Author Topic: Masters of Mayhem  (Read 11122 times)

Offline Preytor_4

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Masters of Mayhem
« on: November 24, 2011, 10:38:57 AM »


RULES
.Custom MW
.Any realism is allowed (IRL, DSL, and Unrealistic)
.No multibots
.BFE and AAM are outlawed
.Hax mode and all other ingame glitches are allowed
.1-on-1 3-min Death Matches
.Single Elimination Brackets
.If a bot Havoks it gets ONE free restart, after that the bot will be eliminated (These are major Havoks)
.If a bot is so fast that it drives out of the arena (through the walls) then that will count as a havok
.Cheatbot2 parts ARE allowed
.If a match is ended by time, the bot with more points advances to the next round
.I can AI, but I would like to find someone who could AI for me (as I suck at AIing)
.No Cheaty AI's
.Yet to decide on arena, would like it you guys gave me some ideas
.NO updates, at all
.32 Entrants as a Max

COMPONENTS
https://gametechmods.com/uploads/files/1663Components.rar

List of Crashing Components:
POWER- 2nd smart zone (One that says 'Smart Zone' in green)
EXTENDERS-
MECHANICS-
WEAPONS- Very last weapon choice
EXTRAS-

ENTRIES[/u]
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My Entry:
« Last Edit: December 10, 2011, 12:53:19 PM by Preytor_4 »

Offline Naryar

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Re: Masters of Mayhem
« Reply #1 on: November 24, 2011, 11:45:21 AM »
So it's a custom components tournament ?

Let's see how many people will BAWWWWW about losing because they didn't used the most overpowered parts...

Offline Jonzu95

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Re: Masters of Mayhem
« Reply #2 on: November 24, 2011, 11:46:27 AM »
HW... x_x

Offline Preytor_4

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Re: Masters of Mayhem
« Reply #3 on: November 24, 2011, 12:06:36 PM »
HW... x_x

I was thinking about letting there be robots from LW, MW, and HW squaring off agaisnt one another. (Due to the custom components)

Offline Jonzu95

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Re: Masters of Mayhem
« Reply #4 on: November 24, 2011, 12:13:53 PM »
I really don't like the idea... It just doesn't seem to work...

Offline Naryar

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Re: Masters of Mayhem
« Reply #5 on: November 24, 2011, 12:20:25 PM »
I think it is pretty original, and like the idea myself.

But as I said before, this tournament WILL most likely be unbalanced. So no bawwwing about that, i will make sure of it. Unless preytor has balanced his components somehow, but that I doubt.

Also Preytor, you'd better give only components that DON'T crash the game if you click on them. If they do, the only way to put them into your bot is BFE/AAM, and these are banned. So it's basically utterly useless, but even detrimental, to put these game-crashing components in.

Make sure all of the components of your component pack work.



Offline Preytor_4

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Re: Masters of Mayhem
« Reply #6 on: November 24, 2011, 12:26:19 PM »
Also Preytor, you'd better give only components that DON'T crash the game if you click on them. If they do, the only way to put them into your bot is BFE/AAM, and these are banned. So it's basically utterly useless, but even detrimental, to put these game-crashing components in.

Then don't use them.

Offline Naryar

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Re: Masters of Mayhem
« Reply #7 on: November 24, 2011, 12:38:05 PM »
Also Preytor, you'd better give only components that DON'T crash the game if you click on them. If they do, the only way to put them into your bot is BFE/AAM, and these are banned. So it's basically utterly useless, but even detrimental, to put these game-crashing components in.

Then don't use them.

Are we supposed to know what components don't work ? Are we supposed to download components we don't need ? Are we supposed to bother looking at all the components and waste our time seeing what components crash the game because you didn't provided a list ? Are we supposed to think you're lazy for not wanting to remove components from your pack, an endeavor who should take much less time if you do it than if everyone does it ?

At the very least, provide a way to see what components crash the game or not so we can avoid crashing our games over 9000 times, or just remove them (that will probably take less time than adding ingame comments like I suggested earlier). I don't feel like downloading a larger package partly made of components who crash my game, without me knowing of it.

Offline Mr. AS

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Re: Masters of Mayhem
« Reply #8 on: November 24, 2011, 12:42:52 PM »
I don't know how many people would be assed to download an entire pack of components just for one tourney...
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline madman3

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Re: Masters of Mayhem
« Reply #9 on: November 24, 2011, 12:46:42 PM »
Awwwwwww yeah.

(Actually a MW version of Steel Warzone might have been cool but whatever. Trinity spinner time.)

Offline Preytor_4

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Re: Masters of Mayhem
« Reply #10 on: November 24, 2011, 12:49:47 PM »
Also Preytor, you'd better give only components that DON'T crash the game if you click on them. If they do, the only way to put them into your bot is BFE/AAM, and these are banned. So it's basically utterly useless, but even detrimental, to put these game-crashing components in.

Then don't use them.

Are we supposed to know what components don't work ? Are we supposed to download components we don't need ? Are we supposed to bother looking at all the components and waste our time seeing what components crash the game because you didn't provided a list ? Are we supposed to think you're lazy for not wanting to remove components from your pack, an endeavor who should take much less time if you do it than if everyone does it ?

At the very least, provide a way to see what components crash the game or not so we can avoid crashing our games over 9000 times, or just remove them (that will probably take less time than adding ingame comments like I suggested earlier). I don't feel like downloading a larger package partly made of components who crash my game, without me knowing of it.

Well most components that crash usually have no preview, but there are some without previews that don't crash. But I'm bored so I'll go see which crash.

I don't know how many people would be assed to download an entire pack of components just for one tourney...

Sequels my friend, sequels.

Offline Naryar

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Re: Masters of Mayhem
« Reply #11 on: November 24, 2011, 01:02:12 PM »
Care to delete them in the package you will send ? You'll just make this easier for everyone, among other benefits.

Offline Preytor_4

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Re: Masters of Mayhem
« Reply #12 on: November 24, 2011, 01:19:24 PM »
Care to delete them in the package you will send ? You'll just make this easier for everyone, among other benefits.

I can't delete components if I don't know what they are and if there is a second copy of said component.

Surpisingly there weren't that many crashing components. (In the normal game. If use cheatbot2, figure it out yourself)

Also, should I just post the link to the components now? Or wait?

Offline MassimoV

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Re: Masters of Mayhem
« Reply #13 on: November 24, 2011, 01:35:31 PM »
If I were to do a custom tourney I would make it Chaos AI. Anyways could you show us the components first.

Offline Naryar

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Re: Masters of Mayhem
« Reply #14 on: November 24, 2011, 01:37:25 PM »
I do believe it would be wiser to post it now.

Offline Preytor_4

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Re: Masters of Mayhem
« Reply #15 on: November 24, 2011, 02:27:23 PM »
First post edited

Offline Naryar

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Re: Masters of Mayhem
« Reply #16 on: November 24, 2011, 02:55:37 PM »
That's one heck of a large component folder...

Offline Preytor_4

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Re: Masters of Mayhem
« Reply #17 on: November 24, 2011, 02:57:21 PM »
That's one heck of a large component folder...

Yeah, sorry bout that

Offline Preytor_4

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Re: Masters of Mayhem
« Reply #18 on: November 24, 2011, 07:36:16 PM »
DP

First post edited and poll added

Offline Badnik96

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Re: Masters of Mayhem
« Reply #19 on: November 24, 2011, 10:20:37 PM »
I think it is pretty original, and like the idea myself.

Calvinbot anyone?