gametechmods
Robot Arena => General Support => Topic started by: 123savethewhales on January 26, 2010, 09:19:39 PM
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I run into some problems with the current version of LLA
(http://i895.photobucket.com/albums/ac159/123savethewhales/request0.jpg)
I was wondering if someone can move the starting point to the 4 corners with LOTS of wall clearance so really big bots won't get stuck (as illustrated below).
(http://i895.photobucket.com/albums/ac159/123savethewhales/request1.jpg)
Thanks a lot for anyone who can help.
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Sure, you can do that, 123STW.
-Decompile the gmf.
-search for 'atta', and it will take you right to the SPs.
-change the x+z '0' coordinates of each SP to be the same as the larger number
-then reduce both x+z numbers as needed (I'd try reducing each by a factor of '1')
-recompile and try.
If you need a hand just ask.
(pointing is still needed)
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two things
1. I have no idea what this means
*GMID_ATTACHMENTPT
{
*NODE_NAME Point01
*NODE_TM
{
*NODE_NAME Point01
*TM_ROW0 0 0 -1
*TM_ROW1 0 1 0
*TM_ROW2 1 0 0
*TM_ROW3 -17 -8 0
}
USER DATA type = startpoint
id = 1
2. The compiler I was using (GMF Compiler Material Upgrade) mess up the color of the arena when I compile/decompile it.
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try serges ?
you can also do the colors yourself too
*TM_ROW3 -17 -8 0
thats the row you need, first number is X, second Y, third is Z
more info on that can be found in my tutorials ;)
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serges just give me a bunch of error message when I try to compile the file, even when I made no changes to the file at all.
Edit: I download the original dummy GMF and the fix version, have the mess up color like the one I got off from beetle bro's site.
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Beetle Bros is a fixed version of Dummies so use that
try to Decompile with Serge's and Recompile with FB's
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Beetle Bros is a fixed version of Dummies so use that
try to Decompile with Serge's and Recompile with FB's
That just end up crashing my game (with nothing else done to the file).
Like I said I couldn't do it because none of the GMF compiler/decompiler is working on my machine.
Aside from the mess up color, how do I fix bot facing after I got the starting position?
*NODE_NAME Point01
*NODE_TM
{
*NODE_NAME Point01
*TM_ROW0 0 0 -1
*TM_ROW1 0 1 0
*TM_ROW2 1 0 0
*TM_ROW3 -10 -8 -10
}
USER DATA type = startpoint
id = 1
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All of the color codes reverse when you decompile and recompile the GMF. Thats why they are messed up.
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@123,
to change the degree of the robot's starting position ?
its within TM_Row0 - TM_Row2
easiest way would be to decompile the combat zone (or use the already decompiled GMF within the box folder) and copy the TM_Row's from each of those starting points
just make sure you have the correct indentation.
@Sage,
I dont think its a constant occurrence but it does happen with some arena's, easiest thing to do is redo the Hex colors yourself
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It is most definitely constant. Just some arena have reversible hex codes like #000000 or #FFFFFF, and other arenas all use maps.
I know from all the work I did with component skinning (particularly the maces).
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I have only ever got the Hex reverse with the Joust arena ? I have made a heap of components and arena work with hex coloring and next got that issue with anything else ?
like I said before it may depend of the compiler/ decompiler
if you manually set it as something else it shouldn't reverse it, it will only give you a swap if you just ignore it, if all else fails change compilers
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(http://s895.photobucket.com/albums/ac159/123savethewhales/lla0.jpg)
Well, that's that. I don't know why the compiler change the color. Now I just need to change starting camera angle.
But then, if it automatically reverse the color, does that mean I can just decompile/recompile this to get blue again? Not that I really hate this color per say.
Edit: It really works
(http://s895.photobucket.com/albums/ac159/123savethewhales/lla1.jpg)
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nice job 123,
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nice job 123,
Thanks. Do you know how to change the camera angles by any chance?
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thats all in the python, not the GMF
pretty hard to miss :P I would recommend getting python though so you can use the check module feature
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Was messing with the color a bit, didn't turn out so well though
(http://s895.photobucket.com/albums/ac159/123savethewhales/lla2.jpg)
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purple gradient is nice... floor needs to be a mixture of lighter Grey though
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Yeah the floor is a bit dark. Here is a lighter version. Feel free to change the color scheme if you don't like it.
https://gametechmods.com/uploads/files/lla3.zip (https://gametechmods.com/uploads/files/lla3.zip)
As for camera, here's the modified the static camera angles. I don't really know how to get the others to look right.
(http://s895.photobucket.com/albums/ac159/123savethewhales/lla3.jpg)
(http://s895.photobucket.com/albums/ac159/123savethewhales/lla4.jpg)
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Nice work, 123.
Just manually mod the color(maybe a bit brighter).
The cams. Here's how they work:
self.AddStaticCamera(" Static-1", (0, 13, -50), (.40, 0), fmod*52)
#(X,Y,Z), (CamSwingUp/Down[0-1.57], CamRotate:lower#=ccw/higher#=cw), CamZoom)
Just play around a bit...
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or F10 it ? :P
I love that camera, use it all the time
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Can you precise what error messages my compiler throws, and send me the file that causes error (upload it to pastebin.ca or crap).
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Files used
Low Lag Arena from Beetle Bro Site, Compiler/Decompiler on GTM download section
Here's the whole pack
https://gametechmods.com/uploads/files/error.zip (https://gametechmods.com/uploads/files/error.zip)
new.gmf is the decompiled file, lowlag.gmf is the file after recompiling, original is also included in the zip file.
If this means anything, I am using Window XP 64-bit edition.
Error Messages
(http://s895.photobucket.com/albums/ac159/123savethewhales/error1.jpg)
(http://s895.photobucket.com/albums/ac159/123savethewhales/error2.jpg)
(http://s895.photobucket.com/albums/ac159/123savethewhales/error3.jpg)
(http://s895.photobucket.com/albums/ac159/123savethewhales/error4.jpg)
(http://s895.photobucket.com/albums/ac159/123savethewhales/error5.jpg)
(http://s895.photobucket.com/albums/ac159/123savethewhales/error6.jpg)
(http://s895.photobucket.com/albums/ac159/123savethewhales/error7.jpg)
(http://s895.photobucket.com/albums/ac159/123savethewhales/error8.jpg)