name = Ax
dir = Ax
type = weapons
base = Weapon
model = ax4.gmf
preview = ax_preview.bmp
description = The sharp edge on this axe can easily cut through metal if swung (or rammed) with enough force.
damagesounds = sounds\metal_collision_light.wav
normal = false -1 0 0
decal = single_slash.tga 0 0 1 .5 .5 1
attachsound = sounds\cmp_generic.wav
concussion = .9
piercing = .4
standard = 1