Author Topic: Ideas for new Robot Combat Game  (Read 32487 times)

Offline System32

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Ideas for new Robot Combat Game
« Reply #40 on: October 21, 2008, 06:11:01 PM »
Huh? I always thought every forum had a topic pointing out the guidelines.

Meh, I'll recycle one.

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Offline Hydro

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Ideas for new Robot Combat Game
« Reply #41 on: October 22, 2008, 11:03:16 AM »
i think  maybe a plasma cutter would be a nice weapon. and maybe a longer extender. and DEFINATELY the possibility to attatch an extender to a motor.  that would rule.
Hi.

Offline Gigafrost

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Ideas for new Robot Combat Game
« Reply #42 on: October 22, 2008, 01:37:13 PM »
The bot should not only be limited to a baseplate. There should also be a side and top plate grids inside the chassis to give the builder more freedom.

Offline Somebody

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« Reply #43 on: October 22, 2008, 04:25:10 PM »
That would never be able to work because you could just cover your bot in Casters and be invincible
I built that big robot on that TV show that time


Offline Flying_Chao

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Ideas for new Robot Combat Game
« Reply #44 on: October 22, 2008, 04:26:29 PM »
Since when is there invincible casters in this game?

Offline somestrangeguy

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Ideas for new Robot Combat Game
« Reply #45 on: October 22, 2008, 04:34:14 PM »
Since moment that anything attached directly to the chassis cannot be ripped off.

Offline Flying_Chao

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« Reply #46 on: October 22, 2008, 07:19:59 PM »
In the new robot combat game?

Offline man manu

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Ideas for new Robot Combat Game
« Reply #47 on: October 23, 2008, 10:33:22 AM »
NO idiot! in RA2 casters are an indestructable armour... didnt you wonder why alot of the vets bots have some kind of caster armour?
Son of a fat bold guy!
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Offline Gigafrost

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« Reply #48 on: October 23, 2008, 10:53:22 AM »
I also think that there should be an extra chassis design section button that allows you to create mutibots.

Offline man manu

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Ideas for new Robot Combat Game
« Reply #49 on: October 23, 2008, 12:00:17 PM »
err wasnt this game announced like a year and a half ago? what have we heard from effe or the other main designers(i forget who does what)? i personally think effe has left us with anxiousness for a game that is never actually going to come
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Offline Flying_Chao

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« Reply #50 on: October 23, 2008, 02:54:17 PM »
Quote from: man manu;18412
NO idiot! in RA2 casters are an indestructable armour... didnt you wonder why alot of the vets bots have some kind of caster armour?


Are we not talking about the new Robot Combat Game?

Offline man manu

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« Reply #51 on: October 24, 2008, 03:22:50 AM »
Are you purposely trying to be an idiot? i have just explained. here is it in even simpler language.

in robot arena 2: design and destroy. if you attack a caster wheel to your chassis so that the wheel sticks out the frront of your robot the caster wheel will provide very good armour to your robot because it cannot be knocked off.
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Offline System32

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« Reply #52 on: October 24, 2008, 10:17:46 AM »
WE'RE NOT TALKING ABOUT RA2!!!
Put this onto your signature if you were part of this crappy fad in '03.

Offline Madiaba

Ideas for new Robot Combat Game
« Reply #53 on: October 24, 2008, 10:36:48 AM »
You guys sound like a bunch of knit-picking teenag....eerrrr... /Back on topic, please.
 
Gig, Multi-bots would be cool. But I don't think this project will be completed. The amount of work that this endeavour takes is daunting. I was, at first, just trying to comprehend my end concerning python coding,... Big job, to say the least.
Input is appreciated. :)
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Offline Serge

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Ideas for new Robot Combat Game
« Reply #54 on: December 06, 2008, 04:18:13 PM »
Quote from: man manu;18418
err wasnt this game announced like a year and a half ago? what have we heard from effe or the other main designers(i forget who does what)? i personally think effe has left us with anxiousness for a game that is never actually going to come


The "other designers" was me. We abondoned the project because of lack of time and programmers (doing it with a two people team is pure suicide). I may pick it up after I finish working on everything I started (which actually may turn out to be parts of OpenRA, that means the unfinished gmf editor, planned advanced bot editor etc.).
We're sorry for letting you down.

On a brighter side, I may be back (with a working mobo) after the new year or so.
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Offline RA2lover

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« Reply #55 on: January 10, 2009, 08:10:04 AM »
Status?

After looking for the openRA wiki its full of spambots
http://openra.sourceforge.net/wiki/index.php/OpenRA_Wiki:Site_support

if you attempt to come back after that, its going to be pure suicide again.

Offline Naryar

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Ideas for new Robot Combat Game
« Reply #56 on: January 10, 2009, 08:20:59 AM »
So basically it's dead but not buried ?

Offline System32

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« Reply #57 on: January 10, 2009, 08:52:36 AM »
I love the Undo function.
Put this onto your signature if you were part of this crappy fad in '03.

Offline Serge

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« Reply #58 on: January 29, 2009, 06:07:05 PM »
*sigh*
The project is abondonned for now. eFFe and I are busy on other projects, and we both use different programming languages (he's a Pythonfag, I'm a C++fag), so it;s very difficult for us to cooperate..

However... It may be picked back up some day. Maybe. Some day. Who knows.
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Offline SpyGuy

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« Reply #59 on: January 29, 2009, 11:25:16 PM »
Well, a suggestion?  What do you have of the programming for the game?  Can you make it into a zip or two (or several, if need be), and send copies of it to people who would be able to pick up where you left off?  Goose?  Acams?  Madiaba?  Anybody else I've forgotten (I know there are plenty) who are good programmers/hackers that are willing to take up the challenge?  Maybe one of the other guys who knows how to program in either of those languages (or both) could see what else could be done.  If I knew anything about those languages, I'd be like "Hell yeah, send it my way," but I don't.

effe, Serge ...... don't just drop it, man.  Let some of the other guys on here take a crack at it.  If nothing else, it would give you two a rest while other people worked on it.