name = Pole Spike
preview = polespike_preview.bmp
dir = polespike
model = polespike2.gmf
type = weapons
base = Weapon
passthru = pole_collision
description = All-purpose sharpened steel pole. Several lengths. 
damagesounds = sounds\high_metal_tink.wav
hitpoints = 2600
normal = false -1 0 0
decal = pierce01.tga 0 0 1 .5 .5 0
attachsound = sounds\cmp_generic.wav
concussion = 0
piercing = 1
standard = 1