Author Topic: Cheatbot Components  (Read 1013 times)

Offline Classicus

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Cheatbot Components
« on: May 27, 2012, 07:15:28 AM »
Hey, I was thinking it might be good for future DSL's to have user versions of the cheatbot components. More components = more fun and variety in my opinion, what do you guys think?

Offline NFX

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Re: Cheatbot Components
« Reply #1 on: May 27, 2012, 07:34:36 AM »
The cheatbot2 components are cheatbot2 becase they are comparatively overpowered, like the Judge Burst or the 2kg Hypno Tooth. Some of them are allowed for IRL building to make flippers and such, to get the kind of power that you see in real life, because the other burst motors aren't really good enough. There are already a very wide variety of components available, but some of them aren't as balanced as others, which will hopefully be amended in DSL3, Clickbeetle said. That'll increase the variety of components used, but maybe not design variety, there's always going to be a few killer designs that do well, such as FSS, popups and so forth.
Co-creator of The RA2 Randomiser