gametechmods
Robot Arena => Discussion => Topic started by: Squirrel_Monkey on May 15, 2011, 10:54:08 AM
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DSL3 Preview was getting offtopic.
Screenshot:(https://gametechmods.com/uploads/images/36042RA2 Tech.png)
Download:https://gametechmods.com/Robot_Arena2/Misc/ra2demo.zip
NOTE: Set computer date to 01/01/2002!!!!
Can't seem to fix Nightmare's disc.
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what is this? :O looks awesme... but I really don`t know what it is
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Ooh.
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It's the original RA2 demo.
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lol why is nightmare like that in your game?
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When I try to open it it just instantly closes itself :confused:
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When I try to open it it just instantly closes itself :confused:
you need to change the time on your computer to January 1 2002
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lol, its even more havoky than RA2 XD
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DSL3 Preview was getting offtopic.
Screenshot:(https://gametechmods.com/uploads/images/36042RA2%20Tech.png)
Download:https://gametechmods.com/Robot_Arena2/Misc/ra2demo.zip
NOTE: Set computer date to 01/01/2002!!!!
Can't seem to fix Nightmare's disc.
The unseen components these robots use are quite interesting- namely Fang's arm, and those tines on the ends of Yellow Buzzard's lifter/flipper arm.
And the arena itself...it somewhat reminds me of a cross between the Octagon and the Metal Skull Arenas.
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Tech Demo is Fun :D
http://www.youtube.com/user/JDBOTS?feature=mhum#p/a/u/0/qfxuRYuZhc8 (http://www.youtube.com/user/JDBOTS?feature=mhum#p/a/u/0/qfxuRYuZhc8)
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*IDEA*
Why don't we make an expansion pack based on this version of the game instead? It seems like a much better engine.
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*Large facepalm*
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Well, what's stopping us? It seems to have similar engine and layout to RA2, so it's not like we'll be banging rocks together.
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It's very glitchy. See JD's vid.
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It's very glitchy. See JD's vid.
I know that, but if we mix the right blend of RA2 and this Tech Demo, imagine what we could accomplish.
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Nothing, if you're so keen, you do it.
Oh wait, you can't...
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Tried it and did not like it.
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S_M, The house you stand in was made by people working together. Just because I'm ambitious doesn't mean I'm successful, so the best thing for us to do is work together and make something awesome.
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S_M, The house you stand in was made by people working together. Just because I'm ambitious doesn't mean I'm successful, so the best thing for us to do is work together and make something awesome.
Figure out how to compile RA2's engine with this and then you can talk to Serge or someone similar. :rolleyes:
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We all know it will never happen though.
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It might not ever happen, but we can sure as heck try.
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Havok + Super havok = Mega havok
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But. Would the arena be makeable in Ra2? The demo has the gmf and the map files.
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But. Would the arena be makeable in Ra2? The demo has the gmf and the map files.
Could be possible- I can see it being quite a fun arena to play in. What hazards does it have?
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But. Would the arena be makeable in Ra2? The demo has the gmf and the map files.
Could be possible- I can see it being quite a fun arena to play in. What hazards does it have?
From what I seen in the video and pictures a sawblade, what looks like the flippers in the octagon, oil? and 2 pits.
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But. Would the arena be makeable in Ra2? The demo has the gmf and the map files.
Could be possible- I can see it being quite a fun arena to play in. What hazards does it have?
From what I seen in the video and pictures a sawblade, what looks like the flippers in the octagon, oil? and 2 pits.
Two pits and a sawblade, eh? In which case, it's definitely worth looking into.
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Oh, and for those of you that cant get the other bots to work you have to press the appropriate number to initiate the camera on the bot and then press F11 to gain control of it.
Edit: Apparently I can only change bots when I am recording with FRAPS.... I changed my record settings to F9 and then found that I couldn't switch bots using F11... but I could switch bots using F9 instead. I have NO idea why this is. But, fact is, when i record I can control the other bots too. Weird.
But yeah. I agree that the movement seems really fluid and zippy... but it is a splendid Havok Fest altogether. I laughed so hard when I tried to get them to move around and they would frickin' bounce off everything. At one point I hit the moving blade and my bot soared into the air in slow-mo like the gravity got turned off... it bounced around a few times before coming to a halt. Silly stuff.
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Oh, and for those of you that cant get the other bots to work you have to press the appropriate number to initiate the camera on the bot and then press F11 to gain control of it.
But yeah. I agree that the movement seems really fluid and zippy... but it is a splendid Havok Fest altogether. I laughed so hard when I tried to get them to move around and they would frickin' bounce off everything. At one point I hit the moving blade and my bot soared into the air in slow-mo like the gravity got turned off... it bounced around a few times before coming to a halt. Silly stuff.
So you could basically play this as the battle music in accordance with the physics?
http://www.youtube.com/watch?v=xTf3FdDwVN0# (http://www.youtube.com/watch?v=xTf3FdDwVN0#)
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It's very glitchy. See JD's vid.
I know that, but if we mix the right blend of RA2 and this Tech Demo, imagine what we could accomplish.
a half-assed RA2?
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1/2 x 1/2 = 1/4
1/4 assed game. Certifiably.
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Wheeeeee!
http://www.youtube.com/user/JDBOTS#p/a/u/0/SB_bszj5s80 (http://www.youtube.com/user/JDBOTS#p/a/u/0/SB_bszj5s80)
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Wheeeeee!
http://www.youtube.com/user/JDBOTS#p/a/u/0/SB_bszj5s80 (http://www.youtube.com/user/JDBOTS#p/a/u/0/SB_bszj5s80)
International House Of Pistons v1.0 beta.
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Trinity Glitch v0.5
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Y'know what I find interesting about this tech demo though...
It supposedly came out before RA2... yet Nightmare strikes me as something that would be available in DSL. Also, the chassis on Yellow Vulture is actually pretty awesome. We don't have the capability to make a chassis like that in RA2. Though... since there are no bot files in the game... I would guess that the bots in the tech demo are just controllable components rather than actual assembled bots. At one point when I was goofing off, Yellow glitched out and the chassis split open for a moment... there was nothing inside that I could see.
So, those of you that are dreaming of modding the Tech demo... there isn't really much to play with. By my estimates, its just a bunch of controllable components that you can move around into each other and bounce them off the walls. Really simple... though kinda mean for them to tease such things when really RA2 didn't even come close to the level of building complexity that they apparently wanted to achieve.
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International House Of Pistons v1.0 beta.
I'm impressed you knew about that bot.
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International House Of Pistons v1.0 beta.
I'm impressed you knew about that bot.
I lurk a lot :3
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no kidding... IHOP was back in the old forums O:
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For some reason I can't view each bot with Serge's GMFView. D:
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You posted him here a while back IIRC.
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Thanks SM
Woah is really creepy though..
I was drawing up plans for a Backlash arena last night which was to be a square arena with 2 starting ramps and a large killsaw in the middle..
Yet I never seen or heard about this arena until now.. 0_0
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*IDEA*
Why don't we make an expansion pack based on this version of the game instead? It seems like a much better engine.
You're an idiot.
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Y'know what I find interesting about this tech demo though...
It supposedly came out before RA2... yet Nightmare strikes me as something that would be available in DSL. Also, the chassis on Yellow Vulture is actually pretty awesome. We don't have the capability to make a chassis like that in RA2. Though... since there are no bot files in the game... I would guess that the bots in the tech demo are just controllable components rather than actual assembled bots. At one point when I was goofing off, Yellow glitched out and the chassis split open for a moment... there was nothing inside that I could see.
So, those of you that are dreaming of modding the Tech demo... there isn't really much to play with. By my estimates, its just a bunch of controllable components that you can move around into each other and bounce them off the walls. Really simple... though kinda mean for them to tease such things when really RA2 didn't even come close to the level of building complexity that they apparently wanted to achieve.
contollable components hum?... something with "house robots" is in my mind
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Despite the fact the demo and real game share nothing in common except for the file type "GMF"
There is no python files or anything.. the game isnt accessible like RA2..
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About a year ago, I was able to decompile some of the GMF files by splicing in some of RA2's compiled data into the GMF files and using Serge's compilers to decompile the new GMF files. This is how I was able to get the sawblade for DSL.
The physics in the tech demo are worse than the physics in RA2. As such, it wouldn't make any sense to try to extract the physics engine from one and implant it into the other. It would also be much harder to do this than to make a game from scratch (due to how incorporated the physics engines are with their corresponding EXEs (which are both lacking in terms of source code)).
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In other words, FOTEPX is an idiot and needs to keep his stupid ideas to himself?
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Did they actually pay Battlebots for the rights to Nightmare? 'twould seem like a waste to have to pay royalties and only use it in this capacity.
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Did they actually pay Battlebots for the rights to Nightmare? 'twould seem like a waste to have to pay royalties and only use it in this capacity.
Quoted for truth- it would've been cool to see other Battlebots reps in there. I could imagine a RA2 Warhead, actually.
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Play AU BBAI and you can get all the BB replicas you need.. they really put RA2 robots the shame in looks..
Its a shame the building elements in the game weren't worked enough to produce robots like the demo..
Like someone said it resembles DSL more then Stock..
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It isn't just with chassis structure, but with painting elements as well! Total bull crap when I found out that I had to edit OUTSIDE the game for the look I wanted.
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Did they actually pay Battlebots for the rights to Nightmare?
As long as the robot is never actually called "Nightmare", then they are free to use a model that resembles it.
Gotta' love copyright loopholes.
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err but they called it Nightmare :P
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Point though, is why didn't they use component bots for the AI like in this?
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They cant receive any damage like the player robots.. No parts could parts break off the robots either ..
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Would it have been so hard to implement those things though?
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yes :P
To the extent of my GMF knowledge you cant have the single GMF file fall apart based with separate HP values.
All the objects need to be separate to have there own interaction HP
The chassis is a simple polygon GMF block.. its just that the in game editor isnt complex enough to achieve anything greater..
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yes :P
To the extent of my GMF knowledge you cant have the single GMF file fall apart based with separate HP values.
All the objects need to be separate to have there own interaction HP
The chassis is a simple polygon GMF block.. its just that the in game editor isnt complex enough to achieve anything greater..
Ah, fair enough then.
It's just the in game chassis editor then that should have been improved then?
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The easy solution Infogames could have done for us is exactly how they did the chassis editor but have 3 layers instead of the 2..
That way you could a chassis like Yellow Buzzard.
BTW has anyone noticed in the Tech Demo splash it shows blueprints of the robot? Those "Blueprints" are actually a screen capture of of 3DSM..
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That is actually a really good replica of Nightmare. :eek: It also explains why the txt file for the N12 wheel is called "night_wheel.txt". I always wondered about that one.
Fang's shiny chassis is cool too... although considerably less so once I realized it was a component and not a "chassis" in the RA2 sense.
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http://www.youtube.com/watch?v=qfxuRYuZhc8# (http://www.youtube.com/watch?v=qfxuRYuZhc8#)
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Sorry for the little bump. But I had a possible question. Would it be possible to take the arena and make it in RA2, we got the .gmf and all the files for the skins of the arena all I think is needed is the .py file, though there could be more.
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Its in a format that is different from RA1 and RA2. There are some similarities though which is why I was able to extract the saw. Unfortunately, I've only been able to extract about 85% of the arena.
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I was going to give manual extraction a try..
I already done tests when this topic first popped up about the compatibility between this and RA2..
Safe to say they dont like each other :P
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http://www.youtube.com/watch?v=qfxuRYuZhc8# (http://www.youtube.com/watch?v=qfxuRYuZhc8#)
Havoks...
Havoks everywhere...
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Bumping this topic so that Gropaga will notice it.
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gotta love yellow buzzard's ultra trinity
and so THATS where yellow buzzard wheels come from, they're pretty much unused in stock ai
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Wait? What is this? Is this a demo for DSL3?
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No.
It's an RA2 Tech Demo. Where they... demo'd... the tech...
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No. It was the demo for stock. A lot of things in this were left out of the full release, though.
Edit:
Damn Ninjas...
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It's the original demo for RA2
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Huh. The screenshot looks like a whole new game. I'll have to try it out as soon as craig shows me how to download it...
Lol, just kidding.
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Fang seems to move when cow comes home
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gotta love yellow buzzard's ultra trinity
and so THATS where yellow buzzard wheels come from, they're pretty much unused in stock ai
It was used for Daementia, Civil Disobaedynse, and Backyard Ripper.
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gotta love yellow buzzard's ultra trinity
and so THATS where yellow buzzard wheels come from, they're pretty much unused in stock ai
It was used for Daementia, Civil Disobaedynse, and Backyard Ripper.
3 out of 45 bots
and i typo'd and meant the bot yellow buzzard itself, srsly the game gives no explanation what it is other than it being "famous"
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Civil Disobaedynse
lolwut
You mean "Civil Disobedience"?
lrn2english