Author Topic: Sparkeys Stock showcase  (Read 148529 times)

Offline Sparkey98

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Re: Sparkeys showcase
« Reply #380 on: January 18, 2010, 02:30:05 PM »
I did?
 
maybe i should do it again.......

Offline Natef

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Re: Sparkeys showcase
« Reply #381 on: January 18, 2010, 05:57:27 PM »
Sparkey, build to the weight limit every time you build a bot.

Offline System32

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Re: Sparkeys showcase
« Reply #382 on: January 18, 2010, 07:12:56 PM »
Natef, read my post.
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Offline Reier

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Re: Sparkeys showcase
« Reply #383 on: January 18, 2010, 07:55:46 PM »
sparky, please delete your PMs.

Huhhhhh
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Offline Sparkey98

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Re: Sparkeys showcase
« Reply #384 on: January 18, 2010, 07:59:03 PM »
my inbox was full ;D

Offline Natef

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Re: Sparkeys showcase
« Reply #385 on: January 18, 2010, 08:11:57 PM »
For your HS, double-stack the razors (or better yet, irons!) with 2 cm extenders.

Offline Sparkey98

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Re: Sparkeys showcase
« Reply #386 on: January 18, 2010, 08:19:18 PM »
do you mean to Effe them?

Offline System32

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Re: Sparkeys showcase
« Reply #387 on: January 18, 2010, 08:20:00 PM »
Put this onto your signature if you were part of this crappy fad in '03.

Offline Sparkey98

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Re: Sparkeys showcase
« Reply #388 on: January 18, 2010, 08:38:50 PM »
I think I discoverd a new glitch
when i went to spin the motor inside the battery, my bot flew around the test garage
so basically waht I can do is, if i'm loosing a battle,  can self distruct, :D

Offline Urjak

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Re: Sparkeys showcase
« Reply #389 on: January 18, 2010, 09:22:46 PM »
I don't think that's a new glitch. Perhaps a havok due to the motor being moved.
Any comments would be appreciated. :D

Offline System32

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Re: Sparkeys showcase
« Reply #390 on: January 18, 2010, 09:37:32 PM »
I don't think that's a new glitch. Perhaps a havok due to the motor being moved.

This irks me.
 
Havoks are invisible areas of "Energy" within an arena which is caused by motors and axles being removed.
 
This is old, but not a havok. We don't even name it. We call it a fail.
Put this onto your signature if you were part of this crappy fad in '03.

Offline Urjak

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Re: Sparkeys showcase
« Reply #391 on: January 18, 2010, 09:47:11 PM »
So there is an actual definition of a havok? I always thought it was just a glitch in the physics engine that caused a robot to fly around. Perhaps I'm wrong...
Any comments would be appreciated. :D

Offline Sage

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Re: Sparkeys showcase
« Reply #392 on: January 18, 2010, 09:48:09 PM »
Well, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition.
You got my vote for RA2 Wizard. Always and forever.

Offline System32

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Re: Sparkeys showcase
« Reply #393 on: January 18, 2010, 09:58:01 PM »
Well, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition.

Well, it USED to have a proper definition, but over time you and others weakened it.
 
It turned from an in battle match ruining glitch to the name of any glitch not useful.
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Offline Sage

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Re: Sparkeys showcase
« Reply #394 on: January 18, 2010, 10:09:29 PM »
And you say I hate change?
You got my vote for RA2 Wizard. Always and forever.

Offline ACAMS

Re: Sparkeys showcase
« Reply #395 on: January 18, 2010, 10:56:06 PM »
OK, you can PM again now.....HELL I got 10 PM's from you while I was trying to work on the forum. I have stated before....not to you but to everybody....I HATE PM's!
 
DO NOT PM ME UNLESS IT IS IMPORTANT....and can't be posted in a topic.
 
You are on the verge of getting banned as it is.......quit making so damn many stupid posts!

Offline Sparkey98

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Re: Sparkeys showcase
« Reply #396 on: January 18, 2010, 11:00:01 PM »
okay, I will stop, I just don't think ever
lets just make up and be friends o crap my computer is screwing up again is it stuck like this

Offline JoeBlo

Re: Sparkeys showcase
« Reply #397 on: January 19, 2010, 01:48:28 AM »
obvious reason is obvious :P

im surprised S32 didnt pick it up ?

servos sometimes periodically havok with particular weights are moved around on it, it you can used it in a controlled manor or have a method of setting it off your using Servo Boosting  :mrgreen:

Offline R0B0SH4RK

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Re: Sparkeys showcase
« Reply #398 on: January 19, 2010, 02:11:28 AM »
Well, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition.

Well, it USED to have a proper definition, but over time you and others weakened it.
 
It turned from an in battle match ruining glitch to the name of any glitch not useful.

You have it backwards. All physics glitches are Havoks. We only name them when they become useful, eg: the rupt glitch.
 
Also, how do you know what the definition "used" to be? Sage and I (the "you and others" you refer to, I presume) "used" to be on the old forums, when you "used" to be not around. I don't see how you believe that you have any greater knowledge than us on "ye olde days" when we were there...
 
Just a thought.

Offline Sparkey98

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Re: Sparkeys showcase
« Reply #399 on: January 19, 2010, 08:51:50 AM »
well, I always considerd a havoc is when a ceartin componenet is disrupted, In my opinion it's is only when
something is disrupted wich causes a break in the physics engine, like when you atatch a motor to a motor and it wildly spins around, thats not a havoc, thats just pure anoyence (9 times while I was building him) but a hovoc is a break in the imagenery physics, like when you rip The Boxers arms of (don't you just love it when that happens on table top matches :p) is a hovoc, cause something got disrupted