlo

Re: Request an Modified Low Lag Arena for UHW
« Reply #5 on: January 26, 2010, 10:48:17 PM »
Beetle Bros is a fixed version of Dummies so use that

try to Decompile with Serge's and Recompile with FB's

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Request an Modified Low Lag Arena for UHW
« Reply #6 on: January 26, 2010, 10:54:44 PM »
Beetle Bros is a fixed version of Dummies so use that

try to Decompile with Serge's and Recompile with FB's
That just end up crashing my game (with nothing else done to the file).

Like I said I couldn't do it because none of the GMF compiler/decompiler is working on my machine.

Aside from the mess up color, how do I fix bot facing after I got the starting position?

Quote
*NODE_NAME    Point01
        *NODE_TM
        {
            *NODE_NAME    Point01
            *TM_ROW0 0    0    -1
            *TM_ROW1 0    1    0
            *TM_ROW2 1    0    0
            *TM_ROW3 -10    -8    -10
        }
        USER DATA    type = startpoint
id = 1

Offline Sage

  • *
  • Posts: 6182
  • Rep: 11
  • RA2 Wizard & GTM's Favorite Stock Builder 2015
  • Awards Sage's Favorite BOTM Winner
    • View Profile
    • Awards
Re: Request an Modified Low Lag Arena for UHW
« Reply #7 on: January 26, 2010, 11:10:59 PM »
All of the color codes reverse when you decompile and recompile the GMF. Thats why they are messed up.
You got my vote for RA2 Wizard. Always and forever.

Offline JoeBlo

Re: Request an Modified Low Lag Arena for UHW
« Reply #8 on: January 26, 2010, 11:13:22 PM »
@123,

to change the degree of the robot's starting position ?

its within TM_Row0 - TM_Row2

easiest way would be to decompile the combat zone (or use the already decompiled GMF within the box folder) and copy the TM_Row's from each of those starting points

just make sure you have the correct indentation.

@Sage,

I dont think its a constant occurrence but it does happen with some arena's, easiest thing to do is redo the Hex colors yourself
 

Offline Sage

  • *
  • Posts: 6182
  • Rep: 11
  • RA2 Wizard & GTM's Favorite Stock Builder 2015
  • Awards Sage's Favorite BOTM Winner
    • View Profile
    • Awards
Re: Request an Modified Low Lag Arena for UHW
« Reply #9 on: January 26, 2010, 11:16:30 PM »
It is most definitely constant. Just some arena have reversible hex codes like #000000 or #FFFFFF, and other arenas all use maps.

I know from all the work I did with component skinning (particularly the maces).
You got my vote for RA2 Wizard. Always and forever.

Offline JoeBlo

Re: Request an Modified Low Lag Arena for UHW
« Reply #10 on: January 26, 2010, 11:22:49 PM »
I have only ever got the Hex reverse with the Joust arena ? I have made a heap of components and arena work with hex coloring and next got that issue with anything else ?

like I said before it may depend of the compiler/ decompiler

if you manually set it as something else it shouldn't reverse it, it will only give you a swap if you just ignore it, if all else fails change compilers

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Request an Modified Low Lag Arena for UHW
« Reply #11 on: January 26, 2010, 11:28:27 PM »


Well, that's that.  I don't know why the compiler change the color.  Now I just need to change starting camera angle.

But then, if it automatically reverse the color, does that mean I can just decompile/recompile this to get blue again?  Not that I really hate this color per say.

Edit:  It really works


Offline JoeBlo

Re: Request an Modified Low Lag Arena for UHW
« Reply #12 on: January 26, 2010, 11:37:30 PM »
nice job 123,

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Request an Modified Low Lag Arena for UHW
« Reply #13 on: January 26, 2010, 11:40:20 PM »
nice job 123,
Thanks.  Do you know how to change the camera angles by any chance?

Offline JoeBlo

Re: Request an Modified Low Lag Arena for UHW
« Reply #14 on: January 26, 2010, 11:51:21 PM »
thats all in the python, not the GMF

pretty hard to miss :P I would recommend getting python though so you can use the check module feature

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Request an Modified Low Lag Arena for UHW
« Reply #15 on: January 27, 2010, 12:49:23 AM »
Was messing with the color a bit, didn't turn out so well though


Offline JoeBlo

Re: Request an Modified Low Lag Arena for UHW
« Reply #16 on: January 27, 2010, 01:01:16 AM »
purple gradient is nice... floor needs to be a mixture of lighter Grey though

Offline 123savethewhales

  • *
  • Posts: 2923
  • Rep: 30
  • Friendship is Magic
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Request an Modified Low Lag Arena for UHW
« Reply #17 on: January 27, 2010, 01:14:12 AM »
Yeah the floor is a bit dark.  Here is a lighter version.  Feel free to change the color scheme if you don't like it.

https://gametechmods.com/uploads/files/lla3.zip

As for camera, here's the modified the static camera angles.  I don't really know how to get the others to look right.



« Last Edit: January 27, 2010, 02:15:15 AM by 123savethewhales »

Offline Madiaba

Re: Request an Modified Low Lag Arena for UHW
« Reply #18 on: January 27, 2010, 07:12:41 AM »
Nice work, 123.
Just manually mod the color(maybe a bit brighter).
The cams. Here's how they work:
        self.AddStaticCamera("                Static-1", (0, 13, -50), (.40, 0), fmod*52)

 #(X,Y,Z),   (CamSwingUp/Down[0-1.57],   CamRotate:lower#=ccw/higher#=cw),   CamZoom)
 
Just play around a bit...
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Re: Request an Modified Low Lag Arena for UHW
« Reply #19 on: January 27, 2010, 07:33:12 AM »
or F10 it ? :P

I love that camera, use it all the time