an idea. [ Quoting of attachment images from other messages is not allowed ] A Team Tag Tournament, but you don't need to find partner.First off, you join the tournament. After the sign up over, I will show which guys you teamed up with.Shuffle Mates? More like, Shuffle Man.
also lol at most toxic guy around calling others out on this sh**
Quote from: WenXiangLee on October 10, 2018, 07:32:49 AMan idea. [ Quoting of attachment images from other messages is not allowed ] A Team Tag Tournament, but you don't need to find partner.First off, you join the tournament. After the sign up over, I will show which guys you teamed up with.Shuffle Mates? More like, Shuffle Man.Better idea: new teammate every round, the winning pair do a 1v1 to determine the champion
Quote from: Badger on October 10, 2018, 09:25:45 AMQuote from: WenXiangLee on October 10, 2018, 07:32:49 AMan idea. A Team Tag Tournament, but you don't need to find partner.First off, you join the tournament. After the sign up over, I will show which guys you teamed up with.Shuffle Mates? More like, Shuffle Man.Better idea: new teammate every round, the winning pair do a 1v1 to determine the championI actually really enjoy that idea
Quote from: WenXiangLee on October 10, 2018, 07:32:49 AMan idea. A Team Tag Tournament, but you don't need to find partner.First off, you join the tournament. After the sign up over, I will show which guys you teamed up with.Shuffle Mates? More like, Shuffle Man.Better idea: new teammate every round, the winning pair do a 1v1 to determine the champion
an idea. A Team Tag Tournament, but you don't need to find partner.First off, you join the tournament. After the sign up over, I will show which guys you teamed up with.Shuffle Mates? More like, Shuffle Man.
ALERT- Another WS coming up...
I'm fine with hugging reier
why not just build standard since it avoids those problems
Quote from: Reier on December 22, 2018, 04:46:05 PMwhy not just build standard since it avoids those problemsWhy not just focus on hosting your own standard tournaments rather than spending your time moaning that nobody else is hosting them?
Quote from: TheRoboteer on December 22, 2018, 04:51:47 PMQuote from: Reier on December 22, 2018, 04:46:05 PMwhy not just build standard since it avoids those problemsWhy not just focus on hosting your own standard tournaments rather than spending your time moaning that nobody else is hosting them?sorry for helping padre.
I have an idea for a tournament, but I can't do it by myself.It's an DSL2.3 IRL tournament that uses a point system to determine the quality and quantity of entrants you want to bring in.The idea is to encourage a variety in quality of competitors, like in real life. We kinda already have it with the different levels of skill amongst the various builders here, but I think we can go a step further:Let's have all builders, pros and not pros, use a system where you can either choose between entering a single, super-effective design, or multiple ineffective designs. It would be REALLY hard to figure out what kind of system it would take to make this balanced and fair, so that someone who enters one try-hard design has as much chance to win as a person who enters 5 sh**ty designs. It's almost like a simulation of money: High-end, powerful bots cost a lot, low-end robots don't. The difference is that we all start with the same amount of points, or cash, but what we do with it is different. You could either enter with 1 good entry or several bad entries. I think it's fair, if it's done right.What makes for a good design? Something that uses NPC Fasts, is invertible, has a powerful weapon, etc. Anything common that you'd see in try-hard designs. It's ok to make them, but it takes a lot of points. If you have a robot that has a powerful weapon, but can't self-right, or a robot with weak armor, poor drive, etc, then that takes up less points, meaning you can make multiple low-end bots.It's just an idea, and idea I can't do by myself. What do you all think?
Quote from: TommyProductionsInc on December 22, 2018, 12:32:04 PMI have an idea for a tournament, but I can't do it by myself.It's an DSL2.3 IRL tournament that uses a point system to determine the quality and quantity of entrants you want to bring in.The idea is to encourage a variety in quality of competitors, like in real life. We kinda already have it with the different levels of skill amongst the various builders here, but I think we can go a step further:Let's have all builders, pros and not pros, use a system where you can either choose between entering a single, super-effective design, or multiple ineffective designs. It would be REALLY hard to figure out what kind of system it would take to make this balanced and fair, so that someone who enters one try-hard design has as much chance to win as a person who enters 5 sh**ty designs. It's almost like a simulation of money: High-end, powerful bots cost a lot, low-end robots don't. The difference is that we all start with the same amount of points, or cash, but what we do with it is different. You could either enter with 1 good entry or several bad entries. I think it's fair, if it's done right.What makes for a good design? Something that uses NPC Fasts, is invertible, has a powerful weapon, etc. Anything common that you'd see in try-hard designs. It's ok to make them, but it takes a lot of points. If you have a robot that has a powerful weapon, but can't self-right, or a robot with weak armor, poor drive, etc, then that takes up less points, meaning you can make multiple low-end bots.It's just an idea, and idea I can't do by myself. What do you all think?Intriguing entry balancing. I'd be down.Heads up, no one uses 2.3 tbh, it's just 2.2 with some new things that dont sway people to jump over.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
sure, at least we won't have any arguments about "it's too tryhard" or "it's not realistic" when this game is one of the worst if you really want to play a realistic robot combat sim