name = D1Pack: Drum
preview = drum_preview.bmp
dir = d1_drum
model = drum2.gmf
type = weapons
base = Weapon
passthru = saw_collision
description = A drum of various sizes that holds 2 attachments. Also does extensive damage on contact with the opponent.
damagesounds = sounds\sawblade_hits_loop.wav
attachsound = sounds\cmp_generic.wav
normal = true 1 0 0  0 1 0
decal = batter01.tga 0 0 1 .5 .5 0
frequency = 5
mass = 23
