name = Gothic Axe
preview = battleaxe_preview.bmp
dir = battleaxe
model = gothicaxe.gmf
type = weapons
base = Weapon
styles = Default
description = A large single sided axe.  Hitpoints are 3600, concussion and piercing are 1.18.
normal = true 0 0 1
decal = single_slash.tga 0 0 1 .5 .5 1
damagesounds = sounds\hammer_hit.wav
hitpoints = 3600
mass = 18
attachsound = sounds\cmp_generic.wav
concussion = 1.18
piercing = 1.18
standard = 1