Author Topic: Battlebots 5  (Read 38296 times)

Offline nicsan2009

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Re: Battlebots 5
« Reply #40 on: November 25, 2011, 06:59:19 PM »
Hopfully gonna enter Ironside MK.IV again, aswell as a MW called Ironside MK.V.
I do not look forward to fighting you, if I do.
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Offline Urjak

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Re: Battlebots 5
« Reply #41 on: November 25, 2011, 07:05:39 PM »
Granted, there were plenty other unIRL bots, such as Top Comment, but unfortunately you were the first guy that popped up in my head. It's not a personal attack on you, I was just using your entries as an example of some of the stuff that can be entered. Shark, for instance, might be technically an IRL design, but I've never seen any shell spinner with weapons such as that one. The comments were explaining how the seeding system seems a little flawed, rather than trying to take shots against your entries, but they weren't exactly - and I know I'll get some backlash for saying this - within the spirit of the tournament, in my view. Cue Naryar going on one of his tirades about efficiency and ballasts and empty space and suchlike. From what I've seen, in this sort of tournament, if you can manage to place aesthetics first, give efficiency a lower priority, and still build a decent machine, then everybody has fun.


I understand. I try never to take criticism personally, because it almost always isn't intended that way. On the topic of Shark and the spirit of the tournament, I honestly don't understand why people think they need to be able to find actual examples of bots that, in Shark's example, have the exact same weapon layout. Their is no disputing that you can bolt two hammers and four spikes onto a spinning shell for a real combat robot, so there is no disputing that it is IRL realistic. This is not replica wars, you don't need to find exact examples of your bot to determine whether it is IRL realistic. What bugs me about people commenting on the "IRLness" or "spirit" of a given bot is that those people have certain criteria which often aren't held by everyone. Some people think the bot has to aesthetically look good, others need an exact example of it from actual combat robots. Others simply don't want metal hinges and weapon spam.


I think we do a disservice to tournaments like this by not actually defining what IRL realistic means. Personally, the voting system seems like the most rational solution at this point, because getting everybody to agree on what "IRL realistic" means would likely be impossible.
Any comments would be appreciated. :D

Offline Enigm@

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Re: Battlebots 5
« Reply #42 on: November 25, 2011, 07:08:58 PM »
I already got a middleweight built Xp
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Offline MassimoV

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Re: Battlebots 5
« Reply #43 on: November 25, 2011, 07:12:20 PM »
Got my entries all made. All classes.

Offline NFX

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Re: Battlebots 5
« Reply #44 on: November 25, 2011, 07:15:20 PM »
I think we do a disservice to tournaments like this by not actually defining what IRL realistic means. Personally, the voting system seems like the most rational solution at this point, because getting everybody to agree on what "IRL realistic" means would likely be impossible.

I'm glad you understand where I'm coming from, I wouldn't want to turn a discussion about a tournament entry into a personal attack. But I do think you're right about the "spirit" of IRL building being so vague, it's hard to come up with a hard set of guidelines that please everyone, or don't unintentionally outlaw certain styles of robot. Voting system does seem to be the best method at the moment, short of the host being allowed to reject entries at his whim. Which I don't think would go down too well.
 
Looks like I'll have to try to build some stuff tomorrow. Damn time zones.
Co-creator of The RA2 Randomiser



Offline freeziez

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Re: Battlebots 5
« Reply #45 on: November 25, 2011, 07:32:54 PM »
Although I feel this tournament is ready, I won't move it to signups just because all disputes need to play out in this stage. Not because I like arguing, but because I can't have arguing about the rules in signups or SBV or anything. So if you have any problems, say them now.

By the way, don't say that I'm rushing myself. The reason most tournaments run slowly is because the host has things going on in their personal life, so they pace themselves, say they record 1 or 2 matches a day. With me, I record as many as possible in that day mostly because I have no personal life and can use the time to my advantage. I could run 10 tournaments in a month if I tried, but I have no problem with slowing down the production if you guys wish.
obligatory battlebots 5 comment

GTM Awards 2011

Best Tournament: B4ttlebots (freeziez)
Best New Tournament Host: freeziez
Most Suprising Tournament: B4ttlebots (freeziez)

Offline Enigm@

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Re: Battlebots 5
« Reply #46 on: November 25, 2011, 07:36:41 PM »
i has an idea:
How about every week you do a match for each weight class like an episode of battlebots. :gawe:
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Offline MassimoV

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Re: Battlebots 5
« Reply #47 on: November 25, 2011, 08:02:22 PM »
Don't slow down Freez. I love this tournament. Anyways the weekly idea would be good if you wanted to pace yourself. It sounds fun.

Offline nicsan2009

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Re: Battlebots 5
« Reply #48 on: November 25, 2011, 08:04:17 PM »
yeah I think you should go as fast as you want even if that means 5 vids a day, I am okay with that.
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Offline Jack Daniels

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Re: Battlebots 5
« Reply #49 on: November 25, 2011, 08:48:06 PM »
  *reads the rules*

So many words...  x.x

Going to build something this time.  Hopefully I can earn a win or two.

Offline Badnik96

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Re: Battlebots 5
« Reply #50 on: November 25, 2011, 09:36:13 PM »
Current planned line up:

LW: Infestation 2 (to be built)
MW: Either Roswell, Tracer Bullet 2, Marble Zone Meltdown, Echo Breaker, Scrapyard Falcon or Moonsong (to be showcased)
HW: Hypocritical Hit (It's super effective! :gawe:)
SHW: Of No Return 2 (less armor, 6-mag instead of 4)
« Last Edit: November 25, 2011, 11:31:42 PM by Badnik96 »

Offline GoldenFox93

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Re: Battlebots 5
« Reply #51 on: November 25, 2011, 09:38:16 PM »
Current planned line up:

LW: Infestation 2 (to be built)
MW: Either Roswell, Tracer Bullet 2, Marble Zone Meltdown, Echo Breaker, Scrapyard Falcon or Moonsong (to be showcased)
HW: TBA
SHW: Of No Return 2 (less armor, 6-mag instead of 4)
Here's mine-
 
LW: Scottish Handshake (Ring Spinner)
MW: Bloody Tosser
HW: Juggernaut II
SHW: TBD
 
Will be updated accordingly.
« Last Edit: November 25, 2011, 11:34:58 PM by GoldenFox93 »



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Offline SKBT

Re: Battlebots 5
« Reply #52 on: November 25, 2011, 09:38:30 PM »
Would people hate me if I reused SkidMark?

Offline nicsan2009

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Re: Battlebots 5
« Reply #53 on: November 25, 2011, 09:39:25 PM »
Finished my bots, ready for sign ups! :evilsmile:
 
Would people hate me if I reused SkidMark?
I wouldn't.
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Offline Badnik96

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Re: Battlebots 5
« Reply #54 on: November 25, 2011, 11:30:10 PM »
No YU812 tribar supports?

Offline smashysmashy

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Re: Battlebots 5
« Reply #55 on: November 26, 2011, 02:04:13 AM »
Would people hate me if I reused SkidMark?
Why should we hard it, because it kicked our asses? :gawe:

Offline madman3

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Re: Battlebots 5
« Reply #56 on: November 26, 2011, 04:37:36 AM »
Not gonna enter this. I'm getting bored of IRL tbh.

Offline dragonsteincole

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Re: Battlebots 5
« Reply #57 on: November 26, 2011, 04:49:32 AM »

By the way, don't say that I'm rushing myself. The reason most tournaments run slowly is because the host has things going on in their personal life, so they pace themselves, say they record 1 or 2 matches a day. With me, I record as many as possible in that day mostly because I have no personal life and can use the time to my advantage. I could run 10 tournaments in a month if I tried, but I have no problem with slowing down the production if you guys wish.

If that was relating to my post, then you've misunderstood it, or I wasn't specific enough. I am not talking about the filming of the fights and the speed of the tournaments itself. I was referring to the chaotic nature of the sign ups, which were rushed through, and resulted in the first 3-4 pages of the SBV being you fixing the splashes and people fighting about who should have gotten which spot. THAT is the issue which always seems to be present in these tournaments, hopefully that can be sorted out this time.

To sum up, the sign ups are where things need slowing down and organising, not the production and posting of videos. That last part is where you should be commended. :approve:

Offline Philippa

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Re: Battlebots 5
« Reply #58 on: November 26, 2011, 04:54:07 AM »
Current planned line up:

LW: Infestation 2 (to be built)
MW: Either Roswell, Tracer Bullet 2, Marble Zone Meltdown, Echo Breaker, Scrapyard Falcon or Moonsong (to be showcased)
HW: TBA
SHW: Of No Return 2 (less armor, 6-mag instead of 4)
Here's mine-
 
LW: Scottish Handshake (Ring Spinner)
MW: Bloody Tosser
HW: Juggernaut II
SHW: TBD
 
Will be updated accordingly.
Mine -
LW - Stealth
MW - Maelstrom
HW - Cyclone
SHW - To Be Built.

Offline Squirrel_Monkey

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Re: Battlebots 5
« Reply #59 on: November 26, 2011, 05:41:07 AM »
Why no Trov Glitch? I see no reason against it. I use it on my cool drum designs D:

You can't make part of a chassis with 0 width IRL.
You can't do that with the Trov Glitch either.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything