name = Villiage Idiot Weapon
preview = vi_preview.bmp
dir = vi
model = vi5.gmf
type = weapons
base = Weapon
passthru = vi5_collision
description = villiage idiot
hitpoints = 10000
fracture = 50
attachsound = sounds\cmp_generic.wav
standard = 1
hidden = 1
concussion = .1
piercing = .1
damagesounds = sounds\steel_collision.wav