name = Hydra's Hammer
preview = hydra_preview.bmp
dir = s2_hammers
model = tenderizer.gmf
type = weapons
base = Weapon
description = Hydra's Hammer
damagesounds = sounds\bowlingball_thud.wav
decal = batter01.tga 0 0 1 .5 .5 0
normal = true 0 0 1
sort = 60
hitpoints = 9900
attachsound = sounds\cmp_generic.wav
standard = 1
hidden = 2