name = Comengetorix's Axe Head
dir = axe
type = weapons
base = Weapon
model = com_axe.gmf
preview = axe_preview.bmp
description = A mighty axe head
damagesounds = sounds\metal_collision_light.wav
normal = false -1 0 0
hidden = 1
hitpoints = 9500
fracture = 2500
decal = single_slash.tga 0 0 1 .5 .5 1
attachsound = sounds\cmp_generic.wav
concussion = .9
piercing = .4
standard = 1