My favourite skin (bar mine) has to be MikeNCR's SHW. Also Cornwall isn't a country. :gawe:I know...it adds some variety though. And you can't have the Olympics without an opening ceremony.
Only if it stops winning.The issue with that is that Drums are by far the best bot type in IRL, so unless you wanted a bunch of drums in a tournament (which would be cheap and boring) it would be ridiculously hard to beat while remaining IRL.
Only if it stops winning.The issue with that is that Drums are by far the best bot type in IRL, so unless you wanted a bunch of drums in a tournament (which would be cheap and boring) it would be ridiculously hard to beat while remaining IRL.
I just personally think that Skidmark kinda kills the fun (and not just because I keep losing to it) of IRL because it's not that pretty, cool, or original. It's just effective, which isn't what IRL is about.
thats why I entered a VS hoping it would spin faster than most drumsOnly if it stops winning.The issue with that is that Drums are by far the best bot type in IRL, so unless you wanted a bunch of drums in a tournament (which would be cheap and boring) it would be ridiculously hard to beat while remaining IRL.
I just personally think that Skidmark kinda kills the fun (and not just because I keep losing to it) of IRL because it's not that pretty, cool, or original. It's just effective, which isn't what IRL is about.
This isn't a great argument because drumbots are one of the more effective designs in real combat as well. They're still weak to wedged designs and some types of horizontal spinner. They'll also have issues with higher tooth velocity vertical spinning weapons, as those will tend to grab and throw, exposing the less protected rear of the robot.
Perhaps HS are effective against drums in real life, but in RA2 style IRL it's very tough to beat a drum unless you either have a disproportional spinner diameter (unrealistic) or a VS, which is difficult to build in a way that is IRL while still being effective against other bot types.Only if it stops winning.The issue with that is that Drums are by far the best bot type in IRL, so unless you wanted a bunch of drums in a tournament (which would be cheap and boring) it would be ridiculously hard to beat while remaining IRL.
I just personally think that Skidmark kinda kills the fun (and not just because I keep losing to it) of IRL because it's not that pretty, cool, or original. It's just effective, which isn't what IRL is about.
This isn't a great argument because drumbots are one of the more effective designs in real combat as well. They're still weak to wedged designs and some types of horizontal spinner. They'll also have issues with higher tooth velocity vertical spinning weapons, as those will tend to grab and throw, exposing the less protected rear of the robot.
Also, it's seriously boring seeing the same bot pop up in tournaments.
Also, it's seriously boring seeing the same bot pop up in tournaments.But robots show up for multiple events IRL...
for about 90% of all robots (in real life) all the weight goes towards making the robot more effective and better, there is no art. It's not like the late 90's British bots with fur and flames. Out of the top 3 30lb's (by win/loss record) two are drums. If RA2 everyone starts building drums someone will come up with a counter to them. (I know I have)"In real life", that's the case, because in real life that's the best engineering you can put into a bot. In RA2 IRL you're deliberately reducing the effectiveness to conform to a particular visual appearance and function so that you have a bot that looks good but isn't great in terms of efficiency.Also, it's seriously boring seeing the same bot pop up in tournaments.But robots show up for multiple events IRL...
for about 90% of all robots (in real life) all the weight goes towards making the robot more effective and better, there is no art. It's not like the late 90's British bots with fur and flames. Out of the top 3 30lb's (by win/loss record) two are drums. If RA2 everyone starts building drums someone will come up with a counter to them. (I know I have)Sure, but they occur more frequently with established rule sets annually, and it takes far more effort in real life to simply maintain a bot, let alone build another one. You cannot honestly say that you maintain a bot in RA2 in the real life sense of the term, and there's no way that you spend nearly as much time building one in RA2 as in real life.Also, it's seriously boring seeing the same bot pop up in tournaments.But robots show up for multiple events IRL...
Sooo can someone explain to me why SM's SHW is barely even realistic, and why 25% of the entries suck ?
(https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcTKReARkPNvrtAEK6ZIkb49fRbVoXl4Nb0n5PTxFbkxn3gWqVvXCA)