name = robotxspike
preview = robotx_preview.bmp
dir = robotx
model = robotxspike.gmf
type = weapons
base = Weapon
styles = Default
sort = 41
description = robotxspike
damagesounds = sounds\titanium_hit.wav
decal = pierce01.tga 0 0 1 .25 .25 0
attachsound = sounds\cmp_generic.wav
hitpoints = 6000
concussion = 0
fracture = 20
piercing = 2.6
mass = 30
standard = 1
Hidden = 2
