Author Topic: RA2 Olympics SBV  (Read 6008 times)


Offline Tweedy

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Re: RA2 Olympics SBV
« Reply #1 on: June 05, 2012, 01:47:24 PM »
i'm liking my chances in my mw fight but i'm not sure about my hw fight TBH

Offline NFX

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Re: RA2 Olympics SBV
« Reply #2 on: June 05, 2012, 01:52:00 PM »
I lol'd at the opening ceremony. =P
 
My favourite skin (bar mine) has to be MikeNCR's SHW. Also Cornwall isn't a country. :gawe:
 
Looks like quite an interesting bunch of bots we have here. Also, Braveheart vs. SKBT in the first round? That's going to be an interesting match. Good luck to you, SKBT, and may the best drum win.
Co-creator of The RA2 Randomiser



Offline MassimoV

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Re: RA2 Olympics SBV
« Reply #3 on: June 05, 2012, 01:53:06 PM »
My favourite skin (bar mine) has to be MikeNCR's SHW. Also Cornwall isn't a country. :gawe:
I know...it adds some variety though. And you can't have the Olympics without an opening ceremony.

Offline Philippa

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Re: RA2 Olympics SBV
« Reply #4 on: June 05, 2012, 01:59:23 PM »
Plazmic Inferno's isn't IRL. Nothing is supporting the blade.

Offline Badnik96

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Re: RA2 Olympics SBV
« Reply #5 on: June 05, 2012, 02:02:31 PM »
yeah it's cutting it really close for IRL honestly

Offline madman3

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Re: RA2 Olympics SBV
« Reply #6 on: June 05, 2012, 02:08:58 PM »
I'm glad I didn't enter the middleweights.

CURSE YOU SKBT STOP ENTERING SKIDMARK

Offline SKBT

Re: RA2 Olympics SBV
« Reply #7 on: June 05, 2012, 02:40:39 PM »
Only if it stops winning.

Before anyone asks... Terminator has a USA flag tramp stamp...

Offline MassimoV

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Re: RA2 Olympics SBV
« Reply #8 on: June 05, 2012, 02:54:59 PM »
Yep. Can't see it though. Nothing to do about it.

Offline GoldenFox93

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Re: RA2 Olympics SBV
« Reply #9 on: June 05, 2012, 03:04:28 PM »
Oh no, it's already started? Damn.



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Offline madman3

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Re: RA2 Olympics SBV
« Reply #10 on: June 05, 2012, 03:14:57 PM »
Only if it stops winning.
The issue with that is that Drums are by far the best bot type in IRL, so unless you wanted a bunch of drums in a tournament (which would be cheap and boring) it would be ridiculously hard to beat while remaining IRL.
I just personally think that Skidmark kinda kills the fun (and not just because I keep losing to it) of IRL because it's not that pretty, cool, or original. It's just effective, which isn't what IRL is about.

Offline MikeNCR

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Re: RA2 Olympics SBV
« Reply #11 on: June 05, 2012, 03:20:28 PM »
Only if it stops winning.
The issue with that is that Drums are by far the best bot type in IRL, so unless you wanted a bunch of drums in a tournament (which would be cheap and boring) it would be ridiculously hard to beat while remaining IRL.
I just personally think that Skidmark kinda kills the fun (and not just because I keep losing to it) of IRL because it's not that pretty, cool, or original. It's just effective, which isn't what IRL is about.

This isn't a great argument because drumbots are one of the more effective designs in real combat as well. They're still weak to wedged designs and some types of horizontal spinner. They'll also have issues with higher tooth velocity vertical spinning weapons, as those will tend to grab and throw, exposing the less protected rear of the robot.

Offline Tweedy

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Re: RA2 Olympics SBV
« Reply #12 on: June 05, 2012, 03:31:41 PM »
Only if it stops winning.
The issue with that is that Drums are by far the best bot type in IRL, so unless you wanted a bunch of drums in a tournament (which would be cheap and boring) it would be ridiculously hard to beat while remaining IRL.
I just personally think that Skidmark kinda kills the fun (and not just because I keep losing to it) of IRL because it's not that pretty, cool, or original. It's just effective, which isn't what IRL is about.

This isn't a great argument because drumbots are one of the more effective designs in real combat as well. They're still weak to wedged designs and some types of horizontal spinner. They'll also have issues with higher tooth velocity vertical spinning weapons, as those will tend to grab and throw, exposing the less protected rear of the robot.
thats why I entered a VS hoping it would spin faster than most drums

Offline powerrave

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Re: RA2 Olympics SBV
« Reply #13 on: June 05, 2012, 03:55:36 PM »
I think I have some good chances in both LW and MW.
"Always be yourself, unless you're a loser"


Offline madman3

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Re: RA2 Olympics SBV
« Reply #14 on: June 05, 2012, 04:13:11 PM »
Only if it stops winning.
The issue with that is that Drums are by far the best bot type in IRL, so unless you wanted a bunch of drums in a tournament (which would be cheap and boring) it would be ridiculously hard to beat while remaining IRL.
I just personally think that Skidmark kinda kills the fun (and not just because I keep losing to it) of IRL because it's not that pretty, cool, or original. It's just effective, which isn't what IRL is about.

This isn't a great argument because drumbots are one of the more effective designs in real combat as well. They're still weak to wedged designs and some types of horizontal spinner. They'll also have issues with higher tooth velocity vertical spinning weapons, as those will tend to grab and throw, exposing the less protected rear of the robot.
Perhaps HS are effective against drums in real life, but in RA2 style IRL it's very tough to beat a drum unless you either have a disproportional spinner diameter (unrealistic) or a VS, which is difficult to build in a way that is IRL while still being effective against other bot types.

In addition, while drums are effective IRL it kills the entertainment factor in the game and the spirit when you have bot built for maximum efficiency while maintaining the guidelines of IRL.
Also, it's seriously boring seeing the same bot pop up in tournaments. It works with standard stock or DSL because bot types are less of a counter to each other as the realism isn't so rigid (spinners can be beaten by well built gutrippers and vise versa, while here it is extremely rare to beat one bot class if yours is just generally poorly suited to fighting it. I've fought Skidmark in the past with a HS and a Flipper and failed to beat it both times as I was constrained by the factor of realism; with the former of my two bots I was outweaponed because I tried to keep a proportional amount of teeth on my disk, meaning I got smashed easily simply out of what would be weapon spam for any bot type OTHER than a drum; the latter of the two simply could not fight spinners because it's a bot type completely nerfed by the IRL rules).

I've seen in the past many people accuse IRL rammers with a few spikes or beaters (say about 8, see smashy's BoF2 entry) be accused of weapon spam, but people act like it's excusable to add a higher weapon total for a drum than other bot types. I'm sorry, but if you want IRL to degrade to this, then so be it, but don't expect me to partake in future IRL tournaments because it kills the spirit of the concept.

Offline MikeNCR

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Re: RA2 Olympics SBV
« Reply #15 on: June 05, 2012, 04:25:34 PM »
Also, it's seriously boring seeing the same bot pop up in tournaments.

This is a pretty pointless IRL criticism when you look at any real world events.

Offline SKBT

Re: RA2 Olympics SBV
« Reply #16 on: June 05, 2012, 04:27:15 PM »
for about 90% of all robots (in real life) all the weight goes towards making the robot more effective and better, there is no art. It's not like the late 90's British bots with fur and flames. Out of the top 3 30lb's (by win/loss record) two are drums. If RA2 everyone starts building drums someone will come up with a counter to them. (I know I have)

Also, it's seriously boring seeing the same bot pop up in tournaments.
But robots show up for multiple events IRL...

Offline Gropaga

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Re: RA2 Olympics SBV
« Reply #17 on: June 05, 2012, 04:29:38 PM »
I'm worried of British Blades because i think it can hit me first.
I'm also worried of Terminator because it has many beaters on it.
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Offline MassimoV

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Re: RA2 Olympics SBV
« Reply #18 on: June 05, 2012, 04:29:57 PM »
LW round 1 is up!

Offline madman3

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Re: RA2 Olympics SBV
« Reply #19 on: June 05, 2012, 06:04:30 PM »
for about 90% of all robots (in real life) all the weight goes towards making the robot more effective and better, there is no art. It's not like the late 90's British bots with fur and flames. Out of the top 3 30lb's (by win/loss record) two are drums. If RA2 everyone starts building drums someone will come up with a counter to them. (I know I have)

Also, it's seriously boring seeing the same bot pop up in tournaments.
But robots show up for multiple events IRL...
"In real life", that's the case, because in real life that's the best engineering you can put into a bot. In RA2 IRL you're deliberately reducing the effectiveness to conform to a particular visual appearance and function so that you have a bot that looks good but isn't great in terms of efficiency.

I'm not sure if you noticed, but in RA2 damage and physics is completely different to real life. Drums are dangerous in real life but here they act completely differently due to the system of removing the other bots weapons. This almos never happens in real life while here it happens consistently. That's what is probably what annoys me about these current comparisons, as really IRL in RA2 is barely comparable to actual real life combat.

for about 90% of all robots (in real life) all the weight goes towards making the robot more effective and better, there is no art. It's not like the late 90's British bots with fur and flames. Out of the top 3 30lb's (by win/loss record) two are drums. If RA2 everyone starts building drums someone will come up with a counter to them. (I know I have)

Also, it's seriously boring seeing the same bot pop up in tournaments.
But robots show up for multiple events IRL...
Sure, but they occur more frequently with established rule sets annually, and it takes far more effort in real life to simply maintain a bot, let alone build another one. You cannot honestly say that you maintain a bot in RA2 in the real life sense of the term, and there's no way that you spend nearly as much time building one in RA2 as in real life.