*IDEA*Why don't we make an expansion pack based on this version of the game instead? It seems like a much better engine.
Y'know what I find interesting about this tech demo though... It supposedly came out before RA2... yet Nightmare strikes me as something that would be available in DSL. Also, the chassis on Yellow Vulture is actually pretty awesome. We don't have the capability to make a chassis like that in RA2. Though... since there are no bot files in the game... I would guess that the bots in the tech demo are just controllable components rather than actual assembled bots. At one point when I was goofing off, Yellow glitched out and the chassis split open for a moment... there was nothing inside that I could see. So, those of you that are dreaming of modding the Tech demo... there isn't really much to play with. By my estimates, its just a bunch of controllable components that you can move around into each other and bounce them off the walls. Really simple... though kinda mean for them to tease such things when really RA2 didn't even come close to the level of building complexity that they apparently wanted to achieve.
Did they actually pay Battlebots for the rights to Nightmare? 'twould seem like a waste to have to pay royalties and only use it in this capacity.
Did they actually pay Battlebots for the rights to Nightmare?
yes :PTo the extent of my GMF knowledge you cant have the single GMF file fall apart based with separate HP values.All the objects need to be separate to have there own interaction HP The chassis is a simple polygon GMF block.. its just that the in game editor isnt complex enough to achieve anything greater..