Total Members Voted: 56
Quote from: Meganerdbomb on April 03, 2011, 01:08:08 PMClick, I am dissapoint. I figured it was probably an April Fool, but I really wanted this tournament to happen. The idea is too awesome NOT to do.Actually I kind of agree with you. I've always thought it would be fun to do a stock tournament that forced players to build like it was 2003. BUT, not everyone thinks that and it would be a little too controversial to do for BBEANS.However... there's nothing saying that every tournament I do has to be called "BBEANS". I was actually planning to do a little non-BBEANS tournament this summer before I move on to BBEANS7. The prize for this tournament would be guaranteed entry into BBEANS7, so we'd get a few good veterans reserved spots.My original idea is called "Ironbot". It goes something like this:- Stock HW, standard building rules.- There is an unlimited number of entries. I use as many as I get in a two-week time frame.- There is no bracket. Instead, each round bots are randomly paired off and fight. The next round, they are paired off again (if possible, no bots will fight the same opponent two rounds in a row), and so on.Now here's the kicker: The goal of Ironbot is not to win. You can win every fight and still lose. Rather, the goal of Ironbot is to SURVIVE. Think it sounds easy? Think again.- Matches last 30 seconds. Any components that break off during a fight are permanently removed for the rest of the tournament.- If a bot is KO'd, or if it has one or zero wheels remaining, it is eliminated. You can lose every single fight and not be eliminated, as long as you are not KO'd and can still move.- Every bot gets one spare control board, and one spare wheel for every two wheels it starts with (so a 2WD bot gets 1 spare wheel, 4WD gets 2 spares, etc.). So you have to get KO'd twice to be eliminated for good. Spare wheels are applied whenever a bot loses a wheel. If you run out of spare wheels and then end up with one or less wheels remaining, you are eliminated.- In the case of external drive: If the drive is attached to other components, and these break which causes the drive to break, a spare wheel can be used to replace ONLY the components that are ESSENTIAL to attach the drive. Example: If you have an extender with a row of razors on one side and a drive motor with a wheel on the other side, and the extender breaks, only the extender and the drive will be replaced, not the razors.- Lost wheels and weapons will be rearranged in order to make the bots as balanced as possible. (Example: A VS with a disc with 4 irons loses two; the remaining two will be put on opposite sides of the disc.)- When there are four or fewer bots remaining, these bots will engage in a final fight TO THE DEATH to determine the winner. (And by TO THE DEATH, I mean a battle with "practice" set to 1 in the arena .py so there is no time limit and no immobility warnings. The fight ends when all other bots are either KO'd or totally incapable of controlled movement.)- The last bot standing wins!Finally, there are just a few building restrictions.- Popups are banned. They get KO's too fast without breaking many other components, which defeats the purpose of Ironbot.- Bots can have AT MOST ten casters. Use them wisely.And that basically covers it. The rules may and probably will be tweaked before I make them official.Now that's one option. The other option is to do something like Throwback, which seems to have no small amount of interest. If I did a Throwback tournament, though, I would make a few changes to the rules. It WAS a joke tournament after all. I would make it more of a "classic style" tournament rather than a SFTW tournament. Notably:- The chassis size and snap to grid restrictions would be ditched.- Weight class would be changed to MW. (Believe it or not, HW used to be frowned upon and MW was the "standard" class.)- The weapons in the banned weapon list would be allowed, but with a limit of six total. (There is no limit on the number of other weapons.)- The banned wheels would be allowed.- Side attachment points on extenders can be used, but NOT for attaching weapons. (This includes standard double-weapon tribar setups even though the side points are not directly used for weapons.) This is mainly to prevent standard rammer and tribar HS setups which didn't exist until relatively late in RA2 history. Back in the day, people used to use T connectors and Y connectors for that sort of thing.- Obviously the ballast rule would be ditched.And I think that about covers it. All the other rules on page 1 of this thread would be in effect. The rules may still be tweaked though depending on feedback.So those are my two ideas. I think I'll make a poll and see which one is more popular.
Click, I am dissapoint. I figured it was probably an April Fool, but I really wanted this tournament to happen. The idea is too awesome NOT to do.
For what's supposed to be the most prestigious tournament here, it's a dumb idea.
im just waiting for meganerdbomb to come along and kick things into gear.
I hope this isn't April Fools because I would totally stick around for this. It looks like a lot of fun, and building a good "bad" bot presents a unique challenge.