name = Judge Axe
dir = judge
type = weapons
base = Weapon
model = judge.gmf
sort = 120
preview = judge_preview.bmp
description = Judge
damagesounds = sounds\hackerdisc_hit2.wav
decal = batter02.tga 0 0 1 .5 .5 0
attachsound = sounds\cmp_generic.wav
hitpoints = 95000
fracture = 5000
concussion = .5
piercing = 1
mass = 30
standard = 1
hidden = 1