name = X-Terminator's Lifting Ram
preview = ramplate_preview.bmp
dir = lifting_ram
model = lift_ram.gmf
type = extras
base = Component
styles = Default
description = X-Terminator's Lifting Ram
damagesounds = sounds\ramplate_hit.wav
hitpoints = 1000
fracture = 250
hidden = 1
attachsound = sounds\cmp_generic.wav
standard = 1