gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Sparkey98 on January 01, 2010, 12:45:48 AM

Title: Sparkeys Stock showcase
Post by: Sparkey98 on January 01, 2010, 12:45:48 AM
 why not.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 01, 2010, 12:55:17 AM
Here is a rep.of frenZy, and yes the hammer is down
P.S. can someone help me? for some reason it won't let me upload screenshots to MS now
(https://gametechmods.com/uploads/images/8470Untitled.png)(https://gametechmods.com/uploads/images/9238zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)(https://gametechmods.com/uploads/images/8111zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzfrenZy.png)
Title: Re: Sparkeys showcase
Post by: Pwnator on January 01, 2010, 01:09:35 AM
FrenZy's hammer arc is just 180 degrees. Also, showing us the insides would help us help you build better bots. Also, frenZy isn't that tall. :P

And this link would surely help you a lot. :D

http://beetlebros.gametechmods.com/ra2techs.htm
Title: Re: Sparkeys showcase
Post by: Sage on January 02, 2010, 01:11:42 AM
Hey System32...

Can we give this guy generic advice please?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 02, 2010, 01:16:29 AM
just to let you know frenZy is my WORST bot, and midevil is my first, I can slaughter all the STOCK AI heavyweights with one of my bots, I just need to put up pics
Title: Re: Sparkeys showcase
Post by: Sage on January 02, 2010, 01:17:20 AM
Then do it.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 02, 2010, 01:20:06 AM
I know tomorow I will
Title: Re: Sparkeys showcase
Post by: TriTon on January 02, 2010, 01:55:57 AM
The stock AI are crap anyway, i have an AW that can KO all HW's. Of course i'm sure no one gives a ****.
Title: Re: Sparkeys showcase
Post by: Sage on January 02, 2010, 01:57:00 AM
I doubt you have an AW that can KO emergency.
Title: Re: Sparkeys showcase
Post by: TriTon on January 02, 2010, 02:03:14 AM
AW's fail anyway, that's why i rarely ever build AW's.
Title: Re: Sparkeys showcase
Post by: Naryar on January 02, 2010, 09:07:39 AM
And yet another underweight pole spike HW poker... How many times i am going to see that design ?

AW's fail anyway, that's why i rarely ever build AW's.

I somehow agree.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 02, 2010, 07:18:10 PM
this is the best bot on the planet, it took down starcore and NAR AI
(https://gametechmods.com/uploads/images/61155Z n008 king.jpg)
Title: Re: Sparkeys showcase
Post by: TriTon on January 02, 2010, 07:24:54 PM
this is the worst bot on the planet, it cant even beat Roly poly

Fixed.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 02, 2010, 07:26:51 PM
It's my n008 wars competitor, just to let you know
Title: Re: Sparkeys showcase
Post by: TriTon on January 02, 2010, 07:28:28 PM
The tournament has already started. Too late to enter.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 02, 2010, 07:32:54 PM
the next one........if there is one
Title: Re: Sparkeys showcase
Post by: System32 on January 02, 2010, 08:15:52 PM
Hey System32...

Can we give this guy generic advice please?
Remember that thing about exeptions to every rule?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 02, 2010, 08:17:33 PM
why the heck do you follow me around? I WOULD be posting my good bots, but my other computer (that has RA2 on it) is acting up
Title: Re: Sparkeys showcase
Post by: System32 on January 02, 2010, 08:19:22 PM
Too bad that one isn't.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 02, 2010, 08:32:48 PM
yeah but I will get it up and it can kill all Stock AI HWs
Title: Re: Sparkeys showcase
Post by: S.T.C. on January 02, 2010, 08:38:18 PM
lots of bots can kill all of the Stock AI bots,there's lots of LW that can defeat Stock AI HWs.I'd be more impressed if it was the HWs in Starcore tho.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 02, 2010, 08:59:26 PM
I know but they act like I can't kill Catfish or something
Title: Re: Sparkeys showcase
Post by: System32 on January 02, 2010, 09:01:43 PM
Yeah, Your totally superior...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 02, 2010, 09:13:46 PM
I'm not saying that, stop smaming my godamn showcase
Title: Re: Sparkeys showcase
Post by: kill343gs on January 02, 2010, 09:34:36 PM
Stop before this sparks a flame war please... Sparkey when you have bots to post then post again here, in the meantime everybody stop.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 02, 2010, 09:38:46 PM
THANK YOU
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 04, 2010, 04:18:08 PM
hey guys I have bad news- an axident caused all of my hundreds of robots, including my AI pack to get deleted :(
Title: Re: Sparkeys showcase
Post by: Reier on January 04, 2010, 04:24:52 PM
Ouch....
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 04, 2010, 04:46:20 PM
yeah I was able to rebuild my best bot, 2x as good :)
Title: Re: Sparkeys showcase
Post by: Natef on January 04, 2010, 05:29:05 PM
That happened to me once.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 07, 2010, 05:54:37 PM
here is my latestbot, Pikachue
 
(https://gametechmods.com/uploads/images/14252Pikachu%20bot.jpg)
(https://gametechmods.com/uploads/images/1467Pikachuebot2.jpg)
now the question is, Should I make it a popup, or a poker?
Title: Re: Sparkeys showcase
Post by: Reier on January 07, 2010, 05:55:40 PM
Why the huge white around the image?
Always post the internals.
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 07, 2010, 05:55:52 PM
Insides please?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 07, 2010, 05:56:59 PM
damn your quik!!! I'm going to upload them right now!!!!!
Title: Re: Sparkeys showcase
Post by: Reier on January 07, 2010, 06:00:42 PM
No big white this time please...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 07, 2010, 06:02:57 PM
now Idea how to fix it, I'll try my best next time
Title: Re: Sparkeys showcase
Post by: TriTon on January 07, 2010, 06:12:02 PM
Too much empty space, don't use buzzards, build to the weight limit.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 07, 2010, 06:16:24 PM
do you pay attention? I asked if it should be a poker or a popup, it's not finished, DER DA DER!
Title: Re: Sparkeys showcase
Post by: Thyrus on January 07, 2010, 06:19:22 PM
make it an electro type!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 07, 2010, 06:22:28 PM
heeeeeeeeeeeeuuuuuuuuuuuuhhhhhh?
Title: Re: Sparkeys showcase
Post by: Jack Daniels on January 07, 2010, 06:23:40 PM
Most of us want to see the bots that you brag about that beat the stock AI.  Show us your best stuff and we can give you construction feedback.

Building a bloated yellow rat is... cute (i'm trying to be nice) But you keep bragging about all the really good bots you build, but you never really show any of them.  Let's see them.
Title: Re: Sparkeys showcase
Post by: Thyrus on January 07, 2010, 06:25:04 PM
or make it a pusher and just let it fight in the electric arena.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 07, 2010, 06:26:18 PM
I will post them.........
 
I think it'll be a popup
Title: Re: Sparkeys showcase
Post by: S.T.C. on January 07, 2010, 06:37:47 PM
can't wait for u to post the bots then
Title: Re: Sparkeys showcase
Post by: Sage on January 07, 2010, 06:50:52 PM
It's.... big?
Title: Re: Sparkeys showcase
Post by: kill343gs on January 07, 2010, 08:57:58 PM
Sparkey, if you honestly expect any real feedback you will need to post some real bots. Showcases are here so we can help you build better, and if you don't make some kind of effort to listen you will be chased out of here or at least disliked by everybody much like LRA2 was.

From what I have seen from you thus far you have NO right to say you hated lra2. You have revealed yourself to be a carbon copy and you are mimicking his actions. This kind of behavior will not be tolerated and if it does not improve somewhat you may end up banned like him as well.
Title: Re: Sparkeys showcase
Post by: Sage on January 07, 2010, 10:18:51 PM
By the way, LRA2 was a much better builder than you have shown at the moment.
Title: Re: Sparkeys showcase
Post by: Naryar on January 08, 2010, 03:53:11 AM
Concentrated fail. This must be demotivated and memed.

It's.... big?

<3
Title: Re: Sparkeys showcase
Post by: Stagfish on January 08, 2010, 04:18:28 AM
By the way, LRA2 was a much better builder than you have shown at the moment.

LRA2 is actually better than someone wow
Title: Re: Sparkeys showcase
Post by: lloopp D lloopp on January 08, 2010, 08:02:11 AM
O GOD ITS DA APOKALIPZ!!11!!1one!!!
*hides in bomb shelter*
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 08:06:42 AM
that thing is actually a pretty good bot, it's just a joke bot and it's gonna be rebuilt into a popup when I get back from school
Title: Re: Sparkeys showcase
Post by: cephalopod on January 08, 2010, 08:33:49 AM
a huge block? as a popup? Lol, this will be amusing :P
Title: Re: Sparkeys showcase
Post by: JoeBlo on January 08, 2010, 08:40:53 AM
O GOD ITS DA APIKALIPZ!!11!!1one!!!
*hides in bomb shelter*

fixed  :mrgreen:

It would be interesting to see you pull off a working pop up design out of that chassis (I say working as in kills other robots within the same weight class)

also you you please chop images rather then shink them ? the quality is a little eye burning  :mrgreen:
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 01:39:11 PM
ok, and I can build popups and i'm gonna go do that riiiiiiiight now
Title: Re: Sparkeys showcase
Post by: S.T.C. on January 08, 2010, 01:47:25 PM
again,can't wait to see it dude
Title: Re: Sparkeys showcase
Post by: RedSawn on January 08, 2010, 01:49:20 PM
For some reason I'm expecting a top-level popup that trumps R4. Eh, that's probably just unsupported conspiracy thoughts.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 01:59:26 PM
here he is, not starcore level but still good.....BTW I have no Idea how to make pics smaller
(https://gametechmods.com/uploads/images/80634Pikatronic.jpg)
(https://gametechmods.com/uploads/images/72252Pikatronic insides.jpg)
Guys, just beacuse It's a joke or freakbot,does not mean it is not good
And trust me,I would SLAUGHTER Lra2
Title: Re: Sparkeys showcase
Post by: RedSawn on January 08, 2010, 02:03:44 PM
Guys, just beacuse It's a joke or freakbot,does not mean it is not good

Granted, but it's not good anyway.

Masses of wasted space, underpowered, not built to the weight limit, nearly totally ineffective weapon because of the tiny reach... un-invertible (unvertible?) when it actually can be...

No competent bot will allow you to get close enough to fire those spike strips and hit. You're going to need a better weapon - as in, more spikes and a better reach, and decent armor for the front.


But admittedly you gave me a good idea for a bot.
Title: Re: Sparkeys showcase
Post by: G.K. on January 08, 2010, 02:05:59 PM
To make the pics smaller, in paint, scroll to the bootom right corner. There is a ble square there. Click and drag it. The lines indicate where the edge of the picture is.

As for the bot, well there's lots of empty space, you've not built to the weight limit, I bet you've only used one battery, you can easily make it 4WD and the wedge can be on a DDT as well.

I know this link (http://beetlebros.gametechmods.com/ra2techs.htm) has been posted before, but please make sure that you read it.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 02:19:50 PM
okay, well here is another OK popup
(https://gametechmods.com/uploads/images/74802popacapn.jpg)
(https://gametechmods.com/uploads/images/6200Popacap.jpg)
crap I forgot to change the size
Title: Re: Sparkeys showcase
Post by: G.K. on January 08, 2010, 02:24:56 PM
You've got 115kg to play with. Upgrade the drive motors, change the wheels to shinies, give it a wedge/wedges, lots more weapons and some armour.

Also, when we tell you how to improve a bot, don't just go and make a new one, act on what we say. And crop the pictures.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 02:27:20 PM
well, that bot is old
EDIT:
MUAHAHAHAHAHAAAAAAAAAAAAAAA!!!!(https://gametechmods.com/uploads/images/73275HHH.jpg)
(https://gametechmods.com/uploads/images/20997HHH in.jpg)
Title: Re: Sparkeys showcase
Post by: G.K. on January 08, 2010, 02:28:39 PM
What I said still applies.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 02:32:57 PM
I don't get the point of building to the weght limit, I have bots 100 kg below that slaughter emergancy in less than 20 sec.
Title: Re: Sparkeys showcase
Post by: Reier on January 08, 2010, 02:34:40 PM
S32 will hate me but I don't care.
Sparky, EMERGENCY isn't really as tough as you think. Get Starcore and then we'll see how good it is. Then you will see why you need more weapons.
Title: Re: Sparkeys showcase
Post by: G.K. on January 08, 2010, 02:35:33 PM
did you even listen to me Sparkey?

Don't keep posting new bots, make improvents to the ones that you have showcased. You'll never improve if you post a new bot every time one of us gives a piece of advice.

I don't get the point of building to the weght limit, I have bots 100 kg below that slaughter emergancy in less than 20 sec.

That is true about the stock AI, but facing off against stuff like NWB and AC with underweight bots will not end well. Put as many weapons on as you can.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 02:39:40 PM
sorry, let me post this than I'll stop
this is the one that kills E in less than 20 sec. this is his his 6th incarnation
(https://gametechmods.com/uploads/images/61402Shred and stab.jpg)
(https://gametechmods.com/uploads/images/86917Shred and stab nsides.png)
I know slims suck, but it does not mater for ths guy :mrgreen:
Title: Re: Sparkeys showcase
Post by: G.K. on January 08, 2010, 03:39:58 PM
Huge amounts of empty space, you could have 4 spinners if you did it correctly. Pistons next to useless, and do downgrade to grannies or shinies. I'm presuming this uses DSA.
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 08, 2010, 03:41:42 PM
You can make a MUCH smaller chassis, get rid of the pistons and one black, and use DSA. Oh, and use shinies or grannies.

This guy reminds me of Halitosis (Reier)
Title: Re: Sparkeys showcase
Post by: G.K. on January 08, 2010, 03:43:50 PM
No, he should keep the black. He needs 2 to power the thing.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 03:57:48 PM
without the spikes I'd be have no rear defense
the emty space does not mater
with granies I would not be invertible
what's so bad about DSA?
I'd kick MHTs ass
the chasis size help it turn faster
2 spinners works fine
 
trust me, I've improved this thing and rebuilt it alot, and one thing would screw the design up
Title: Re: Sparkeys showcase
Post by: G.K. on January 08, 2010, 04:01:05 PM
There are no robots in current AI packs that will attack your rear.
Make it less tall then
It's the best armour
I don't know what MHT is so I can't comment on that
No, it's irrelevant (I think)
You can have 4 though, and 4 is better
Title: Re: Sparkeys showcase
Post by: Scrap Daddy on January 08, 2010, 04:03:31 PM
You don't need rear defense unless you blow at driving
Actually, it does matter.
Make the chassis smaller and then use grannies/ shinies
Nothing, he was just making sure you were using it.
Doubtful
True but unnecessary.
Moar weapons=better.
It could be a lot better.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 04:04:36 PM
fine, I'll rebuild it
 
yes the AI does attack you're rear
Title: Re: Sparkeys showcase
Post by: G.K. on January 08, 2010, 04:07:45 PM
Only if you point your rear at it or it uses plow.py. The only bot I know of with plow.py is one of mine, and I haven't released any AI'ed bots at all.
Title: Re: Sparkeys showcase
Post by: Jack Daniels on January 08, 2010, 04:11:53 PM
I see where you are coming from Sparkey...

Think of it this way.  Let's say that your current bot can kill emergency in less than 20 seconds. Ok cool. bravo.

You will get tired of killing emergency in 20 seconds and you will improve to kill it quicker...

Eventually... even that will get boring too.

Pretty soon you will want to join the ranks and try out Starcore. (no pressure... dive in when you feel like it)

Once you get there, you will find that it is a whole different ballgame for bots... and they will destroy yours.

So, soak this in... the advice we give you is helpful for your future gaming enjoyment... and for tournaments too!

If you want to be competitive in tournaments you gotta take us more seriously and stop being so defensive about your bots. We understand that you are proud of them... but we want to help you improve too.

Because... Reier wont be making Noob Warz Tourneys forever. (we think)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 06:02:51 PM
here, I don't think he can be Improved anymore than this :mrgreen:
(https://gametechmods.com/uploads/images/4236SHRED AND STAB 7.jpg)
(https://gametechmods.com/uploads/images/10326SHRED AND STAB 7IN.jpg)
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 08, 2010, 06:04:33 PM
get rid of the rear piston and put in another face spinner.
Title: Re: Sparkeys showcase
Post by: Sage on January 08, 2010, 06:06:06 PM
Weight limit please!

Either 248, 398, or 800. Anything way in between is NOT a good thing.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 06:07:36 PM
I thought about that, but the whol Idea is a face spinner with a spike
 
so he will ALWAYS have a spike, no mater what......lol
 
WHY!?!? that would just slow him down, he's perfect, trust me
Title: Re: Sparkeys showcase
Post by: R1885 on January 08, 2010, 06:14:19 PM

WHY!?!? that would just slow him down, he's perfect, trust me
Theres no such thing as a perfect robot. You can build it to get it as optimized as possible, but theres always something you could do to it to make it better.
In the case of your bot, move the spike to the front, and place it so it would barely hit the other bot, so the FS will grind it a way while the spikes do damage.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 06:17:20 PM
I did that before and it did not work that good
 
should I put a plow on the back?
Title: Re: Sparkeys showcase
Post by: R1885 on January 08, 2010, 06:20:38 PM
The back would be better with no deference. Its a common new comer mistake to put armor in the back.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 06:51:52 PM
hey guys, this thing is REEEEEEEAAAALY hard to control, any tips? PLZ?
Title: Re: Sparkeys showcase
Post by: RedSawn on January 08, 2010, 06:52:16 PM
here, I don't think he can be Improved anymore than this :mrgreen:

WHY!?!? that would just slow him down, he's perfect, trust me

Nothing is perfect but the thought that something is.
I'd go and make my own version but I'm too lazy right now.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 08:53:41 PM
here is the fastest F***ing thing you'll ever see
(https://gametechmods.com/uploads/images/55807Speedin.png)
Title: Re: Sparkeys showcase
Post by: Sage on January 08, 2010, 09:04:43 PM
Can someone show this kid a REAL fast bot? I can't find the picture, but I'm not a master of the search button like some of you guys are.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 09:12:01 PM
I mean at stock level and I was joking around, and YES I have seen some bots so fast the go strait through there aponent and the arena
 
 
was'nt that guys name 2 FAST 4 U? he was built be click right?
 
EDIT:ohhhhh, his name is C++
here is MC2
(https://gametechmods.com/uploads/images/32626mc2IN.jpg)
Title: Re: Sparkeys showcase
Post by: Sage on January 08, 2010, 09:39:28 PM
Getting much better with the chassis size and weight limit!

Saw blades are really bad weapons in stock. Try using a disc with some weapons on it, like razor tips or iron spikes.

N12 wheels aren't horrible, bet there are better choices. Try using shiny hubs or granny guards. What's the armor?

Those drive motors are good on a HW, but on a LW they are just too darn fast unless you are making a rammer. Try using normal Zteks or Reverse angle drives.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 09:43:41 PM
THANKS
ok, it has DSA and I'll go change that
look who else is on the team :mrgreen:
(https://gametechmods.com/uploads/images/19865zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Natef on January 08, 2010, 09:48:08 PM
Which way does the sawblade run? it has to run downwards, like the original SFTW. Unless your making your own and not a replica.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 09:51:52 PM
it runs down :mrgreen:
what batts does SFTW have?
(https://gametechmods.com/uploads/images/27436zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
saw blades were all that would fit :ermm:
Title: Re: Sparkeys showcase
Post by: Sage on January 08, 2010, 09:53:00 PM
Well, sawblades suck. So rebuild it so that you don't have to use sawblades.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 10:10:27 PM
OHSHI-
(https://gametechmods.com/uploads/images/20654zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
 
did I over do this? lol it went from a SFTW-like-bot to a sesion 1 nightmare esque bot in less than 8 min. :mrgreen:
Title: Re: Sparkeys showcase
Post by: Sage on January 08, 2010, 10:13:41 PM
There you go! See, that's a real weapon.

Now for extenders. Try not to use the angle extenders if possible. Usually a 20cm extender will function just fine. T-connectors are useful though, so don't think you can't use those. Just the 90 degree angle connectors are pretty lame.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 10:19:13 PM
yeah but I can't think of any other way to set that up
 
 
I could have the blade stick out from the center, but the batt is in the way
 
this think keeps flipping, how can I stop it, widen the back?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 11:46:46 PM
HEY here is the rebuild
once again I know slims suck but theymake him 20x faster and invertible :mrgreen:
(https://gametechmods.com/uploads/images/95149zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Virus Bomb on January 08, 2010, 11:50:50 PM
Why did you switch the weapons? The irons were fine, blades suck as weapons.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 08, 2010, 11:59:44 PM
eh, I'll change them........maybe :ermm:
here is a good design poorly executed
(https://gametechmods.com/uploads/images/36785zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
OMG
(https://gametechmods.com/uploads/images/10396zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Pwnator on January 09, 2010, 12:43:16 AM
Sparkey, you gotta listen to what experienced builders say. HPZ motors might be good, but attaching poor weapons on it makes is basically useless. Don't use steering motors. They are a wasted of weight and space, and are very slow. Saws are terrible weapons, and the same goes to blades. The only weapons worth using are razors, irons, maces, axes, pointy tips, bear claws, and pole spikes, and on a lower degree, single-sided ice picks, blades, spike strips and samurai swords (these 4 could be used for motor and extender protection, which means these can't be used as your true weapons). Also, having a smaller chassis doesn't matter much when you have external armor such as plows and ram plates (though most bots have weapons acting as protection already).


It won't help you if you keep building tons of bad bots instead of improving your old ones. Showcase a bot, ask others for advice, fix it again, and fix it again until most are satisfied.

Again, visit this site (http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)), which will surely help you make better bots. Visit other builders' showcases for more ideas and try to clone some of them to help you build better. :D
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 01:02:05 AM
I WAS EXPERIMENTING WITH DESIGNS
I was buildng crapy prototypes to make sure everything works so I could then rebuild them
should I delete those?
ALSO any tips for the guy with the big blades?
Title: Re: Sparkeys showcase
Post by: G.K. on January 09, 2010, 01:48:13 AM
Title: Re: Sparkeys showcase
Post by: Pwnator on January 09, 2010, 01:53:27 AM
Again, just because it's a prototype doesn't mean they should be crappy. From your point of view you would be attaching a saw just because it's a prototype, and you'll change them to a disc with razors. That's a bad idea. Discs with razors and irons have different sizes (which is quite important on VSes), changing from one weapon to another can ruin the whole bot. Just because 90-degree anglers are easier to use doesn't mean that you should use them instead of round extenders. Extenders have different attachment point positions so even a slight shift in position could make the chassis vulnerable.

In short, you still need to spend time on prototypes. Concentrating on the prototype could help you determine which aspect still needs to be updated instead of just fixing the whole thing (that will give you a bigger headache).

OK, so back to your showcase. VSes don't tend to be invertible. Instead, they usually self-right. You can do that by using a tribar or a disc with long weapons (like irons), and having a short chassis (a shorter chassis means self-righting quicker and easier). And in stock, realism doesn't matter, so you can have a bunch of weapons and components passing through the battery, the motors, everything. If you're desperate, just use grannies, but that's the farthest you can go. If you really need it to self-right, add some effort by using burst motors (and you can add wedges to them, which can be found in most bots). Just read the link from the BeetleBros site and try replicating one of the sample bots in there (try that HW rammer with tons of irons in front, for example) and you can add your own twist to it (just make sure it benefits the bot).
Title: Re: Sparkeys showcase
Post by: Naryar on January 09, 2010, 04:07:57 AM
Don't use ballasts. Never. EVER.

And i don't want to listen to that ballast wedge BS. There are other and better ways to put more weight on the wedges.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 04:16:38 AM
Guys, just beacuse It's a joke or freakbot,does not mean it is not good
And trust me,I would get owned Lra2

Fixed :mrgreen:
Title: Re: Sparkeys showcase
Post by: G.K. on January 09, 2010, 04:21:56 AM
Guys, just beacuse It's a joke or freakbot,does not mean it is not good
And trust me,I would get owned by Lra2

Fixed :mrgreen:

Fixed. XD
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 04:23:06 AM
i hoped no one would notice
Title: Re: Sparkeys showcase
Post by: Sage on January 09, 2010, 10:40:00 AM
Don't use ballasts. Never. EVER.

And i don't want to listen to that ballast wedge BS. There are other and better ways to put more weight on the wedges.

Like putting a ramplate on the front? Castors work too, but they block the wedge a bit. What other ways are you thinking of?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 10:48:57 AM
what on the piston bot? he fails because of his size, I did make on that works perfect though
Title: Re: Sparkeys showcase
Post by: Sage on January 09, 2010, 10:52:14 AM
A bot with no wheels is not a good bot. Unless it's Bumble Bee <3
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 10:52:53 AM
sparkey please look at other peoples showcases
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 11:00:20 AM
here is SFTW MK.2
(https://gametechmods.com/uploads/images/2619zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Any suggestions?
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 11:04:55 AM
please listen to me
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 09, 2010, 11:07:28 AM
here is SFTW MK.2
(https://gametechmods.com/uploads/images/2619zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Any suggestions?

Use shinies or grannies, flatten the bot a bit and put a snapper wedge in there. Also, BUILD TO THE WEIGHT LIMIT!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 11:08:38 AM
well, in the erly stages I don't build to the weight limit so I can have room for improvements
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 11:09:33 AM
i am gonna get annoyed with this guy in a moment
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 11:16:03 AM
WHAT? there is nothing wrong with that it's called prototyping
(https://gametechmods.com/uploads/images/40172zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Reier on January 09, 2010, 11:17:30 AM
READ THIS
EVERY WORD
MEMORIZE IT
http://beetlebros.gametechmods.com/ra2techs.htm
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 11:20:02 AM
dude I've read that
 
WHEN I START A DESIGN IT'S NOT FINISHED!!!!!!!!!!!!!!!!!!!!
I LEAVE ROOM FOR IMPROVMENTS FOR WHEN I START ACTUALLY MAKEING GOOD!!!!!!!!!!!!
THERE NOT FINISHED
YOU WANT AT LEAST 20 KG TO PLAY WITH
Title: Re: Sparkeys showcase
Post by: Reier on January 09, 2010, 11:28:43 AM
I have nothing wrong with prototypes, but try to make em good. Start out with a plan. Don't throw stuff in a random chassis.

If you don't, you will be building stuff like this:

(https://gametechmods.com/uploads/images/9238zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Instead of this:

(https://gametechmods.com/uploads/images/61530stratocaster.PNG)

Don't get he wrong idea that I'm trying to squash creativity- but really, defeating Eye Stabber isn't really that great.
Even though you say you did, read my link again. Really pay attention. You will get a lot better, I promise.
Title: Re: Sparkeys showcase
Post by: Sage on January 09, 2010, 11:29:36 AM
WE DON'T WANT TO SEE YOUR UNFINISHED BOTS. SO SHUT UP ABOUT LEAVING ROOM FOR IMPROVEMENTS AND POST SOME FINISHED BOTS. AREN'T CAPS ANNOYING?
Title: Re: Sparkeys showcase
Post by: lloopp D lloopp on January 09, 2010, 11:31:25 AM
And your Wiki page said you were nice to new guys...
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 11:31:38 AM
thanks sage i was gonna have to say that myself
Title: Re: Sparkeys showcase
Post by: Reier on January 09, 2010, 11:32:36 AM
Sage, that was a little extreme.
Title: Re: Sparkeys showcase
Post by: Sage on January 09, 2010, 11:36:33 AM
Well, I believed it was the only way to snap him out of his thinking and get him to listen to us. If my reputation as a nice guy has to take a hit, that's fine.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 11:42:55 AM
sorry
 
OHSHI-
(https://gametechmods.com/uploads/images/93752zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
this guy is so good I'm using his chassis as the rebuild of snow job for my AI pack (as Snow Plow)
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 11:56:03 AM
FUUUUUUUUUUUUUUUU-
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 12:03:34 PM
is that a good thing?
Title: Re: Sparkeys showcase
Post by: System32 on January 09, 2010, 12:09:10 PM
EDIT: Drat, He probably saw the Bbros link. I can't use him.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 12:16:20 PM
what do you mean? I just built that thing from looking at one of sages hamers :mrgreen:
Title: Re: Sparkeys showcase
Post by: kill343gs on January 09, 2010, 12:27:28 PM
Yoy have at least 60 more kg to left to use to keep that a mw, use them.
Title: Re: Sparkeys showcase
Post by: TriTon on January 09, 2010, 12:28:30 PM
You're getting a bit better.

Take out the angle connectors, replace them with extenders. Rotate the extenders until they are completely vertical, then eFFe them on.

Use shinies, they may be smaller, but they have much more grip than n-12's, and more grip = faster bot. And lower the chassis a bit to make it invertible.
Title: Re: Sparkeys showcase
Post by: System32 on January 09, 2010, 12:31:02 PM
@Sparks: Exactly.

I needed a newbie who doesn't know this kinda stuff.

Actually, screw it. You're the best option I've had for god knows how long. PM me any Stock bot you make, and I'll AI it for you.

Build bots to beat them and I'll AI those ones when you send them.

After you feel like stopping, You'll probably have an AI pack worth of bots.

And for a little note: You are going to fight Your own bots. Don't look for advice, please learn it yourself through trial and error.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 12:57:04 PM
MUAHAHAHAHAHAHAAAAAAAAAAAAAAAAA
sorry I did'nt build to the weight limit, he is supost to be a MW
(https://gametechmods.com/uploads/images/12605zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)(https://gametechmods.com/uploads/images/34987zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: lloopp D lloopp on January 09, 2010, 01:00:06 PM
Remind me of RFS' Final Verdict...
Title: Re: Sparkeys showcase
Post by: G.K. on January 09, 2010, 01:00:16 PM
You can make it a MW by changing wheels to slipperbottoms.
Title: Re: Sparkeys showcase
Post by: TriTon on January 09, 2010, 01:02:34 PM
Did you even listen to what we just said? You're not going to gain any respect by ignoring advice. We tell you this so you can get better, but the way I see it, you just want you're bots to get worse.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 01:02:53 PM
yeah but then it is so unstable it flips when it turns unless it has N-12s
 
and triton, what the heck are you talking about?
Title: Re: Sparkeys showcase
Post by: Reier on January 09, 2010, 01:13:12 PM

and triton, what the heck are you talking about?

Have you been paying attention AT ALL?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 01:17:27 PM
yes, but just because It is below the weight limit does not mean I'm not, and I'd give it shinies, it flips, so it's pretty much stuck like this, and I wan it to be a HW, soooooooo....
Title: Re: Sparkeys showcase
Post by: Scrap Daddy on January 09, 2010, 01:19:47 PM
Since you don't listen, download SCV3 to get your ass kicked since you keep saying "oh it beat EMERGENCY!"
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 01:24:29 PM
what the heck is you're problem? I know starcore would kick my ass
I'm just trying to get help then you guys argue when I say stuff dos'nt work
Title: Re: Sparkeys showcase
Post by: Sage on January 09, 2010, 01:34:24 PM
We just don't like you saying "Oh, I like it the way it is, with N12s, and I won't listen to you..."

Listen to our advice. The bot shouldn't need N12s to work.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 01:35:32 PM
I know, but it is my driving, I'm bad at driving hammers, I guess I'll give it granies and practice...........alot lol
Title: Re: Sparkeys showcase
Post by: G.K. on January 09, 2010, 02:36:50 PM
Change the 90 degree connectors to round extenders.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 02:39:26 PM
which ones?
Title: Re: Sparkeys showcase
Post by: G.K. on January 09, 2010, 02:40:08 PM
I can only see 2 90 degree connectors. Change them both.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 02:41:43 PM
oh, sorry I did not pay atention to the 90 degree part I'll go do that
DID I DO THIS RIGHT(https://gametechmods.com/uploads/images/30738zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: G.K. on January 09, 2010, 02:46:15 PM
With this bot
(https://gametechmods.com/uploads/images/55807Speedin.png)
You could probably get 6 more motors in there if you want it to be really quick.
Title: Re: Sparkeys showcase
Post by: G.K. on January 09, 2010, 02:59:12 PM
Did you change the connector for an extender?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 02:59:59 PM
on what?
here is the lightweight on the team we are working on
(https://gametechmods.com/uploads/images/22349ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.png)
Title: Re: Sparkeys showcase
Post by: G.K. on January 09, 2010, 03:12:22 PM
What does it do?
Title: Re: Sparkeys showcase
Post by: Reier on January 09, 2010, 03:13:14 PM
Please stop the white void on your pictures...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 03:13:57 PM
it rams...........like heck
Title: Re: Sparkeys showcase
Post by: Reier on January 09, 2010, 03:16:03 PM
With no weapons.................?
Title: Re: Sparkeys showcase
Post by: Virus Bomb on January 09, 2010, 03:17:30 PM
Why do you keep posting incomplete bots?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 03:18:48 PM
I started this team so they could help me build it, a team of my best bots
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 03:20:35 PM
thats your best bot?

your youtube account sucks i mean your fighting a peice of card vs a peice of tin foil
Title: Re: Sparkeys showcase
Post by: Reier on January 09, 2010, 03:22:46 PM
Stag, we really don't need the insults.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 03:23:28 PM
get the heck out of my showcase asshole thoose vids have ben favoreted, rated, comented on and peple sent me messeges asking when the next episodes will be up
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 03:24:00 PM
really...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 03:25:03 PM
yes, it's called a Fan made robot wars and there is an entire comunity, and forum for them, just serch legobot hundreds of people do it
Title: Re: Sparkeys showcase
Post by: Reier on January 09, 2010, 03:25:31 PM
Break it up you two. Mindless arguing is stupid.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 03:28:23 PM
i dont want a flame war sparkey but please listen

a bot needs a wep or it wont get points or do damage
its good to get your bot as compact as possible
spinners and rammers are the best types of stock bots
and stop getting annoyed with everyones responses
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 03:36:26 PM
well I wanted to know what raming weapons are best
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 03:38:26 PM
irons i think but you need alot
Title: Re: Sparkeys showcase
Post by: Virus Bomb on January 09, 2010, 03:45:23 PM
Irons and axes. pole spikes and razors work too.
Title: Re: Sparkeys showcase
Post by: System32 on January 09, 2010, 03:49:10 PM
Gah. Guys, Stop posting. I need him this way for a very important experiment.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 03:51:21 PM
dude i'm not gonna be you're gui- wait, with the pack, were you USING ME?!?
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 03:52:31 PM
huh?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 03:53:32 PM
LLLOOOOOOOOOOOOOOOOOOOOONNNNNNNNNNNNGGGGGGGG story
Title: Re: Sparkeys showcase
Post by: System32 on January 09, 2010, 03:55:36 PM
Technically, Yes.

Ever heard of Symbiosis.

It's where 2 organisms use each other and both parties come out better.

Clownfish get Shelter and safety from sea anemones and the anemones have parasites removed by the clownfish. Win win situation.

What I'm going to do it AI your bots, to improve my AIing skills, and you'll be able to beat your own bots, and self improve your own way, and in your own style.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 09, 2010, 03:56:37 PM
clever
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 04:39:05 PM
(https://gametechmods.com/uploads/images/36913ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.png)
Title: Re: Sparkeys showcase
Post by: System32 on January 09, 2010, 05:59:09 PM
So, Can you export the bots?
Title: Re: Sparkeys showcase
Post by: TriTon on January 09, 2010, 06:26:12 PM
Extenders are too long, a good HS will easily rip them off. Build to the weight limit and use shinies.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 06:31:51 PM
dude listen, the only time I use N-12 is to make a bot invertible or stable, if I do it, that means I have to :mrgreen:
Title: Re: Sparkeys showcase
Post by: Doomkiller on January 09, 2010, 06:57:31 PM
well, u can make a bot invertible with  shinies u know....

just make the height of it just enough to fit the hp ztek and it will be invertible with shinies, unless something is ontop of the chassis
Title: Re: Sparkeys showcase
Post by: System32 on January 09, 2010, 07:02:02 PM
Guys, STOP POSTING.

Sparky, I'll put this in the topic instead of a PM box.

Instead of exporting, do this exactly.

Create a New>WINrar>Winrar ZIPPED Archiver.

Name it bots.

Next, Go into Teams, then Team0.

Copy everything.

Paste it next to the Zipped file.

Drag it and drop it in.

Upload it here: http://Filesmelt.com/simple (http://filesmelt.com/simple)

PM it to me.

I'll AI it and sent them back to you.

I hope this works.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 07:07:51 PM
er, were is teams?
NEW BOT
sorry I did not build to the weight limit, no room
(https://gametechmods.com/uploads/images/27530zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
it......clamps
Title: Re: Sparkeys showcase
Post by: Scrap Daddy on January 09, 2010, 07:11:49 PM
Guys, STOP POSTING.
He's not even listening, so i agree.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 07:33:02 PM
WHY SHOULD I STOP POSTING?
it's called a SHOWCASE as in a place to show off bots
here is fireball
(https://gametechmods.com/uploads/images/72699zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: System32 on January 09, 2010, 07:35:02 PM
Not talking to you, I'm just trying to help you export bots!

you are going through with the project, yes?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 07:39:00 PM
yes
EDIT:this good?
(https://gametechmods.com/uploads/images/13921zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 08:10:12 PM
double post
HOW THE HELL DO YOU PEOPLE BUILD THEESE THINGS!?!
(https://gametechmods.com/uploads/images/85406zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: TriTon on January 09, 2010, 08:11:07 PM
Make the chassis smaller.

EDIT: on the 1st one
Title: Re: Sparkeys showcase
Post by: Pwnator on January 09, 2010, 09:28:40 PM
Well, your latest 2 bots are pretty nice already. But just remember this: Rear armor isn't necessary at all unless you can have them function as a stabilizer. You really can get bots invertible with shinies, even rubbers. Your chassis only needs to be as tall as a HPZ. When making the chassis height, drag it all the way to the bottom, and raise it by 4 clicks (correct me if I'm wrong). Also, visualize your robot setup (make sure everything is very close to each other) first. Then build a chassis that is somewhat skin-tight to those components. If something doesn't fit/there's empty space around it, rebuild it with some tweaks. I know it's a little time-wasting, but it's worth it when you can see that you can use all the remaining weight with more weapons.

I could give more advice, but S32's project seems to be looking good. :D
Title: Re: Sparkeys showcase
Post by: System32 on January 09, 2010, 09:35:58 PM
Actually, he hasn't found the Export botton.

Where's Waldo with a **cking blind raccon.
 
In fact, I quit.
 
I'll wait for the next newbie to come along.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 09:40:14 PM
what do you mean? :confused: export is right below the bot
Title: Re: Sparkeys showcase
Post by: System32 on January 09, 2010, 09:41:17 PM
Post your RA2 folder.

Just do it reier.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 09:46:20 PM
dude, I'm not reir, ask click he checked my IP
Title: Re: Sparkeys showcase
Post by: System32 on January 09, 2010, 10:09:35 PM
PROXIES ASSHOLE
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 10:36:16 PM
yeah but just trust me, I'm not
 
reir would not create 20+ threads, post to the point of being a MW, start a huge showcase, progress, stop spaming, create a second Youtube acount, fill it up with vids, and try to get advice from legends under a fake acount
 
also, you know I'm not reir, or else you would not be using me for the evovling AI thing
 
can't you just believe me?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 11:06:42 PM
is this good?
(https://gametechmods.com/uploads/images/70164zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 09, 2010, 11:18:42 PM
MUAHAHAHAHAHAHAAAAAAAAAAAAAAA!!!!!!!!
(https://gametechmods.com/uploads/images/77084zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
any tips?
Title: Re: Sparkeys showcase
Post by: Sage on January 10, 2010, 12:51:07 AM
Wow, great improvement actually.

On the first one, try using one baseplate anchor with a T connector and some extenders coming off of it. You can get more weapons on this way..

On the second one, don't use a baseplate anchor for a wedge. Bad idea. Use a snapper instead.
Title: Re: Sparkeys showcase
Post by: Naryar on January 10, 2010, 06:34:34 AM
@S32: Symbiosis is not between two members of the same biological species :P

@Sage: And weight on the front of the bot, and blades on wedges... the list goes on, especially in DSL.

@Thread: Why is there so much fail here ?
Title: Re: Sparkeys showcase
Post by: cephalopod on January 10, 2010, 07:05:31 AM
Thread says: "I dunno Nary, I didn't mean to be like this! I was born as any other thread, my life has been abused! Helllppp meeee!"
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 10, 2010, 08:55:29 AM
Face:"this dude doesn't take anyone else's advice! I feel so sad."
Palm:"here face, I'll comfort you!"

Face and Palm embrace and walk offstage
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 10, 2010, 10:46:53 AM
are you: says his name
serious: says his name
sparkey: kills himself
 
EDIT is it snowing in GTM or is my comp glitching?
Title: Re: Sparkeys showcase
Post by: G.K. on January 10, 2010, 10:47:46 AM
Sparky, have you improved any of the bots?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 10, 2010, 10:48:42 AM
no, I read this 1 minut ago, I'll go do that
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 10, 2010, 01:46:37 PM
MUAHAHAHAHAHAHAAAAAAAAAAAAAAAAAAAA
(https://gametechmods.com/uploads/images/97580zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: Stagfish on January 10, 2010, 01:51:11 PM
stop doing evil laughs
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 10, 2010, 02:01:43 PM
stop stalking me hater
(https://gametechmods.com/uploads/images/54725zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: TriTon on January 10, 2010, 02:06:03 PM
Sledges are theh ghey.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 10, 2010, 02:09:58 PM
You're a sledge?
(https://gametechmods.com/uploads/images/97839zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
sage, how do you get the T conectors to conect on the sides?
Title: Re: Sparkeys showcase
Post by: Sage on January 10, 2010, 02:54:29 PM
Hit the green AP on the preview picture?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 10, 2010, 03:12:12 PM
(https://gametechmods.com/uploads/images/85329zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: G.K. on January 10, 2010, 03:13:49 PM
You have almost 80 kilograms. Use them. Put at least another row of Irons, and swap the T connectors except the one in the middle for round extenders.
Title: Re: Sparkeys showcase
Post by: Jack Daniels on January 10, 2010, 03:19:35 PM
Ditch all those T connectors and replace them with extenders... but have the secondary attachment points of the extenders rotated to face forward.  Attach the irons to those attachment points. You will save a lot of weight that way.  Learn to use the secondary attachment points on extenders instead of using T connectors and angle connectors, it will make for more effecient attachment.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 10, 2010, 03:35:52 PM
(https://gametechmods.com/uploads/images/55799zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: G.K. on January 10, 2010, 03:47:35 PM
You have taken our advice, thrown it in jail and lthrown away the key. I'm not going to comment on the new bot just yet. About that rammer though, this is what I meant about the extenders:
(https://gametechmods.com/uploads/images/40900thisi.png)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 10, 2010, 03:51:12 PM
I take you're advice
look at the first bot I posted, thn look at the last one I posted
Title: Re: Sparkeys showcase
Post by: G.K. on January 10, 2010, 03:56:12 PM
Then why have you left over 100kgs?
Why are you using 90 degree connectors when you can use round extenders?
Why are you using ballasts?
Why are you using two bad weapons only?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 10, 2010, 07:34:50 PM
I figured I would post this ph41led design'
(https://gametechmods.com/uploads/images/3339zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 10, 2010, 07:50:03 PM
yep, I'm serious
(https://gametechmods.com/uploads/images/19066zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: Pwnator on January 11, 2010, 02:16:45 AM
You do know that cheat parts aren't appreciated that much, right? :P

Again, see what G.K. did to the iron rack. He used round extenders, which are 3kgs lighter than bulky and brittle T connectors. Plus, you can add one more iron for less weight.

Also in stock, we have a principle of 'the more, the merrier'. That applies to your SnS. Instead of those inefficient fireman's axes, swap them to iron or razor racks like Pillar of Fire:

(https://gametechmods.com/uploads/images/97743pof.PNG)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 11, 2010, 03:25:08 PM
am I good yet?

 (https://gametechmods.com/uploads/images/45009zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: cephalopod on January 11, 2010, 03:53:55 PM
am I good yet?


No :P


Why the heck do you have an angle thingy on the burst when the burst can TURN to face the way you want it to?
I'm not sure the burst is necessary on the scoop.
Chassis could be shrunk
And it's 60kg underweight - and 3 maces isn't enough on a MW. I think you get where i'm going with this. MORE WEAPONS :P
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 11, 2010, 04:15:13 PM
you can't tell, but that's as low as the chasis wil go, I swear
 
and tell me, what could I have done with the extra weight?
Title: Re: Sparkeys showcase
Post by: Jack Daniels on January 11, 2010, 04:22:18 PM
you can't tell, but that's as low as the chasis wil go, I swear
 
and tell me, what could I have done with the extra weight?

Well you could ditch the plow and mount it on a baseplate anchor w/extender setup. put a second motor/tribar/weapon on the snapper and have two tribars spinning for more damage. Like craaaaaig said. get rid of those angle connectors, you can change the angle of the extenders without having those.  Stagfish's bot (in his showcase) is a good example of what you should turn your bot into with a little work.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 11, 2010, 04:26:38 PM
it does say in my showcase that i inspired him
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 11, 2010, 04:27:15 PM
eFFe more maces on.
Title: Re: Sparkeys showcase
Post by: Jack Daniels on January 11, 2010, 04:40:29 PM
it does say in my showcase that i inspired him

True enough... I want him to be inspired enough to do it right though.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 11, 2010, 06:03:15 PM
REMEMBER THAT POPUP THAT LOOKS LIKE PIKACHUE THAT I MADE A WHIL AGO
well it's actually a pretty good bot
(https://gametechmods.com/uploads/images/65926zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 11, 2010, 06:09:05 PM
That's not good
(https://gametechmods.com/uploads/images/59823scv4tripper2.png)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^this is good

Pic from GK's showcase.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 11, 2010, 06:30:02 PM
I know, just everyone thought it was crap
 
wat exactley is the effe glitch?
Title: Re: Sparkeys showcase
Post by: Sage on January 11, 2010, 06:33:00 PM
That's not good,
(http://img361.imageshack.us/img361/3599/bountyhuntersplashnv0.jpg) (http://img361.imageshack.us/img361/3599/bountyhuntersplashnv0.jpg)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^This is good.
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 11, 2010, 06:55:35 PM
I know, just everyone thought it was crap
 
wat exactley is the effe glitch?
http://beetlebros.gametechmods.com/ra2techs.htm
PLEASE READ THIS! I CAN'T STRESS IT ENOUGH!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 11, 2010, 07:01:43 PM
YOU GUYS THINK THAT'S GOOD
(https://gametechmods.com/uploads/images/83371zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
ACTUALLY A PRETTY GOOD BOT FOR HAVING ONE WHEEL AND A SERVO LIFTER LOL
Title: Re: Sparkeys showcase
Post by: TriTon on January 11, 2010, 07:05:34 PM
Servos are terrible.
Title: Re: Sparkeys showcase
Post by: The Ounce on January 11, 2010, 07:16:21 PM
You think those are good!?  You guys are lame.  This vvv
(https://gametechmods.com/uploads/images/40098screenshot_2.png)
^^^ is good.
Title: Re: Sparkeys showcase
Post by: Doomkiller on January 11, 2010, 08:17:33 PM
(http://img5.imagebanana.com/img/1o1jaf04/derailed.jpg) (http://img5.imagebanana.com/)
^^^
Title: Re: Sparkeys showcase
Post by: TriTon on January 11, 2010, 08:29:22 PM
LOL
Title: Re: Sparkeys showcase
Post by: G.K. on January 12, 2010, 12:16:15 AM
That's not good
(https://gametechmods.com/uploads/images/59823scv4tripper2.png)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^this is good

Pic from GK's showcase.

Hehehe. But that is an old bot. TrippeR is on its sixth incarnation now, you see its second there.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 02:32:35 PM
here is the smallet bot in the history of the game :D
 
(https://gametechmods.com/uploads/images/47688zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: G.K. on January 12, 2010, 02:33:12 PM
Pic vs emergency please. ACAMS has made something smaller.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 02:38:11 PM
can I see what ACAMS made?
maybe this could be a new waitclass ;)
(https://gametechmods.com/uploads/images/16077zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: G.K. on January 12, 2010, 02:50:45 PM
(http://myfolderz.com/ACAMS/RA2/Battleshots/killerandemergency.jpg)

Only the black bit is the chassis.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 02:52:04 PM
I think I'm smaller
 
how do you mount a control board on the oustide?
Title: Re: Sparkeys showcase
Post by: G.K. on January 12, 2010, 02:53:56 PM
No, 'CAMS is smaller.
I don't know how he did that.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 02:57:01 PM
no, were even
Title: Re: Sparkeys showcase
Post by: Reier on January 12, 2010, 03:18:54 PM
NO, ACAMS' IS SMALLER
IT'S NOT A CONTEST QUIT IT
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 03:29:49 PM
LOL DOES ANY ONE HAVE ANY TIPS ON MICRO BOTS
 
(https://gametechmods.com/uploads/images/72527zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Reier on January 12, 2010, 03:30:58 PM
They're called "Antweights", and they weigh 125kg. Look around already.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 03:51:15 PM
I know about antweights, I have one, this is my own class with a limit of 90 kgs
 
the unique thing about my ant is is has one wheel and is fully controlable
Title: Re: Sparkeys showcase
Post by: G.K. on January 12, 2010, 03:55:41 PM
I do not believe that is unique.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 04:06:23 PM
do you guys have any tips for micro (90 kg) bots?
Title: Re: Sparkeys showcase
Post by: Reier on January 12, 2010, 04:08:47 PM
I do not believe that is unique.
Or fully controllable.
Title: Re: Sparkeys showcase
Post by: System32 on January 12, 2010, 04:10:59 PM
Kill yourself Hubcaps, small chassis and that's about it.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 04:14:13 PM
why are you telling me to kill myself?  lets see you build a controlable 80 kg bot
why don't you take me seriously
 
btw reir thanks I learned alot form the BB link
Title: Re: Sparkeys showcase
Post by: System32 on January 12, 2010, 04:50:19 PM
Did you just dare me?

The bet is on, and guess what!

It'll be 10 times as better, HA!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 05:06:26 PM
here is mine
 
what I do is flip myself onto the wheel, then he is fully controlable
 
(https://gametechmods.com/uploads/images/64592zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: System32 on January 12, 2010, 05:11:46 PM
Good try.

Lemmie shrink mine some more, I wanna fit that weapon on...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 05:17:00 PM
thanks
 
JUST A THOUGHT, DO YOU GUYS HAVAE ANY MORE TIPS FOR THIS TEAM?
(https://gametechmods.com/uploads/images/42906zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
 
Title: Re: Sparkeys showcase
Post by: Sage on January 12, 2010, 06:04:04 PM
Alright guys, we got him to the point where most noobs start at. Let's keep it going...

Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 06:12:00 PM
is that good?
forgot I did this to the lightweight
 
(https://gametechmods.com/uploads/images/59392zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Scrap Daddy on January 12, 2010, 06:18:05 PM
I think I understand why you can't find the robot designs folder and you don't follow the tips we give you. I saw a video on your youtube account and im pretty sure you are like 9.

ANYWAY TIPS FOR TEAM:
1st bot- Really not bad at all. Take out the pole spikes and replace them with irons and its an actually good bot.
2nd bot- Put more weapons on. Again, only use slipperbottoms, shiny hubs, and rubber wheels in stock.
3rd bot- looks unstable. At least try and get more weapons on.
4th bot- Pretty decent again. Attach the plow to the front and its not that bad.
5th bot- swap the blades for irons and switch the front wheels for plows.
6th bot- Another decent bot. Just shrink the chassis and use up the rest of the weight.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 12, 2010, 06:32:21 PM
I'm 11, and if you're talking about boxbots, i was bored VERY VERY BORED
and the thing string bots, serch FMRW and you'll see hundreds of people do that
 
 
BTW the batteries, extenders and control board take up the chassis, so I can't put the plow there
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 05:09:51 PM
YAY a sucsesfully mace HS
(https://gametechmods.com/uploads/images/41896zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Reier on January 14, 2010, 05:10:44 PM
Please. Get Starcore. Please.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 05:11:18 PM
read the thread about my folder problem
Title: Re: Sparkeys showcase
Post by: System32 on January 14, 2010, 05:18:05 PM
I think I can help.

Hey, you see Your "Teams" Folder?

Put "Team0" in a Zip file, I'll do the rest.

Also, Create Team1, Team2, Team3 and so on as folders to get new teams.

Yes, I wanna restart the project with you...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 05:35:11 PM
DOES ANYONE LISTEN?
NONE of the folders, AI UI teams robot designs, or components are in there
Title: Re: Sparkeys showcase
Post by: R1885 on January 14, 2010, 05:42:42 PM
If you where missing those folders, the game would not work.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 05:44:58 PM
then there hidden
 
I need a computer expert to find them, my uncle is one, but he lives in Ohio....
Title: Re: Sparkeys showcase
Post by: Sage on January 14, 2010, 05:47:33 PM
No, you are just computer illiterate... Did you install the game with a CD?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 05:51:37 PM
yes, and I went to C\program files\ infogrames\robot arena 2 and it's not in there
Title: Re: Sparkeys showcase
Post by: System32 on January 14, 2010, 06:05:02 PM
http://www.bleepingcomputer.com/tutorials/tutorial130.html

now, does that work?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 06:09:45 PM
well, I'll try that,but I think I should have someone look for it or download the ones you sent me
can you send me all of the files like you did?
Title: Re: Sparkeys showcase
Post by: System32 on January 14, 2010, 06:13:58 PM
Okay, I'll send you RFS AI.

At your level, all you need is the AI folders...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 06:16:17 PM
okay, but what will I do with the robot designs?
Title: Re: Sparkeys showcase
Post by: System32 on January 14, 2010, 06:31:01 PM
Exporting it the easier version of copying your team folders.
 
DL the AI pack here.
 
https://gametechmods.com/Robot_Arena2/AI_Packs/RFS/rfs_ai_pack.zip (https://gametechmods.com/Robot_Arena2/AI_Packs/RFS/rfs_ai_pack.zip)
 
Title: Re: Sparkeys showcase
Post by: Sage on January 14, 2010, 06:32:56 PM
C:\Program Files\Infogrames\Robot Arena 2
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 06:38:30 PM
I clicked extract and went to C:\Program Files\Infogrames\Robot Arena 2
and hit okay thenit loaded now what?
Title: Re: Sparkeys showcase
Post by: System32 on January 14, 2010, 06:39:58 PM
https://gametechmods.com/uploads/files/5177Teams.zip (https://gametechmods.com/uploads/files/5177Teams.zip)
 
here you go.
 
Robot arena 2 folder, again.
 
Now, Just fill it with teams (15 shall do.) and send it in a zip to me.
 
I'll do the rest.

delete your PM box please...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 06:42:45 PM
how do I fill it?
Title: Re: Sparkeys showcase
Post by: System32 on January 14, 2010, 06:44:33 PM
make bots and make teams.

You can only make 15 teams though, unless you make new team folders. (Don't try!)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 06:46:27 PM
yeah but how doI make the teams? in the game?
Title: Re: Sparkeys showcase
Post by: System32 on January 14, 2010, 06:54:26 PM
team hq.

click new team, fill teh form, make new bots.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 06:55:36 PM
I have no more team slots
what should I do?
Title: Re: Sparkeys showcase
Post by: System32 on January 14, 2010, 07:03:34 PM
Pic please, and edit it this time.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 07:07:02 PM
well I mean in game+ after I downloaded the pack + exported to C:\Program Files\Infogrames\Robot Arena 2, what do I do to get the pack? does it come up in the game automaticaly?
Title: Re: Sparkeys showcase
Post by: System32 on January 14, 2010, 07:21:37 PM
it should, if you extract it...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 14, 2010, 07:26:35 PM
were do I extract it to now?
Title: Re: Sparkeys showcase
Post by: System32 on January 15, 2010, 09:06:11 AM
Your RA2 folder.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 15, 2010, 01:41:04 PM
when I downloaded it, and clicked the Icon extract to C:\Program Files\Infogrames\Robot Arena 2, is'nt that all I have to do?
EDIT: is this what it should look like?
 
(https://gametechmods.com/uploads/images/86190zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: pyscolone on January 15, 2010, 03:27:11 PM
you srsly fail.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 15, 2010, 03:31:41 PM
you srsly fail.
I'm not good with computers okay?
Title: Re: Sparkeys showcase
Post by: System32 on January 15, 2010, 03:31:56 PM
hahahahahahahahahahahahahahahahahahehehehehehehehehehehehehehaaaaaaah *Inhales*  buahahahahahahahaheheheheheheh

No.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 15, 2010, 03:34:27 PM
what the heck is you're problem
I downloaded it, exported it, and this is what it looks like
Title: Re: Sparkeys showcase
Post by: Reier on January 15, 2010, 03:51:03 PM
Oh boy. Pys is back.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 15, 2010, 03:53:31 PM
Oh boy. Pys is back.
that's exactly what I was thinking
 
oh well, three vets have returned in a month and a half lol
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 15, 2010, 05:30:13 PM
how do you people build these things?
(https://gametechmods.com/uploads/images/5502zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Sage on January 15, 2010, 06:11:09 PM
Practice and lots of testing and rebuilding.
Title: Re: Sparkeys showcase
Post by: S.T.C. on January 15, 2010, 06:22:46 PM
when I downloaded it, and clicked the Icon extract to C:\Program Files\Infogrames\Robot Arena 2, is'nt that all I have to do?
EDIT: is this what it should look like?
 
(https://gametechmods.com/uploads/images/86190zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)

no offense but there is just so much fail...but it did give me a good laugh.
 
if you haven't figured it out yet,the folder named "AI" is supposed to be extracted to your RA2 folder,you're not supposed to take the teams and py files and put them on the RA2 folder like you did..
 
get the AI folder (do not take the AI files out of the folder)
move the AI folder to your RA2 folder AND DO NOT TAKE THE FILES OUT OF THE AI FOLDER!
 
hope that makes sense (my english ain't that perfect).
Title: Re: Sparkeys showcase
Post by: TriTon on January 15, 2010, 07:20:56 PM
Ah, one of the constant problems with Vista.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 15, 2010, 07:38:45 PM
yeah, BUT GUESS WHAT!!!!!
I FOUND THE FILES!!!!!
THEY WERE IN A DIFERENT FOLDER!!!!!!1!11ELEVEN!!
Title: Re: Sparkeys showcase
Post by: G.K. on January 16, 2010, 12:58:00 AM
What folder where they in?
Title: Re: Sparkeys showcase
Post by: Stagfish on January 16, 2010, 03:43:28 AM
Ah, one of the constant problems with Vista.

i have vista  :mrgreen:
Title: Re: Sparkeys showcase
Post by: Doomkiller on January 16, 2010, 05:24:23 AM
Ah, one of the constant problems with Vista.

Hmmm, I really don't see what ur guys are getting at.
 
I have been using vista for quite a while now, and the only prob I've had with it is the fact it crashes with Left4dead, but thats about it.
 
Must really depend on ur taste. And what urs using it for.
Title: Re: Sparkeys showcase
Post by: System32 on January 16, 2010, 08:00:32 AM
Got your bots, and they are AIed.

Keep sending them over, and Don't zip every single bot, just the folder please!
Title: Re: Sparkeys showcase
Post by: Naryar on January 16, 2010, 08:20:19 AM
I DONT WANT TO SEE ANY MORE BALLASTS.

Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 10:35:16 AM
Got your bots, and they are AIed.

Keep sending them over, and Don't zip every single bot, just the folder please!
sorry, I was tired and forgot that you don't need to do that
that's like getting a wallet to hold you're wallet lol
Title: Re: Sparkeys showcase
Post by: System32 on January 16, 2010, 10:40:00 AM
yeah.

keep em coming, I only got 5 bots that work...
 
More bots later:
 
Good, good.
 
You do know That when I send you the AIed results, it\'s not over, right?
 
You\'ll have to fight them, and send me the bots that work best to be AIed again, then I\'ll send you them back.
 
Just sayin.
 
Keep em coming, and please add more HW and LW bots.
 
 
And delete some old PMs please... I NEED TO PM YOU!
Title: Re: Sparkeys showcase
Post by: Stagfish on January 16, 2010, 02:25:49 PM
I DONT WANT TO SEE ANY MORE BALLASTS.

i was waiting for someone to say that if i did sparkey would start a flame war with me because im a "stalker" so it seems
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 05:28:45 PM
hey guys, the weirdest thing happened:
I made a trinity SNS, then when I went to test it, the test garage was completly black
then when I went back to the grage, the spike strips and the piston ends were gone, what does this mean?
before this happened I made a sucsesfull trinity SnS, that flew fine, does that have anything to do with it?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 07:19:38 PM
MUAHAHAHAHAHAAAAAAA
https://gametechmods.com/uploads/files/JAWZ.zip (https://gametechmods.com/uploads/files/JAWZ.zip)(https://gametechmods.com/uploads/images/75168zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
https://gametechmods.com/uploads/files/JAWZ.zip (https://gametechmods.com/uploads/files/JAWZ.zip)
Title: Re: Sparkeys showcase
Post by: Sage on January 16, 2010, 07:33:51 PM
What does it do to damage the opponent?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 07:35:33 PM
not much, I just wanted to make a bot like JBs Wrecking Crew (wich you should download if you hav'nt)
you should try out mine, it's fun to drive and it can sometimes flip :mrgreen:
Title: Re: Sparkeys showcase
Post by: System32 on January 16, 2010, 07:38:46 PM
What does it do to damage the opponent?
A robot that uses a flipper as it's only weapon!?
 
HERITIC!!!
 
BURN HIM AT THE STAKE!
 
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 07:42:44 PM
it's a claw, lol it flips by juuuuust getting the edge of it's aponent
if you download it, I recomend fighting it against BEAR, it is sooooooo frickin fun
Title: Re: Sparkeys showcase
Post by: Sage on January 16, 2010, 07:44:17 PM
No, a flipper actually can flip bots out of the arena. This bot is just a pusher, which is worse.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 07:47:07 PM
listen dude, i was able to flip BEAR over 3 times WITHOUT using the wall
download him first before you tell me what he can do!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 08:51:00 PM
hey should I put one of my HS up for download?
Title: Re: Sparkeys showcase
Post by: 090901 on January 16, 2010, 09:03:49 PM
hey should I put one of my HS up for download?
No. Also why would we download a piece of crap?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 09:13:31 PM
what's you're problem?
and if you're calling the clamp a piece of crap, it's up for download beacuse it is fun as heck to drive
 
Check this out
(https://gametechmods.com/uploads/images/35596zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Virus Bomb on January 16, 2010, 09:18:58 PM
what does it do?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 09:34:52 PM
it flips, and the liner acuators slide the wedges back and forth
 
serch for seisem 13, I stoll the idea lol
Title: Re: Sparkeys showcase
Post by: Pwnator on January 16, 2010, 09:40:16 PM
listen dude, i was able to flip BEAR over 3 times WITHOUT using the wall
download him first before you tell me what he can do!


Because BEAR is terribly underweight. If I see only one black in there, stuff in 2 more for maximum flipping power. Also, add in 2 more HPZs with the free weight and use rubbers (more grip for less weight). So far it can only do some fun flipping on middleweights. It's just too slow and not powerful enough to flip heavyweights.


And what the the actuators have? The wedge is on a snapper, not an actuator. o_o
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 09:44:45 PM
Sorry, the ramplates are on the actuators, but technically there wedges here
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 16, 2010, 11:26:37 PM
here is a pretty good flipper (in my opinion)
https://gametechmods.com/uploads/files/RECTOR SCALE.zip (https://gametechmods.com/uploads/files/RECTOR SCALE.zip)
 
Title: Re: Sparkeys showcase
Post by: pyscolone on January 16, 2010, 11:56:28 PM
(http://img7.imageshack.us/img7/8332/picture4lr.png) (http://img7.imageshack.us/i/picture4lr.png/)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 12:05:55 AM
(https://gametechmods.com/uploads/images/1028zzzzzzzzzeven-this-guy-knows-you-suck.jpg)
did I ask you? I'm new
Title: Re: Sparkeys showcase
Post by: Naryar on January 17, 2010, 04:04:48 AM
How many times are you going to use this excuse ?

You're here since more than a month now. While this is still new, it's enough for some people to get how this forums works and blend into the background quickly.

Some other people however...
Title: Re: Sparkeys showcase
Post by: JoeBlo on January 17, 2010, 04:26:39 AM


hey should I put one of my HS up for download?



I understand your eager to share your work and its great you are proud of what you do, its a good attitude to have but perhaps wait for the bot exchange to share your stuff  ;)


No. Also why would we download a piece of crap?


Please keep negativity out of showcases  :mrgreen:  nothing wrong was said.
Title: Re: Sparkeys showcase
Post by: Naryar on January 17, 2010, 04:36:36 AM

I understand your eager to share your work and its great you are proud of what you do, its a good attitude to have but perhaps wait for the bot exchange to share your stuff  ;)


Are you just manipulating him so he doesn't post any of his bots and doesn't gets more flaming from a part of the commmunity because of the bot's quality ?
Title: Re: Sparkeys showcase
Post by: Stagfish on January 17, 2010, 04:37:31 AM
we have found out Joes cunning plan
Title: Re: Sparkeys showcase
Post by: cephalopod on January 17, 2010, 06:01:16 AM
Clever JB is Clever.
:P
Title: Re: Sparkeys showcase
Post by: JoeBlo on January 17, 2010, 06:43:16 AM
there is nothing wrong with posting links and there should be 0 flaming because of it but seeing that people choose to do so the best coarse of action is to wait for something such as the robot exchange.


Treat others how you would like to be treated  :mrgreen:
Title: Re: Sparkeys showcase
Post by: Naryar on January 17, 2010, 06:59:47 AM
I was correct :O

Anyways, Sparkles, here's how it is done:

-When you have your bot finished, you export it under the bot's name.
-Then find your Robot Designs folder and find the bot file
-Compress it in a .RAR or .ZIP format using a file archiver (normally if you right-click the bot file with it, it will give an option to "add to archive").
-Then, you go to the Gametechmods file uploader (https://gametechmods.com/?do=zipraruploader). Select "Browse" then you go and find your bot file, then OK, and then click "upload"
-It will then give you a link that you can copypaste to your posts in your showcase.

'Nother suggestion - be sure to put some real work on your bots before you send them. We don't want half-built prototypes.
Title: Re: Sparkeys showcase
Post by: cephalopod on January 17, 2010, 07:07:22 AM
Treat others how you would like to be treated  :mrgreen:


That's one of my Mum's many mottos :') XD
Title: Re: Sparkeys showcase
Post by: JoeBlo on January 17, 2010, 07:09:40 AM
:P fantastic.


I wasnt originally going to add that but it was just an attempt at stopping whacking :P
Title: Re: Sparkeys showcase
Post by: Naryar on January 17, 2010, 07:56:50 AM
:P fantastic.


I wasnt originally going to add that but it was just an attempt at stopping whacking :P

Hey, i didn't only posted these instructions for the sheer pleasure of contradicting you !

I clearly said to Sparkey to bring out his best designs for download - now if he does and LISTENS to people, and adds some effort in his building, he might get a little respect. And you never know, there might be something interesting in his designs !

If he still brings half-built and underweight robots, he'll get whacked. That's a lesson he should learn.

Plus he'll learn how to upload a file on Gametechmods - what's the problem with that ?

...But don't get your hopes down yet. There's a 50% chance my teaching attempt will fail (and your cunning plan will succeed) because of Sparkey's messy game XD
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 10:05:08 AM
well, the flipper is one of my best bots (in my opinion) but I see what you're saying :mrgreen:
Title: Re: Sparkeys showcase
Post by: Stagfish on January 17, 2010, 10:45:53 AM
for your flipper swap the bracket wedges for some iron spikes
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 10:46:58 AM
HUH? thats the graber bot, it needs thoose
 
I just built it to grab
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 11:56:12 AM
HERE IS MY ATTEMPT AT BUILDING AN UHW... WITHOUT anti-ballasts
(https://gametechmods.com/uploads/images/10340zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 17, 2010, 11:59:26 AM
epicfail01

EDIT: ACAMS bring back the epicfail01 pic please!
Title: Re: Sparkeys showcase
Post by: Scrap Daddy on January 17, 2010, 12:00:18 PM
If nearly building to the weight limit is your interpretation of UHW, I feel bad
(https://gametechmods.com/uploads/images/64256StopIt.jpg)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 12:00:46 PM
epicfail01
LOOK UP IN THE AIR!!!! IT'S A BIRD!!!! IT'S A PLANE!!!!!! NO IT'S
 
DUD DE DUHHH
CAPTAIN OBVIOUS!!!!
IT WAS A JOOOOOOOOKE
Title: Re: Sparkeys showcase
Post by: Stagfish on January 17, 2010, 12:08:46 PM
to be a UHW it needs to be 1500kgs or over i think
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 01:08:10 PM
is this good?
(https://gametechmods.com/uploads/images/82324zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: G.K. on January 17, 2010, 01:09:33 PM
First, you haven't built to the weight limit
Second, your wedges are mounted staticly

but I see the biginnings of improvement, yes.
Title: Re: Sparkeys showcase
Post by: 090901 on January 17, 2010, 01:12:05 PM
Needz m0re raz0rz.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 01:40:57 PM
this good?
can someone help me? I've read the BB tutorial 5 times and I still can't figure ou how to Effe
BTW I wired the snappers to flip as aback up wep
(https://gametechmods.com/uploads/images/44428zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: 090901 on January 17, 2010, 01:42:29 PM
Get rid of the pink.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 17, 2010, 01:47:10 PM
dont make a button for them to flip oh and use th snapper to mount the wep on
have you noticed that when u make an axe u can drag the bar that makes the start and stop for the burst motor go through other parts?
that is how i make my stock bots
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 02:01:04 PM
dont make a button for them to flip oh and use th snapper to mount the wep on
have you noticed that when u make an axe u can drag the bar that makes the start and stop for the burst motor go through other parts?
that is how i make my stock bots
that's how I make bots
 
 
EDIT: here is an old team of test bots I made for download
https://gametechmods.com/uploads/files/TESTBOTS.zip (https://gametechmods.com/uploads/files/TESTBOTS.zip)
It's basically a team of 3 bots, a table, a fridge, and a TV that randomly float around the arena, made to test big bots like UHWs and BSW against.
It's actually pretty funny and I recomend downloadng them lol
Title: Re: Sparkeys showcase
Post by: 090901 on January 17, 2010, 02:22:08 PM
Do they have custom parts?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 02:29:18 PM
No, just cheatbot 2
 
You'll probably find tons of thing wrong with them, then post the "fixed" right?
Title: Re: Sparkeys showcase
Post by: ACAMS on January 17, 2010, 10:27:06 PM
HERE IS MY ATTEMPT AT BUILDING AN UHW... WITHOUT anti-ballasts

 
You can't make UHW bots without antiballast......I can, but YOU can't!
Title: Re: Sparkeys showcase
Post by: JoeBlo on January 17, 2010, 10:36:05 PM
download and add in the AI parts off my website to your stock game, they are all legal to use and the blue snapper is useful for overlapping to get your weight down for more weapons
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 10:50:04 PM
HEY joe you might know what inspired this
(https://gametechmods.com/uploads/images/83614zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.png)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 10:55:55 PM
I made it rain LMF :evilsmile:
(https://gametechmods.com/uploads/images/96215zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
 
now listen to this
the entire fight happened on the lower left part of the arena, and there is parts in the top right :eek:
(https://gametechmods.com/uploads/images/23564zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 17, 2010, 11:16:03 PM
and for reference, here is my first popup
(https://gametechmods.com/uploads/images/83824zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: JoeBlo on January 17, 2010, 11:43:51 PM
yes I know the MW that inspired you. however you may want a lower system/ more weapons. notice on mine I have the z-tek inverted and more weapons effe'd on

the pop up could also use a lower chassis height and burst wedges, put the top black in front of the other and load multiple razors onto 1 DDT rather then wasting weight on multiple bursts

 ;)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 10:47:47 AM
k, I'll try that
Exept I have no idea how to Effe, I've read Clicks tutorial 20 times and it makes no sence
I have never been good at learning how to do stuff over the Interwebs :mrgreen:
Title: Re: Sparkeys showcase
Post by: Sage on January 18, 2010, 10:50:06 AM
Watch my EFFE tutorial...


http://www.veoh.com/search/videos/q/effe+glitch#watch%3Dv14621168PgRb3mq9
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 12:42:30 PM
lol look at how flat I made scout
(https://gametechmods.com/uploads/images/63838zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: G.K. on January 18, 2010, 12:44:45 PM
You still haven't effe'd.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 12:52:09 PM
I'm still trying to get it to work
Title: Re: Sparkeys showcase
Post by: G.K. on January 18, 2010, 12:52:35 PM
watch the video again
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 01:13:06 PM
i just don't get how to rotate the tribar when it is attatched :S
well, here is an HS
(https://gametechmods.com/uploads/images/91350zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: G.K. on January 18, 2010, 01:15:02 PM
you spin it.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 01:24:05 PM
yeah,but how
Title: Re: Sparkeys showcase
Post by: Reier on January 18, 2010, 01:24:33 PM
Maybe you wiiiire it to spin?
Title: Re: Sparkeys showcase
Post by: G.K. on January 18, 2010, 01:28:00 PM
Spin them like you would in a battle
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 01:34:14 PM
K
 
HERE IS ANOTHER BOT, THEN I'LL STOP :mrgreen:
I was extremly bored
(https://gametechmods.com/uploads/images/32095zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: S.T.C. on January 18, 2010, 01:38:10 PM
kinda reminds me of SFTW, but with fork lifts
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 01:42:37 PM
me too
 
also, I just don't get how to get the tri-bar to spin with the weapon orbiting around it  :confused:
Title: Re: Sparkeys showcase
Post by: Sage on January 18, 2010, 01:46:21 PM
okay, you wire the motor to spin. go back into the components section, place the extender ike you would attachit, BUT DON'T. Spin the motor. as long as you don't move your mouse AT ALL, it should stay in place. Now attach it.
Title: Re: Sparkeys showcase
Post by: System32 on January 18, 2010, 01:47:13 PM
Sparkey, I'll need more bots for your pack, stat!

@EVERYONE ****ING ELSE: https://gametechmods.com/forums/index.php/topic,3141.0.html (https://gametechmods.com/forums/index.php/topic,3141.0.html)

*AHEM*
Title: Re: Sparkeys showcase
Post by: Reier on January 18, 2010, 02:00:26 PM
S32 the mad scientist with his lab rat...
BTW, who's Igor?
Title: Re: Sparkeys showcase
Post by: System32 on January 18, 2010, 02:14:38 PM
Madiba's the mad scientist!

Trov's Igor...

Me, I'm an evil genius!
Title: Re: Sparkeys showcase
Post by: Reier on January 18, 2010, 02:16:25 PM
Nah, you're just evil.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 02:18:09 PM
OWNED
Title: Re: Sparkeys showcase
Post by: Thyrus on January 18, 2010, 02:18:37 PM
Reier winns
Title: Re: Sparkeys showcase
Post by: System32 on January 18, 2010, 02:25:02 PM
sparky, please delete your PMs.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 02:30:05 PM
I did?
 
maybe i should do it again.......
Title: Re: Sparkeys showcase
Post by: Natef on January 18, 2010, 05:57:27 PM
Sparkey, build to the weight limit every time you build a bot.
Title: Re: Sparkeys showcase
Post by: System32 on January 18, 2010, 07:12:56 PM
Natef, read my post.
Title: Re: Sparkeys showcase
Post by: Reier on January 18, 2010, 07:55:46 PM
sparky, please delete your PMs.

Huhhhhh
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 07:59:03 PM
my inbox was full ;D
Title: Re: Sparkeys showcase
Post by: Natef on January 18, 2010, 08:11:57 PM
For your HS, double-stack the razors (or better yet, irons!) with 2 cm extenders.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 08:19:18 PM
do you mean to Effe them?
Title: Re: Sparkeys showcase
Post by: System32 on January 18, 2010, 08:20:00 PM
Natef, read my post.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 08:38:50 PM
I think I discoverd a new glitch
when i went to spin the motor inside the battery, my bot flew around the test garage
so basically waht I can do is, if i'm loosing a battle,  can self distruct, :D
(https://gametechmods.com/uploads/images/99735zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Urjak on January 18, 2010, 09:22:46 PM
I don't think that's a new glitch. Perhaps a havok due to the motor being moved.
Title: Re: Sparkeys showcase
Post by: System32 on January 18, 2010, 09:37:32 PM
I don't think that's a new glitch. Perhaps a havok due to the motor being moved.

This irks me.
 
Havoks are invisible areas of "Energy" within an arena which is caused by motors and axles being removed.
 
This is old, but not a havok. We don't even name it. We call it a fail.
Title: Re: Sparkeys showcase
Post by: Urjak on January 18, 2010, 09:47:11 PM
So there is an actual definition of a havok? I always thought it was just a glitch in the physics engine that caused a robot to fly around. Perhaps I'm wrong...
Title: Re: Sparkeys showcase
Post by: Sage on January 18, 2010, 09:48:09 PM
Well, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition.
Title: Re: Sparkeys showcase
Post by: System32 on January 18, 2010, 09:58:01 PM
Well, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition.

Well, it USED to have a proper definition, but over time you and others weakened it.
 
It turned from an in battle match ruining glitch to the name of any glitch not useful.
Title: Re: Sparkeys showcase
Post by: Sage on January 18, 2010, 10:09:29 PM
And you say I hate change?
Title: Re: Sparkeys showcase
Post by: ACAMS on January 18, 2010, 10:56:06 PM
OK, you can PM again now.....HELL I got 10 PM's from you while I was trying to work on the forum. I have stated before....not to you but to everybody....I HATE PM's!
 
DO NOT PM ME UNLESS IT IS IMPORTANT....and can't be posted in a topic.
 
You are on the verge of getting banned as it is.......quit making so damn many stupid posts!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 18, 2010, 11:00:01 PM
okay, I will stop, I just don't think ever
lets just make up and be friends o crap my computer is screwing up again is it stuck like this
Title: Re: Sparkeys showcase
Post by: JoeBlo on January 19, 2010, 01:48:28 AM
obvious reason is obvious :P

im surprised S32 didnt pick it up ?

servos sometimes periodically havok with particular weights are moved around on it, it you can used it in a controlled manor or have a method of setting it off your using Servo Boosting  :mrgreen:
Title: Re: Sparkeys showcase
Post by: R0B0SH4RK on January 19, 2010, 02:11:28 AM
Well, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition.

Well, it USED to have a proper definition, but over time you and others weakened it.
 
It turned from an in battle match ruining glitch to the name of any glitch not useful.

You have it backwards. All physics glitches are Havoks. We only name them when they become useful, eg: the rupt glitch.
 
Also, how do you know what the definition "used" to be? Sage and I (the "you and others" you refer to, I presume) "used" to be on the old forums, when you "used" to be not around. I don't see how you believe that you have any greater knowledge than us on "ye olde days" when we were there...
 
Just a thought.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 19, 2010, 08:51:50 AM
well, I always considerd a havoc is when a ceartin componenet is disrupted, In my opinion it's is only when
something is disrupted wich causes a break in the physics engine, like when you atatch a motor to a motor and it wildly spins around, thats not a havoc, thats just pure anoyence (9 times while I was building him) but a hovoc is a break in the imagenery physics, like when you rip The Boxers arms of (don't you just love it when that happens on table top matches :p) is a hovoc, cause something got disrupted
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 19, 2010, 01:21:28 PM
meh
(https://gametechmods.com/uploads/images/84221zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Squirrel_Monkey on January 19, 2010, 01:24:16 PM
T-extenders, RUBBISH!
Title: Re: Sparkeys showcase
Post by: Thyrus on January 19, 2010, 01:27:01 PM
you could replace the T extender with another black extender an add another iron to it. Sou you woul`ve 4 spikes on each side instad of two.
Title: Re: Sparkeys showcase
Post by: G.K. on January 19, 2010, 01:28:49 PM
The t extenders are pointless. You don't need them
Title: Re: Sparkeys showcase
Post by: System32 on January 19, 2010, 01:32:26 PM
Well, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition.

Well, it USED to have a proper definition, but over time you and others weakened it.
 
It turned from an in battle match ruining glitch to the name of any glitch not useful.

You have it backwards. All physics glitches are Havoks. We only name them when they become useful, eg: the rupt glitch.
 
Also, how do you know what the definition "used" to be? Sage and I (the "you and others" you refer to, I presume) "used" to be on the old forums, when you "used" to be not around. I don't see how you believe that you have any greater knowledge than us on "ye olde days" when we were there...
 
Just a thought.

I lurk.
 
Also, I guess I was wrong. I Just assumed we call non useful glitches in RA2 not related to those "Energy pockets" just "glitches".
Title: Re: Sparkeys showcase
Post by: RedSawn on January 19, 2010, 01:49:39 PM
Protip: If you don't want it, it's a havok.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 19, 2010, 01:55:36 PM
Protip: stop spamming my showcase, make a debate thread if you have to
 
I fixed the poker so it has three on each side, and I got the golden sawblade!
Title: Re: Sparkeys showcase
Post by: Stagfish on January 19, 2010, 01:56:59 PM
*face slap*
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 19, 2010, 02:01:03 PM
dude, I know getting the golden sawblade is nothing to you guys, I just figured I would post it for laughs
also, face slap is not close to as fnny as face palm
Title: Re: Sparkeys showcase
Post by: Thyrus on January 19, 2010, 02:04:12 PM
well I smiled at it.
Title: Re: Sparkeys showcase
Post by: cephalopod on January 19, 2010, 03:51:46 PM
I smile at fail. I smile a lot in this thread.

As for exporting, you can usually expect to export to the folder that relates to what your exporting. If its an arena, it'll go in arenas. if its a motor, components. You get the drill.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 10:46:02 AM
I smile at fail. I smile a lot in this thread.

As for exporting, you can usually expect to export to the folder that relates to what your exporting. If its an arena, it'll go in arenas. if its a motor, components. You get the drill.
when I quote failures, my heart stops bea-
 
I will have some moar bots up soon
Title: Re: Sparkeys showcase
Post by: cephalopod on January 22, 2010, 10:55:02 AM
Lol, I failed cos I gave you advice? Yeah I know, wasting time is a silly thing to do.

The advice would've been more appropriate to your 'ch347' showcase, but you seem to be confused by adding things to your ra2 a lot.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 10:58:53 AM
I called you a fail for calling me a fail
 
Your advice was good
Title: Re: Sparkeys showcase
Post by: cephalopod on January 22, 2010, 11:00:01 AM
Wow, that must mean a lot of people here are fails.
Aaanyhow.
Yeah, I'd be interested to see some new bots, to see if you've improved (:
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 01:47:51 PM
(https://gametechmods.com/uploads/images/68173zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: G.K. on January 22, 2010, 02:04:08 PM
Cheap Larrain Ripoff is Cheap

Build to the blinking weight limit, use maces/irons, use black batts.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 02:11:14 PM
actually, I had an Idea to do this before Larian even joined, I just took tips from him, like the survo boosting
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 22, 2010, 02:22:43 PM
getting better, but build to the weight limit and try to fit a black batt in there.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 02:30:28 PM
sadley in real life it would be a centimeter two small for a black, tha's all that will fit :ermm:
Title: Re: Sparkeys showcase
Post by: Reier on January 22, 2010, 02:36:42 PM
We've said this ~4382 times, but I'll say it again: REBUILD THE CHASSIS.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 02:59:59 PM
(https://gametechmods.com/uploads/images/58124zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Naryar on January 22, 2010, 03:16:40 PM
Build to the damn weight limit !
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 03:18:15 PM
OH,YEAH I meant to say, I don't think I can withought making it slower than it is, or Effeing,witch I can't figure out
Title: Re: Sparkeys showcase
Post by: Pwnator on January 22, 2010, 05:54:55 PM
Shrink the chassis until the wheels stick out, place the CB on top of the black, change the servos to the low-powered ones, and put them closer together so you can have a smaller chassis.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 05:58:01 PM
I need to take better pics, the control board won't fit there
Title: Re: Sparkeys showcase
Post by: R1885 on January 22, 2010, 06:09:56 PM
OH,YEAH I meant to say, I don't think I can withought making it slower than it is,
Speed is unimportant for a HS, all they need to is push their weapons into the target.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 06:10:23 PM
(https://gametechmods.com/uploads/images/74347zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: R1885 on January 22, 2010, 06:11:31 PM
The other one was better.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 06:17:48 PM
dude, I'm gonna take PWNs advice
 
 
and, no it's not.....completley the opposite
Title: Re: Sparkeys showcase
Post by: Pwnator on January 22, 2010, 06:20:35 PM
Next, shrink your chassis and stuff some more weapons in it. R1 said that the previous one was better, and he's right. In this case, maces pwn razors. But you can put more of them when you use an extender or two.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 06:37:57 PM
(https://gametechmods.com/uploads/images/2199zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 22, 2010, 09:34:37 PM
how the heck do you attatch the weps on the poles?
(https://gametechmods.com/uploads/images/2148zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
and also PWN, what is you're opinion, have I improved, 'caus I think the wiki saying I havent is bull sh**
Title: Re: Sparkeys showcase
Post by: Sage on January 22, 2010, 09:40:28 PM
Make the poles 20 cms. In the beginner section of the BeetleBros guide, it shows you how.
Title: Re: Sparkeys showcase
Post by: Pwnator on January 23, 2010, 02:56:43 AM
Well, the HS did show that you've improved slightly. Clone the rammer in the BB guide and that will help you a lot.
Title: Re: Sparkeys showcase
Post by: Jack Daniels on January 23, 2010, 09:52:21 AM
The most recent bot you posted would be absolutely destroyed by Coal Miner.  Exposed extenders like that are Face Spinner food. nom nom nom.

Focus on improving your Horizontal Spinner skills... that is where you seem to be improving the most.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 09:55:42 AM
well, it was not finished, going to put axe heads on now.......
Title: Re: Sparkeys showcase
Post by: Stagfish on January 23, 2010, 10:00:07 AM
how the heck do you attatch the weps on the poles?

and also PWN, what is you're opinion, have I improved, 'caus I think the wiki saying I havent is bull sh**

you attach lotsa small poles together :mrgreen:
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 10:11:50 AM
I know lol I just wipped it togethor before I went to bed so I could finish it today
 
(https://gametechmods.com/uploads/images/92604zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Reier on January 23, 2010, 01:03:16 PM
Axes do zero damage that way dude.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 01:11:42 PM
K
 
everytime I try to put an Iron on it goes to the back
Title: Re: Sparkeys showcase
Post by: TriTon on January 23, 2010, 01:15:53 PM
You only need 1 black to power this.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 01:18:33 PM
well, dosent that make it faster? it works fine and I figured I'd use the wait on that
Title: Re: Sparkeys showcase
Post by: Reier on January 23, 2010, 01:19:27 PM
K
 
everytime I try to put an Iron on it goes to the back

You rotate the extenders 90 degress dude.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 01:24:53 PM
THANKS
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 02:44:00 PM
Is this a good bot?
 
(https://gametechmods.com/uploads/images/5998zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Reier on January 23, 2010, 02:46:21 PM
You are improving. Less extender work, and more weapons. Also use shinies, and rotate your drive HPZs 90 degrees to made them fit without sliding on the ground.
Title: Re: Sparkeys showcase
Post by: G.K. on January 23, 2010, 02:47:33 PM
Much better, though obvious ripoff of Rigadoon Revamped. Shrink the chassis around the batery and anchors
Title: Re: Sparkeys showcase
Post by: Reier on January 23, 2010, 02:48:17 PM
A lot of bots look like that GK.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 02:49:51 PM
I have the tri bars upside down, so it does not scrape, and for some reason it won't move with shinies, witch ticked me off, but I'm not rebuilding it for that :mrgreen: , so that can't be improved, and do you mean more HS? I might leave it 'cause I wanted to try to built a dubble HS
 
also, I based it off of a bot in Barbies showcase, and tryed to make it my own way
Title: Re: Sparkeys showcase
Post by: Jack Daniels on January 23, 2010, 02:50:04 PM
Doing better dude!

Plusses: Well armoured, good weaponry, built to the weight limit! *gasp*

Awesome.

Bad stuff:
chassis is fat... take it off the McDonalds.
Learn to use the other connection points on extenders instead of relying on t connectors.
you should try to base the build in the middle of the chassis so that the bot will be invertible. You kept your baseplate connectors pretty low... if they were higher toward the middle i think your bot might be invertible, tough to say.

Because you did so well with improvement... I am going to make a quick tutorial for something that will improve this bot greatly.. give me a half an hour.
Title: Re: Sparkeys showcase
Post by: G.K. on January 23, 2010, 02:51:06 PM
A lot of bots look like that GK.

Do they? My mistake.
Title: Re: Sparkeys showcase
Post by: Reier on January 23, 2010, 02:51:37 PM
chassis is fat... take it off the McDonalds.

LOL JD XD
 
But yeah Sparks, listen to what JD said. If you read what I posted, I told you exactly how to make shineys fit....
Title: Re: Sparkeys showcase
Post by: Jack Daniels on January 23, 2010, 04:16:00 PM
(https://gametechmods.com/uploads/images/1483tutorial copy.png)
Title: Re: Sparkeys showcase
Post by: Reier on January 23, 2010, 04:22:15 PM
Wiki material JD.
Title: Re: Sparkeys showcase
Post by: lloopp D lloopp on January 23, 2010, 04:22:31 PM
 :bigsmile: Ting!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 04:30:00 PM
THANKS JD I'LL GET RIGHT TO THAT WHEN I REBOOT MY CRAPPY CRASHY COMP!!!!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 06:32:04 PM
okay, so I decided to test drive him, and here he is beating up DRUMER
(https://gametechmods.com/uploads/images/93703zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: ACAMS on January 23, 2010, 07:39:49 PM
You will be stacking like this in a few weeks!
 
http://myfolderz.com/ACAMS/RA2/2Sinister_insides.jpg (http://myfolderz.com/ACAMS/RA2/2Sinister_insides.jpg)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 07:41:20 PM
thanks!
and about sinister, 0_0, I've always wanted to see the insides, and man........
 
EDIT: just a thought, I guess I should post pics of drummer since he's in the battle shot
(https://gametechmods.com/uploads/images/5994zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: ACAMS on January 23, 2010, 07:46:22 PM
If you want to see the insides of my bots you check my showcase http://myfolderz.com/ACAMS/RA2/Bots.php (http://myfolderz.com/ACAMS/RA2/Bots.php)
Title: Re: Sparkeys showcase
Post by: Scrap Daddy on January 23, 2010, 07:58:02 PM
you're actually not terrible anymore.

Also here's a tip for attaching weapons on rammers. Instead of having to rotate the extenders ever time all you have to do is first attach the extender using the top attachment point in the section where you choose which attachment point. Then switch to the bottom attachment and  then the top and so on.

No need to keep rotating and all the attachment points will be facing the front.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 08:07:05 PM
k
and I decided to rebuld the HS from the ground up for the heck of it, i still have the first and will probably keep using it
(https://gametechmods.com/uploads/images/32431zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Virus Bomb on January 23, 2010, 08:19:55 PM
Those drive motors look very exposed. Bring them in closer to the chassis.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 23, 2010, 10:40:59 PM
well, i want to leave it, 'cause it spins in a circle-on-a-time radius, and I'm gonna keep workin on the first
Title: Re: Sparkeys showcase
Post by: Stagfish on January 24, 2010, 03:06:12 AM
your getting much better!
but the motors need some defence use a snowplough or two
Title: Re: Sparkeys showcase
Post by: Jack Daniels on January 24, 2010, 10:11:46 AM
Your new bot is now underweight *sigh*

Please follow the instructions that i posted on the previous page and you should be able to fit another set of razors on one of the tribars... maybe both if you play with some of the extender work for your drive arms.

If you don't, I give up on this showcase.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 24, 2010, 10:37:01 AM
well, i posted that for fun, I'm still working on the first one, so ignore that one :mrgreen:
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 24, 2010, 11:51:42 AM
The first one was better.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 24, 2010, 12:46:54 PM
I WAS BORED AND DECIDED TO DO THIS
(https://gametechmods.com/uploads/images/61838zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
nothinspecial, just boredom. And an off topic thought, did'nt they use bot file editing on this guy? to make the Z-teks fit?
Title: Re: Sparkeys showcase
Post by: G.K. on January 27, 2010, 04:06:35 PM
Yes, it was used. Sparkey, if you're going to showcase something, at least show the insides. And build to the weight limit.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 27, 2010, 04:09:55 PM
I did not post them 'cuase the're the same
 
sorry I have not had any bots for a while, builders block/taking a break
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 27, 2010, 05:34:33 PM
hey, what's the weight class for MW?
(https://gametechmods.com/uploads/images/77277zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Reier on January 27, 2010, 06:40:28 PM
.....huh
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 27, 2010, 06:56:49 PM
what? I don't remember the weight...........380?
Title: Re: Sparkeys showcase
Post by: G.K. on January 28, 2010, 12:12:44 AM
Keep building until it tells you it is a HW
Title: Re: Sparkeys showcase
Post by: Naryar on January 28, 2010, 04:28:12 AM
hey, what's the weight class for MW?

OK... WHO is multi-accounting ?

Title: Re: Sparkeys showcase
Post by: Doomkiller on January 28, 2010, 04:30:32 AM
teh weight class for MW is MW

jeeze, the answer is in the question :P
Title: Re: Sparkeys showcase
Post by: Naryar on January 28, 2010, 04:48:52 AM
teh weight class for MW is MW

jeeze, the answer is in the question :P

Unwitty answer is unwitty

Or are you drunk too ? XD
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 28, 2010, 07:33:28 AM
guys, I meant what is the limit???????? people forget stuff, and I did not have room to keep buildng till it's a heavy
just shut up about it
Title: Re: Sparkeys showcase
Post by: pyscolone on January 28, 2010, 08:01:23 AM
laziest 7 year old I've ever seen.  :baby_smily:
Title: Re: Sparkeys showcase
Post by: somestrangeguy on January 28, 2010, 08:42:25 AM
(http://kuvaton.com/bsh**/wtfareyouhigh.jpg)

Anyways, just keep adding things until you see the text at the bottom change to Heavyweight, then just remove things so its Middleweight and keep it at that.
Title: Re: Sparkeys showcase
Post by: Urjak on January 28, 2010, 09:10:08 AM
guys, I meant what is the limit???????? people forget stuff, and I did not have room to keep buildng till it's a heavy
just shut up about it

*Sigh* I think the highest you can go is 398.9 kg.
Title: Re: Sparkeys showcase
Post by: Reier on January 28, 2010, 09:26:26 AM
In some cases 399 Urjak.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 28, 2010, 02:16:24 PM
@urkak: thanks urjy!
@Re: with the patch
@pyscolone: I'm 11, I had no friggin room, I'm new, you've been playing the game since it came out, the list goes on and on on how you made your self look like a retard
@Nary, why can't we just get along and be friends? I started listinening, stoped spaming ect.
@everyone: everytime I ask a question, would you just answer instead of bashing me?
 
now, any tips/coments on the bot its self?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 28, 2010, 06:33:42 PM
(https://gametechmods.com/uploads/images/30580zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
one arm goes up, other down
 
new teror twisters bot......maybe
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 28, 2010, 06:34:24 PM
Terror Twisters is HW... Unless its a multibot. It's 60 Kg's underweight anyway. Replace the Snappers with DDT's. And make the chassis a bit bigger so that DDT's will fit.
Title: Re: Sparkeys showcase
Post by: R1885 on January 28, 2010, 08:30:11 PM
Whats the point of the static wedges?
Title: Re: Sparkeys showcase
Post by: G.K. on January 29, 2010, 12:09:45 AM
Sparky, your current bot is better.
Title: Re: Sparkeys showcase
Post by: pyscolone on January 29, 2010, 09:23:24 AM
@pyscolone: I'm 11, I had no friggin room, I'm new, you've been playing the game since it came out, the list goes on and on on how you made your self look like a retard

I made myself look like a retard by calling you 7...? well bud sorry but that's what you're not just showing ME, but EVERYONE on this forum. You seem to lack respect, intelligence and dropped balls. but HEY! it's all good if you're fine with everyone hating you mr. squeeks.

@Nary, why can't we just get along and be friends? I started listinening, stoped spaming ect.

Way to contradict yourself assclown
Title: Re: Sparkeys showcase
Post by: JoeBlo on January 29, 2010, 10:49:10 AM
assclown

what kind of freaky clowns came to your birthday party? :P

Sparkey, perhaps be more descriptive with what your robot does if its not very obvious from pictures  ;)
Title: Re: Sparkeys showcase
Post by: Thyrus on January 29, 2010, 10:52:30 AM
Assclown xDD I need to remember that! xD
Title: Re: Sparkeys showcase
Post by: Avalanche on January 29, 2010, 12:36:03 PM
(https://gametechmods.com/uploads/images/30580zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
one arm goes up, other down
 
new teror twisters bot......maybe
Yup,Badniks right.
But ill make a exeption.
Buuuuuttt,Ill stick you against.....Reier.Screwed.
Title: Re: Sparkeys showcase
Post by: G.K. on January 29, 2010, 12:38:56 PM
Avalanche. First I already have his entry. Second, use this to decide matchups: http://www.random.org/lists/
Title: Re: Sparkeys showcase
Post by: cephalopod on January 29, 2010, 12:40:11 PM
What's with the one-arm-up-one-arm-down thing? Surely this renders one of the arms useless, and the other not useful as the bot would tip.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 29, 2010, 01:22:29 PM
use DDT's instead of snappers

emergency clone
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 01:44:08 PM
the arm that goes down lifts the bot, thus awsome flippage
it looks nothing like E
I rebuilt it, my best bot ever, will post lator............
and you're calling me the assclown? teh!....
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 02:24:01 PM
(https://gametechmods.com/uploads/images/96114zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Stagfish on January 29, 2010, 02:24:45 PM
stop spamming
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 02:26:11 PM
you're spaming, that was an ACIDENT
Title: Re: Sparkeys showcase
Post by: Stagfish on January 29, 2010, 02:28:09 PM
nice pop-up change the wheels to shinys and make the wedges shorter
Title: Re: Sparkeys showcase
Post by: G.K. on January 29, 2010, 02:33:05 PM
No, keep the wheels as rubbers. They have better grip. Mount the wedges on burst motors and make the weapon arms shorter.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 29, 2010, 02:35:00 PM
they do? crap
Title: Re: Sparkeys showcase
Post by: G.K. on January 29, 2010, 02:37:17 PM
Yes, but they are smaller and 5kg's heaveier, which is why shinies are favoured generally.
Title: Re: Sparkeys showcase
Post by: Reier on January 29, 2010, 02:40:17 PM
Stag and Sparks are in the same incorrect advice boat.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 03:16:40 PM
HOW DO i MOUNT THEM?
ALSO, ON THE LAST BOT,WHEN THE BASEPLATES WERE INSIDE OF EACH OTHER,IS THAT STACKING?
Title: Re: Sparkeys showcase
Post by: G.K. on January 29, 2010, 03:17:39 PM
Leave off the caps. How do you mount what?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 03:21:32 PM
it keeps sticking
 
there is no space for DDTs, want me to rebuild the entire thing, cause I think it would be to big, and to much empty space
Title: Re: Sparkeys showcase
Post by: G.K. on January 29, 2010, 03:28:42 PM
Can you fit Snapper 2's in there by mouning them vertically?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 03:32:07 PM
I tried, and....no, I'd rebuild it for that, because I could get everything in there without redesigning, exept I'd have to make it 2 clicks taller
Title: Re: Sparkeys showcase
Post by: pyscolone on January 29, 2010, 04:41:16 PM
If your capslock sticks.... delete your message until its UNSTUCK. Overall I see you as a more annoying LRA2 but that last bot is actually worthy of critisism. Shorten out all the arms. And when you rebuild something... you dont state; IT's THE BESTeST BOT I EVERS MAD! Post it and we will see for ourselves.  :ban_smily: :idea:
.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 04:46:46 PM
dude, I'm nothing like LRA2, at least not anymorem I was for a time
 
and I think I KNOW if it's my best, becase if it destroys every RFS AI HW, then, it's my best
and I'm not so bad I need to be baned, mr. i is teh l337 bor builder fere meh n008 i haz teh awxome ai pakc i is teh cool
 
I'm gonna ignore you, and listen to others advice, BTW
Title: Re: Sparkeys showcase
Post by: Stagfish on January 29, 2010, 04:51:41 PM
RFS pack is for REALISM get starcore then you will know that your bots are not the best
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 04:52:28 PM
I'm not saying it is THE BEST I'm saying it's MY BEST
REEEEEEEEEAD
Title: Re: Sparkeys showcase
Post by: Stagfish on January 29, 2010, 04:56:58 PM
plz get starcore though
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 04:59:50 PM
eh, I think I need to get a hang on glitches and stuff for now
 
and I'm afraid to download it, don't want to screw up my AI again
Title: Re: Sparkeys showcase
Post by: Stagfish on January 29, 2010, 05:01:27 PM
all u need to do is save the starcore AI folder over the stock AI folder

simples!
Title: Re: Sparkeys showcase
Post by: Naryar on January 29, 2010, 05:02:58 PM
Well Sparkles, it looks like that you might be able to build a somehow decent popup... in a few months.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 05:05:40 PM
thanks
 
 
I need to rebuild it, the clamping-thing does not work
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 05:45:15 PM
(https://gametechmods.com/uploads/images/21371zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Reier on January 29, 2010, 05:46:16 PM
......Hmm.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 05:48:06 PM
it's better than it looks BTW
Title: Re: Sparkeys showcase
Post by: Reier on January 29, 2010, 05:48:56 PM
One damaging razor tip on a HW isnt exactly huge...
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 29, 2010, 05:51:18 PM
There's 2 razors. You can only see one thanks to the camera angle.
Title: Re: Sparkeys showcase
Post by: Naryar on January 29, 2010, 05:52:42 PM

BUILD *whack* TO *whack* WEIGHT * whack* LIMIT *whack* !!!!!

@Badnik: Reier saw it had 2 but the second razor isn't doing much.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 05:54:52 PM
damn, I always forget the weight limit thing :(
yes there is two
please don't hurt meh again nary
 :idea2:  would it work to have another snaper with a bracket wedge in the back, so it can grab the bot?
Title: Re: Sparkeys showcase
Post by: RedSawn on January 29, 2010, 05:56:02 PM
*Bot*

it's better than it looks BTW

Going to need to define it's class. Lose 51kg for MW or go up to 790 for a HW.

Hmm.. well.. it might be able to do a decent flip. Maybe. *Sniff* .. maybe.

The DDTed Razor Tip is relying too much on robots being fed by the flipping arms. While it's a good idea, what if you -couldn't- flip a bot into it? Say like, if the arms break off... but you still need a swinging weapon.

Protection... eh, could be better. The flipper extenders need to be protected. The ram plates cover far less space then they could.

Can't tell if you stacked the Supervolt but you should of rather then the pink batts.
It's not the best in space efficiency but it's not bad. Could do with work but still.

@ Sparky's new post: Nope.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 06:01:42 PM
I will try to stack
 
I will start taking 2 pics, as the misconcieve
it has a very short chassis= I can't fit anything else in there, I tryed every (usable) part in every part
Title: Re: Sparkeys showcase
Post by: R0B0SH4RK on January 29, 2010, 07:06:17 PM
Remember this?
 
(https://gametechmods.com/uploads/images/1483tutorial%20copy.png)

It's what the cool kids are doing.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 07:07:56 PM
ummmmmmmmm I did that
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 07:30:15 PM
here is spidy
(https://gametechmods.com/uploads/images/13700zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
he can spin around while driving strait, new bot type?
Title: Re: Sparkeys showcase
Post by: Virus Bomb on January 29, 2010, 07:35:40 PM
he can spin around while driving strait, new bot type?

Wouldn't that just be a FBS?
Title: Re: Sparkeys showcase
Post by: R0B0SH4RK on January 29, 2010, 07:43:18 PM
ummmmmmmmm I did that

No... no you did not.
 
 
he can spin around while driving strait, new bot type?

Again, no. It's an FBS. -See here- (http://www.youtube.com/watch?v=8f2IVcRe1Uo)
 
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 08:36:39 PM
I know what an FBS is, I have one, in real. I mean
an FBS with 2 wheels on a tri-bar with a spining casterd body, that makes the entire thing spin, while a glitch allows it to move forward/bachward to the left
 
and the popup DOES have teo razors, I hid one
Title: Re: Sparkeys showcase
Post by: Virus Bomb on January 29, 2010, 08:42:00 PM
If that's the case, Maelstrom is a different bot type than Absolute Chaos. It's still a FBS, just a variation of a design.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 08:44:51 PM
well, yes, that's what I was saying
Title: Re: Sparkeys showcase
Post by: Naryar on January 29, 2010, 08:58:12 PM
damn, I always forget the weight limit thing :(

*grrr*
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 09:01:14 PM
I get as close to it as I can :embarr
Title: Re: Sparkeys showcase
Post by: Naryar on January 29, 2010, 09:04:09 PM
Are you calling THIRTY FOUR KG'S UNDERWEIGHT as close to the weight limit as you can ??
Title: Re: Sparkeys showcase
Post by: Scrap Daddy on January 29, 2010, 09:10:51 PM
i thought you said you were listening?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 10:10:27 PM
I think I'm gonna start building beetleweights for a while
(https://gametechmods.com/uploads/images/28204zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: Pwnator on January 29, 2010, 10:15:16 PM
Beetles are 175kg. Also, shinies are lighter than smalls. And one snapper is enough since you only have 2 pinks. Shrink the chassis and stack the pinks (it's quite easy, actually), and add more weapons to the snapper. :D
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 10:26:13 PM
I don't get stacking
I reeeeally need to post more picks, I shrank it over and over, it's the height of a pink
is'nt it 175-lightweights
 
Title: Re: Sparkeys showcase
Post by: R1885 on January 29, 2010, 10:30:13 PM
No, its 125.1-174.9
Title: Re: Sparkeys showcase
Post by: Pwnator on January 29, 2010, 10:32:07 PM
LWs are 248.9kg (occasionally 249kg when the game allows it). Stacking's difficulty depends on the components you're trying to stack. Pinks are easy. In the chassis tab, zoom in to the bot as close as you can, and open the components tab (without touching the bot box). Click the pink, hover it over the previous pink, and when the game allows it, attach.

Also, I'm not talking about the height. I meant the length. Stack the pink and you can have a shorter chassis.
Title: Re: Sparkeys showcase
Post by: 090901 on January 29, 2010, 10:47:02 PM
LWs are 248.9kg (occasionally 240kg when the game allows it).
wat? Lws are 240 kg?
Title: Re: Sparkeys showcase
Post by: Pwnator on January 29, 2010, 10:51:24 PM
Gah! Fail. Fixed. :P
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 10:54:39 PM
THANKS
6 pinks
1 fail (in my opinoin)
(https://gametechmods.com/uploads/images/28016zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Edit: AAAAAAAAAARRRRRRRGHHHHH IT'S UNDERWEIGHT!!!!!!! SOOOOORRY!!!!
Title: Re: Sparkeys showcase
Post by: 090901 on January 29, 2010, 10:56:48 PM
Build to a weight limit!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 10:59:14 PM
read my post
 
any tips?
Title: Re: Sparkeys showcase
Post by: Pwnator on January 29, 2010, 11:00:20 PM
You need to stop using a lot of snappers. A single DDT with 5 razors is better than that.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 29, 2010, 11:00:55 PM
K
 
will do
 
Title: Re: Sparkeys showcase
Post by: pyscolone on January 30, 2010, 01:00:39 AM
I'm gonna ignore you, and listen to others advice, BTW
Ok have fun losing obvious advice that you need. You cant even properly take new-comers advice...
Title: Re: Sparkeys showcase
Post by: Naryar on January 30, 2010, 06:19:56 AM
*Whacks Sprinkles again*
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 10:17:11 AM
I desighted to mkae an entire "3 bot team"
I tryed my best with the weight limits :P
(https://gametechmods.com/uploads/images/52601zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
team death train
LIGHT: DEATH TRAIN
 
MIDDLE: MARRY GO HELL
inspired by singer
(https://gametechmods.com/uploads/images/68915zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
middleweight: dust (https://gametechmods.com/uploads/images/82420zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)devil
 
Title: Re: Sparkeys showcase
Post by: 090901 on January 30, 2010, 10:21:28 AM
Build to a weight limit. Also put your razors like this on hs () not like ()().
                                                                             ()
Title: Re: Sparkeys showcase
Post by: Naryar on January 30, 2010, 10:34:04 AM
I tried my best with the weight limits :P

2 of them are respectively 91kg and 44kg underweight so stop saying such sh**.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 10:59:27 AM
why don't you stop saming my showcase
 
the first one is around 8 below, and that is fine
 
the last one, as far as my skill level goes, could not be fixed
 
I do need hel on marry go heck, any tips?
 
Title: Re: Sparkeys showcase
Post by: ashman12 on January 30, 2010, 11:19:58 AM
im sure the weight limit for middle weights is 400 kg not 350kg unless im mistaken so naryar would be right.

also he isnt spamming your showcase hes just trying to give you advice like you want to improve your bots.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 11:22:19 AM
well, here is my logic
I post finished bot
no weight left
added parts
to heavy
diferent weight class
 
that's why I do this
I post unfinished bot
lots of weight
I add parts
still in weight class
 
if I want it to be in one weight class, you can't argue with that.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 30, 2010, 12:20:29 PM
at least he followed the "sparkey tutorial"
Title: Re: Sparkeys showcase
Post by: 090901 on January 30, 2010, 12:39:37 PM
well, here is my logic
I post finished bot
no weight left
added parts
to heavy
diferent weight class
 
that's why I do this
I post unfinished bot
lots of weight
I add parts
still in weight class
 
if I want it to be in one weight class, you can't argue with that.
Why post unfinshed bots???
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 12:41:09 PM
you did'nt even read that did you?
Title: Re: Sparkeys showcase
Post by: 090901 on January 30, 2010, 12:42:33 PM
It makes no sense.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 12:44:14 PM
LISTEN
if I post a 2 kg below the limit bot, it will have no room for improvememt without moving it to another class
 
if I'm trying to stay in one class, I leave a lot of space for improvements
 
gonna go build an ant weight
Title: Re: Sparkeys showcase
Post by: 090901 on January 30, 2010, 12:45:42 PM
I forgot to say that you don't need 2 blacks for two RADS.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 12:52:07 PM
meh
(https://gametechmods.com/uploads/images/14105zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
ya I know not to the wait limit
Title: Re: Sparkeys showcase
Post by: Stagfish on January 30, 2010, 12:54:59 PM
its weight  limit for a AW

AW=125kg
Title: Re: Sparkeys showcase
Post by: 090901 on January 30, 2010, 12:59:14 PM
Sparkey, since you can stack pinks, why not get rid of the space that the nifty takes up and stack two pinks in between the RADS.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 01:00:59 PM
there is not space, trust me
 
and it can wip around fast, and is very stable that way
Title: Re: Sparkeys showcase
Post by: Reier on January 30, 2010, 01:02:02 PM
THATSWHYYOUREBUILDITWEKEEPSAYINGTHAT
Title: Re: Sparkeys showcase
Post by: lloopp D lloopp on January 30, 2010, 01:06:07 PM
*Whacks Sprinkles again*
I made that up! :mrgreen:
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 01:07:18 PM
THATSWHYYOUREBUILDITWEKEEPSAYINGTHAT
THAYTWOULDMAKEITTOBIGWITCHMEANSITWOULDBEABOVETHELIMITTHINKABOUTTHATANDIT'SFINEHOWITIS
Title: Re: Sparkeys showcase
Post by: Reier on January 30, 2010, 01:09:55 PM
THATSWHYYOUBUILDITSMALLERWHYWOULDYOUBUILDITBIGGERANYWAY
Title: Re: Sparkeys showcase
Post by: 090901 on January 30, 2010, 01:10:46 PM
THATSWHYYOUREBUILDITWEKEEPSAYINGTHAT
THAYT WOULD MAKE IT TO BIG WITCH MEANS IT WOULD BE ABOVE THE LIMIT THINK ABOUT THAT AND IT'S FINE HOW IT IS
Useplasticthen!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 01:10:59 PM
SOTHEYPINKSWOULDFITLETSSTOPTHEREISTONSOFANTSJUSTLIKETHATINSTARCOREANDTHEYDOFINE
Title: Re: Sparkeys showcase
Post by: pyscolone on January 30, 2010, 01:12:16 PM
 :ban_smily:
Title: Re: Sparkeys showcase
Post by: Reier on January 30, 2010, 01:12:40 PM
Nah. He didn't do anything worng really.
Title: Re: Sparkeys showcase
Post by: pyscolone on January 30, 2010, 01:15:55 PM
Kids obviously retarded who can't learn simple writing/reading. How can he learn to progress in RA2 lmao
Title: Re: Sparkeys showcase
Post by: Reier on January 30, 2010, 01:16:44 PM
Lighten up already.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 30, 2010, 01:20:53 PM
pyscolone has a point
Title: Re: Sparkeys showcase
Post by: Reier on January 30, 2010, 01:21:28 PM
Sorry Stag but a lot of Sparkey's advice applies to you aswell.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 30, 2010, 01:24:22 PM
maybe someone should look at my showcase to give me tips
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 01:24:32 PM
pyscolone has a point
Kids obviously retarded who can't learn simple writing/reading. How can he learn to progress in RA2 lmao
shut the heck up both of you
I am an A student, was in alpha 2 years, am in 6th grade, and I'mbad at spelling, and I do things from two comps,one of witch has screwed up keys.
so why don't you go back in the basement and keep making out with your stuff animals you sad lonely a**hole
ignoring him:
(https://gametechmods.com/uploads/images/36808zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
for some reason, it would not let me stack :confused:
Title: Re: Sparkeys showcase
Post by: Stagfish on January 30, 2010, 01:25:54 PM
sigh underweight
again
Title: Re: Sparkeys showcase
Post by: Reier on January 30, 2010, 01:31:39 PM
Stag, stop. Really.
Minimize the chassis a bit more Sparks, you're getting there.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 30, 2010, 01:32:28 PM
but its 19kg's underweight!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 01:39:14 PM
read the damn post staghole
(https://gametechmods.com/uploads/images/34706zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: 090901 on January 30, 2010, 01:41:45 PM
the wepons are too high.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 01:42:31 PM
it won't fit lower for some reason :confused:
Title: Re: Sparkeys showcase
Post by: Stagfish on January 30, 2010, 01:43:49 PM
please stop calling people assholes

i was just about to say they were to high up anyways it looks better than your other one
Title: Re: Sparkeys showcase
Post by: 090901 on January 30, 2010, 01:48:06 PM
Do this then sparkey.
(https://gametechmods.com/uploads/images/916930000.JPG)
It's lighter then a Y connter too.
Title: Re: Sparkeys showcase
Post by: pyscolone on January 30, 2010, 01:51:36 PM
New concept... it's called rebuilding....spellcheck....and growing up.. try it out sometime it works WUNDAAA's
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 01:53:38 PM
I spell check.
I'm more mature than you. WAAAAAAY MORE THAN YOU.
I rebuild them always.
Title: Re: Sparkeys showcase
Post by: Stagfish on January 30, 2010, 01:55:12 PM
I'm more mature than you. WAAAAAAY MORE THAN YOU.

pfffft
Title: Re: Sparkeys showcase
Post by: Badnik96 on January 30, 2010, 01:56:37 PM
Dude, arguing with a  veteran like Pys is a one-way ticket to being banned.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 01:58:01 PM
to what?
 
I don't get what his prob is, I never did anything to him, exept TRY to be his friend, not like I got a chance.
Title: Re: Sparkeys showcase
Post by: pyscolone on January 30, 2010, 02:08:43 PM
shut the heck up both of you
ignoring him:

You can't even follow your own advice.... lmao
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 30, 2010, 02:09:41 PM
well, I will no longer continue arguement
Title: Re: Sparkeys showcase
Post by: System32 on January 30, 2010, 02:15:42 PM
Dude, arguing with a  veteran like Pys is a one-way ticket to being banned.

I've argued wth ACAMS, Inf, sage, Nary and Pys on numerous occasions.
Title: Re: Sparkeys showcase
Post by: Reier on January 30, 2010, 03:21:58 PM
Yeah and look how you turned out...
Title: Re: Sparkeys showcase
Post by: System32 on January 30, 2010, 03:35:47 PM
Hey, I have done several things for this forum outside of RA2.

I started the archives trend.
Title: Re: Sparkeys showcase
Post by: Virus Bomb on January 30, 2010, 03:52:04 PM
LOL @ this thread

For the last bot, stack the pinks and do what 9090901 said.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 31, 2010, 08:16:10 PM
how do you wire theese?
(https://gametechmods.com/uploads/images/11189zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
it's not finished, BTW, thus being underweight. It will be a popup.
Title: Re: Sparkeys showcase
Post by: R1885 on January 31, 2010, 08:28:36 PM
The same way as normal.
But chained drive sucks.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on January 31, 2010, 08:29:42 PM
huh? it won't move :confused:
Title: Re: Sparkeys showcase
Post by: R1885 on January 31, 2010, 08:34:08 PM
You need bigger wheels.
Title: Re: Sparkeys showcase
Post by: russian roulette on January 31, 2010, 08:56:09 PM
Holy crap you are so arrogant, take advice seriously. If Sage says it doesn't move then it most likely wont move. Don't waste your time taking no advice and just sticking to one opinion and that is yours. If you want to have the worst robots ever then just keep going. If not, then take a break, look at other showcases and get inspiration for a robot that could in fact kick ass.
Title: Re: Sparkeys showcase
Post by: 40757 on January 31, 2010, 09:18:39 PM
Did you see how fast I became good at stock building just from taking people's advice? Look at my showcase.
Title: Re: Sparkeys showcase
Post by: Sage on January 31, 2010, 09:50:49 PM
Holy crap you are so arrogant, take advice seriously. If Sage says it doesn't move then it most likely wont move. Don't waste your time taking no advice and just sticking to one opinion and that is yours. If you want to have the worst robots ever then just keep going. If not, then take a break, look at other showcases and get inspiration for a robot that could in fact kick ass.

What about me?

O.o
Title: Re: Sparkeys showcase
Post by: russian roulette on January 31, 2010, 10:27:13 PM
Holy crap you are so arrogant, take advice seriously. If R1885 says it doesn't move then it most likely wont move. Don't waste your time taking no advice and just sticking to one opinion and that is yours. If you want to have the worst robots ever then just keep going. If not, then take a break, look at other showcases and get inspiration for a robot that could in fact kick ass.

What about me?

O.o
Crap I always mix you and R1885 up!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 01, 2010, 02:19:10 PM
(https://gametechmods.com/uploads/images/56048zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
sorry, this is as close as I could get it to the WL
Title: Re: Sparkeys showcase
Post by: G.K. on February 01, 2010, 02:21:29 PM
That's lots better.
Title: Re: Sparkeys showcase
Post by: Badnik96 on February 01, 2010, 02:22:42 PM
That's actually built to the weight limit for once!
Here is a cookie for building something decent:
(http://t2.gstatic.com/images?q=tbn:qflG4_hqQkNUMM:http://www.babble.com/CS/blogs/strollerderby/2009/06/chocolate_chip_cookie.jpg)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 01, 2010, 02:25:04 PM
OM NOM NOM NOM
 
 
Thanks!
Title: Re: Sparkeys showcase
Post by: G.K. on February 01, 2010, 02:26:29 PM
I have a suggestion. When you are attaching the extender onto the tribar, rotate it so that the second externder will attach to the bottom.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 01, 2010, 02:27:41 PM
ok, will do that in just a minute......
Title: Re: Sparkeys showcase
Post by: Reier on February 01, 2010, 02:31:34 PM
Also, try to get a High-powered Ztek on there. You don't need that pink batt either.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 01, 2010, 02:43:02 PM
I did all that and now it's underweight, what should I do?
Title: Re: Sparkeys showcase
Post by: G.K. on February 01, 2010, 02:44:21 PM
Can we see a pic?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 01, 2010, 02:54:46 PM
(https://gametechmods.com/uploads/images/39572zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
should I put the Pinks back in?
Title: Re: Sparkeys showcase
Post by: Jack Daniels on February 01, 2010, 03:01:08 PM
Nice! You originally built to the weight limit. Now you are taking advice and posting a revision of the bot. You are doing great man.  I don't have any useful suggestions to fill up the weight limit though. Will give it some thought.
Title: Re: Sparkeys showcase
Post by: G.K. on February 01, 2010, 03:07:24 PM
should I put the Pinks back in?

Putting a pink in is probably the best potion option. But I dunno.

I also agree with JD. You are doing much better.
Title: Re: Sparkeys showcase
Post by: 40757 on February 01, 2010, 03:25:35 PM
Give it a nifty and switch to irons or maces.
Title: Re: Sparkeys showcase
Post by: Sage on February 01, 2010, 03:26:08 PM
No, don't put a pink in. That's a waste of weight. Maybe put replace 3 razors with irons?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 01, 2010, 03:46:49 PM
AN OFF-TOPIC THOUGHT, I BUILT A TRANSFORMING BOT, YALL WANNA SEE IT?
Title: Re: Sparkeys showcase
Post by: G.K. on February 01, 2010, 03:49:16 PM
How is it off-topic?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 01, 2010, 04:08:03 PM
Cause it has nothing to do with the bot we are working on, and it was random :mrgreen:
before you give me crap about not being to the weight limit, it was just to try to build a bot that goes from wedge to HS.
(https://gametechmods.com/uploads/images/3139zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.jpg)
Title: Re: Sparkeys showcase
Post by: russian roulette on February 01, 2010, 04:15:39 PM
Meh, Keep building the LW, or even try dsl!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 01, 2010, 04:20:12 PM
I'm afraid to do al lthe copy+pasting for setting it up, I might screw up my stock :ermm:
Title: Re: Sparkeys showcase
Post by: G.K. on February 01, 2010, 04:21:42 PM
D/l the one from Sage's sig. It is tthe full DSL game. Extract it to somewhere else.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 01, 2010, 04:25:06 PM
so, do I just extract it to a new folder, create a shortcut, then done?
Title: Re: Sparkeys showcase
Post by: G.K. on February 01, 2010, 04:27:36 PM
Yep.
Title: Re: Sparkeys showcase
Post by: Sage on February 01, 2010, 05:46:08 PM
Isn't it wonderful?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 01, 2010, 06:05:52 PM
lol here is the description of my DSL bot
 
full length chasis, half width
full size treads
2x duble mags
beta hammer
overkill blade
blue
saw edge skin
DIE face
4 of thoose black batteries
1 control board
fail, lots of it
Title: Re: Sparkeys showcase
Post by: Sage on February 01, 2010, 06:09:48 PM
The one thing you are missing is a PICTURE.

Wouldn't that have been faster?
Title: Re: Sparkeys showcase
Post by: Badnik96 on February 01, 2010, 06:45:02 PM
If you have DSL, start a DSL Showcase.

Just me, Mr. Logic
Title: Re: Sparkeys showcase
Post by: Avalanche on February 02, 2010, 02:19:26 AM
Sparkey,Do you have the stock AI parts in your game?
If not,I wont be able to give you Slaher.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 20, 2010, 12:24:59 PM
a comeback:
(https://gametechmods.com/uploads/images/26614screenshot_1.bmp)
Title: Re: Sparkeys showcase
Post by: lloopp D lloopp on February 20, 2010, 12:27:00 PM
Ahh!
NO!
NOT .bmps!!!
IT BURNZZZZ!
*eats Sparkey*
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 20, 2010, 12:42:17 PM
any tips?
Title: Re: Sparkeys showcase
Post by: Reier on February 20, 2010, 12:44:28 PM
Your can put an HPZ on instead of a Ztek!!
Title: Re: Sparkeys showcase
Post by: Virus Bomb on February 20, 2010, 02:11:58 PM
Attach your extenders vertically so the weapons hit at the same time.
Title: Re: Sparkeys showcase
Post by: Somebody on February 20, 2010, 09:18:05 PM
Kinda like Bolt. <<<shameless plug
Just kickass-ier than Bolt.

Getting better...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 21, 2010, 01:51:34 AM
This is one badass fail
(https://gametechmods.com/uploads/images/4192screenshot_4.bmp)
 
Title: Re: Sparkeys showcase
Post by: Pwnator on February 21, 2010, 01:54:31 AM
Eeh... pinks are useless on HWs. Try to give it Supervolts and a faster drive. Also, 6 irons is way too much for a RAD to handle. Try cloning this instead:

(https://gametechmods.com/RA2wiki/images/d/d3/TempestExterminator.JPG)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 21, 2010, 02:11:07 AM
(https://gametechmods.com/uploads/images/24293screenshot_6.bmp)
Title: Re: Sparkeys showcase
Post by: Avalanche on February 21, 2010, 02:17:13 AM
Once again,MAKE THE SPIKES GO VERTICAL.
Title: Re: Sparkeys showcase
Post by: Pwnator on February 21, 2010, 02:20:19 AM
Though you have to admit that this is much better.

You still have weight for HPZ drive, and your wedges are uneven. You might even want to add a third set of spikes on the tribars with the free weight.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 21, 2010, 02:21:57 AM
if you look closely, the are angled in a "wave" so that it throws bots in, also, if they wer vertical,THEY WOULD NOT TOUCH THEY WOULD BE TO TALL, and there is a space in between the comma and word, and i listen without caps.
 
@Pwn, I prefer normal Z-tek drive, I have a hard time driving fast bots, so I made it slower on purpouse.
Title: Re: Sparkeys showcase
Post by: Pwnator on February 21, 2010, 02:27:28 AM
He wasn't taking about spikes facing down.

Instead of having your extenders like
O
  O,

have them attached like
O
||

so you can have 3 spikes per tribar end.

Also HPZ drive matters when your bot is AI'ed, and the wedges can also benefit from the speed.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 21, 2010, 02:40:14 AM
here is the outsides, 'cause I love the skin :mrgreen:
(https://gametechmods.com/uploads/images/99532screenshot_8.bmp)
Title: Re: Sparkeys showcase
Post by: G.K. on February 21, 2010, 02:56:54 AM
We don't care about the outside at this stage. Post the insides.
Title: Re: Sparkeys showcase
Post by: Naryar on February 21, 2010, 02:58:38 AM
He still is unable to BUILD TO WEIGHT LIMIT
Title: Re: Sparkeys showcase
Post by: Stagfish on February 21, 2010, 06:10:03 AM
and make them PNG's
Title: Re: Sparkeys showcase
Post by: G.K. on February 21, 2010, 06:12:03 AM
You still haven't rotated the Irons.
Title: Re: Sparkeys showcase
Post by: russian roulette on February 21, 2010, 08:21:59 AM
For the LW: Use a blue snapper, you can benefit from it by putting the drive AND the weapon system there.
HW: Please build to the god damn weight limit.
Title: Re: Sparkeys showcase
Post by: Somebody on February 21, 2010, 08:40:43 AM
Gaah your a numskull. Don't you think that we've tested this!
If your going to have 2 and only 2 spikes

Right:
O
O

Wrong:
OO

and

  O
O
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 21, 2010, 03:25:18 PM
another fail :embarr
(https://gametechmods.com/uploads/images/50620screenshot_9.bmp)
Title: Re: Sparkeys showcase
Post by: 40757 on February 21, 2010, 04:47:50 PM
Overkill on the batteries. What's with the bracket wedges?
Title: Re: Sparkeys showcase
Post by: TriTon on February 21, 2010, 04:58:53 PM
Overkill on the batteries. What's with the bracket wedges?

Wings?
Title: Re: Sparkeys showcase
Post by: Somebody on February 21, 2010, 05:24:36 PM
Don't post fails they don't help you at all.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 21, 2010, 07:17:51 PM
(https://gametechmods.com/uploads/images/82083screenshot_13.bmp)
(https://gametechmods.com/uploads/images/18721screenshot_14.bmp)
Title: Re: Sparkeys showcase
Post by: Natef on February 21, 2010, 07:36:23 PM
Add more razors, use rubber wheels, and put blades on the extenders connecting to the wedge to protect them. A the wedge should be less steep, too.
Title: Re: Sparkeys showcase
Post by: Somebody on February 21, 2010, 07:44:39 PM
And...

All together now class...

STOP USING .BMPS!
Title: Re: Sparkeys showcase
Post by: 40757 on February 21, 2010, 07:49:40 PM
A lot better but still room for some improvements.

1. Replace hub wheels with rubber wheels.
2. Wedge needs to be a lot less steep.
3. Stack another black battery in one of those; two if you have the weight. It honestly takes like 20 seconds
4. Protect the chassis front with ramplates.
5. Weird setup for the weapons. Change that to the standard way.
6. Longer wedges. If you want, you can move the snappers as far back as possible so that you don't feel like it sticks out so much.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 21, 2010, 07:51:52 PM
A lot better but still room for some improvements.

1. Replace hub wheels with rubber wheels. will do
2. Wedge needs to be a lot less steep. it's shallower than it looks :P
3. Stack another black battery in one of those. It honestly takes like 20 seconds I don't like stacking batts in batts, i think it's cheap
4. Protect the chassis front with ramplates. I don't know If I can
5. Weird setup for the weapons. Change that to the standard way. it is standard.
6. Longer wedges. If you want, you can move the snappers as far back as possible so that you don't feel like it sticks out so much.
Title: Re: Sparkeys showcase
Post by: kill343gs on February 21, 2010, 07:53:02 PM
If you do not start changing your images to .jpg or .png or even .gif then they will be removed! .Bmp takes far too long to load on some connections.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 21, 2010, 07:54:28 PM
ok, promise ;)
 
I will work on the bot tomorow, I'm tired lol.  School in the morning, to.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 22, 2010, 06:58:03 PM
forgot to change wheels
I saved as a PNG, I will crop next time :/
(https://gametechmods.com/uploads/images/78090screenshot_15.bmp)
 
Title: Re: Sparkeys showcase
Post by: 40757 on February 22, 2010, 07:46:11 PM
It looks exactly the same.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 22, 2010, 07:47:53 PM
SCREW THAT BOT
How the heck do you guys build to the Weight Limit????
anyway....
(https://gametechmods.com/uploads/images/2976screenshot_17.png)
 
Title: Re: Sparkeys showcase
Post by: 40757 on February 22, 2010, 07:53:13 PM
If you want spinners to be invertible (or if not then at least have one wheel on the ground to flail around and not time out), then you should flip the weapon motor. Also, Swap those batteries for one nifty, and downgrade drive to RADS. There looks like there's some space in there too.
Title: Re: Sparkeys showcase
Post by: 090901 on February 22, 2010, 07:53:41 PM
We use 1 blue snapper, 2 rads(or 2 redbirds), 2 hpz, 12 maces, plow, a black, and a control board for a middle weight HS.
Title: Re: Sparkeys showcase
Post by: HurricaneAndrew on February 22, 2010, 11:46:44 PM
If you do not start changing your images to .jpg or .png or even .gif then they will be removed! .Bmp takes far too long to load on some connections.

QFT!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 24, 2010, 02:06:39 PM
The Weight Limit is not my thing at all >:O
(https://gametechmods.com/uploads/images/99734screenshot_19.png)
Title: Re: Sparkeys showcase
Post by: Badnik96 on February 24, 2010, 02:33:25 PM
use HPZ's for drive.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 24, 2010, 02:34:32 PM
oh come one two people are telling me what to do!
 
 
what do I do??????????
Title: Re: Sparkeys showcase
Post by: 40757 on February 24, 2010, 02:48:21 PM
Depends, what weight class do you want?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 24, 2010, 03:18:58 PM
LW
Title: Re: Sparkeys showcase
Post by: Virus Bomb on February 24, 2010, 04:14:11 PM
Shrink the chassis, bring the weapon count to 6 if you want to keep the redbirds, and try using a nifty.
Title: Re: Sparkeys showcase
Post by: 40757 on February 24, 2010, 06:02:46 PM
Or if you don't want faster drive, then upgrade weapons to nine.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 25, 2010, 04:30:35 PM
NEW
IN STORES NOW!
BALLS OF FIRE
YOU CAN SLAUGHTER SFTW WITH HIIIIIIIM [/spam]
(https://gametechmods.com/uploads/images/18484screenshot_25.bmp)
Title: Re: Sparkeys showcase
Post by: Virus Bomb on February 25, 2010, 04:37:43 PM
One black would be enough for this.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 25, 2010, 04:39:04 PM
really? I've herd you need at least 2 for bots like this, and I put in the nifties for backup power :mrgreen:
Title: Re: Sparkeys showcase
Post by: G.K. on February 25, 2010, 04:55:09 PM
1 black is enough for 4 HPZ's.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 25, 2010, 04:56:01 PM
Besides batteries, any construction tips?
Title: Re: Sparkeys showcase
Post by: 40757 on February 25, 2010, 05:03:19 PM
Blue snappers suck unless you plan to work with them for hours on end.
Title: Re: Sparkeys showcase
Post by: Somebody on February 25, 2010, 05:03:38 PM
Post #689 in your showcase. LEARN.
I had to change by the first page of my showcase.

DUDE

I MEAN

DUDE

DUUUUUUDE

DON'T

USE

BMP'S

SERIOUSLY

LIKE

DUDE

TOTALLY

BMP'S ARE LIKE

TOTALLY UNCOOL

AND sh**

THEY ALSO

MASSIVELY

RAPE MY INTERNET CONNECTION

DUDE
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 25, 2010, 05:04:35 PM
oh, woops
 
@40 what do you mean? man, about three people saying to do diferent things :vista:
Title: Re: Sparkeys showcase
Post by: 40757 on February 25, 2010, 05:08:26 PM
If you want abot built right, then listen to me, and yeah only need 1 black for this.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 25, 2010, 05:11:23 PM
so I ignore PWN, Nary ACAMS and Kill? :mrgreen:
 
will do
 
BESIDES the batts, any other tips? all I can say is it's prone to flipping.
Title: Re: Sparkeys showcase
Post by: 40757 on February 25, 2010, 05:13:56 PM
No not at all. You know what I mean. Don't make me look like the bad guy.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 25, 2010, 05:16:57 PM
I was joking lol
Title: Re: Sparkeys showcase
Post by: Pwnator on February 26, 2010, 03:19:01 AM
If it's prone to flipping, have your wedges further apart for stability, and use Snapper2s or DDTs.

And yes, one black is enough for this, so you can add more weapons to the disc.
Title: Re: Sparkeys showcase
Post by: Badnik96 on February 26, 2010, 06:18:31 AM
Get rid of a black and the 2 nifty's and shrink the chassis.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 26, 2010, 07:48:02 PM
I discoverd a new methode of HS building >:)
 
not finished
(https://gametechmods.com/uploads/images/74835screenshot_26.bmp)
 
 
The basic Idea is to attach everything to the Actuators and then stack it all in when done, it's finished, and awsome.
Title: Re: Sparkeys showcase
Post by: 090901 on February 26, 2010, 07:49:08 PM
Already done.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 26, 2010, 09:14:12 PM
395.5 kg
(https://gametechmods.com/uploads/images/2543screenshot_41.bmp)
 
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 26, 2010, 10:16:29 PM
thoughts?
Title: Re: Sparkeys showcase
Post by: 090901 on February 26, 2010, 10:20:20 PM
Battery fail, needs better drive like HPz, use small wegdes, Needs moar razors.
Title: Re: Sparkeys showcase
Post by: G.K. on February 27, 2010, 01:38:17 AM
Sparkey, Popups in the MW class need to refined as much as possible. Apart from innovative ones, which yours is not, they should be someithng like this:
(https://gametechmods.com/uploads/images/99354quasar2.PNG)
Title: Re: Sparkeys showcase
Post by: Stagfish on February 27, 2010, 02:01:22 AM
plz dont use angle connectors
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 27, 2010, 11:37:36 AM
This guys wheels keep skiping, do the RADs need to be lowerd?
(https://gametechmods.com/uploads/images/49702screenshot_45.png)
Title: Re: Sparkeys showcase
Post by: Badnik96 on February 27, 2010, 11:40:26 AM
uuuuuuuuunnnnnndddddeeeeerrrrrwwwweeeiiiigggghhhhhtttttt
anyway, lower the RAD's and use extenders to add some razors instead of just 2 Irons. Or are you aiming for BW?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 27, 2010, 12:05:09 PM
BW
 
also, I just built a Rupter :mrgreen:
Title: Re: Sparkeys showcase
Post by: G.K. on February 27, 2010, 12:06:41 PM
Post it then
Title: Re: Sparkeys showcase
Post by: 40757 on February 27, 2010, 12:13:52 PM
Lower the RADs a notch, and downgrade to a pink. After that, then lower the chassis. Dunno how much weight you have left but if you can put 4 weapons, then just use a single baseplate anchor with a T connecter and two extenders sticking out to attach them.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 27, 2010, 12:25:29 PM
Post it then
(https://gametechmods.com/uploads/images/59093screenshot_47.png)
Title: Re: Sparkeys showcase
Post by: lloopp D lloopp on February 27, 2010, 12:27:10 PM
I thought Rupters always had 3 DDTs...
Title: Re: Sparkeys showcase
Post by: 40757 on February 27, 2010, 12:33:04 PM
Smaller chassis. The top is way too high too and stack the blacks.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 27, 2010, 12:34:42 PM
I can't stack, and it self-rites fine, so I think the height is fine
 
 
that thing fights really good, actually, it can flip 28 iron HS 8 feet into the air.
Title: Re: Sparkeys showcase
Post by: Badnik96 on February 27, 2010, 01:22:58 PM
uuuuuuuuunnnnnndddddeeeeerrrrrwwwweeeiiiigggghhhhhtttttt
Shrink the chassis and make the chassis wedge less steep.
Title: Re: Sparkeys showcase
Post by: 40757 on February 27, 2010, 02:07:53 PM
Well if you don't want your bots to improve then that's fine by me.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 27, 2010, 02:26:35 PM
no, I was just saying, it self rights fine, why other reason would it need to be shrunken?
Title: Re: Sparkeys showcase
Post by: G.K. on February 27, 2010, 02:27:54 PM
To save weight.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 27, 2010, 02:30:45 PM
ja
 
 
I suck, with the chasis though, it took me five tries to get that
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 27, 2010, 02:59:20 PM
(https://gametechmods.com/uploads/images/82788screenshot_51.png)
Title: Re: Sparkeys showcase
Post by: 40757 on February 27, 2010, 05:13:47 PM
Chassis is still enormous.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 27, 2010, 09:06:40 PM
hows this?
 
(https://gametechmods.com/uploads/images/48853screenshot_52.bmp)
Title: Re: Sparkeys showcase
Post by: 40757 on February 27, 2010, 10:01:42 PM
Still too wide, and add more weapons. If you add a third flipper then add another black.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 27, 2010, 10:02:24 PM
I'm guessing widen it for another flipper?
Title: Re: Sparkeys showcase
Post by: 090901 on February 27, 2010, 10:05:54 PM
Shrink the back of the bot.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 27, 2010, 10:07:33 PM
lol I'm talking to 090901 and 40757 this is confusing
 
 
oh, and the back is shorter than it looks, trust me, infact, thoose HPZs juuuuuust fit in there, not kidding
 
 
EDIT: ooooooh make it less wide
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 28, 2010, 02:24:08 PM
(https://gametechmods.com/uploads/images/68513screenshot_64.png)
Title: Re: Sparkeys showcase
Post by: Stagfish on February 28, 2010, 02:28:43 PM
105 kg under weight sparkles
Title: Re: Sparkeys showcase
Post by: 40757 on February 28, 2010, 03:19:29 PM
Still space but that's good for now. One black powering two Rupting DDTs and two HPZ is not good. Also, make it symmetrical by flipping one of the DDTs.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 28, 2010, 03:55:53 PM
okay, well, another bot for now
 
Have any of you ever spent 30 minutes perfecting a bot, only to find out you can't get a control board or batt in? I had to do a compete rebuild cause of that
 
(https://gametechmods.com/uploads/images/55598screenshot_65.png)
Title: Re: Sparkeys showcase
Post by: Jonzu95 on February 28, 2010, 04:01:57 PM
Put to the Tribar 6 extenders and 6 Razors...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on February 28, 2010, 04:04:09 PM
it won't even let me :/
Title: Re: Sparkeys showcase
Post by: G.K. on February 28, 2010, 04:08:02 PM
Why are you using a snapper 2? Use the snapper II.
Title: Re: Sparkeys showcase
Post by: 090901 on February 28, 2010, 05:24:47 PM
Sparkey, please clear your inbox, it is full
Title: Re: Sparkeys showcase
Post by: Naryar on March 01, 2010, 01:42:38 AM
uuuuuuuuunnnnnndddddeeeeerrrrrwwwweeeiiiigggghhhhhtttttt
Title: Re: Sparkeys showcase
Post by: pyscolone on March 01, 2010, 04:04:26 PM
You do realize that isn't a rupting flipper...right?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 01, 2010, 04:09:40 PM
well gee, I don't know, 'cause when I'm flipping bots half way to the cealing and OOTA from across the arena, I guess it's not
 
 
thaks for atleast not flaming me.
Title: Re: Sparkeys showcase
Post by: 090901 on March 01, 2010, 04:11:08 PM
well gee, I don't know, 'cause when I'm flipping bots half way to the cealing and OOTA from across the arena, I guess it's not
 
 
thaks for atleast not flaming me.
What weight was the bot?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 01, 2010, 04:11:43 PM
can't you look at the pic?
Title: Re: Sparkeys showcase
Post by: 090901 on March 01, 2010, 04:16:56 PM
What weight was the bot it flipped?
Title: Re: Sparkeys showcase
Post by: pyscolone on March 01, 2010, 04:21:00 PM
Rupting flipper - at LEAST 40cm extenders sideways to get any effect. 60 for best results. Good to know huh?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 01, 2010, 04:29:21 PM
well than I created a new glitch, 'cause it's shooting high and coming out of the socket for me
Title: Re: Sparkeys showcase
Post by: pyscolone on March 01, 2010, 04:50:08 PM
Yep you must have. Lets call it the 'flipper' glitch
Title: Re: Sparkeys showcase
Post by: Rolo on March 01, 2010, 05:14:27 PM
Yep you must have. Lets call it the 'flipper' glitch

Oh my god Pyscolone! Heh heh heh
Title: Re: Sparkeys showcase
Post by: 090901 on March 01, 2010, 05:26:19 PM
well than I created a new glitch, 'cause it's shooting high and coming out of the socket for me
Does that happen in the bot lab?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 01, 2010, 05:43:15 PM
nope. test garage and fighting
Title: Re: Sparkeys showcase
Post by: 090901 on March 01, 2010, 05:45:00 PM
nope. test garage and fighting
Then how do you know that it comes out of the socket?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 01, 2010, 05:45:52 PM
I can see, I'm not blindzorz
Title: Re: Sparkeys showcase
Post by: 090901 on March 01, 2010, 05:57:03 PM
I can see, I'm not blindzorz
You can see through a bot during a match!
Title: Re: Sparkeys showcase
Post by: pyscolone on March 01, 2010, 11:37:19 PM
Oh my god Pyscolone! Heh heh heh

@Rolo Waddap keeed

Sparkles, latest innovator
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 02, 2010, 11:46:11 AM
posting from school :mrgreen:
Title: Re: Sparkeys showcase
Post by: G.K. on March 02, 2010, 11:53:37 AM
pointless post is pointless. If you have to say it, add it to the end of a useful post.

I forgot, you never say anything useful....
Title: Re: Sparkeys showcase
Post by: cephalopod on March 02, 2010, 02:41:36 PM
This is a slightly more useful post.

Sparkey, I need your 3 stock bots ASAP please :D
Title: Re: Sparkeys showcase
Post by: 090901 on March 02, 2010, 03:05:54 PM
Sparkey, can I send Craig the bots you sent me for my AI pack?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 02, 2010, 03:06:49 PM
they ARE the ones I sent you
Title: Re: Sparkeys showcase
Post by: 090901 on March 02, 2010, 03:08:15 PM
they ARE the ones I sent you
Yes.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 02, 2010, 03:10:42 PM
*rereads post*
 
FUUUUUUUUUUUU
sorry, I'm tired lol
 
I just sent themsauce
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 02, 2010, 06:12:37 PM
A table top bot
 
 
(https://gametechmods.com/uploads/images/90197AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.png)
Title: Re: Sparkeys showcase
Post by: Somebody on March 02, 2010, 06:14:44 PM
Do not use N-12s.
Title: Re: Sparkeys showcase
Post by: Jonzu95 on March 02, 2010, 06:23:00 PM
If you will build rammer, Use more Plows...
Title: Re: Sparkeys showcase
Post by: Natef on March 02, 2010, 06:46:31 PM
Add wedges.
Title: Re: Sparkeys showcase
Post by: Condor33 on March 02, 2010, 06:50:54 PM
2 blacks are enough, then add 2 more motors.
Title: Re: Sparkeys showcase
Post by: Naryar on March 03, 2010, 06:14:55 AM
*Too lazy to fetch and paste Badnik's quote about serious robot weight diet*
Title: Re: Sparkeys showcase
Post by: 40757 on March 03, 2010, 04:24:05 PM
Actually, only one black is required for that, especially if it's a table top bot. Anyways, wedges are super important, and switch to rubber wheels.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 03, 2010, 04:43:41 PM
(https://gametechmods.com/uploads/images/44022screenshot_73.png)
Title: Re: Sparkeys showcase
Post by: Reier on March 03, 2010, 05:01:24 PM
Oh man....
Title: Re: Sparkeys showcase
Post by: S.T.C. on March 03, 2010, 05:05:11 PM
ZOMG DAT IZZ TEH SHEET!!

and now for the truth

I doubt it does any damage at all, and its already fast with two HP motors. And seriously,change the weapon...and everything else
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 03, 2010, 05:05:40 PM
WELL I'M SORRY I TRY AS HARD AS I CAN
Title: Re: Sparkeys showcase
Post by: S.T.C. on March 03, 2010, 05:07:47 PM
Well okay then,but here's some things you can do
try and use up as much space as you can
shorten the chassis a bit if you're not gonna use the amount of empty space you have
try to built to a certain weight limit

Just an opinion.
Title: Re: Sparkeys showcase
Post by: 40757 on March 03, 2010, 05:15:37 PM
Fix your bots and re-post them so you can learn instead of ignoring everybody and posting the same quality bots.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 03, 2010, 05:16:38 PM
 :eek:  i fix them!
Title: Re: Sparkeys showcase
Post by: 40757 on March 03, 2010, 05:17:41 PM
Then post it.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 05, 2010, 10:32:55 PM
(https://gametechmods.com/uploads/images/38576screenshot_2.png)
Title: Re: Sparkeys showcase
Post by: TriTon on March 05, 2010, 10:33:32 PM
Wedge! Now!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 05, 2010, 10:34:18 PM
Okay, any other stuff?
 
I built it more as a clamper
Title: Re: Sparkeys showcase
Post by: TriTon on March 05, 2010, 11:46:12 PM

I built it more as a clamper

Clamps have their weapons sideways.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 05, 2010, 11:47:00 PM
complete control, S.O.B., TDD....
Title: Re: Sparkeys showcase
Post by: TriTon on March 06, 2010, 12:07:59 AM
complete control, S.O.B., TDD....

THEY HAVE A WEDGE UNDERNEATH!!!

EDIT: FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU....
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 12:12:06 AM
thank you for the self pwnage
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 01:17:28 AM
any other tips?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 01:23:10 AM
dp
 
Exmeriment with angled drive:
(https://gametechmods.com/uploads/images/98389screenshot_3.png)
 
Title: Re: Sparkeys showcase
Post by: Stagfish on March 06, 2010, 01:32:00 AM
never make the flippers like that, they lift and pull themselves away from the other bot while normal flippers just lift
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 01:37:26 AM
that. is. a. rupter.
Title: Re: Sparkeys showcase
Post by: Stagfish on March 06, 2010, 02:23:03 AM
thats not what i was talking about
Title: Re: Sparkeys showcase
Post by: Pwnator on March 06, 2010, 02:52:06 AM
If you want to experiment with angled drive, at least use a better drive for that weight.
Title: Re: Sparkeys showcase
Post by: Reier on March 06, 2010, 10:02:40 AM
That's not a rupter sparkey.
Title: Re: Sparkeys showcase
Post by: frezal on March 06, 2010, 11:00:31 AM
I actually rather like that one. It's simple, and realistic. Give it a good paint job and it'll get my seal of approval.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 11:24:24 AM
I actually rather like that one. It's simple, and realistic. Give it a good paint job and it'll get my seal of approval.
You know what's anoying as heck? You play RA2 over and over and over, then the Game copy gets corupted, so you have to make a new copy, copy/paste yor Robot Designs folder, and start over compleltey :/ luckley, I created one team and built one bot in my origanal copy, so if I make a  new copy, I have atleast a team with one bot allready in.
 
I've been giving this skin to every flipper lately, wait, that's all I've been building :mrgreen:
(https://gametechmods.com/uploads/images/8860screenshot_4.png)
Title: Re: Sparkeys showcase
Post by: frezal on March 06, 2010, 11:35:52 AM
Add slots to where the flippers go up and maybe a border.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 11:41:36 AM
(https://gametechmods.com/uploads/images/91199screenshot_5.png)
Title: Re: Sparkeys showcase
Post by: Badnik96 on March 06, 2010, 12:26:46 PM
needs smaller wheels and better drive. Insides please.
Title: Re: Sparkeys showcase
Post by: G.K. on March 06, 2010, 12:28:56 PM
They are at the top of the page.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 12:32:59 PM
356.5 kgs
(https://gametechmods.com/uploads/images/56044screenshot_10.png)
Title: Re: Sparkeys showcase
Post by: G.K. on March 06, 2010, 12:34:34 PM
Underweight, as per normal. Shrink the chassis, upgrade to HPZ drive and and some external armour or something.
Title: Re: Sparkeys showcase
Post by: TriTon on March 06, 2010, 12:36:04 PM
You have more than enough weight to use HPZ drive and you're gonna need protection for that t connector. What armor?

EDIT: GK beat me to it...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 12:37:00 PM
dsa as always
Title: Re: Sparkeys showcase
Post by: frezal on March 06, 2010, 01:40:39 PM
I like the new paint job much better. The large wheels, while less effective, are aesthetically appropriate.


As for this new thing, is there any way you can do without the pole connectors for the drive motors? If it can work without 'em, go for it.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 01:44:54 PM
i will try
 
 
here is a Jimxorb style bot
(https://gametechmods.com/uploads/images/22616screenshot_13.png)
(https://gametechmods.com/uploads/images/24600screenshot_14.png)
like the only deign when N-12s work, BTW what does the more-than-one Control board thing do?
Title: Re: Sparkeys showcase
Post by: Legion on March 06, 2010, 01:45:22 PM
lol watz wit teh brane in ur av n s1g freaeazal~?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 01:46:58 PM
lolz his nam is gor he is a space brain that posesise peoples.
Title: Re: Sparkeys showcase
Post by: Stagfish on March 06, 2010, 01:47:13 PM
more than one control board wont do anything

NOES LEGION IS SPREADIN!!1!!!!11!!
Title: Re: Sparkeys showcase
Post by: G.K. on March 06, 2010, 01:48:17 PM
here is a Jimxorb style bot
*bot*
like the only deign when N-12s work, BTW what does the more-than-one Control board thing do?

Why does it have 5 control boards? N-12 do not work, use Grannies or shines. AND BUILD TO THE WEIGHT LIMIT.

Oh, and you can't spell your own name.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 01:49:42 PM
dude, Jex air three, and many more of JX a+ award winning bots had N-12s, also, DUR DUR niffties or teh shinieszzz ruin the design completley.
Title: Re: Sparkeys showcase
Post by: Legion on March 06, 2010, 01:49:51 PM
what doez possses mean?

lol i know ill pwn all n000000000bzzz
Title: Re: Sparkeys showcase
Post by: G.K. on March 06, 2010, 01:52:51 PM
dude, Jex air three, and many more of JX a+ award winning bots had N-12s, also, DUR DUR niffties or teh shinieszzz ruin the design completley.

Jex Air used cheating, JX edited the text files. N-12's may have been used on the bots, but they are useless, we are not in 2003 any more. They have exactly the same stats as Grannies, but are heavier and larger. I never mentioned nifties.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 01:59:58 PM
i know, but he handles fine, is inveritble, and looks good this way. I just wanna leave him this way. eather next week or tonight i'm gonna build a second one, a popup, off the same chassis, so I'll give him grannies then
Title: Re: Sparkeys showcase
Post by: G.K. on March 06, 2010, 02:01:20 PM
If you want to leave it the way it is, why are you wasting our time by posting it?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 02:03:31 PM
oh, ok. You expect me to be able to read minds and know you'd want it changed before it's posted. I'm sorry, I'll go jump into some radioactive waste so I can have mind reading powers like you, then I'll post bots.
Title: Re: Sparkeys showcase
Post by: G.K. on March 06, 2010, 02:08:41 PM
No, but you know full well we want bots built to the weight limit. You never listen to anything anyone ever says, except people who give you the slightest hint of praise. You deserve to be banned.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 02:12:09 PM
I listen Damnit! you KNOW I can't build to the weight limit, I've tried, I never can. That's not a reason to be banned at all!!!!! I try as hard as I can to get to the limit but I can't! I was trying out a design, I know it's an old design, I know I'd get pwned, but I wanted to try it out weather or not I wood!
Title: Re: Sparkeys showcase
Post by: Stagfish on March 06, 2010, 02:14:00 PM
only showcase your best bots sparkles.

also, you show us everything you make in a bid for us to praise you including failbots, string bots ect.

WE REALLY DONT CARE
Title: Re: Sparkeys showcase
Post by: G.K. on March 06, 2010, 02:15:44 PM
I listen Damnit! you KNOW I can't build to the weight limit, I've tried, I never can. That's not a reason to be banned at all!!!!! I try as hard as I can to get to the limit but I can't!

Another untruth. You have built to the weight limit before.

You should be banned not because you don't reach the wl, but because you NEVER listen to anything anybody tells you.

'Listen, it needs N-12's to work', 'It's perfect, trust me', 'I just wanna leave him this way'. You are just wasting our time. That is why you should be banned.

Climate and organic materials have not been part of our discussion either.
Title: Re: Sparkeys showcase
Post by: Stagfish on March 06, 2010, 02:24:33 PM
climate and organic material?
Title: Re: Sparkeys showcase
Post by: G.K. on March 06, 2010, 02:25:26 PM
weather or not I wood!
Title: Re: Sparkeys showcase
Post by: Stagfish on March 06, 2010, 02:29:44 PM
lol
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 02:30:40 PM
yeah, 'casue i'm gonna sell one of my string bots, if you're talking about the vid of Bludgen being sold, I already sold it to a friend
 
 
theese ARE my best bots
 
 
also, I can't always build to the limit. You should be benned for being a stuck up know-it-all ass.
Title: Re: Sparkeys showcase
Post by: frezal on March 06, 2010, 02:34:47 PM
lol watz wit teh brane in ur av n s1g freaeazal~?
frezal's the name, not "freaeazal". It's pronounced a lot like "pretzel" (replacing the "p" with an "f" and removing the "t").


lolz his nam is gor he is a space brain that posesise peoples.
We have a winner. For those who haven't seen it, I suggest going to your local independent movie shop or putting it on your Netflix queue.


Now, back on topic:
Remove all but one control board and put something on there that can score you points. Flips, unfortunately, count for bupkis in RA2.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 02:36:25 PM
@gk
you know i'm only Twelve, I try my best to build to the WL but I can't, when I do, it's pure luck. I've been rebuilding BOMBADA for the past 20 minutes and the closest to the Limit I can get is 556.5 KGs
 
@frez  doing so right now
Title: Re: Sparkeys showcase
Post by: Stagfish on March 06, 2010, 02:38:10 PM
@gk
you know i'm only Twelve, I try my best to build to the WL but I can't, when I do, it's pure luck. I've been rebuilding BOMBADA for the past 20 minutes and the closest to the Limit I can get is 556.5 KGs
 
@frez  doing so right now

heh heh i'm 11  :p
Title: Re: Sparkeys showcase
Post by: Naryar on March 06, 2010, 02:38:22 PM
Every builder is able to build to the weight limit - you just add stuff and/or make a more fitted chassis.

I am starting to believe you are not building to the weight limit just to piss us off...
Title: Re: Sparkeys showcase
Post by: G.K. on March 06, 2010, 02:45:38 PM
@gk
you know i'm only Twelve

Age is nothing to do with it:

manta was 7 when he first joined the community. And was able to make some decent bots.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 02:49:31 PM
Every builder is able to build to the weight limit - you just add stuff and/or make a more fitted chassis.

I am starting to believe you are not building to the weight limit just to piss us off...

I'm not that type of person
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 02:53:41 PM
okay, so I'm at 687. something, any other tips?
(https://gametechmods.com/uploads/images/51083screenshot_15.png)
 
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 06:25:30 PM
can someone help me get this to HW or to the limit MW?
 
 
and I want you to rate two things outa ten
 
the bot
the skin
(https://gametechmods.com/uploads/images/42056screenshot_18.png)
(https://gametechmods.com/uploads/images/21525screenshot_20.png)
(https://gametechmods.com/uploads/images/419screenshot_17.png)
 
Title: Re: Sparkeys showcase
Post by: Badnik96 on March 06, 2010, 06:28:33 PM
Bot:1/10
Skin:1/10

 :fail: :SFTW :FFFUUU
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 06:31:17 PM
Go to Hell and stop spaming my mofoking showcase!
Title: Re: Sparkeys showcase
Post by: Naryar on March 06, 2010, 07:02:18 PM
Meh, at least he made an effort on the skin...

But that weapon is horribly unefficient as i see it.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 07:24:39 PM
well, thanks for not spaming
 
 
I know it's not to the limit, but 600 is like the closest i can get with a HW
 
(https://gametechmods.com/uploads/images/59151screenshot_22.png)
Title: Re: Sparkeys showcase
Post by: Naryar on March 06, 2010, 07:27:37 PM
How the HELL can you expect to deal decent damage with a weapon that most likely hits with the (extensively exposed) extenders rather than the actual weapons ?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 07:29:25 PM
why do I try?.......
Title: Re: Sparkeys showcase
Post by: Naryar on March 06, 2010, 07:33:17 PM
Not to mention about you still building underweight and believing you cannot build to weight limit while everyone else with enough RA2 experience does it...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 07:34:19 PM
well, I can't. if I do, it will be underpowerd and have two many rediculous parts
Title: Re: Sparkeys showcase
Post by: Badnik96 on March 06, 2010, 07:35:41 PM
You know what? You remind me of my little brother, trying to work off of random ideas that pop into your head without any real thought, and not caring about whether bots are underweight or not.

Infact, the only real differences are that he's 10, and is actually working on a mod for RA2 (true story, I will help him with the components and AI and he will build the bots and make the UI)
and you are 12 and have trouble adding new components to your game.
Title: Re: Sparkeys showcase
Post by: Naryar on March 06, 2010, 07:39:51 PM
...then why don't you enlarge the chassis and add a GODDAMN ADDITIONAL SUPERVOLT BATTERY on it, then more components ?
Title: Re: Sparkeys showcase
Post by: Virus Bomb on March 06, 2010, 07:43:09 PM
Yeah that definitely needs a better weapon setup. Change the weapon motors to DDTs, and give it 4WD. make the chassis wedge more shallow, and add more castors. add more blacks too.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 08:08:24 PM
Ok, I built this. around 600 is the best i can get to.
 
 
what do you think besides the WL?
(https://gametechmods.com/uploads/images/1352screenshot_24.png)
(https://gametechmods.com/uploads/images/23688screenshot_23.png)
 
Title: Re: Sparkeys showcase
Post by: Virus Bomb on March 06, 2010, 08:18:20 PM
Your extenders attached to the DDTs shouldn't be so long, and they don't need razors on them. Add some frontal armor. Make your wedges even by attaching the snappers vertically to the baseplate.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 08:23:17 PM
Your extenders attached to the DDTs shouldn't be so long (it comes down right on the wedges were it would hit, is'nt that what I want?), and they don't need razors on them(okay). Add some frontal armor. Make your wedges even by attaching the snappers vertically to the baseplate.(don't fit)
Title: Re: Sparkeys showcase
Post by: russian roulette on March 06, 2010, 08:27:50 PM
Then change the chassis height you ignorant idiot,
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 08:29:19 PM
then it will be to damn tall, then you'll call me an idiot for that
Title: Re: Sparkeys showcase
Post by: Virus Bomb on March 06, 2010, 08:30:10 PM
it comes down right on the wedges were it would hit, is'nt that what I want?

if its a popup, no.

you can get a low popup with vertical snappers. its not hard.
Title: Re: Sparkeys showcase
Post by: russian roulette on March 06, 2010, 08:32:44 PM
Here is the thing, you are afraid of constructive criticism. And I expect that cause you are eleven. The bot would be taller, but you could fit more components vertically. Constructive criticism isn't "Spam" jut because they are heavily critiquing your bots.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 08:46:06 PM
well why are you insulting me???
 
 
(https://gametechmods.com/uploads/images/50317screenshot_25.png)
Title: Re: Sparkeys showcase
Post by: kill343gs on March 06, 2010, 09:19:02 PM
The insults are a little much, but Sparkey all they are trying to do is help you become a better builder, but anybody would become aggravated when you refuse to take their advice. The treatment you have received in this showcase (other than a few insults...) is NOTHING, I repeat, NOTHING compared to the treatment noobs used to get. But I promise you it will only get worse from here, and if you do not shape up I am not going to stop them.

And take the "Put this in your sig if you want avalanche banned" OUT of your sig! YOU are a worse member than he is at this point! If you do not remove it than I will do it myself, and you won't like what I replace it with!

Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 09:35:08 PM
I can only imagine how mature it would be.
 
How am I worse member? there are MANY things he does that I don't.
 
He repetedley faught over steel being better than DSA
Brags, and brags, and brags, and brags about everything.
acts like he is the best builder in the world, witch I will admit I'm not that good, if at all.
every time i try to help him HE,EXPLODES ALL OVER ME,FOR NO REASON LIKE THIS.
 
 
than again, I'm probabley gonna get in trouble for THIS too.
Title: Re: Sparkeys showcase
Post by: russian roulette on March 06, 2010, 10:02:19 PM
That is what my post meant, you take all advice as an insult. Please stop.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 10:11:10 PM
i'm sensitive to the point I'm.......dumb?
 
anyway, here is this. I actually stood up to Little Darling for more than a minute!
 
(https://gametechmods.com/uploads/images/40562screenshot_26.png)
Title: Re: Sparkeys showcase
Post by: kill343gs on March 06, 2010, 10:12:37 PM
This isn't really a debatable topic. You act in a very similar manner to him and have had plenty of negative moments on this forum. And you think you will get in trouble for that? Do you even know what trouble is? No, you haven't seen trouble yet.... But I can show you if you want it that badly.
Title: Re: Sparkeys showcase
Post by: Pwnator on March 06, 2010, 10:14:33 PM
At least the chassis's somewhat airtight. XD

Anyway, you should be more efficient in using Snapper IIs. Snapper IIs have 2 locations for extender attachements. That means you could attach more than 2 motors at once. That means less weight used on Snappers and more weight allocated for weapon attachments. :D
Title: Re: Sparkeys showcase
Post by: russian roulette on March 06, 2010, 10:14:45 PM
*APPLAUDS* Way better!
With that being said, you could make it a DUAL HS and stack the weapons and have the weight for a faster drive setup. Also if you upgrade, use 1 black batt.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 10:33:04 PM
This isn't really a debatable topic. You act in a very similar manner to him and have had plenty of negative moments on this forum. And you think you will get in trouble for that? Do you even know what trouble is? No, you haven't seen trouble yet.... But I can show you if you want it that badly.

ya know, I love that game. I'm leaving it :mrgreen:
 
@PWN and RR thanks!
Title: Re: Sparkeys showcase
Post by: frezal on March 06, 2010, 10:40:23 PM
well, thanks for not spaming
 
 
I know it's not to the limit, but 600 is like the closest i can get with a HW
*IMAGE*
This is an unpopular opinion of mine, but get rid of the castors. Using castors as armor is lame. Sure, exploiting a flaw is technically not cheating, but it goes against the purpose of the game (which is to be a robot combat sim).
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 10:45:20 PM
WELLI prefer to build realistic and unrealistic. Without the CA it would get it's ass handed to him, 'cause of todays competition. But I build TONS of realistic bots, but never post them, beacuse i'd get flamed
Title: Re: Sparkeys showcase
Post by: Pwnator on March 06, 2010, 10:47:12 PM
Core Drill is almost realistic (just remove one black and it's realistic). :P
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 10:59:37 PM
i don't have a bot named core drill :confused:
 
 
wait, do I?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 06, 2010, 11:18:34 PM
dp
 
and now, a chain fail
 
without the Ballasts it flips like heck.
(https://gametechmods.com/uploads/images/70100screenshot_28.bmp)
 
also, has anyone else discoverd how facking easy you can stack Ballasts? you don't even need to zoom in!
Title: Re: Sparkeys showcase
Post by: Pwnator on March 07, 2010, 02:12:07 AM
Stacking ballasts might be easy, but it isn't practical. You can use that free weight on caster armor, or if you want it to be a bit more realistic, ramplate armor would be useful as well.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 07, 2010, 02:17:01 AM
yeah
 
have you seen the thread in Tech Suport BTW? I would fix him but RA2 won't open
Title: Re: Sparkeys showcase
Post by: Stagfish on March 07, 2010, 04:18:58 AM
Stacking ballasts might be easy, but it isn't practical. You can use that free weight on caster armor, or if you want it to be a bit more realistic, ramplate armor would be useful as well.

i have heard that the heavier the wedge, the better the wedge
Title: Re: Sparkeys showcase
Post by: Naryar on March 07, 2010, 04:21:33 AM
^^I do believe this as well.

But... BALLASTS !!!!
Title: Re: Sparkeys showcase
Post by: Pwnator on March 07, 2010, 04:29:43 AM
Well, Wipeout seems to be a good example for that. It only uses blue snappers, yet it can get under NWB because of the ballasts.

Also, there is a limit on how heavy the wedge can get before it loses its effectiveness. Trov's Shadow Tyrant got under NWB but it couldn't when he added more ramplates onto the wedges.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 10, 2010, 02:32:36 PM
I'm back. something finally snaped in me (maybe it's the anoying-as-heck brain damaged kid who got me sent to the office because i took something he took from me back, somehow hurting the fags wrist to the point it swelled) so I will be havezorz for now on
(https://gametechmods.com/uploads/images/16361screenshot_1.png)
you guys wanna here the full story?
Title: Re: Sparkeys showcase
Post by: TriTon on March 10, 2010, 02:47:51 PM
You're getting a bit better sparkey. You don't need such a large chassis, and put some extenders on the tribars with attachment points facing down.

As for the story, why not hear about the retards that **** with GTM members.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 10, 2010, 03:50:22 PM
i see whut u did dar
 
poopy face
 
(https://gametechmods.com/uploads/images/57446screenshot_4.png)
 
Title: Re: Sparkeys showcase
Post by: Virus Bomb on March 10, 2010, 03:57:06 PM
Use hp zteks for drive. Get more weapons on by putting extenders on the tribar's APs, and adding the weapons on the extenders.
Title: Re: Sparkeys showcase
Post by: Naryar on March 11, 2010, 06:55:51 AM
Can someone change his weightclass to Underweight ?
Title: Re: Sparkeys showcase
Post by: Jonzu95 on March 11, 2010, 07:41:38 AM
Can someone change his weightclass to Underweight ?

That would be great idea!  :idea2:
Title: Re: Sparkeys showcase
Post by: COOLRUNNER87 on March 11, 2010, 11:40:14 AM
Can someone change his weightclass to Underweight ?

That would be great idea!  :idea2:

All I've got is one word: Hi-larious!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 12, 2010, 07:12:55 PM
(https://gametechmods.com/uploads/images/10230screenshot_9.bmp)
Title: Re: Sparkeys showcase
Post by: Pwnator on March 12, 2010, 07:16:44 PM
A Supervolt works fine on that, and you can easily use a single snapper for both plows if you eFFe them. Again, shrink the chassis and you can easily go under the weight limit. Just add a set of spikes to fill up the remaining weight.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 12, 2010, 10:39:19 PM
i'm on a roll!
(https://gametechmods.com/uploads/images/15131screenshot_10.png)
(https://gametechmods.com/uploads/images/88871screenshot_13.png)
Title: Re: Sparkeys showcase
Post by: Pwnator on March 12, 2010, 10:43:00 PM
You wasted weight on the extenders on the extenders on the tribars as well as the Snapper2. If you've been experimenting enough, you'll notice that there's another attachment point on the Snapper II. Use that for the drive.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 12, 2010, 10:54:22 PM
k, soz
 
 
why'd this never get posted?
(https://gametechmods.com/uploads/images/3254screenshot_8.png)
Title: Re: Sparkeys showcase
Post by: Pwnator on March 12, 2010, 10:58:51 PM
Ehh... as much as possible don't use Y connectors on popups. That was a mistake I did on Trojan Horse and that's one of the reasons why my weapon rack gets torn off easily by HSes. Stack the batts and put them in the middle, with a DDT on each side. Use DDTs for the wedges as well so you can self-right easier. Then make the wedge shallower so you can add armor.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 13, 2010, 11:16:47 AM
(https://gametechmods.com/uploads/images/53206screenshot_15.png)
Title: Re: Sparkeys showcase
Post by: cephalopod on March 13, 2010, 11:19:18 AM
If the plows on the snapper, I'm not too sure that's an effective use of weight that could be used on wedges.
Title: Re: Sparkeys showcase
Post by: G.K. on March 13, 2010, 11:20:59 AM
You need a wedge.
Title: Re: Sparkeys showcase
Post by: 40757 on March 13, 2010, 12:03:35 PM
Update and post your bots so we can keep giving advice.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 13, 2010, 02:40:19 PM
(https://gametechmods.com/uploads/images/44012screenshot_17.png)
Title: Re: Sparkeys showcase
Post by: cephalopod on March 13, 2010, 02:41:52 PM
Looks pretty underpowered, and may be unstable as heck. Also, when the heck are the back weapons gonna get used?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 13, 2010, 02:44:14 PM
Looks pretty underpowered (it has a lot of power), and may be unstable as heck (yep). Also, when the heck are the back weapons gonna get used? they do most of the damage to tell you the truth
Title: Re: Sparkeys showcase
Post by: Stagfish on March 13, 2010, 03:35:25 PM
needs wedge (not chassis wedge, they suck)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 14, 2010, 12:14:59 AM
(https://gametechmods.com/uploads/images/79805screenshot_18.png)
Title: Re: Sparkeys showcase
Post by: 40757 on March 14, 2010, 12:35:45 AM
Update and post your bots so we can keep giving advice.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 14, 2010, 12:42:13 AM
Sorry, I just love building, and posting. Eventually I will update the other 4
Title: Re: Sparkeys showcase
Post by: Stagfish on March 14, 2010, 08:12:48 AM
no weapons will be it's downfull. watch hotdog vs micro vulcan robonova match to see a example
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 14, 2010, 03:28:36 PM
I wanted him to be a pure flipper, so:
 
 
(https://gametechmods.com/uploads/images/48036screenshot_21.png)
Title: Re: Sparkeys showcase
Post by: G.K. on March 14, 2010, 03:29:31 PM
Flipper? Hammer? Popup? Needs a wedge whatever.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 14, 2010, 03:30:11 PM
popup
Title: Re: Sparkeys showcase
Post by: G.K. on March 14, 2010, 03:30:57 PM
Back razors are useless, needs wedges and armour.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 14, 2010, 04:01:18 PM
(https://gametechmods.com/uploads/images/66727screenshot_22.png)
Title: Re: Sparkeys showcase
Post by: russian roulette on March 14, 2010, 04:12:10 PM
The Y connectors are weak, use small extender work and you weapons have a greater chance of surviving..
Title: Re: Sparkeys showcase
Post by: Stagfish on March 14, 2010, 04:14:15 PM
those ramplates completely defeat the object of having a wedge
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 14, 2010, 06:57:47 PM
(https://gametechmods.com/uploads/images/90164screenshot_25.bmp)
Title: Re: Sparkeys showcase
Post by: Reier on March 14, 2010, 07:00:49 PM
Meeesssaayyyy

And I think you totally ruined the wedge but putting that blade on the bottom...

and uuuuuuuunnnnnndddddddeeeeeerrrrrrwwwwwweeeeeiiiiiiggggghhhhhhtttttt
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 14, 2010, 07:18:39 PM
How is it messsssaaaaayyyyyy?
Title: Re: Sparkeys showcase
Post by: Sage on March 14, 2010, 09:48:27 PM
Castors are uneven, bad extender work, empty space, odd weapon setup = messy.
Title: Re: Sparkeys showcase
Post by: kill343gs on March 14, 2010, 10:02:26 PM
You should use the weight you have for DDT wedges instead of blue snapper wedges. DDT wedges are the best.
Title: Re: Sparkeys showcase
Post by: Naryar on March 15, 2010, 09:45:38 AM
Weapon = :fail:
Title: Re: Sparkeys showcase
Post by: Squirrel_Monkey on March 15, 2010, 11:48:07 AM
(https://gametechmods.com/uploads/images/66727screenshot_22.png)
From this set up, Use 4 DDT's in a row, middle 2 for weapons, outer two for wedges.
Now mount the armour on snapper II's and angle them in line with the chassis wedge.
Use effe'ing (if you can) to mount lots of extenders and razors in one place on the DDT's
Get rid of nifty and try and stack batteries.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 02:44:59 PM
(https://gametechmods.com/uploads/images/85257screenshot_33.png)
Title: Re: Sparkeys showcase
Post by: Stagfish on March 19, 2010, 02:47:51 PM
make the weapons face forward and whats all that extender work for?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 02:50:05 PM
The etender have razor strips for protection, and the ewapon works good that way, 280 shreding
 
 
more or less a side project, fo now, I'm built a clamp.
Title: Re: Sparkeys showcase
Post by: Reier on March 19, 2010, 02:51:28 PM
That's.....some funky extender work you've got there.
Title: Re: Sparkeys showcase
Post by: Sage on March 19, 2010, 02:58:54 PM
When someone asks what 'messy' means, we should show them this bot. However, you are getting better sparkey.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 03:18:06 PM
Do you need a top view? I spent 4 mins making the spinners perfectly strait, how is it messy?
 
 
anyway.....
 
(https://gametechmods.com/uploads/images/52589screenshot_36.png)
Title: Re: Sparkeys showcase
Post by: Jonzu95 on March 19, 2010, 03:19:19 PM
Looks good... It needs wedge to the Front.
Title: Re: Sparkeys showcase
Post by: G.K. on March 19, 2010, 03:30:30 PM
Needs a wedge.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 03:34:41 PM
I want it to be a MW and it will end up an UW HW
Title: Re: Sparkeys showcase
Post by: G.K. on March 19, 2010, 03:40:22 PM
UW HW?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 06:58:36 PM
GEUSS IT
 
I rebuilt Shred 'N stab
(https://gametechmods.com/uploads/images/45589screenshot_39.png)
 
Title: Re: Sparkeys showcase
Post by: Stagfish on March 19, 2010, 06:59:42 PM
look how underweight it is, dont bother showcasing underweight bots
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 07:01:59 PM
meh just thrownin it out there
Title: Re: Sparkeys showcase
Post by: TriTon on March 19, 2010, 07:03:59 PM
Throw it out when it's FINISHED!!!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 07:33:43 PM
i'll throw YOU out when YOU'RE finished ( trust me, that wins ego/ I'mgonnakillyou battles alot)
 
(https://gametechmods.com/uploads/images/85445screenshot_42.png)
Title: Re: Sparkeys showcase
Post by: Somebody on March 19, 2010, 07:41:36 PM
Gimme an M
Gimme an E
Gimme an S
Gimme an S
Gimme a Y

Whats that spell?
MESSY
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 07:42:37 PM
H
O
W
T
H
E
H
E
L
L
I
I
T
M
E
S
S
Y
D
A
M
N
I
T
Title: Re: Sparkeys showcase
Post by: Stagfish on March 19, 2010, 07:45:41 PM
it's obviouse it's messy.

ok.

The piston will push the enemy bot of your bot's flipper and away from the face spinners, the flipper is too long fow a weak motor like that! (assuming it is a flipper) and it's also too steep.
Title: Re: Sparkeys showcase
Post by: Somebody on March 19, 2010, 07:45:41 PM
A
L
L
T
H
E
E
X
T
E
N
D
E
R
S
A
R
E
A
L
L
C
R
I
S
S
C
R
O
S
S
Y
A
N
D
S
T
U
F
F
A
N
D
T
H
E
Y
W
A
S
T
E
A
L
O
T
O
F
W
E
I
G
H
T
A
N
D
I
T
M
A
K
E
S
I
T
L
O
O
K
U
G
L
Y
.
Title: Re: Sparkeys showcase
Post by: 40757 on March 19, 2010, 07:45:50 PM
I don't get it.
Title: Re: Sparkeys showcase
Post by: Stagfish on March 19, 2010, 07:48:23 PM
i'll throw YOU out when YOU'RE finished ( trust me, that won't happen, i will just get PWNED by you and it makes me sound like a NOOB)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 07:49:37 PM
I was talking fights in real life retard
 
 
and dude, why the heck would I fire the flipper and piston at the same time???? and it's not a flipper!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 09:10:46 PM
DP
 
 
(https://gametechmods.com/uploads/images/76711screenshot_37.png)
Title: Re: Sparkeys showcase
Post by: 090901 on March 19, 2010, 09:33:33 PM
More maces please.
Is that a not so good fury clone?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 09:35:36 PM
it never lets me add more than one wep on the tribars, so I can't, and thanks for saying:
More maces please.
Is that a not so good fury clone?
Title: Re: Sparkeys showcase
Post by: 090901 on March 19, 2010, 09:47:00 PM
it never lets me add more than one wep on the tribars, so I can't, and thanks for saying:

Do add exteners(Yes, I FAIL at spelling.) to the tribars?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 10:04:44 PM
stop making fun of me :embarr
 
 
yes, I do
Title: Re: Sparkeys showcase
Post by: Virus Bomb on March 19, 2010, 10:20:48 PM
Fury clone: You can attach a ztek directly to the secret attachment point if you place the snapper II as close as possible to the side with the secret ap facing the side.

HW: All of the side stuff can be replaced with simple snowplows/ramplates/lawnmower blades. flip the zteks on the snapper on their flat side so it can drive better.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 10:31:52 PM
, I'll work on them, for now, I have to post this.
 
(https://gametechmods.com/uploads/images/75069screenshot_45.bmp)
Title: Re: Sparkeys showcase
Post by: Pwnator on March 19, 2010, 10:37:05 PM
Get rid of the pinks and give it a shallower chassis wedge. Stack a black and add more weapons with the free weight.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 19, 2010, 10:43:41 PM
1 C4N7 574CK11111
Title: Re: Sparkeys showcase
Post by: Pwnator on March 19, 2010, 10:45:06 PM
Stacking is easy if you have the patience.
Title: Re: Sparkeys showcase
Post by: 090901 on March 19, 2010, 11:04:54 PM
stop making fun of me :embarr
 
How did I make fun of you? I said "I" suck at spelling. I have to retake my test monday because I failed so badly.
Title: Re: Sparkeys showcase
Post by: JoeBlo on March 19, 2010, 11:38:31 PM
Stacking is easy if you have the patience.

and there lies the problem he is having  ;)
Title: Re: Sparkeys showcase
Post by: russian roulette on March 19, 2010, 11:51:10 PM
Okay this is what you need to do for people to stop "making fun of you"
1. Read the beetlebros site : http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)
2a. When you showcase 1 robot don't follow up with others that are "just to throw out there"
2b. Focus on 1 robot after posting it and reading the advice.(see Reier's showcases)
3. You only fail because you choose to (it can be prevented *see 1*)
4. build to the weight limit (to get the fullest functionality out of your robot)
5. don't say you bot will Pwn in real life (so does every other robot here)
Have a nice day!
Title: Re: Sparkeys showcase
Post by: G.K. on March 20, 2010, 03:21:31 AM
And on the popup, rotate the razor tips on one side so they have the same rotation as the other.
Title: Re: Sparkeys showcase
Post by: Stagfish on March 20, 2010, 10:07:17 AM
I was talking fights in real life retard
 
 
and dude, why the heck would I fire the flipper and piston at the same time???? and it's not a flipper!

I am not a retard you are. ┌∩┐(O_O)┌∩┐
 
anyway the ai would fire the flipper and the piston at the same time
Title: Re: Sparkeys showcase
Post by: G.K. on March 20, 2010, 10:10:22 AM
anyway the ai would fire the flipper and the piston at the same time

Not necessarily
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 20, 2010, 05:07:22 PM
Updated the LW Popup
(https://gametechmods.com/uploads/images/7483screenshot_54.png)
(https://gametechmods.com/uploads/images/52643screenshot_53.png)
 
and made this underweightness
 
 
(https://gametechmods.com/uploads/images/97130screenshot_51.png)
Title: Re: Sparkeys showcase
Post by: 090901 on March 20, 2010, 05:10:06 PM
Updated the LW Popup
(https://gametechmods.com/uploads/images/7483screenshot_54.png)
(https://gametechmods.com/uploads/images/52643screenshot_53.png)
 
Add 2 more razors and make the wedge longer. Also, why is the small wedge upside down?
Title: Re: Sparkeys showcase
Post by: Naryar on March 20, 2010, 05:11:39 PM
Stag dont be a n00b and build to weight limit please...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 20, 2010, 05:13:07 PM
it flushes with the floor more that way
 
how do I add more razors? it won't let me add anymore etenders
 
 
also stag
 
{{{}}}
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{}}}}}}}}}}
{}}}}}}}}}}}}}}}}}})
{}}}}}}}}}}
{}}}}}}
{}}}}}
 
you
Title: Re: Sparkeys showcase
Post by: 090901 on March 20, 2010, 05:13:27 PM
Stag dont be a n00b and build to weight limit please...
Stag? we are in sparkey's showcase.
Sparkey, put the extenders like my bot vortex. (Look at my showcase)
Title: Re: Sparkeys showcase
Post by: Naryar on March 20, 2010, 05:20:28 PM
Stag dont be a n00b and build to weight limit please...
Stag? we are in sparkey's showcase.
Sparkey, put the extenders like my bot vortex. (Look at my showcase)

FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUU-

Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 20, 2010, 05:24:05 PM
(https://gametechmods.com/uploads/images/49917screenshot_55.png)
Title: Re: Sparkeys showcase
Post by: 090901 on March 20, 2010, 06:00:45 PM
Add a ramplate and make the wedge longer
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 20, 2010, 06:05:34 PM
wait, make the wedge chassis longer or snapper wedge?
Title: Re: Sparkeys showcase
Post by: 40757 on March 20, 2010, 06:20:38 PM
Snapper wedge by 20 cm. Then um... make all of your razors have the flat side up by using the eFFe glitch (do you know how to eFFe glitch? Yes or no).
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 20, 2010, 06:21:38 PM
no
 
he tld me to make the wedge longer than 20 :confused:
Title: Re: Sparkeys showcase
Post by: 40757 on March 20, 2010, 06:24:02 PM
Well 20 should be enough, unless your going in a different direction than the typical popup and not a Psy popup. Anyways... I'll tell you how to eFFe in a second.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 20, 2010, 06:27:10 PM
I'm going fro pyscolones style, he's my inspiration for popups :mrgreen:
Title: Re: Sparkeys showcase
Post by: 40757 on March 20, 2010, 06:31:54 PM
Notice how when you try to place all the razors in the same direction for the razors, it doesn't let you stack it? Well the eFFe glitch would fix that.

First, place a snapper and your typical extender setup that you would put your razors on. Then, remove the last extender so it's just one extender on the snapper. Then wire the snapper so it will fire. Place the extender for the third razor, but don't attach it yet. Instead, fire the snapper and then attach it once the snapper is extended.

Once you do that, you should see the extender you just attached floating midair. It's safe to move the snapper when this happens if you want. Then just place the razors accordingly. If one of the razors still don't fit, then you can eFFe the razor onto the extender of your choice.

If you still don't get it then you can probably find a video of it, and it's more than likely on the beetlebros website.
Title: Re: Sparkeys showcase
Post by: Natef on March 20, 2010, 07:59:59 PM
Use blades to protect the wedges.
Title: Re: Sparkeys showcase
Post by: Pwnator on March 20, 2010, 09:40:39 PM
I don't think a blade would be necessary if there's only 1 wedge since HSes rarely touch it. I'm gonna guess that the 2nd black hasn't been stacked yet, but at least rotate the DDTs so everything's symmetrical.
Title: Re: Sparkeys showcase
Post by: R0B0SH4RK on March 21, 2010, 04:53:32 PM
So, S32 is fighting his ass off for you, condemning Stagfish for bashing you, and then you turn around and pull something like that. Seriously, you wonder why people find you annoying and immature... well, what you just did is why...

And I was about to comment on how much progress you've made as a builder, too. Your last bots were really showing significant improvement. But that really was not cool.
Title: Re: Sparkeys showcase
Post by: System32 on March 21, 2010, 05:03:42 PM
*facepalm*
Title: Re: Sparkeys showcase
Post by: russian roulette on March 21, 2010, 05:06:33 PM
Okay, we had enough of this bull sh**. If you want to stop being criticized LISTEN and STOP FLAMING. And you're eleven, you don't know 1/2 of the swear words you are saying.
Title: Re: Sparkeys showcase
Post by: G.K. on March 21, 2010, 05:10:49 PM
Dear God... I thought you had improved.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 21, 2010, 05:22:22 PM
he made a bot just like that, they are decoys, check his showcase, I was playing his game YOU ASSES
 
do i need to quote the post?????
 
 
anyway, here is this
 
(https://gametechmods.com/uploads/images/26853screenshot_59.bmp)
Title: Re: Sparkeys showcase
Post by: G.K. on March 21, 2010, 05:24:39 PM
do i need to quote the post?????

We know perfectly well what it was. Only Stag's was a joke, it wasn't actually rude and offensive.

YOU ASSES

Russian's point exactly. Read what he said again:

If you want to stop being criticized LISTEN and STOP FLAMING

And the bot... I died when I saw it.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 21, 2010, 05:26:43 PM
IT WAS A JOKE
 
 
HE did the same thing and has been out to flame me since I joined, it was supposed to be stupid and imature to piss him off. I removed the post beacuse aparentley you can't handle "penis" and "vag"
Title: Re: Sparkeys showcase
Post by: russian roulette on March 21, 2010, 05:29:36 PM
Okay Mr. Smartz, name each part of the "Penis" and "Vag" and then I might reconsider you being immature and stupid.
Title: Re: Sparkeys showcase
Post by: G.K. on March 21, 2010, 05:30:51 PM
It was supposed to be stupid and imature to piss him off.

No wonder you are getting insulted. You actively setting out to Troll people. He has not been after you since day one. It is your bad attitude that has brought the flaming on you.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 21, 2010, 05:32:44 PM
*facepalm*
 
 
he tries to piss me off more
 
 
 
anyway, screw off and coment on the bot besides the weight
Title: Re: Sparkeys showcase
Post by: G.K. on March 21, 2010, 05:35:03 PM

he tries to piss me off more (Not really)


anyway, screw off and coment on the bot besides the weight (How can I if I've screwed off?)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 21, 2010, 05:40:39 PM
Not you, I know I was acting imature and that's why I deleted the post, it just anoys me that stag did it so I did.
 
 
yous pretend it never happened, I was trying to be funny and it did not work.
Title: Re: Sparkeys showcase
Post by: Naryar on March 21, 2010, 05:41:43 PM
This is pointless to the core.
Title: Re: Sparkeys showcase
Post by: G.K. on March 21, 2010, 05:42:20 PM
Not you, I know I was acting imature and that's why I deleted the post, it just anoys me that stag did it so I did.
 
 
yous pretend it never happened, I was trying to be funny and it did not work.
No, I will not pretend it never happened. If I did, I'd be sinking to your low level of decency (or rather lack of).
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 21, 2010, 05:45:41 PM
wow, just........wow
 
 
 
It was a fuggin joke, OK!!!!!!!!!!!!! LET. IT. GO. It's done, I'm tired of stag treeting me like bullsh** so I DID and there is nothing wrong with what I did!!!!! my F**in level of decency!!!!!!! I have more than he does, he started this all between us, I just finnally snaped and did that!!!! I've had enough with him being a little troll snob!!!!!!
Title: Re: Sparkeys showcase
Post by: Natef on March 21, 2010, 05:46:47 PM
For the bot: use regular wedges instead of EMERGENCY ones.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 21, 2010, 05:48:38 PM
anything else? I prefer to get as much advice as possible before a rebuild.
Title: Re: Sparkeys showcase
Post by: Virus Bomb on March 21, 2010, 06:07:55 PM
more weapons, get your razors to face the same way, add some armor and give it 4WD. Are the wedges good?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 21, 2010, 06:14:27 PM
Yes, VERY good actually
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 21, 2010, 08:17:22 PM
DP
 
I'm sorry about my earlier behavoyour. I looked like an imature jackass l337 comput0r h4x0r retard. I apologise for my behavyour and wasting your time and I will not pull that sh** again.
 
 
anyway:
(https://gametechmods.com/uploads/images/14391screenshot_63.bmp)
Title: Re: Sparkeys showcase
Post by: Squirrel_Monkey on March 22, 2010, 03:50:08 AM
I'm assuming this is only just a HW, so basically:
1.Move the second razors outwards.
2.Tell me the actual weight.
3.......
Title: Re: Sparkeys showcase
Post by: Somebody on March 22, 2010, 05:52:57 AM
Weight looks to be about 409 or so.
Title: Re: Sparkeys showcase
Post by: russian roulette on March 22, 2010, 05:55:03 AM
Attach the snappers to the baseplate!
Title: Re: Sparkeys showcase
Post by: Pwnator on March 22, 2010, 06:03:29 AM
Those snappers can only be attached to the baseplate. :P
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 22, 2010, 06:54:59 AM
400 kg exact
Title: Re: Sparkeys showcase
Post by: G.K. on March 22, 2010, 06:57:22 AM
That's a very underweight HW.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 22, 2010, 06:59:29 AM
I want it MW
Title: Re: Sparkeys showcase
Post by: G.K. on March 22, 2010, 07:02:04 AM
Do the anchor, T and black extenders do anything?
Title: Re: Sparkeys showcase
Post by: Squirrel_Monkey on March 22, 2010, 07:02:15 AM
Shrink Chassis as best you can and move the razors outwards.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 22, 2010, 07:04:47 AM
it is
 
I could take off 6 razors.....
Title: Re: Sparkeys showcase
Post by: Squirrel_Monkey on March 22, 2010, 07:12:08 AM
Do the anchor, T and black extenders do anything?
Move the razors outwards.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 22, 2010, 07:13:31 AM
*faceapalm*
 
I meant to take thoose off, woops
Title: Re: Sparkeys showcase
Post by: Somebody on March 22, 2010, 02:46:10 PM
WHAT DO THE BASEPLATE CONNECTOR T EXTENDER AND BLACK EXTENDERS DO?

CAPSLOCK IS FUN
Title: Re: Sparkeys showcase
Post by: Stagfish on March 22, 2010, 02:52:40 PM
IT WAS A JOKE
 
 
HE did the same thing and has been out to flame me since I joined, it was supposed to be stupid and imature to piss him off. I removed the post beacuse aparentley you can't handle "penis" and "vag"

 
I'm a vegetable?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 22, 2010, 03:45:32 PM
*facepalm*
 
 
well, taking off the extenders makes him a MW
so:
(https://gametechmods.com/uploads/images/37382screenshot_66.png)
Title: Re: Sparkeys showcase
Post by: Somebody on March 22, 2010, 03:51:50 PM
https://gametechmods.com/RA2wiki/index.php?title=Sadrabbit

First thing that came to mind when I saw that.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 22, 2010, 03:55:43 PM
my inspiration :mrgreen:
 
any thoughts?
Title: Re: Sparkeys showcase
Post by: russian roulette on March 22, 2010, 04:16:35 PM
Lose the pinks.
Title: Re: Sparkeys showcase
Post by: Somebody on March 22, 2010, 04:17:20 PM
My thought is that it looks a lot like Sadrabbit.
And that its underweight.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on March 22, 2010, 04:27:37 PM
underweight? I coun't that as to the limit, but that's me
 
 
ACTUALLY TIPS PLEASE
Title: Re: Sparkeys showcase
Post by: G.K. on March 22, 2010, 04:32:35 PM
You could add 2 maces with that weight. Get rid of the pinks, move the weapon motor back.
Title: Re: Sparkeys showcase
Post by: Reier on March 22, 2010, 04:32:57 PM
Axes have normals.
Title: Re: Sparkeys showcase
Post by: Stagfish on March 23, 2010, 03:23:48 PM
if rubber wheels touch can touch the floor on that bot you should change to them, they have more grip
Title: Re: Sparkeys showcase
Post by: 090901 on March 23, 2010, 06:44:29 PM
they have more grip
No they don't.
Title: Re: Sparkeys showcase
Post by: Stagfish on March 24, 2010, 01:45:37 AM
then why is everyone telling me rubbers have more grip?
Title: Re: Sparkeys showcase
Post by: G.K. on March 24, 2010, 01:48:51 AM
Yes they do.
Title: Re: Sparkeys showcase
Post by: Naryar on March 24, 2010, 02:44:12 AM
^^ This is stock. In stock all wheels have the same exact grip aka 1.0.

But 1000 posts in this showcase and Sparkles is still building underweight and using pinks ?
Title: Re: Sparkeys showcase
Post by: G.K. on March 24, 2010, 12:44:35 PM
What I mean is rubbers have less resistance, so are in that sense a grippier wheel.
Title: Re: Sparkeys showcase
Post by: 40757 on March 24, 2010, 03:40:19 PM
The only reason rubbers should be used in stock is so the bot is closer to the ground, which will give it a better wedge. Either that, or on rammers, so the wheels are smaller and have a smaller chance of getting knocked off.
Title: Re: Sparkeys showcase
Post by: Reier on March 24, 2010, 04:26:22 PM
Yeah but Shinies > Rubbers in the looks category. >:D
Title: Re: Sparkeys showcase
Post by: 40757 on March 24, 2010, 09:38:16 PM
Not like shinies look good in the first place >_> It took a year for them to grow on me (I've played since 2008).
Title: Re: Sparkeys showcase
Post by: Somebody on March 25, 2010, 01:16:56 PM
Before coming here I do not think that I ever used shinies. They are just so god damned ugly...
Title: Re: Sparkeys showcase
Post by: Reier on March 25, 2010, 01:46:10 PM
HOW DARE YOU INSULT TEH SHINIES

Only wheels that look better IMO are N 12s.
Title: Re: Sparkeys showcase
Post by: Somebody on March 25, 2010, 03:10:46 PM
Yea there all ugly as heck anyways.
Besides the N-12s and the rubber wheels (always liked those ones).
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 05, 2010, 11:18:59 PM
(https://gametechmods.com/uploads/images/4870screenshot_124.png)
Title: Re: Sparkeys showcase
Post by: JoeBlo on April 06, 2010, 02:14:55 AM
not bad I guess but your wasting so much weight when blue Snappers have 2 attachment points

that could halve your chassis size
Title: Re: Sparkeys showcase
Post by: Reier on April 06, 2010, 11:58:11 AM
You could use ONE snapper for this.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 09, 2010, 09:54:51 PM
(https://gametechmods.com/uploads/images/350screenshot_3.bmp)
Title: Re: Sparkeys showcase
Post by: Clickbeetle on April 10, 2010, 12:21:59 AM
Better... now make the wedges longer so they poke out the front.  They're not doing any good hidden inside like that.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 10, 2010, 12:56:18 AM
Okay
Title: Re: Sparkeys showcase
Post by: Reier on April 10, 2010, 12:23:52 PM
I'm almost certain he used the biggest chassis.
NOT LIKE N00B-OT SAGE
Title: Re: Sparkeys showcase
Post by: Sage on April 10, 2010, 12:28:42 PM
Like Noobot?
Title: Re: Sparkeys showcase
Post by: Reier on April 10, 2010, 12:47:19 PM
yuk yuk yuk veeerrrrryyyy funny. >:P
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 18, 2010, 02:02:59 PM
(https://gametechmods.com/uploads/images/53758screenshot_120.png)
(https://gametechmods.com/uploads/images/34327screenshot_110.png)
(https://gametechmods.com/uploads/images/47462screenshot_112.png)
(https://gametechmods.com/uploads/images/64371screenshot_114.png)
(https://gametechmods.com/uploads/images/7157screenshot_115.png)
(https://gametechmods.com/uploads/images/90009screenshot_117.png)
Title: Re: Sparkeys showcase
Post by: G.K. on April 18, 2010, 02:08:06 PM
So this is the Starcore level popup eh?
Title: Re: Sparkeys showcase
Post by: Thyrus on April 18, 2010, 02:08:34 PM
at least I like the arena.
Title: Re: Sparkeys showcase
Post by: Gazea2 on April 18, 2010, 02:08:50 PM
Put a wedge on it and use razors. Also shrink the chassis.

That should make it a lot better. :D
Title: Re: Sparkeys showcase
Post by: G.K. on April 18, 2010, 02:11:09 PM
And turn the drive round the normal way.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 18, 2010, 02:12:15 PM
I'm not trying to start a fight, but
 
1. The drive works fine and has no effect.
2. it does not need razors. Not every popup needs them.
Title: Re: Sparkeys showcase
Post by: G.K. on April 18, 2010, 02:15:29 PM
The drive has no effect? you shouldn't contradict yourself. Do you mean changing the drive would have no effect? Or it's not supposed to have any effect?

Popups, to be efficient, do need razors.
Title: Re: Sparkeys showcase
Post by: Gazea2 on April 18, 2010, 02:15:58 PM
I'm not trying to fight, either. It was just a suggestion. I just thought it would work better.

It still needs a wedge, though.
Title: Re: Sparkeys showcase
Post by: Naryar on April 18, 2010, 02:16:41 PM
If you turn the drive the normal way it will turn faster.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 18, 2010, 02:25:08 PM
Aded wedges
 
(https://gametechmods.com/uploads/images/6706screenshot_122.png)
Title: Re: Sparkeys showcase
Post by: 090901 on April 18, 2010, 02:36:28 PM
That's because Resident Evil has  a exposed bottom and has few weapons for a HW.
I bet one of my MW popups can do that AIed.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 18, 2010, 02:37:54 PM
Well, Is'nt it atleast a sign I'm improving?
Title: Re: Sparkeys showcase
Post by: G.K. on April 18, 2010, 02:42:55 PM
You've been able to do that for a while now. Now go and beat Infra/SeVere/Wipeout with it.
Title: Re: Sparkeys showcase
Post by: Virus Bomb on April 18, 2010, 02:45:10 PM
He'll probably beat SeVere unless his wedges suck.
Title: Re: Sparkeys showcase
Post by: G.K. on April 18, 2010, 02:46:02 PM
Still.
Title: Re: Sparkeys showcase
Post by: Pwnator on April 19, 2010, 01:59:34 AM
Actually, wedges just needed some fine tuning. What he needs to do is to optimize weapon usage so it can KO faster. Even Infra and Wipeout can get KOed with iron fists when the bot slides under it.

Sparkey, try beating some Starcore HSes and you'll see what I mean. :D
Title: Re: Sparkeys showcase
Post by: Naryar on April 19, 2010, 02:01:57 AM
Sparkey, try beating some Starcore v3 HSes and you'll see what I mean. :D

^^ Fixed...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 24, 2010, 11:05:36 AM
Lol
(https://gametechmods.com/uploads/images/26412screenshot_62.png)
does good against Soveigns AI warpack LWs lol, hav'nt tested against starcore yet. BW just a thought, you will see screenshots against several diferent packs bots, becasue I have:
soverigns AI
soverighns AI warpack
sparkey moded
starcore
mr chaos
alphasim
au
dsl
ra2GE
and build in all of them
Title: Re: Sparkeys showcase
Post by: G.K. on April 24, 2010, 11:08:58 AM
That's because the Warpack is 6 years old or thereabouts. Use Starcore, BBEANS or one of Inf's packs. Bot reminds me of Child's Play. Why is there a second anchor in the corner?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 24, 2010, 11:13:35 AM
it stabilizes him.
Title: Re: Sparkeys showcase
Post by: G.K. on April 24, 2010, 11:14:46 AM
How? What does it do without it?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 24, 2010, 11:17:59 AM
well, there is a black extender on the bottom, to keep him from flipping
Title: Re: Sparkeys showcase
Post by: Stagfish on April 24, 2010, 11:23:14 AM
show us then
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 24, 2010, 11:31:21 AM
(https://gametechmods.com/uploads/images/94352screenshot_66.png)
Title: Re: Sparkeys showcase
Post by: G.K. on April 24, 2010, 11:58:53 AM
What does it do if the extender isn't there?
Title: Re: Sparkeys showcase
Post by: Stagfish on April 25, 2010, 02:53:51 PM
i meant show us beating starcore LW's
Title: Re: Sparkeys showcase
Post by: Sparkey98 on April 30, 2010, 10:54:27 PM
Creativity and shallowness
(https://gametechmods.com/uploads/images/45185screenshot_70.png)
Title: Re: Sparkeys showcase
Post by: Pwnator on April 30, 2010, 11:00:17 PM
Yeah, from the looks of it it's a tad shallower than Newbawht, but I'm afraid that's a waste of weight. Get rid of your weapon setup and at least have a snapper wedge (wedges, if you can) and just make it a wammer. 2WD HPZ drive on a Snapper II and powered by 3/4 pinks should do.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 01, 2010, 12:48:41 AM
Meh
 
BLUE AND RED
(https://gametechmods.com/uploads/images/63071BLUE AND RED SPLASH.png)
Title: Re: Sparkeys showcase
Post by: Pwnator on May 01, 2010, 12:55:45 AM
Moar spikes, d00d.
Title: Re: Sparkeys showcase
Post by: G.K. on May 01, 2010, 01:36:51 AM
Why did you use square extenders?
Title: Re: Sparkeys showcase
Post by: Naryar on May 01, 2010, 01:54:52 AM
We've spent months saying "DO NOT BUILD UNDERWEIGHT" and you still do it ?

Same with small batteries btw.
Title: Re: Sparkeys showcase
Post by: DuckRA2 on May 01, 2010, 12:45:28 PM
I don't think he listens to advice...
Title: Re: Sparkeys showcase
Post by: 090901 on May 01, 2010, 12:46:34 PM
70 pages of bots and he still can't build to a weight limit.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 01, 2010, 01:31:06 PM
We've spent months saying "DO NOT BUILD UNDERWEIGHT" and you still do it ?

Same with small batteries btw.

I can't build to the limit!
Title: Re: Sparkeys showcase
Post by: Reier on May 01, 2010, 01:39:14 PM
I don't think he listens to advice...
Duh

We've spent months saying "DO NOT BUILD UNDERWEIGHT" and you still do it ?

Same with small batteries btw.

I can't build to the limit!
Can too. It's not hard. Listen to advice.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 01, 2010, 02:07:20 PM
It is for ME
(https://gametechmods.com/uploads/images/25639screenshot_96.png)
This is as close as I could, is'nt there a skin for black etenders with green stripes on it to mark the side conection point?
Title: Re: Sparkeys showcase
Post by: G.K. on May 01, 2010, 02:15:08 PM
Firstly, NEVER EVER USE SQUARE EXTENDERS. Except on a replica.
How many blacks?
Add more weapons and some armour.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 01, 2010, 02:22:23 PM
okay, do you know what pack that skin is from? or how can I change the skin to have a stripe? 2 blacks, no room for armour.
Title: Re: Sparkeys showcase
Post by: G.K. on May 01, 2010, 02:29:38 PM
Rebuild it then.
Title: Re: Sparkeys showcase
Post by: Naryar on May 01, 2010, 06:25:21 PM
That popup looked good at the first view, but it's NOT built to the weight limit !
Title: Re: Sparkeys showcase
Post by: NFX on May 01, 2010, 06:29:54 PM
You've still got a good 65 kg to play with, try sticking a couple of ramplates on the front for some protection.
Title: Re: Sparkeys showcase
Post by: Pwnator on May 01, 2010, 09:12:35 PM
If something doesn't fit, rebuild it until it fits.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 01, 2010, 09:17:44 PM
workin on it, just need a marked extender >:O
Title: Re: Sparkeys showcase
Post by: Virus Bomb on May 01, 2010, 09:18:41 PM
why don't you just use the red one?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 01, 2010, 09:20:30 PM
It's odd, the skin has a mark, but it dos'nt show up. And I thought you were supposed to use black ones.
Title: Re: Sparkeys showcase
Post by: Virus Bomb on May 01, 2010, 09:25:58 PM
the skin doesn't show up in game? weird... did you check you maps folder?

the red extender is basically the black extender. Some people don't use them because black extenders usually look better.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 01, 2010, 09:31:33 PM
Yeah, what should the map be named?
Title: Re: Sparkeys showcase
Post by: JoeBlo on May 01, 2010, 09:46:23 PM
zoom right in (I sometimes use the close zoom in trick) and slowly rotate your black extender, each little turn is 10 degrees

so 9 = 90
18 = 180
etc

its not that hard if you give it a try.
Title: Re: Sparkeys showcase
Post by: Naryar on May 01, 2010, 09:48:04 PM
the skin doesn't show up in game? weird... did you check you maps folder?

the red extender is basically the black extender. Some people don't use them because black extenders usually look better.

*cough*sagebeingpicky*cough*

It really depends of your bot's color scheme really.
Title: Re: Sparkeys showcase
Post by: Sage on May 01, 2010, 10:00:15 PM
No, black always looks better. :D
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 01, 2010, 11:12:58 PM
Thanks guys.
(https://gametechmods.com/uploads/images/96283screenshot_105.png)
here, hav'nt tested it, should I make the razor arms longer?
Title: Re: Sparkeys showcase
Post by: Virus Bomb on May 01, 2010, 11:29:50 PM
chassis wedge looks too steep, and the armor looks sloppy. I don't think you need a third wedge either.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 01, 2010, 11:32:13 PM
i could'nt have fit in armour with a shallower wedge
Title: Re: Sparkeys showcase
Post by: Pwnator on May 01, 2010, 11:45:47 PM
Yes, you can. Check out Hot Wheels in the exchange. You can have your armor placed at 45, 40 or even 30 degrees if your chassis wedge is shallow enough.
Title: Re: Sparkeys showcase
Post by: 090901 on May 01, 2010, 11:47:51 PM
4 Words (To Choke Upon) uses 45 degree baseplates, so there is no excuse saying it's you can't fit it.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 01, 2010, 11:49:25 PM
ok
 
any other tips? razor placement? weight?
Title: Re: Sparkeys showcase
Post by: 090901 on May 01, 2010, 11:52:39 PM
Get rid of the pinks.                             
Put the extenders for the razors like this  []---

Title: Re: Sparkeys showcase
Post by: Naryar on May 02, 2010, 03:45:39 AM
Asymetric, hence not good especially for a popup.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 02, 2010, 04:01:10 AM
(https://gametechmods.com/uploads/images/68387screenshot_107.png)
Title: Re: Sparkeys showcase
Post by: G.K. on May 02, 2010, 04:06:45 AM
Can we have another view at a nicer angle?
Title: Re: Sparkeys showcase
Post by: Badnik96 on May 02, 2010, 07:28:28 AM
And can you show the weight?
Title: Re: Sparkeys showcase
Post by: G.K. on May 02, 2010, 07:30:15 AM
It is there. It is 716.3
Title: Re: Sparkeys showcase
Post by: Badnik96 on May 02, 2010, 07:34:49 AM
Oh. Why can't he keep the weight in the normal place and crop the pic?
Title: Re: Sparkeys showcase
Post by: 090901 on May 02, 2010, 12:18:50 PM
Use only 20cm extenders for the razors.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 02, 2010, 01:14:39 PM
Oh. Why can't he keep the weight in the normal place and crop the pic?

OH WHY DID  forget to crop it, lol sorry that was like 3:00 in the mornin'. :mrgreen:
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 02, 2010, 06:38:20 PM
I don't see how the heck you can get theese the the weight limit and I can't.
(https://gametechmods.com/uploads/images/60234screenshot_121.png)
Title: Re: Sparkeys showcase
Post by: russian roulette on May 02, 2010, 06:48:24 PM
MOAR WEAPONS.
Title: Re: Sparkeys showcase
Post by: NFX on May 02, 2010, 07:51:52 PM
Okay, Sparkey, here's what you do:
                                                                                                           
First of all, take the first extender on the DDT and mount it sideways, like this:
_
X

Put more extenders on it the same way, make sure the connection points all face upwards, like this:

_____
X

Then you can stick 8 razors on that setup. More damage and such. =)

Also, do the Snapper'd Z-Teks not wobble around when you drive? 'Cause I tried something like that and the bot was all over the place.
Title: Re: Sparkeys showcase
Post by: Pwnator on May 02, 2010, 10:10:42 PM
That actually looked pretty good.

But then again, make your wedge like this:
(https://gametechmods.com/RA2wiki/images/5/59/R42.PNG)

And not like this:
(https://gametechmods.com/RA2wiki/images/4/4b/Pita82.PNG)

Such a small degree of change in the angle can determine the victory or defeat against Absolute Chaos.

Add razors like NFX illustrated, and if you still have free weight, add a blade on each wedge extender like PitA 8 for protection.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 03, 2010, 02:16:23 PM
Anoder
(https://gametechmods.com/uploads/images/61295screenshot_125.png)
Title: Re: Sparkeys showcase
Post by: G.K. on May 03, 2010, 02:17:40 PM
Ramplates are useless, can we have a view of the rear?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 03, 2010, 02:32:06 PM
Ramplates are useless,(?) can we have a view of the rear?
Title: Re: Sparkeys showcase
Post by: G.K. on May 03, 2010, 02:36:19 PM
You've

A) Got them at the wrong angle, and

B) They're behind the chassis, so won't stop anything.
Title: Re: Sparkeys showcase
Post by: 40757 on May 03, 2010, 02:37:02 PM
He means that the ramplates should protect the chassis and not catch the robots.
Title: Re: Sparkeys showcase
Post by: NFX on May 03, 2010, 02:43:25 PM
Ramplates should definitely be at the front.  In fact, try and two more on there, you've got more than enough weight. Or make it 4 wheel drive.
Title: Re: Sparkeys showcase
Post by: Sage on May 03, 2010, 03:09:24 PM
Why is that one worse than the one before it?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 03, 2010, 04:08:26 PM
 :embarr  why do you ask things like that?
Title: Re: Sparkeys showcase
Post by: NFX on May 03, 2010, 06:19:53 PM
1. Attach the extenders and razors to the DDTs like I showed you
2. Put the ramplates on the front like in the first one
That should make it a much better bot.

Incidentally, what do you have on the other side of the bot where the motor should be in that pic?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 03, 2010, 06:33:47 PM
if I put more razors on it would ruin the design I'm goin for, look at the first bot in Sages showcase........
Title: Re: Sparkeys showcase
Post by: inplabth on May 03, 2010, 07:02:22 PM
Even like that you should be able to get 4 razors on each DDT.


(Unless you already have. If so, then ignore this)
Title: Re: Sparkeys showcase
Post by: Sage on May 03, 2010, 08:16:10 PM
My design has 4 razors on each but still looks like it has 2.
Title: Re: Sparkeys showcase
Post by: inplabth on May 03, 2010, 09:45:56 PM
Yeah, I noticed that when I looked at your showcase. Nice dodge of the rule of 7.
Title: Re: Sparkeys showcase
Post by: Naryar on May 04, 2010, 01:34:54 AM
It'll really take a heck of a lot of time to make him build a good popup...

Now in 1 year he'll build a 36-iron.
Title: Re: Sparkeys showcase
Post by: Pwnator on May 04, 2010, 01:37:57 AM
36-iron is vague. He built a 36 mace some time ago, but it was a SHW and only had 1 HPZ for the drive. :P
Title: Re: Sparkeys showcase
Post by: Naryar on May 04, 2010, 01:44:43 AM
Correction: Classic 36-iron HW HS with 4 HPZ weapon motors, 2 HPZ drive, 2 blacks, DSA and 2 snappers.
Title: Re: Sparkeys showcase
Post by: Pwnator on May 04, 2010, 01:48:40 AM
Snapper IIs. And yeah, 'classic' 36HS should be a better term. XD

Come to think of it, I have an idea for a HS right now. >:D
Title: Re: Sparkeys showcase
Post by: NFX on May 04, 2010, 06:27:09 AM
I had a stab at a 48-mace HS a couple days ago. It didn't work. Might try again.

But if you're trying to get 4 razors on each DDT, then you should try eFFeing as you're joining the extenders on. I did that with HaleStorm 3, which seems to work. =)
Title: Re: Sparkeys showcase
Post by: Pwnator on May 04, 2010, 07:06:56 AM
^^^
https://gametechmods.com/forums/index.php?topic=755.msg85269#msg85269 (https://gametechmods.com/forums/index.php?topic=755.msg85269#msg85269)
Title: Re: Sparkeys showcase
Post by: NFX on May 04, 2010, 09:43:08 AM
Ah, Sage got there first. Never mind. =)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 04, 2010, 04:19:56 PM
Naryar, STFU unless you like being reported.
Title: Re: Sparkeys showcase
Post by: inplabth on May 04, 2010, 04:39:42 PM
What'd he do?
Title: Re: Sparkeys showcase
Post by: Sage on May 04, 2010, 04:48:50 PM
Ah, Sage got there first. Never mind. =)

If ANYONE comes up with another setup for a 48 HS, I will bow down and kiss their feet. I scratched my head for days wondering how I was gonna do it... and even then it wasn't effective at all xD

Title: Re: Sparkeys showcase
Post by: NFX on May 04, 2010, 05:32:55 PM
I've got an idea for one, but it's half past eleven at night where I am, so I'm probably gonna have a stab at it tomorrow after school.
Title: Re: Sparkeys showcase
Post by: Velocity EVO on May 05, 2010, 12:51:55 PM
I don't see how the heck you can get theese the the weight limit and I can't.
(https://gametechmods.com/uploads/images/60234screenshot_121.png)

Out of all the bots ive seen you do (including your kind of sucky paint pics) This one is actually pretty cool, keep up the good work :bigsmile:
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 05, 2010, 03:34:58 PM
thank you, but Ive made batter ;)
Title: Re: Sparkeys showcase
Post by: G.K. on May 05, 2010, 03:36:15 PM
Post these semi-liquid mixtures of one or more flours then.
Title: Re: Sparkeys showcase
Post by: NFX on May 05, 2010, 03:38:22 PM
That's almost a joke. =D
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 07, 2010, 03:28:17 PM
(https://gametechmods.com/uploads/images/8701screenshot_130.png)
Won't let me add another Razor.
Title: Re: Sparkeys showcase
Post by: G.K. on May 07, 2010, 03:30:57 PM
Much better.
Title: Re: Sparkeys showcase
Post by: Stagfish on May 07, 2010, 03:34:01 PM
Remove the pink, move the DDT forward and place some caster armour in the middle (only needs one big caster)
Title: Re: Sparkeys showcase
Post by: G.K. on May 07, 2010, 03:40:57 PM
No, the caster won't help here. Why can't you add more razors?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on May 07, 2010, 03:54:34 PM
it won't let me :/
 
anyway
(https://gametechmods.com/uploads/images/89327screenshot_131.png)
Title: Re: Sparkeys showcase
Post by: G.K. on May 07, 2010, 03:57:37 PM
Why won't it let you? What are you trying to do? Where are you trying to attach it?
Title: Re: Sparkeys showcase
Post by: Virus Bomb on May 07, 2010, 03:58:17 PM
It looks decent, but the caster is looking pretty useless. Try effing the razors so you can get more of them.
Title: Re: Sparkeys showcase
Post by: NFX on May 07, 2010, 04:01:55 PM
Actually not too bad. I agree with VB, though, caster looks like dead weight there. Maybe shrink the chassis a bit, and try to get both wedges onto one snapper, unless they're used for flipping.
Title: Re: Sparkeys showcase
Post by: russian roulette on May 07, 2010, 04:31:46 PM
Use only 1 extender for wedges, they would be more durable.
Title: Re: Sparkeys showcase
Post by: G.K. on May 07, 2010, 04:33:31 PM
Wrong. All extenders have the same HP.
Title: Re: Sparkeys showcase
Post by: russian roulette on May 07, 2010, 04:37:14 PM
Still adds dead weight though.
Title: Re: Sparkeys showcase
Post by: Reier on May 07, 2010, 04:38:13 PM
Um...no?
Title: Re: Sparkeys showcase
Post by: NFX on May 07, 2010, 04:41:33 PM
It's like if you have one 40cm extender, that has 1000HP and 4 kg. Two 20cm extenders combined have 4 kg, but has 2000HP in total. But pushes the rule of seven a little more.
Title: Re: Sparkeys showcase
Post by: Naryar on May 08, 2010, 03:09:48 AM
Turn the ramplates 90 degrees
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 08, 2010, 07:31:50 PM
Just so I can get back into a habit of building, here is some design expirementation. ALSO on Monday, I will be leaving for a week!
(https://gametechmods.com/uploads/images/87769screenshot_6.png)
Title: Re: Sparkeys showcase
Post by: Somebody on June 08, 2010, 07:44:20 PM
Not bad, but not good. What armor?

Razor tips are better for popups, you need to do the double extender thingy where you put two next to each other and then can attach stuff to both. And get rid of that vertical ramplate, popups need to have bots go on top of them too. And shrink that chassis.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 08, 2010, 07:58:09 PM
I always use DSA unless noted.
 
Okay, I'll work on him after I finish making a moustache for a play.......
Title: Re: Sparkeys showcase
Post by: Naryar on June 09, 2010, 05:21:45 AM
That's worse than your previous ones :P
Title: Re: Sparkeys showcase
Post by: Squirrel_Monkey on June 09, 2010, 10:34:32 AM
He ALMOST built to the weight limit!
Title: Re: Sparkeys showcase
Post by: nicsan2009 on June 09, 2010, 10:35:59 AM
its allright but there is too much extra space
Title: Re: Sparkeys showcase
Post by: NFX on June 09, 2010, 12:57:51 PM
Odd way of putting the motors on the bot. Just stick them on the baseplate, it saves weight. And a HW Popup absolutely must be 4WD to be effective against the better-built bots.

Vertical Ramplate is a little bit daft, it'll stop bots going over the top. Make it at the same angle as the other two.

Use the Round Extenders instead of T Connectors, less weight and more attachment points equals more efficient weaponry. Generally, Razors are better than Iron Spikes in terms of popups.

And shrink the chassis, you really don't need that much space. Just dead weight, plus more for your opponents to hit.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 12, 2010, 08:23:45 PM
I just gotta post this.........
 
Behold, the first bot to use wedges inplace of Ramplates, a 2-in-1 wheel system, and a, transforming..........POPUP!!!!
 
(https://gametechmods.com/uploads/images/8064screenshot_11.png)
(https://gametechmods.com/uploads/images/20862screenshot_12.png)
Title: Re: Sparkeys showcase
Post by: 090901 on June 12, 2010, 08:50:53 PM
Here's the only word that comes to my mind: WTF
Oh, and TG already made a popup using wedges as amour.
Also, we know no you can build better. 13 pages back you could better.

(https://gametechmods.com/uploads/images/49917screenshot_55.png)
Title: Re: Sparkeys showcase
Post by: Somebody on June 12, 2010, 10:08:42 PM
USE. ROUND. EXTENDERS.

And how come the back wheels are in different places in either picture. Which one is the way it normally is.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 12, 2010, 10:15:45 PM
Did you even read the post? It's a transforming popup!
Title: Re: Sparkeys showcase
Post by: 090901 on June 12, 2010, 10:34:43 PM
It doesn't even change type.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 12, 2010, 10:36:19 PM
It changes it's wheel setup ;P
Title: Re: Sparkeys showcase
Post by: 090901 on June 12, 2010, 10:36:49 PM
And that helps it how?
Title: Re: Sparkeys showcase
Post by: Naryar on June 13, 2010, 04:54:44 AM
Normally in a showcase you are supposed to improve as the showcase gets bigger, or at least stay on the same building skill level... but NO !
Title: Re: Sparkeys showcase
Post by: Somebody on June 13, 2010, 10:31:54 AM
This showcase is like a flushing toilet. It all went up for a little bit and now everything is going right down the drain.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 13, 2010, 11:04:23 AM
well here:
(https://gametechmods.com/uploads/images/4595screenshot_9.png)
(https://gametechmods.com/uploads/images/99706screenshot_8.png)
Title: Re: Sparkeys showcase
Post by: Stagfish on June 13, 2010, 12:58:17 PM
1. stop using square extenders
2. wedges right next to each other in the middle really suck
3. snapper wedges suck aswell, use DDT's
4. needs ramplates
Title: Re: Sparkeys showcase
Post by: G.K. on June 13, 2010, 01:06:15 PM
Snapper wedges do not suck, that said, DDT's are beter.
Title: Re: Sparkeys showcase
Post by: Badnik96 on June 13, 2010, 01:09:24 PM
Use round extenders, you will be able to add more weapons.
And use rubber wheels for lower ground clearance.
And use DDT wedges.
And use ramplates for armor.
Title: Re: Sparkeys showcase
Post by: 090901 on June 13, 2010, 01:11:05 PM
Get 4 WD!
Stop using so many snappers, just make the chassis big enough the put the drive in without snappers
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 13, 2010, 04:55:05 PM
Here is his succsessor, Everythings better with: (you post what)
(https://gametechmods.com/uploads/images/50336screenshot_17.png)
Title: Re: Sparkeys showcase
Post by: DuckRA2 on June 13, 2010, 05:01:38 PM
Getting better. Shrink the chassis, stack the bats, make the front better. More plates, all vertical, or rows of castorarmor
Title: Re: Sparkeys showcase
Post by: Somebody on June 13, 2010, 06:47:31 PM
Kinda spammed with casters. Try to thin them out a bit.
Title: Re: Sparkeys showcase
Post by: 090901 on June 13, 2010, 07:32:00 PM
MOAR RAZORS!
Title: Re: Sparkeys showcase
Post by: Clickbeetle on June 13, 2010, 11:59:16 PM
I like the name.  I can't believe nobody's used that yet.


And this is the best HW popup I've seen from you.  If you put the wedge Snappers closer to the edges, you can move the DDTs closer to the front, which will make it even better because it will hit the bottom of bots easier.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 14, 2010, 11:49:37 AM
Thanks click!
(https://gametechmods.com/uploads/images/70935screenshot_23.png)
Title: Re: Sparkeys showcase
Post by: DuckRA2 on June 14, 2010, 11:58:43 AM
rotate the blacks 90 degrees and stack them to have a smaller chassis
Title: Re: Sparkeys showcase
Post by: 090901 on June 14, 2010, 11:59:44 AM
MOAR RAZORS!
Title: Re: Sparkeys showcase
Post by: NFX on June 14, 2010, 12:09:22 PM
For starters, make the chassis lower. Around five or six clicks up from the lowest should do it. And then get rid of the vertical ramplate, it does not help at all. And as 090901 says "MOAR RAZORS". But stack them the way I showed you a few pages ago.

DDT
|_______
  ! ! ! ! ! !

Like that.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 17, 2010, 10:10:31 PM
Wait, umm... How do I upload a pic? withought goig to the front page?
(https://gametechmods.com/uploads/images/13740screenshot_23.png)
Title: Re: Sparkeys showcase
Post by: G.K. on June 18, 2010, 01:19:45 AM
How many times do people have to tell you to remove the vertical ramplate?
Title: Re: Sparkeys showcase
Post by: Stagfish on June 18, 2010, 01:29:36 AM
make the razors face the other way so they are flat and add more razors.
Title: Re: Sparkeys showcase
Post by: G.K. on June 18, 2010, 01:31:04 AM
He's just posted the exact same pic as he did last time.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 18, 2010, 02:08:36 AM
what the FUUUUUUUUUUUUUUUUUUUUUUUU?

how did I post THAT?

woops.

(https://gametechmods.com/uploads/images/81443screenshot_30.png)
Title: Re: Sparkeys showcase
Post by: NFX on June 18, 2010, 03:36:45 AM
Not bad, sparkles. Now try stacking the batteries to free up some more space. And I think the chassis could stand to be a little bit lower.
Title: Re: Sparkeys showcase
Post by: Pwnator on June 18, 2010, 03:43:50 AM
The next step probably should be learning to axle load and snapper load. That would help you much more in managing space. :D
Title: Re: Sparkeys showcase
Post by: Naryar on June 18, 2010, 03:45:31 AM
uuuuunnnnndddddddeeeeeeeerrrrrrrrrwwwwwwwweeeeeeeeiiiiiiiiiiiggggggggghhhhhhhtttttttt

Edit: :FFFUUU i did it wrong, it's too long
Title: Re: Sparkeys showcase
Post by: JoeBlo on June 18, 2010, 03:59:54 AM
actually pretty good

I suggest putting the backs one in front of the other to make a skinny chassis

also a Seism 13 style ramplate attachment so there is lass wasted weight on anchors
Title: Re: Sparkeys showcase
Post by: Badnik96 on June 18, 2010, 06:11:05 PM
uuuuunnnnndddddddeeeeeeeerrrrrrrrrwwwwwwwweeeeeeeeiiiiiiiiiiiggggggggghhhhhhhtttttttt

Edit: :FFFUUU i did it wrong, it's too long

Which is why I always quote the original from Larrain's showcase :D
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 19, 2010, 11:50:44 PM
I'll work on him another time. For now, I had the urge to build this:
(https://gametechmods.com/uploads/images/78852screenshot_42.png)
Title: Re: Sparkeys showcase
Post by: Pwnator on June 20, 2010, 12:01:18 AM
You wouldn't need 40 cms for the drive. 20 cms would suffice. Or better yet, you could just use birds since you have the weight. And attach the razors in a way such that they're stacked on top of each other, not side-by-side. This maximizes your damage potential.
Title: Re: Sparkeys showcase
Post by: Stagfish on June 20, 2010, 01:15:13 AM
looks like one of my old bots.

Anyway its rather decent but twist the extenders so they face down.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 20, 2010, 01:36:02 AM
Yah I don't know what I was doing lolz
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 20, 2010, 01:59:39 AM
Dp  (https://gametechmods.com/uploads/images/80549screenshot_45.png)
Title: Re: Sparkeys showcase
Post by: JoeBlo on June 20, 2010, 02:30:51 AM
not bad at all

you know that bate plate anchors can be put really close to the side of the chassis so your can attach stuff without extenders?

then rotate your second plastic extenders on the tribar 90 degree so you can put a total of 9 razors on it
Title: Re: Sparkeys showcase
Post by: Stagfish on June 20, 2010, 02:31:20 AM
try twisting the razors so they are flat facing the way the motor spins, it will do more damage.
Title: Re: Sparkeys showcase
Post by: Badnik96 on June 20, 2010, 07:27:40 AM
You made that exact same thing like 5 months ago and I gave you a cookie for it.
Title: Re: Sparkeys showcase
Post by: NFX on June 20, 2010, 07:50:46 AM
Actually not too bad. Maybe move the weapon baseplate right up to the edge of the chassis and try to attach the motor straight on, then you can put another extender on (twist the second one around by one or two clicks, like an N assembly) so you can put another three razors on the tribar.
Title: Re: Sparkeys showcase
Post by: JoeBlo on June 20, 2010, 08:29:00 AM
thats almost exactly what I said 2 posts ago :P except you said add more extenders.. you dont need to it can be done with only 2 on each arm
Title: Re: Sparkeys showcase
Post by: NFX on June 20, 2010, 08:51:34 AM
True, but you'll have the two connecting first, then the one trailing behind doing not much damage. If you can get them lined up exactly the same, like Absolute Chaos does (I think), you can have three weapons when it only looks like two. =P
Title: Re: Sparkeys showcase
Post by: JoeBlo on June 20, 2010, 09:17:40 AM
?? I think your confused about what I said..

I said to connect them like this

https://gametechmods.com/RA2wiki/index.php?title=Absolute_Chaos (https://gametechmods.com/RA2wiki/index.php?title=Absolute_Chaos)

so no extra extenders are required and all are in line
Title: Re: Sparkeys showcase
Post by: NFX on June 20, 2010, 09:24:09 AM
Ah, I see what you mean now Joe. My bad. ;)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on June 20, 2010, 01:44:35 PM
You made that exact same thing like 5 months ago and I gave you a cookie for it.


0_0


*c robot designs folder*


FUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Wow, creepy.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 17, 2010, 07:03:44 PM
lol stock

(https://gametechmods.com/uploads/images/91504screenshot_99.png)
(https://gametechmods.com/uploads/images/28156screenshot_98.png)
Title: Re: Sparkeys showcase
Post by: Badnik96 on July 17, 2010, 07:28:13 PM
It took you long enough, but I think you are stepping away from noobism. This isn't bad, but could be better. Try to go for more of a CPIV style design, like my bot Swords of Revealing Light. then you could use some leftover weight for a plow.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 17, 2010, 07:32:26 PM
K, working on a juggler using the same parts ;)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 18, 2010, 01:37:39 AM
lol moar stock
(https://gametechmods.com/uploads/images/16801screenshot_124.png)
(https://gametechmods.com/uploads/images/80170screenshot_125.png)
Title: Re: Sparkeys showcase
Post by: JoeBlo on July 18, 2010, 02:50:39 AM
not bad but do the weapons touch the floor ?
Title: Re: Sparkeys showcase
Post by: Pwnator on July 18, 2010, 02:54:50 AM
You can make it lower (up to the black's height only) and just put the CB in front of the black
It's actually quite nice, though you might want to find a shallower setup so you can gut-rip easier.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 23, 2010, 11:29:02 AM
F*ck yeah building bots with virtualy the same parts........and no caps.

(https://gametechmods.com/uploads/images/99710screenshot_132.png)
He Has Plastic :mad:
Title: Re: Sparkeys showcase
Post by: infiniteinertia on July 23, 2010, 11:44:59 AM
build thread fail
Title: Re: Sparkeys showcase
Post by: Badnik96 on July 23, 2010, 11:48:28 AM
Not bad, If you use razors (better on rad's) you could get DSA.

Actually I think you could get DSA anyway.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 23, 2010, 11:53:41 AM
build thread fail

how whas that a fail? That was probabley my only "good" stock bot......
Title: Re: Sparkeys showcase
Post by: ianh05 on July 23, 2010, 01:16:54 PM
build thread fail

lol it's good to have Inf around again... sparkey is not prepared.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 23, 2010, 01:20:33 PM
i CAN ONLY GET ds BY REBUILDING THE CHASSIS, RIGHT?
Title: Re: Sparkeys showcase
Post by: ianh05 on July 23, 2010, 01:24:45 PM
yes it is the only way.

the fact this thread has 80 pages and this is the best you have in those 80 pages makes some question if you are really trying to learn advanced building techniques. The best way to learn is to study other bots from showcases or importing AI robots from starcore and seeing how those are built.
Title: Re: Sparkeys showcase
Post by: NFX on July 23, 2010, 01:25:58 PM
Then rebuild it! Never did the rest of us any harm.

Also crop your images, everybody here knows what the Bot Lab looks like.

Lose the wedge, make it invertible. And use a 20cm Extender rather than a T connector.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 23, 2010, 01:26:16 PM
I do, and that's how the last bots don't suck :rage
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 24, 2010, 05:23:30 PM
(https://gametechmods.com/uploads/images/20387screenshot_136.png)
Title: Re: Sparkeys showcase
Post by: Somebody on July 24, 2010, 05:46:45 PM
WEIGHT LIMIT get a plow on there.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 24, 2010, 06:24:18 PM
Can you show me the set up to get a plow o nwith one bassplate anchor?
Title: Re: Sparkeys showcase
Post by: Badnik96 on July 24, 2010, 07:48:38 PM
Take a T connector, make it so the bottom part of the T faces upwards. Attach another T connector to that and attach the motors to that. Then attach a plow to the other AP on the first T connector.
     
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 24, 2010, 08:00:49 PM
Thank you badnik
I did what you said, now it's a MW :mad:
Title: Re: Sparkeys showcase
Post by: Badnik96 on July 24, 2010, 08:07:28 PM
Give it Plastic.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 24, 2010, 08:12:25 PM
Ok, thank you! ;)
(https://gametechmods.com/uploads/images/62545screenshot_145.png)
Title: Re: Sparkeys showcase
Post by: ianh05 on July 25, 2010, 02:55:19 AM
you don't need T connectors for that setup you can use 4 round extenders and save 2kgs.
_____ <-- 2 extenders, your 2 RAD's go here.
    |      <-- 1 extender
-----      <-- 1 extender, your plow gets connected here.

surely you can figure it out :P
Title: Re: Sparkeys showcase
Post by: Gazea2 on July 25, 2010, 02:57:41 AM
Sparkey, you are definitely getting better. Now take ian's advice or you could make it more generic and use a snapper II. ;)
Title: Re: Sparkeys showcase
Post by: Daemon on July 25, 2010, 02:57:59 AM
Ok, thank you! ;)
(https://gametechmods.com/uploads/images/62545screenshot_145.png)
Not bad
Title: Re: Sparkeys showcase
Post by: Sparkey98 on July 25, 2010, 02:58:41 AM
Not trying to be my self again but what difference would it make?

@Daemon thanks
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 08, 2010, 05:33:58 PM
(https://gametechmods.com/uploads/images/93575BABY DANGLER.png)
Title: Re: Sparkeys showcase
Post by: Noodle on August 08, 2010, 05:53:58 PM
You could prolly make that a middleweight.  Lower the chassis (6 pixels above the lowest height limit) so that it's just tall enough for the HP Zteks, use DSA, and try to make the right snapper more useful.
Title: Re: Sparkeys showcase
Post by: Somebody on August 08, 2010, 07:23:00 PM
You don't need the second snapper for the ramplate. Move the HPZ out of the way, and then you can attach it using a baseplate connector.

Also, turn the irons vertical so both hit at the same time.
Title: Re: Sparkeys showcase
Post by: 090901 on August 08, 2010, 07:48:37 PM
You could prolly make that a middleweight.
It is a middleweight.
Title: Re: Sparkeys showcase
Post by: Noodle on August 08, 2010, 07:50:56 PM
You could prolly make that a middleweight.
It is a middleweight.

Oh crap I was thinking 250 kilos was middleweight (I don't know why either).

Anyway, still helps to reduce weight to add more stuff.
Title: Re: Sparkeys showcase
Post by: Natef on August 08, 2010, 08:15:19 PM
Replace the ramplate with a plow.
Title: Re: Sparkeys showcase
Post by: Somebody on August 08, 2010, 08:31:25 PM
Build to the weight limit!
Title: Re: Sparkeys showcase
Post by: Pwnator on August 08, 2010, 10:57:26 PM
You don't need the second snapper for the ramplate. Move the HPZ out of the way, and then you can attach it using a baseplate connector.

Also, turn the irons vertical so both hit at the same time.
Title: Re: Sparkeys showcase
Post by: TorrFac on August 09, 2010, 12:29:47 AM
You don't need the second snapper for the ramplate. Move the HPZ out of the way, and then you can attach it using a baseplate connector.

Also, turn the irons vertical so both hit at the same time.
baseplate don't fit in this chassis unless to redo whole bot thought...snapper II have 2 attachment points....other is from the side. attach ramplate to that point
Title: Re: Sparkeys showcase
Post by: G.K. on August 09, 2010, 03:11:22 AM
Have you ignored everything we told you before?
Title: Re: Sparkeys showcase
Post by: Somebody on August 09, 2010, 09:40:46 AM
The baseplate will fit perfectly fine if the SnapperII fits.

Also, with the weight left over, you can eFFe a third spike onto each part.
Title: Re: Sparkeys showcase
Post by: TorrFac on August 09, 2010, 03:59:26 PM
The baseplate will fit perfectly fine if the SnapperII fits.

Also, with the weight left over, you can eFFe a third spike onto each part.

it will be 4 kg's heavier...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 09, 2010, 04:00:04 PM
Have you ignored everything we told you before?

Me or Torrfac?
Title: Re: Sparkeys showcase
Post by: TorrFac on August 09, 2010, 04:03:12 PM
i'm saying truth only... except gramm:P
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 09, 2010, 04:12:41 PM
I was able to take out green time vortex and Caution
(https://gametechmods.com/uploads/images/26397screenshot_7.png)
Title: Re: Sparkeys showcase
Post by: 090901 on August 09, 2010, 04:20:50 PM



Plows only have 100hp, switch back to a ramplate
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 09, 2010, 04:22:07 PM
Ok, I'm just listening to the other guys.


But I think it helped :/
Title: Re: Sparkeys showcase
Post by: Virus Bomb on August 09, 2010, 04:25:48 PM
Plows only have 100hp

i'm not really believing this tbqh, i've got a couple lws that use plows and the plows are able to take serveral direct hits from bots like mini maced before getting knocked off. if they were so weak they should be knocked off in one hit.

i would put a weapon rack on this bot and make a dual spinner.
Title: Re: Sparkeys showcase
Post by: G.K. on August 09, 2010, 04:31:50 PM
Ask Trov if you don't believe 090901.
Title: Re: Sparkeys showcase
Post by: Somebody on August 09, 2010, 04:48:55 PM
EFFe a 3rd spike onto each bar of the tribar.
Title: Re: Sparkeys showcase
Post by: ianh05 on August 09, 2010, 05:38:42 PM
I'm not exactly sure but it seems like plows get damaged most from blows that hit the side of the plow and they seem to be able to take a lot of hits head on.
Title: Re: Sparkeys showcase
Post by: J on August 09, 2010, 05:40:37 PM
I'm not exactly sure but it seems like plows get damaged most from blows that hit the side of the plow and they seem to be able to take a lot of hits head on.
Plows are usually filler/armor
Though it would have ben interesting if they were programmed like the ram plates, where you earn points regardless of where you hit something with it.
Title: Re: Sparkeys showcase
Post by: Virus Bomb on August 09, 2010, 06:37:09 PM
I'm not exactly sure but it seems like plows get damaged most from blows that hit the side of the plow and they seem to be able to take a lot of hits head on.

makes sense since it should be easier to tear off a plow from the side than head on.... but i'm not sure if it's possible to make a component like that.
Title: Re: Sparkeys showcase
Post by: Somebody on August 09, 2010, 08:33:28 PM
I think there may be some kind of effect from wrenching a component away (Like hitting the side of a plow). I remember back in the days where Caterpillar 3 (or 4 or whatever, its buried in my stock showcase somewhere) was my best HW, and it would get BEAR's arms caught in the legs (it was a crawler with ramplates on extenders) and rip them off without gaining any points.
Title: Re: Sparkeys showcase
Post by: Cheese please on August 14, 2010, 07:57:14 PM
I was able to take out green time vortex and Caution
(https://gametechmods.com/uploads/images/26397screenshot_7.png)

is it invertible? if anything you might want to figure out a way to put 2 plows in the front, just incase.

wait...what are the snappers for? one for the ztek and the other for the plow? or is there another ztek there and i just dont see it.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 14, 2010, 07:57:52 PM
One for the z-tek, one for the plow
Title: Re: Sparkeys showcase
Post by: Cheese please on August 14, 2010, 08:07:12 PM
i see. ok give me like 10 min to whip up something to give you some ideas on how to improve it
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 14, 2010, 08:10:30 PM
OK, thanks  :bigsmile:
Title: Re: Sparkeys showcase
Post by: Cheese please on August 14, 2010, 08:28:14 PM
(https://gametechmods.com/uploads/images/38692Tut.jpg)

Mkay. so you see how the front of the bot is the shape it is, flat and straight. thats so the plow cant protect the whole front of it, and so you can use an anchor, put an extender on it, and slap a plow on there, no need for using a snapper for a plow. so since you dont have to use a snapper to put a plow on, you can put on another ztek, therefor adding more power. the only bad thing about that is you wont be able to put 6 weapons on each tribar, only 3. and they will have to be razors. not to bad, atleast it gives you more power, and quicker way to destroy the other bot. and always try to stick batteries as close between your drive motors as you can like it is in that pic, it saves more space so you can put other things onto your bot. the reason i put the drive in the front of the bot is because  it gives it more traction, since most of the weight is going to be in the front of the bot. then just adjust the snapper II's to where the zteks overlap each other like in the picture. and finally make sure  your bot is invertible incase you get flipped over. and now your good to go! :D

if you have any questions and what not, your welcome to pm me and ill be glad to help
Title: Re: Sparkeys showcase
Post by: NFX on August 14, 2010, 09:02:24 PM
I'd use a green snapper as opposed to the blue one, you can mount it much lower down in the bot, and not have it sticking out the top like there. Also, with the right extender work, and burst loading, you could have 2 HP Z-Teks on one snapper2. And you could, if you've got the weight left over, have the 6 razors on each tribar.
Title: Re: Sparkeys showcase
Post by: Cheese please on August 14, 2010, 09:10:04 PM
I'd use a green snapper as opposed to the blue one, you can mount it much lower down in the bot, and not have it sticking out the top like there. Also, with the right extender work, and burst loading, you could have 2 HP Z-Teks on one snapper2. And you could, if you've got the weight left over, have the 6 razors on each tribar.

yeah, but i just wanted to give him something easy to start out with, then get into all that stuff later when he gets better at building HS's
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 15, 2010, 08:08:26 PM
amidoneitright?
(https://gametechmods.com/uploads/images/57417wat is this i dont even.png)
Title: Re: Sparkeys showcase
Post by: Somebody on August 15, 2010, 08:11:18 PM
wat

First of all get rid of the battle axe.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 15, 2010, 08:13:42 PM
wat wat?

and if I take off the battle axe it NEVER stays stable. NEVER

EVER
Title: Re: Sparkeys showcase
Post by: Natef on August 15, 2010, 08:18:12 PM
I'm somewhat having a hard time seeing the insides.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 15, 2010, 08:19:42 PM
Everything in there can be seen.

Oh look! I done goofed my splash! (do you sees it?)
Title: Re: Sparkeys showcase
Post by: Somebody on August 15, 2010, 08:22:16 PM
Find in Clickbeetle's Showcase when he posted Heaven's Sawmill. Look at its back stabilizers. Thats how you make a good rear stabilizer.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 15, 2010, 08:24:36 PM
OK. This is a nooby question but what do you think of it? How would you rate it 1-10?
Title: Re: Sparkeys showcase
Post by: Natef on August 15, 2010, 08:25:30 PM
4.5ish.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 15, 2010, 08:26:10 PM
 :eek:
Title: Re: Sparkeys showcase
Post by: Cheese please on August 15, 2010, 09:22:30 PM
sorry but i say 5...
battle axe on the back doesnt have to be used as a stabilizer, take that off! all you have to do is just turn on the spinners when the enemy bot is on your wedges, thats what i have to do with my newest bot like that. or if you plan on AI'ing it then do what was suggested above an copy heavens sawmill stabilizer setup  :gawe:

and before i go /facepalm...weight limit man! get it atleast close to 780!
Title: Re: Sparkeys showcase
Post by: Sage on August 16, 2010, 05:25:17 PM
I never see how people can't make it to the weight limit. I always have trouble staying inside of it >.>
Title: Re: Sparkeys showcase
Post by: freeziez on August 16, 2010, 05:31:11 PM
(https://gametechmods.com/uploads/images/57417wat is this i dont even.png)

Too much empty space, could probably fit a Nifty in there, don't use Y connectors, and try to use Mowers instead of Ramplates. And you posted the picture on the left of the splash twice.    :(
Title: Re: Sparkeys showcase
Post by: Scrap Daddy on August 16, 2010, 05:32:03 PM
I never see how people can't make it to the weight limit. I always have trouble staying inside of it >.>
Yeah right? I hate when I have a great idea and run out of weight.
 
Then the chassis shaving begins... :rage
Title: Re: Sparkeys showcase
Post by: Cheese please on August 16, 2010, 05:56:29 PM
(https://gametechmods.com/uploads/images/57417wat is this i dont even.png)

Too much empty space, could probably fit a Nifty in there, don't use Y connectors, and try to use Mowers instead of Ramplates. And you posted the picture on the left of the splash twice.    :(

he used the Y connector to get more range out of the spikes, and using a lawnmower blade instead of a ramplate...? ramplate protects the whole front slopes, while the lawnmower blade covers like 3/8 of the front?
Title: Re: Sparkeys showcase
Post by: NFX on August 16, 2010, 06:36:18 PM
Remove pinks, and replace the battleaxe with a series of extenders to keep it stable, possibly with a iron on the end. Put your spinners on burst motors, maybe another snapper, they'll spin MUCH faster. 2 stacked Blackvolts is a must in this bot, and swap the snapper wedges for DDT's, I think, and that should eat up most of the weight left over.
 
Also, what the heck is ASASASASASASASASAS?
Title: Re: Sparkeys showcase
Post by: freeziez on August 16, 2010, 08:06:42 PM
what the heck is ASASASASASASASASAS?

IDK, it looks like he just put some random comments in his splash so he could feel good about himself.
Title: Re: Sparkeys showcase
Post by: Somebody on August 16, 2010, 08:09:02 PM
@freeziez

Ram plates > mower blades
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 16, 2010, 08:10:09 PM
I'm gonna work on him tomorow, but here is this, for teh lulz:
(https://gametechmods.com/uploads/images/26543screenshot_25.png)
Title: Re: Sparkeys showcase
Post by: freeziez on August 16, 2010, 08:10:50 PM
@freeziez

Ram plates > mower blades

Sorry, just processed what I said. Yeah, I know I'm wrong.

@Sparkey-
(https://gametechmods.com/uploads/images/26543screenshot_25.png) <  :SFTW
Title: Re: Sparkeys showcase
Post by: Somebody on August 16, 2010, 08:11:36 PM
What the heck is that...
Title: Re: Sparkeys showcase
Post by: freeziez on August 16, 2010, 08:13:23 PM
And he told me I needed to improve my building skill!
Title: Re: Sparkeys showcase
Post by: Somebody on August 16, 2010, 08:13:56 PM
Just because he isn't good doesn't mean you are...
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 16, 2010, 08:14:09 PM
I made that for the lulz.
Title: Re: Sparkeys showcase
Post by: freeziez on August 16, 2010, 08:14:27 PM
I made that for the lulz.

Well, it deserves many lulz.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 16, 2010, 08:15:25 PM
I think it looks kinda cool.
Title: Re: Sparkeys showcase
Post by: Somebody on August 16, 2010, 08:17:04 PM
Don't post lulz bots. People come in here and think that by 85 freaking pages, you should have something alright. Then they come in, see THAT, and don't come back for another inevitable 85 pages.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 16, 2010, 08:19:07 PM
OK, I'm gonna give the vs a full rebuild.
Title: Re: Sparkeys showcase
Post by: J on August 16, 2010, 08:58:19 PM
I think it looks kinda cool.
It looks paper thin.
For serious.
Title: Re: Sparkeys showcase
Post by: Sage on August 16, 2010, 09:01:20 PM
It looks... like it sucks, is what it looks like. Usually I give constructive criticism, but I give up on this showcase >.>
Title: Re: Sparkeys showcase
Post by: NFX on August 16, 2010, 09:06:08 PM
I never thought it possible, but Sparkey has actually failed at making a failbot...I need, like, four hours to think about what just happened.
Title: Re: Sparkeys showcase
Post by: J on August 16, 2010, 09:07:31 PM
I give up on this showcase >.>
Methinks the TC builds things for more casual/lulzness
Or hes just having some fun with it.
Title: Re: Sparkeys showcase
Post by: Cheese please on August 16, 2010, 10:22:32 PM
I give up on this showcase >.>
Methinks the TC builds things for more casual/lulzness
Or hes just having some fun with it.

if you think he does it for casual/lulzness, then me thinks you do the same thing..your bots are as "good" as his bots are.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 17, 2010, 03:20:44 AM
Oh come on, I was just making concept bots, at least I'm trying on the VS.
Title: Re: Sparkeys showcase
Post by: Sage on August 17, 2010, 12:57:48 PM
And what "concept" were you trying?
Title: Re: Sparkeys showcase
Post by: freeziez on August 17, 2010, 01:01:54 PM
The concept of  :fail:  or  :SFTW ?
Title: Re: Sparkeys showcase
Post by: System32 on August 17, 2010, 01:06:26 PM
@freeziez

Ram plates > mower blades

How exactly?
Title: Re: Sparkeys showcase
Post by: freeziez on August 17, 2010, 01:35:23 PM
Because in some situations, it is vice versa, depending on the type of protection you need.
Title: Re: Sparkeys showcase
Post by: Clickbeetle on August 21, 2010, 07:43:50 PM
I never thought it possible, but Sparkey has actually failed at making a failbot


So does that make it a winbot?  :confused:


At least the VS looks decent.
Title: Re: Sparkeys showcase
Post by: freeziez on August 21, 2010, 07:44:44 PM
I never thought it possible, but Sparkey has actually failed at making a failbot


So does that make it a winbot?  :confused:

Two wrongs don't make a right. But three rights make a left. And four rights make a square.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 28, 2010, 06:04:27 PM
sneak peak
(https://gametechmods.com/uploads/images/54811screenshot_31.png)
Title: Re: Sparkeys showcase
Post by: freeziez on August 28, 2010, 07:15:40 PM
OK, now try it against Borg Queen.
Title: Re: Sparkeys showcase
Post by: Cheese please on August 28, 2010, 08:51:09 PM
OK, now try it against Borg Queen.

theres no reason to be a smart ass....

and radioactive ice cream lol.

from what i can see....you should face the Ztek weapons the other way, so back of the ZTEKs are closer together, like how i did my VS that uses Y connectors
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 28, 2010, 08:56:20 PM
Ok. I can't decide if I want to post it. It's 650 somethin and I'll just get flamed.
Title: Re: Sparkeys showcase
Post by: Cheese please on August 28, 2010, 08:57:50 PM
the ideal thing to do is just post it, so we can help you build it ti the limit and make it better
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 28, 2010, 08:58:25 PM
I'm gonna make a splash........
Title: Re: Sparkeys showcase
Post by: Cheese please on August 28, 2010, 09:00:13 PM
no point in making a splash if its not finished. finished meaning weight limit, effective weapons, doesnt have to be COMPLETELY rebuilt, etc. but if you want to then go ahead  :gawe:
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 28, 2010, 10:51:27 PM
(https://gametechmods.com/uploads/images/47307RADIOACTIVE ICE CREAM.png)
How's the splash? I think I did pretty good :P
Title: Re: Sparkeys showcase
Post by: Badnik96 on August 28, 2010, 11:04:19 PM
Fix the spelling error, and make it not underweight, then I'll be happy.
Title: Re: Sparkeys showcase
Post by: R0B0SH4RK on August 28, 2010, 11:08:39 PM
RAIOactive. That must be like radioactive. But worse. Much, much worse.

Pretty good actually. If you didn't have that space between the wedges in the chassis, you could probably fit another battery in.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 28, 2010, 11:10:35 PM
Fix the spelling error, and make it not underweight, then I'll be happy.

Sun of a female dog eating a baby squirl on fire in ACAMS house.

I am officialy pissed.

Oh, 4444 posts XD
Title: Re: Sparkeys showcase
Post by: Cheese please on August 28, 2010, 11:16:12 PM
Fix the spelling error, and make it not underweight, then I'll be happy.

tbh i think your being a little to picky here....its underweight yeah, but that takes time to make it not underweight, while not filling the chassis with junk at the same time. and as for the spelling error, come on now... instead of actually flaming and commenting on "spelling" errors and saying its underweight why dont you tell them how to make it not underweight, yeah we told him how many times but still...some people learn slow..its not the end of the world. people come to this forum to get advice not get flamed for every bot they make.

OT: make the zteks pointing outward like i said earlier. if you use the Y extenders then you face them outward, if your using regular round extenders then you put them like the way you have them right now, you just have it backwards
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 28, 2010, 11:24:24 PM
OK. BTW you will notice that I don't type the letter D sometimes because my D key is unreponsive (this keyboard sucks, then again, it is a tablet PC XD)
Title: Re: Sparkeys showcase
Post by: Noodle on August 29, 2010, 12:10:16 AM
Why did you put forth the effort of making a splash if the robot is not finished?  Sure Sage and other experienced builders do that, but that's just because they usually get it right the first time.

You've done a good job so far, but you can always do better.  Here's some stuff you could do to help improve the robot:
-Build to the weight limit.  Yes, I know you didn't want to hear about this, but you can't expect a 150kg underweight robot to not attract negative attention.
-Add armor.  Without component armor, your chassis is exposed to anything the enemy can dish out on you.
-Mount the spinners on motors.  Whether these motors be snappers or servos, it doesn't matter.  Attaching them to motors will make them faster and a whole lot more effective.
-Don't be afraid to reshape the chassis.  Your design has alot of potential for improvement, and you can't be afraid to reshape the chassis in order to do so.  If you're afraid of loosing your work, just export the robot before you remake the chassis.

Please don't quote me and add counterarguments as to why you shouldn't follow the suggestions simply because you don't want to.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 29, 2010, 12:13:09 AM
I realised the other day how anoying quoting and doing counterarguments is, so I won't. I'll get to work on it tomorow, my eyes are bleeding.
Title: Re: Sparkeys showcase
Post by: Noodle on August 29, 2010, 12:15:15 AM
I realised the other day how anoying quoting and doing counterarguments is, so I won't. I'll get to work on it tomorow, my eyes are bleeding.

Ok, thats good to hear.  I eagerly await the improved version.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 29, 2010, 12:39:23 AM
LET 'EM BLEED
(https://gametechmods.com/uploads/images/49191screenshot_43.png)
Title: Re: Sparkeys showcase
Post by: Cheese please on August 29, 2010, 12:43:34 AM
i see. if you are going to put the ramplates as a stopping (cant tell if its sloped or not because of pic angle) device then use snow plows, and if you want you could put in 4 Zteks for drive to make it even that more deadly
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 29, 2010, 12:49:53 AM
Ok.

And yes I ALWAYS extract my bots.
Title: Re: Sparkeys showcase
Post by: Naryar on August 29, 2010, 02:43:16 AM
Can you crop your pics ? We all know what the botlab looks like
Title: Re: Sparkeys showcase
Post by: Badnik96 on August 29, 2010, 09:26:09 AM
I agree with cheese, use plows instead of ramplates. Do the servos make the bot bounce at all?
Title: Re: Sparkeys showcase
Post by: G.K. on August 29, 2010, 09:29:04 AM
I agree with cheese, use plows instead of ramplates. Do the servos make the bot bounce at all?

Enjoy 200HP of defense then, compared to however much 2 ramplates offer.
Title: Re: Sparkeys showcase
Post by: NFX on August 29, 2010, 09:38:02 AM
Snapper'd VS's do make the bot bounce, if TTTTM's anything to go by. I'm pretty sure that mounting them like this on servos won't bounce the bot.

And I'd maybe try to move the drive motors inwards a bit, so the wheels aren't sticking out of the chassis.
Title: Re: Sparkeys showcase
Post by: Naryar on August 29, 2010, 10:27:02 AM
I agree with cheese, use plows instead of ramplates. Do the servos make the bot bounce at all?


Enjoy 200HP of defense then, compared to however much 2 ramplates offer.

Do you even play stock consistently ? Plows have more than 100 HP !

Plows are lighter for the same HP, but ramplates deal some damage.
Title: Re: Sparkeys showcase
Post by: G.K. on August 29, 2010, 10:36:20 AM
Why do you continue to disbelieve Trovaner?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 29, 2010, 10:41:11 AM
Don't think that I'm gonna be a sparkey and not work on that last bot, I just needed to klone something (is it really a Klone?)
(https://gametechmods.com/uploads/images/86799screenshot_44.png)
Title: Re: Sparkeys showcase
Post by: 090901 on August 29, 2010, 10:41:30 AM
I agree with cheese, use plows instead of ramplates. Do the servos make the bot bounce at all?


Enjoy 200HP of defense then, compared to however much 2 ramplates offer.

Do you even play stock consistently ? Plows have more than 100 HP !

Plows are lighter for the same HP, but ramplates deal some damage.



I'm sorry to say that extenders use the default values of the base type 'Component' (the type listed in the text file) which is 100 HP with 15 fracture.

In terms of efficiency, weapons are generally the best but here are some numbers and formulas for you to look at:
(HP+Fracture)/Weight
Weapons: Bear Claw (127.5), Ice Pick(Single) (127.5), Ninja Star (127.5), Pointy Tip (127.5), and Pole Spike (127.5)
Wheels: Shiny Hub (35), Rubber (24.71), Mini (24.71), Buzzard (24.71), and SlipperBottom (23.33)
Motor/Piston: Reversible Angle Drive (26.25), Redbird (20), Burst/Servo Piston (19.09), Snapper2 Burst Motor (19.09), and Servo Motor 302 (19.09)
Component: Round Extender(20cm) (57.5), Emergency Wedge (44.28), Rotator Bar (37.14), Disc(60cm) (34.67), Disc(80cm) (30.59)

((10-SizeRank)/10)*(HP+Fracture)/Weight
(SizeRank is just the ranking that I gave the component in terms of size (some were close to the same so I repeated numbers))(10 is the number of components that I evaluated)
1. Battle Axe (30.6)
2. Emergency Wedge (22.14)
3. Ramplate (20.8)
4. Disc(140cm) (20.35)
5. Disc(120cm) (19.81)

Personally, I prefer to use battle axes, ramplates, or castors on my bots (depends on the design). Battle Axes are large and can deal more damage than ramplates. Ramplates have the highest fracture (which was poorly represented in the formulas) and can damage components from all sides. Castors are invincible but can't protect the chassis as well as ramplates. On a side note, although snowplows are wide, they have the same HP and Fracture as round extenders (which was its downfall in the latter formula).
Title: Re: Sparkeys showcase
Post by: Naryar on August 29, 2010, 10:47:24 AM
Wait. I just checked and ramplates have 1000 HP.

But plows share the 'component' base and have no hitpoints value in their txt meaning they should have 100 HP... but from experience i'm pretty sure they have more than 100 HP :O
Title: Re: Sparkeys showcase
Post by: J on August 29, 2010, 10:49:42 AM
Wait. I just checked and ramplates have 1000 HP.

But plows share the 'component' base meaning they have 100 HP... but from experience i'm pretty sure they have more than 100 HP :O
Snowplows only seem like they have more HP because there hitbox is a little ridiculous.
You need to attack the plow's weak-point for massive damage in order to have it fly off.
Basically every other hit to the plow only does like half the damage its suposed to.

But the Ram plate's entire thing is the hitbox. So thats why that one has more HP.
Title: Re: Sparkeys showcase
Post by: Naryar on August 29, 2010, 10:51:04 AM
Wait. I just checked and ramplates have 1000 HP.

But plows share the 'component' base meaning they have 100 HP... but from experience i'm pretty sure they have more than 100 HP :O
Snowplows only seem like they have more HP because there hitbox is a little ridiculous.
You need to attack the plow's weak-point for massive damage in order to have it fly off.
Basically every other hit to the plow only does like half the damage its suposed to.

But the Ram plate's entire thing is the hitbox. So thats why that one has more HP.

:O this is new
Title: Re: Sparkeys showcase
Post by: J on August 29, 2010, 10:53:21 AM
Wait. I just checked and ramplates have 1000 HP.

But plows share the 'component' base meaning they have 100 HP... but from experience i'm pretty sure they have more than 100 HP :O
Snowplows only seem like they have more HP because there hitbox is a little ridiculous.
You need to attack the plow's weak-point for massive damage in order to have it fly off.
Basically every other hit to the plow only does like half the damage its suposed to.

But the Ram plate's entire thing is the hitbox. So thats why that one has more HP.

:O this is new
From my experience, I'm assuming this is how those weapons go.
Thats why plows stay on more if you hit them on the side, as it isnt where the hitbox is located.
Ramplates on the other hand, do take damage when you hit them from the side.
*is now wondering if a backwards snowplow would be invincible*
Title: Re: Sparkeys showcase
Post by: G.K. on August 29, 2010, 10:55:38 AM
I am 99% sure that a 'hitbox' does not exist.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 29, 2010, 10:56:34 AM
Don't think that I'm gonna be a sparkey and not work on that last bot, I just needed to klone something (is it really a Klone?)
(https://gametechmods.com/uploads/images/86799screenshot_44.png)
Title: Re: Sparkeys showcase
Post by: G.K. on August 29, 2010, 10:57:36 AM
UNDERWEIGHT
Title: Re: Sparkeys showcase
Post by: Naryar on August 29, 2010, 10:58:17 AM
*reacts to sparkey*

Not too bad i guess but... Empty space, bad front extender setup AND AGAIN uuuuuuuunnnnnnnnddddddddddeeeeeeeerrrrrrrrrrrwwwwwwwwwwwwweeeeeeeeeeeeeiiiiiiiiiiiiiiiiiiiigggggggggggghhhhhhhhhhttttttttttttttttttttt

Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 29, 2010, 11:00:20 AM
I forget, what's the *remembers sticky topic*
Title: Re: Sparkeys showcase
Post by: G.K. on August 29, 2010, 11:00:59 AM
wat
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 29, 2010, 11:02:16 AM
I was going to ask what the weight for a LW is.
Title: Re: Sparkeys showcase
Post by: FOTEPX on August 29, 2010, 11:03:05 AM
TLT
Title: Re: Sparkeys showcase
Post by: Naryar on August 29, 2010, 11:03:48 AM
249.0 kg max... and you know it !

Edit : FOTEPX STOP SPAMMING THE SHOWCASES. LAST TIME I SAY.
Title: Re: Sparkeys showcase
Post by: J on August 29, 2010, 11:05:02 AM
I am 99% sure that a 'hitbox' does not exist.
Snowplows have lower HP then ramplates, but stay on a lot longer, as they dont always get hit in the center.

explain that, K?

EDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.
Title: Re: Sparkeys showcase
Post by: G.K. on August 29, 2010, 11:11:16 AM
EDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.

Normals.

Edit: Or not. But nobody has ever said that there is a 'hitbox' before. I vote we ask Trovaner or someone else who understands these things.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 29, 2010, 11:11:29 AM
TLT

shut the heck up you little spammer.


OKAY now lets start over for the second time.
Title: Re: Sparkeys showcase
Post by: J on August 29, 2010, 11:16:57 AM
EDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.

Normals.
(http://i34.tinypic.com/ou8ayq.png)
For serious, yo
Title: Re: Sparkeys showcase
Post by: Noodle on August 29, 2010, 11:35:42 AM
EDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.

Normals.
(http://i34.tinypic.com/ou8ayq.png)
For serious, yo

I'm pretty certain you have it backwards.

Anyway, nice idea with the HW VS sparkey (putting the ram plates in front of the discs), but you can do better.  ;)
Title: Re: Sparkeys showcase
Post by: J on August 29, 2010, 12:36:58 PM
EDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.

Normals.
(http://i34.tinypic.com/ou8ayq.png)
For serious, yo

I'm pretty certain you have it backwards.

Anyway, nice idea with the HW VS sparkey (putting the ram plates in front of the discs), but you can do better.  ;)
Nope. Those blades actually are backwards.
Title: Re: Sparkeys showcase
Post by: Trovaner on August 29, 2010, 12:46:18 PM
The collision mesh (closest thing to a "hitbox") for the blade is simply a rectangular prism (normals are what determine which side deals damage). Its been awhile since I made a bot but if I remember correctly, J is correct about the lighter side being the side that delivers damage. I also wouldn't call the normals backwards because IMO its lighter because the graphic artist wanted to make it look like it was angling inward into a point (similar to a table knife).
Title: Re: Sparkeys showcase
Post by: Sparkey98 on August 29, 2010, 12:46:49 PM
Can you buys please bring this discussion somewere else?
Title: Re: Sparkeys showcase
Post by: Trovaner on August 29, 2010, 01:14:36 PM
Save weight and make the bot more durable (at the same time) by using more than one baseplate anchor in the front. By having two anchors pointing out from the sides, you'll be able to mount the frontal support right off the bat. Don't use exposed extenders for support because they only have 100HP. In accordance with my above suggestion, I would mount a 20cm extender to the baseplate anchor (I'll let you decide which attachment point) then add iron spikes (they have both length and HP). Make sure that you're not blocking the opponent from your main weapon with the frontal support. If you have the weight, I would also suggest upgrading the weapons. If you need the weight, tighten up the chassis.
Title: Re: Sparkeys showcase
Post by: Noodle on August 29, 2010, 03:18:40 PM
The collision mesh (closest thing to a "hitbox") for the blade is simply a rectangular prism (normals are what determine which side deals damage). Its been awhile since I made a bot but if I remember correctly, J is correct about the lighter side being the side that delivers damage. I also wouldn't call the normals backwards because IMO its lighter because the graphic artist wanted to make it look like it was angling inward into a point (similar to a table knife).

I'm either misreading or we're not on the same page.

I just made a HS in RA2 with blades.  The blades were set so the dark side (the side J said did no damage) would hit the enemy robot, and it did damage and destroyed them.
Title: Re: Sparkeys showcase
Post by: Naryar on December 14, 2010, 09:15:00 AM
Moved where it should be
Title: Re: Sparkeys showcase
Post by: JoeBlo on December 14, 2010, 09:41:42 AM
just leave it here, its not doing any bit of harm..
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 22, 2010, 02:41:31 PM
I make jokebots now
first, watch this
http://www.youtube.com/watch?v=iNahvGXVWl0# (http://www.youtube.com/watch?v=iNahvGXVWl0#)
now
Title: Re: Sparkeys showcase
Post by: G.K. on December 22, 2010, 02:42:21 PM
Cheat bots go in custom showcases
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 22, 2010, 02:43:10 PM
Js showcase is full of cheatbots.
Title: Re: Sparkeys showcase
Post by: Naryar on December 22, 2010, 02:59:36 PM
G.K.'s statement still applies.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 22, 2010, 04:53:25 PM
Title: Re: Sparkeys showcase
Post by: Naryar on December 22, 2010, 04:54:07 PM
A head crap ?
Title: Re: Sparkeys showcase
Post by: Vertigo on December 22, 2010, 05:07:24 PM
lol
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 22, 2010, 05:18:12 PM
Eat it. I think I built somehting that doesn't suck besides the weight
Title: Re: Sparkeys showcase
Post by: Vertigo on December 22, 2010, 05:22:41 PM
Fail wedge setup, just make a generic one :P
Other than that, not too bad, but use some irons/maces to buildup to the weight limit
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 22, 2010, 05:25:28 PM
Fail wedge setup, just make a generic one :P
Other than that, not too bad, but use some irons/maces  to buildup to the weight limit

My repsonse to bold: it works kinda
My response to red: THE WORLD GENERIC IS NOT ALLOWED IN MY SHOWCASE. Generic building is boring, I like to inovate. The wedge design wasn't a fail, you havn't seen it work :ermm:
My response to blue: whic is it people? I keep getting told to use razors.
Title: Re: Sparkeys showcase
Post by: Reier on December 22, 2010, 05:26:36 PM
uuuuuuuunnnnnnndddddddeeeeeerrrrrrwwwwwweeeeeiiiiiggggghhhhhtttttttttttttt
Title: Re: Sparkeys showcase
Post by: NFX on December 22, 2010, 05:57:53 PM
Irons give you more reach, but maces protect the extenders a bit better. Depends what you want.
Title: Re: Sparkeys showcase
Post by: Naryar on December 22, 2010, 06:13:17 PM
That IS a fail wedge Sparkey. Trust us on that one.

And what reier said
Title: Re: Sparkeys showcase
Post by: Badnik96 on December 22, 2010, 06:14:44 PM
Actually not bad, considering your older bots.
Title: Re: Sparkeys showcase
Post by: J on December 22, 2010, 06:15:10 PM
Whats with the Y shaped chassis? It has a lot of un-necessary space, yo.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 23, 2010, 07:45:13 PM
I'm gonna be maing joke bots for a while, so.........


(https://gametechmods.com/uploads/images/80959screenshot_12.png)
Title: Re: Sparkeys showcase
Post by: FOTEPX on December 23, 2010, 07:54:49 PM
IT'S like one of J's bot...

Except it's not funny at all. What the heck!?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 23, 2010, 07:56:44 PM
IT'S like one of J's bot...

Except it's not funny at all. What the heck!?

Would ya look at that, I didn't ask you!

it's a meme, lrn2internets
Title: Re: Sparkeys showcase
Post by: FOTEPX on December 23, 2010, 08:00:31 PM
Is it on know your meme? If not, no meme for you, sir.

EDIT: Yep, it's on Know Your Meme, but the face doesn't look anything like that, and were are the arms?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 23, 2010, 08:03:06 PM
Is it on know your meme? If not, no meme for you, sir.

EDIT: Yep, it's on Know Your Meme, but the face doesn't look anything like that, and were are the arms?


No your meme is the biggest failure to ever exist. If you wanted to sound tough, you would have said Encyclopedia Dramatica or Uncyclopedia or whatport80.
Title: Re: Sparkeys showcase
Post by: FOTEPX on December 23, 2010, 08:04:47 PM
I don't have a meme, and I didn't want to sound tough. I'm just saying that the bot isn't as funny as it could be. Make the face more accurate to the original and add the arms, and then maybe it'll be funny.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 23, 2010, 08:05:47 PM
I don't have a meme, and I didn't want to sound tough. I'm just saying that the bot isn't as funny as it could be. Make the face more accurate to the original and add the arms, and then maybe it'll be funny.

My god I hope that was sarcasm.
Title: Re: Sparkeys showcase
Post by: FOTEPX on December 23, 2010, 08:12:50 PM
*sigh*

I give up.

Listen, leave the funny bots to J, ok? You're allowed to make one or two from time to time, but your rreal area of focus at this time should be on making bots that are pointless, so do yourself a favour and start making actual bots again, K?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 23, 2010, 08:15:00 PM
*sigh*

I give up.

Listen for christs sake. I never said "NO, YOUR MEME ISN'T FUNNY" I said No your meme isn't funny


And don't act like I havn't given up on you. You can't read.

Listen, leave the funny bots to J, ok? You're allowed to make one or two from time to time, but your rreal area of focus at this time should be on making bots that are pointless, so do yourself a favour and start making actual bots again, K?
 Oh sh**, I can't be funny? I apologize for being humrous oh wise knower of all. Next time, I'll listen to you, because you know everything.
Title: Re: Sparkeys showcase
Post by: FOTEPX on December 23, 2010, 08:18:18 PM
Oh, if you meant KNOW your meme, that why didn't you type KNOW YOUR MEME!?

Listen sparks, if you want to start a flame war, go ahead. but trust me, it's best to listen to me at this point. I said you CAN make 1 or 2 funny bots from time to time, but should focus on actual bots, not that you could never make one. Also, calm down.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 23, 2010, 08:22:03 PM
I am starting to loose every bit of respect I have for you. I am about to obliterate the small amount of respect I've been gaining, but I want you to listen here.

1. ZIP IT
2. Walk away
3. DON'T EVER COME BACK

Before I blow my lid and destroy GTM, again......again.
Title: Re: Sparkeys showcase
Post by: FOTEPX on December 23, 2010, 08:24:45 PM
I'm trying to help you here, for cryng out loud! Are you that thickheaded that you cannot even take a simple peice of advice on how to improve!?

Thank you, Sparks, you've given me a reason to stay on GTM. So that when people bash me, I can say 'Well, at least I'm better that Sparkey'.

Anyways, that would be better if it moved or did something other than stay still
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 23, 2010, 09:01:20 PM
No. Imb etter for one reason: I stopped making gay threads.


Incase you're too blind to notice, I posted a (very) good bot in my showcase yesterday. Once again I'm sorry I didn't meat your standards o wise one.
Title: Re: Sparkeys showcase
Post by: Naryar on December 24, 2010, 01:14:07 AM
Enough already !
Title: Re: Sparkeys showcase
Post by: Badnik96 on December 24, 2010, 06:24:36 AM
^This^
Title: Re: Sparkeys showcase
Post by: Reier on December 24, 2010, 12:22:23 PM
(https://gametechmods.com/uploads/images/26598sparkykick.gif)

Now stop.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 24, 2010, 01:54:40 PM
stop. You already agreed to getting rid of that sh** now do it.
Title: Re: Sparkeys showcase
Post by: freeziez on December 24, 2010, 02:18:14 PM
Shut the f*** up Sprinkley-Sprite Sparkles.

You can make funny bots, but make at least 10 decent ones for every 1 funny one. You need to learn to actually build.


Title: Re: Sparkeys showcase
Post by: Scorpion on December 24, 2010, 04:36:28 PM
Sigh, I guess Nar or pwn's got some cleaning up to do.
Keep this sh** to the playground next time guys.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 24, 2010, 04:41:41 PM
Here is a "good bot" I guess. I got a little creative with the weapons just for the lulz. I can fix that though.
(https://gametechmods.com/uploads/images/96929screenshot_16.png)
Title: Re: Sparkeys showcase
Post by: freeziez on December 24, 2010, 05:12:01 PM
Ditch the ramplate, unexpose the motors, shrink chassis use a better wedge setup (the weapon is blocking it), use razors in place of the irons, and what armor does it have?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 24, 2010, 05:13:03 PM
I'm gonna wait till I get somene elses opinion. It needs some kind of protection. Like someone who can build bots like that
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 24, 2010, 05:14:56 PM
Double post. I saw that LW you built, damn you ARE good.
Title: Re: Sparkeys showcase
Post by: Scorpion on December 24, 2010, 05:15:23 PM
Wait that's...NO!
YOU USED THE EFFE GLITCH!!
And it's up to the weight limit!

This is some actual improvement, and i'll gladly take all the blame for helping you do so  :evilsmile:

Anyway, there's still quite a bit of improvements to do though.
If you know how to snapper load, you should do that with the spinner so it's directly on the snapper rather than with the big extender in between.
Also, if you want to keep the wedge there, you should move the wheels back, because otherwise that's gonna mess up the wedges, and mount them internally by moving the black to be in the center, you might have to make the chassis bulge slightly at the end in order to fit them in still.
Also, to improve the wedge, mount it straight from a DDT.

Oh, and yeah, what armour does it have?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 24, 2010, 05:16:03 PM
Always DSA
Title: Re: Sparkeys showcase
Post by: freeziez on December 24, 2010, 05:20:13 PM
Always DSA

Good. Then the armour is fine. :)
Title: Re: Sparkeys showcase
Post by: Naryar on December 24, 2010, 08:03:48 PM
If I ever see another stupid post in there (this being aimed at Freeziez, Sparkey and FOTEPX), I will start to lock showcases. Have I made myself perfectly clear ?

About that bot... well, not efficient. The fact that there is just a single spinner will screw up your wedge, it will not be able to take on most other MW HS due to overall lack of weaponry and you have more snappers than necessary.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 24, 2010, 08:14:58 PM
Sorry nary, but I'm tired of spam.
Title: Re: Sparkeys showcase
Post by: Naryar on December 24, 2010, 08:48:31 PM
Sorry nary, but I'm tired of spam.

Being spammed is NOT a reason for you to spam your own showcase, damnit !

Not to mention that it doesn't brings anything good overall and makes you look bad.
Title: Re: Sparkeys showcase
Post by: freeziez on December 24, 2010, 09:13:03 PM
If I ever see another stupid post in there (this being aimed at Freeziez, Sparkey and FOTEPX), I will start to lock showcases. Have I made myself perfectly clear ?

Sorry, and I'll be the first to say that. But Sparkey is an instigator, and you know, somewhere in that cold black hole in the space where your heart should be your heart that I am right.
Title: Re: Sparkeys showcase
Post by: J on December 24, 2010, 09:16:47 PM
But Sparkey is an instigator
The term for that is "troll"
Title: Re: Sparkeys showcase
Post by: kill343gs on December 24, 2010, 09:19:16 PM
We get it and anything further is not helping. Back to posting about bots please.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 24, 2010, 09:21:16 PM
But Sparkey is an instigator
The term for that is "troll"
No I'm not. I just don't like being mistreated for my bots.
Title: Re: Sparkeys showcase
Post by: Naryar on December 24, 2010, 09:22:43 PM
If I ever see another stupid post in there (this being aimed at Freeziez, Sparkey and FOTEPX), I will start to lock showcases. Have I made myself perfectly clear ?

Sorry, and I'll be the first to say that. But Sparkey is an instigator, and you know, somewhere in that cold black hole in the space where your heart should be your heart that I am right.

Despite Sparkey's flaws, YOU started to exaggerately troll and spam in his own showcase for silly purposes. I do not see how right that can be.

And don't even attempt to go up in my esteem with such a post. You are no better builder than sparkey, and despite having done less damage than him, I have seen much stupid posts or spam from you.

Now, ENOUGH !
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 24, 2010, 09:24:46 PM
I think I might rebuild that bot from the ground up. The chassis is too tall and not wide enough. How's that sound?
Title: Re: Sparkeys showcase
Post by: Naryar on December 24, 2010, 09:27:51 PM
I think I might rebuild that bot from the ground up. The chassis is too tall and not wide enough. How's that sound?

Try to get some lighter extender work as well.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 26, 2010, 10:29:03 PM
Is this good?

Title: Re: Sparkeys showcase
Post by: Naryar on December 26, 2010, 10:42:44 PM
It's alright, you might want to use a Snapper II though, and heavier weapons.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 26, 2010, 10:45:43 PM
It's alright, you might want to use a Snapper II though, and heavier weapons.

Do snapper ||s have an advantage?
Title: Re: Sparkeys showcase
Post by: Naryar on December 26, 2010, 10:47:30 PM
It's alright, you might want to use a Snapper II though, and heavier weapons.

Do snapper ||s have an advantage?

Think a little before asking the question, please.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 26, 2010, 10:50:33 PM

sorry. I tired.

So do you have any reason why my RA2 won't work?
Title: Re: Sparkeys showcase
Post by: Naryar on December 26, 2010, 10:52:00 PM
Not unless you explain what happened in more detail than this.
Title: Re: Sparkeys showcase
Post by: 090901 on December 27, 2010, 01:00:56 PM
Wow, almost a year since this showcase started.
It looks like it took sparkey one whole year to improve.
Title: Re: Sparkeys showcase
Post by: Badnik96 on December 27, 2010, 03:09:37 PM
Well, your latest H Sis an improvement, but could still be better. Shrink the chassis and give it a SnapperII.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 27, 2010, 07:21:48 PM
(https://gametechmods.com/uploads/images/64610KnigtOwl.png)

Thanks to SD for telling me to use a nifty and Irons over a black and razors.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 27, 2010, 08:07:29 PM
Uh heckoz.
Title: Re: Sparkeys showcase
Post by: NFX on December 27, 2010, 08:13:41 PM
Doesn't look to bad, I don't think. Is it DSA or Plastic? I might consider adding some degree of external armour on there.
Title: Re: Sparkeys showcase
Post by: 090901 on December 27, 2010, 08:23:36 PM
UNDERWEIGHT
Title: Re: Sparkeys showcase
Post by: NFX on December 27, 2010, 08:24:58 PM
I'm guessing DSA Armour on that thing. And a typo. =P
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 27, 2010, 08:39:18 PM
1. Always DSA unless noted
2. I screwed up the splash, it's a LW.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 12:54:11 PM
MOAR GENERIC STAWK

(https://gametechmods.com/uploads/images/68057screenshot.png)
Title: Re: Sparkeys showcase
Post by: Scorpion on December 28, 2010, 12:57:45 PM
That's gonna get ripped apart easily.
Use a snapper II though to get the spin motor inside the chassis, and make the chassis slightly bigger so you can just put the motors in normally.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 12:59:08 PM
Just like what I posted yesterday :P

I gotta get some variation............................................I'm working on a new one right now.
Title: Re: Sparkeys showcase
Post by: Scorpion on December 28, 2010, 01:02:45 PM
Lol, variation in stock  :p
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 01:10:58 PM
SD can do it.
Title: Re: Sparkeys showcase
Post by: Scorpion on December 28, 2010, 01:12:27 PM
'twas just a trollish joke, ignore it if you wish.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 01:24:43 PM
I think I got kinda creative.....................It's backwards to say the least.

(https://gametechmods.com/uploads/images/72380Small Enemy Crab.png)
Title: Re: Sparkeys showcase
Post by: G.K. on December 28, 2010, 01:25:58 PM
not creative, but decent.

Shrink the chassis to get more weapons, and change to maces.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 01:28:28 PM
It's got 6 Irons, how could I get more on?

ANd I don't know aobut maces, I would do it for the bots sake....................but they're getting kind of overused
Title: Re: Sparkeys showcase
Post by: Scorpion on December 28, 2010, 01:28:45 PM
Why change to maces?
May aswell stick to the irons, otherwise the bot's gonna have very little reach.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 01:29:20 PM
Why change to maces?
May aswell stick to the irons, otherwise the bot's gonna have very little reach.

Damn Strait.
Title: Re: Sparkeys showcase
Post by: G.K. on December 28, 2010, 01:32:56 PM
Maces are more effective against other spinners, which are the best bots in the LW class
Title: Re: Sparkeys showcase
Post by: Scorpion on December 28, 2010, 01:41:19 PM
I know that, but on that setup reach is gonna be zilch.
If he changes it so the spin motor's further forward, then yep, I agree to switch to maces.
Title: Re: Sparkeys showcase
Post by: Stagfish on December 28, 2010, 01:45:43 PM
Maces protect the extenders which is more important than reach.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 01:46:28 PM
I'll just build a new bot, I like crabby :D


I saved the chassis as an adaptable HS chassis.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 01:55:33 PM
W00T ra2 crashed.
Title: Re: Sparkeys showcase
Post by: Stagfish on December 28, 2010, 01:55:57 PM
Yay
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 02:03:49 PM
My game NEVER lets me stack maces, so here is what I have so far.
(https://gametechmods.com/uploads/images/65802FHYEMA.png)
Title: Re: Sparkeys showcase
Post by: Scorpion on December 28, 2010, 02:06:50 PM
effe glitch.
Use it.
NOAW!
Title: Re: Sparkeys showcase
Post by: SteveM4 on December 28, 2010, 02:08:26 PM
Correction

Say NAOWAH!
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 02:10:41 PM
HAOWAGH
Title: Re: Sparkeys showcase
Post by: SteveM4 on December 28, 2010, 02:12:38 PM
._.'
Title: Re: Sparkeys showcase
Post by: Stagfish on December 28, 2010, 02:18:56 PM
effeing is so darn easy sparkles.
Title: Re: Sparkeys showcase
Post by: NFX on December 28, 2010, 03:58:44 PM
I'm fairly certain Sage has a video. Watch them, and utilise them.
Title: Re: Sparkeys showcase
Post by: madman3 on December 28, 2010, 04:08:56 PM
Sparky doesn't get effe?
Hahahahahaha...
You better learn quickly Sparky.
Title: Re: Sparkeys showcase
Post by: J on December 28, 2010, 04:12:18 PM
ITT:
(http://www.straferight.com/photopost/data/723/lolcano.gif)

On-Topic:
Sparky, the eFFe glitch isn't rocket science. In fact, its the easiest glitch to pull off, in this game, and tends to offer amazing outcomes.
Title: Re: Sparkeys showcase
Post by: Naryar on December 28, 2010, 04:22:08 PM
I want no more spam in this showcase.

And you sparkey, don't annoy people with silly messages on your pics. We are asking you to show your bots, not your bots and a rant.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 05:23:32 PM
Why must I be insulted because I don't know how to effe  :( I never even cared to learn.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 05:23:57 PM
Sparky doesn't get effe?
Hahahahahaha...
You better learn quickly Sparky.

I never tried.
Title: Re: Sparkeys showcase
Post by: Enigm@ on December 28, 2010, 05:29:11 PM
'Tis easy, Sparkles.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 05:29:49 PM
I never tried it.
Title: Re: Sparkeys showcase
Post by: Enigm@ on December 28, 2010, 05:31:34 PM
I never tried it.
Doit.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 05:34:13 PM
After I post this



BTW sorry if I seem stuborn right now, Iit's that I'm just now getting the hang of stock, and I'm trying to get my basic building skills down  ;) And lets stop fighting in here, K?
Title: Re: Sparkeys showcase
Post by: NFX on December 28, 2010, 05:38:18 PM
Am I right in thinking that Boxer Fists aren't particularly good? It was a nice idea using them for the bot, though. And it's good that you're using the SnapperII for burst enhancing. I would really reccommend watching Sage's Tips and Tricks video series, they can really help you with your setups, and more efficient designs.
Title: Re: Sparkeys showcase
Post by: Enigm@ on December 28, 2010, 05:40:25 PM
Am I right in thinking that Boxer Fists aren't particularly good? It was a nice idea using them for the bot, though. And it's good that you're using the SnapperII for burst enhancing. I would really reccommend watching Sage's Tips and Tricks video series, they can really help you with your setups, and more efficient designs.
Yes you are right.
Title: Re: Sparkeys showcase
Post by: Naryar on December 28, 2010, 05:45:14 PM
Yeah, boxer fists are bad
Title: Re: Sparkeys showcase
Post by: NFX on December 28, 2010, 05:54:43 PM
You've still got some weight left over as well, maybe try adding a plow on the front or something.
Title: Re: Sparkeys showcase
Post by: Badnik96 on December 28, 2010, 06:10:31 PM
shrink the chassis and put on maces.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 06:13:16 PM
I know you're trying to make me mad  :p
Title: Re: Sparkeys showcase
Post by: Badnik96 on December 28, 2010, 06:16:01 PM
huh? I was just giving advice to make it better.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 06:28:50 PM
Giving it maces would completley defeat the pourpose of the bot. Plus replace the awsome with generic

On another note, I'm bored of HS's allready

Title: Re: Sparkeys showcase
Post by: NFX on December 28, 2010, 06:38:08 PM
Doesn't look too bad. Are they SnapperII's under the front pair of HP Z-Teks?
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 07:24:07 PM
just normal snappers.
Title: Re: Sparkeys showcase
Post by: NFX on December 28, 2010, 07:28:12 PM
I don't think they're strictly necessary, if they're only holding onto the pistons.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 07:30:00 PM
they're holding onto the front wheels  ;)
Title: Re: Sparkeys showcase
Post by: NFX on December 28, 2010, 07:34:52 PM
Ah, okay. Maybe you could widen the chassis a little bit to fit the pistons, tanks and motors on there. You'll probably use up less weight than the two Snappers you have at the minute.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 08:26:16 PM
(https://gametechmods.com/uploads/images/59711WHAT A SQUARE! SO LITTLE RAMPLATES, SO LITTLE TIME!.png)
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 09:06:04 PM
So it must be good......................
Title: Re: Sparkeys showcase
Post by: FOTEPX on December 28, 2010, 09:23:39 PM
Needs 4WD, more irons and how many blacks are in there?
Title: Re: Sparkeys showcase
Post by: Pwnator on December 28, 2010, 09:38:38 PM
Needs 4WD
Not necessarily. 2WD popups can still beat a majority of stock bots when well-wedged and well-protected.

more irons
And most definitely not. Its bursts are already firing at a slow rate due to the weight of the irons. Making it slower means making it harder to KO opponents. The irons should be swapped for razors.
Title: Re: Sparkeys showcase
Post by: JoeBlo on December 28, 2010, 09:40:22 PM
more irons

can you go into any showcase without saying the wrong advice?

you need razors for an effective popup,

make a chassis that holds your DDT's so you dont need to waste on anchors (only needs to be a tiny bit bigger)

you only need the ramplates on the front really

stack in 4 WD along the rear in the bigger chassis (z-teks and rubber wheels can overlap easy)

my advice at least..
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 09:59:38 PM
I'll just build a new bot................that thing took me like an hour to build an skin...............

Do you guys think I'm improving?
Title: Re: Sparkeys showcase
Post by: Pwnator on December 28, 2010, 10:08:33 PM
Do you guys think I'm improving?

Somewhat. But an improvement nonetheless.
Title: Re: Sparkeys showcase
Post by: Sparkey98 on December 28, 2010, 10:10:07 PM
Needs 4WD, more irons and how many blacks are in there?

Please be joking. Common sense tells you that the rule of 7 would resrict that.

Do you guys think I'm improving?

Somewhat. But an improvement nonetheless.

Good. I will switch to razors, I thought it wouldn't have enough reach...........
Title: Re: Sparkeys showcase
Post by: Naryar on December 28, 2010, 10:15:26 PM
Generally, for each DDT on a HW popup, 4 to 8 razors is what you want. More starts to get overkill, less is a little underweaponed.
Title: Re: Sparkeys showcase
Post by: Stagfish on December 29, 2010, 04:28:32 AM
Swap the blades for a ramplate.
Title: Re: Dead Cell Robotics
Post by: Sparkey98 on December 29, 2010, 05:07:06 AM
No room.
Title: Re: Dead Cell Robotics
Post by: Stagfish on December 29, 2010, 05:08:08 AM
Looks like lots of room...
Title: Re: Dead Cell Robotics
Post by: Badnik96 on December 29, 2010, 09:07:32 AM
How wedgy is it?

I like how it's skinned like a ramplate. You're improving.
Title: Re: Sparkey's stock showcase
Post by: Sparkey98 on December 30, 2010, 03:16:42 PM
LOL avalanche is gonna fight me!
Title: Re: Sparkey's stock showcase
Post by: Scorpion on December 30, 2010, 03:18:30 PM
You mean...not overly epic showdown II: revenge of the n00b warz  :eek:
Title: Re: Sparkey's stock showcase
Post by: Sparkey98 on December 30, 2010, 03:19:09 PM
I'm gonna do a challange for stock HW

Edit by Naryar : Showcase cleaned, please no more nonsense in this thread
Title: Re: Sparkey's stock showcase
Post by: Sparkey98 on January 04, 2011, 04:12:12 PM
(https://gametechmods.com/uploads/images/43930Delveltor.png)
Title: Re: Sparkey's stock showcase
Post by: Enigm@ on January 04, 2011, 04:14:13 PM
Weight plz.
Title: Re: Sparkey's stock showcase
Post by: Sparkey98 on January 04, 2011, 04:14:45 PM
377 Kgs
Title: Re: Sparkey's stock showcase
Post by: GoldenFox93 on January 04, 2011, 04:15:53 PM
Try sticking out the plough just a touch more (To cover the motor), and use the leftover weight to add double razor tips.
Title: Re: Sparkey's stock showcase
Post by: Enigm@ on January 04, 2011, 04:16:35 PM
Try sticking out the plough just a touch more (To cover the motor), and use the leftover weight to add double razor tips.
Dang it GF, you're fast.
Title: Re: Sparkey's stock showcase
Post by: Naryar on January 04, 2011, 04:33:03 PM
Too much snappers, you're wasting weight
Title: Re: Sparkey's stock showcase
Post by: J on January 04, 2011, 05:38:22 PM
Too much snappers, you're wasting weight
This.
TC, dont try be "cool" and over-use Snappers.
You only need to do that when building a HW.
A MW, you only need to use like 1 snapper.
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on January 13, 2011, 12:39:31 PM
Experiment
(https://gametechmods.com/uploads/images/41964GATESTOHELL.png)
379 kgs
Title: Re: Syphers Stock Showcase
Post by: G.K. on January 13, 2011, 12:41:54 PM
Wedge on a burst motor.
Title: Re: Syphers Stock Showcase
Post by: Scorpion on January 13, 2011, 12:46:50 PM
You've gone backwards there, static wedges suck (especially when you've only got the one!) and the weapon setup is dodgy, plus a disk that big is a waste. Also, you should be able to build closer to the limit than that.
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on January 13, 2011, 12:49:22 PM
I think it's pretty good for (what I've seen) the first of it's kind, but yeah I'll work on it. The wedge is mostly there for balance. It always gyro dances so I think we'll have to scrap the project.
Title: Re: Syphers Stock Showcase
Post by: Scorpion on January 13, 2011, 12:54:29 PM
Change the chassis shape, or add non-wedge stabilizers. At the moment, any other wedge bot's just gonna slip right under it and gut rip you to death.
Title: Re: Syphers Stock Showcase
Post by: SteveM4 on January 13, 2011, 01:26:59 PM
I see green on those extenders...

Where did you download them from?
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on January 13, 2011, 01:27:51 PM
sages skin pack.
Title: Re: Syphers Stock Showcase
Post by: Sage on January 13, 2011, 02:53:36 PM
Oh yea I need to finish that thing
Title: Re: Syphers Stock Showcase
Post by: Pwnator on January 14, 2011, 02:51:06 AM
Instead of using a wedge for balance, burst the wedge instead and give it plows for stability. Never had luck with a MW TS, though (weapon setup's always brittle).
Title: Re: Syphers Stock Showcase
Post by: Naryar on January 14, 2011, 02:58:32 AM
Not a TS, angled spinner.

But yeah it will probably fail, unless you succeed at making it stable.
Title: Re: Syphers Stock Showcase
Post by: JoeBlo on January 14, 2011, 03:16:14 AM
Oh yea I need to finish that thing

*cough* when we rebirth ReStocked *cough*

Its not a new design.. but uncommon. at the risk of sounding like a broken record Tribars get the same reach for about half the weight.. you could attach multiple ones with lower powered motors like Scrap Daddy's gut ripper design.
Title: Re: Syphers Stock Showcase
Post by: Sage on January 15, 2011, 02:44:26 PM
Oh yea I need to finish that thing

*cough* when we rebirth ReStocked *cough*


What a fantastic idea.
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on January 24, 2011, 07:54:27 PM
would I get flamed if I posted a few picture bots?
Title: Re: Syphers Stock Showcase
Post by: Naryar on January 24, 2011, 08:07:38 PM
would I get flamed if I posted a few picture bots?

If you are talking about posting your MSpaint bots here, most likely.

If you are talking about posting artbots, no. Well probably not.
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on January 24, 2011, 08:54:10 PM
I built a few bots with axles in really small chassis just for artzy ness
Title: Re: Syphers Stock Showcase
Post by: Sage on January 24, 2011, 08:57:35 PM
I built a few bots with axles in really small chassis just for artzy ness

....

>.>
Title: Re: Syphers Stock Showcase
Post by: J on January 24, 2011, 10:39:05 PM
I built a few bots with axles in really small chassis just for artzy ness
Pics or it didnt happen.
Title: Re: Syphers Stock Showcase
Post by: Sage on January 24, 2011, 10:41:27 PM
I built a few bots with axles in really small chassis just for artzy ness
Pics or it didnt happen.

I bet its like... tiny chassis axle bots with no drive or batteries
Title: Re: Syphers Stock Showcase
Post by: J on January 24, 2011, 10:42:32 PM
I built a few bots with axles in really small chassis just for artzy ness
Pics or it didnt happen.

I bet its like... tiny chassis axle bots with no drive or batteries
Axle Motor
Fusion Reactor
Lotsa Mega addaptors.

Yep, called it.
Title: Re: Syphers Stock Showcase
Post by: 090901 on January 25, 2011, 07:48:48 AM
No, he made a tiny chassis, put tons of axles on it. Then add weapons to the axles.
It's pretty much like this:

2.BW-lil chaos

DSA

(http://img353.imageshack.us/img353/193/bwlilchaospn4.th.gif) (http://img353.imageshack.us/my.php?image=bwlilchaospn4.gif)

I think this is some kind of new glitch...After starting a game this bot begin to rotate very rapidly and randomly.Get on on the unprotected top of oponents and kill them...
TESTED:yes, beat evry starcore 3 BW EXCEPT 3-4 bots i dont remember witch ones but is weak agains HS

Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on January 26, 2011, 10:52:12 PM
(https://gametechmods.com/uploads/images/50072screenshot_146.png)

HURRRR DURRRR

GOD DAMNIT PEOPLE STOP POSTING I WANT TO SAVE THE 1OOTH PAGE FOR SOMETHING GOOD
Title: Re: Syphers Stock Showcase
Post by: HurricaneAndrew on February 02, 2011, 03:03:30 AM
What the Hell is the point of the picture of the robot if we can't comment on it?
Title: Re: Syphers Stock Showcase
Post by: Reier on February 02, 2011, 09:14:32 AM
(https://gametechmods.com/uploads/images/22642sparkykick.gif)

Seriously why post a bot if we can't comment
Title: Re: Syphers Stock Showcase
Post by: Badnik96 on February 02, 2011, 09:37:57 AM
oh well sparks
Title: Re: Syphers Stock Showcase
Post by: J on February 02, 2011, 09:50:20 AM
......He did say he wanted to save page 100 for something "cool".
 :ermm:
Title: Re: Syphers Stock Showcase
Post by: JoeBlo on February 02, 2011, 10:01:26 AM
Well congrats on abusing your moderation privileges by deleting ontopic posts.. again..
Title: Re: Syphers Stock Showcase
Post by: SteveM4 on February 02, 2011, 01:23:11 PM
Quote from: Before this post was deleted
Looks like you have found a way to delete half an AW sparkles :D


:trollface
Title: Re: Syphers Stock Showcase
Post by: freeziez on February 02, 2011, 04:20:54 PM
(https://gametechmods.com/uploads/images/50072screenshot_146.png)

HURRRR DURRRR

GOD DAMNIT PEOPLE STOP POSTING I WANT TO SAVE THE 1OOTH PAGE FOR SOMETHING GOOD

Shrink the chassis.
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on February 02, 2011, 04:56:15 PM
I don't remember deleting anything that was useful. I did't abuse sh**, I saw chatter chatter chatter spam chatter chatter.
Title: Re: Syphers Stock Showcase
Post by: Naryar on February 02, 2011, 05:03:05 PM
I see spam. Should I delete some ?
Title: Re: Syphers Stock Showcase
Post by: G.K. on February 02, 2011, 05:06:05 PM
No, leave what's happened for the global mods
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on June 15, 2011, 01:49:36 AM
I STILL HAZ ANOREXIC BOTS :C

(https://gametechmods.com/uploads/images/2889screenshot_213.png)
(https://gametechmods.com/uploads/images/86369smithicide.gif)
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on June 15, 2011, 04:18:44 AM
PLEASE REPLY BEFORE I DIE :C
Title: Re: Syphers Stock Showcase
Post by: Naryar on June 15, 2011, 04:20:57 AM
Are you building underweight on purpose ?
Title: Re: Syphers Stock Showcase
Post by: SKBT on June 15, 2011, 08:23:47 AM
I STILL HAZ ANOREXIC BOTS :C

(https://gametechmods.com/uploads/images/2889screenshot_213.png)
(https://gametechmods.com/uploads/images/86369smithicide.gif)

TAKE IT TO SEE A DOCTOR BEFORE IT DIEZ OF MALNUTRITION!!!!11!!!!!11 :P

Okay now that I got that out of the way.


You could EFFEE or however it's spelled on more Irons or Razors to bring it up to the weight limit.
Title: Re: Syphers Stock Showcase
Post by: JoeBlo on June 15, 2011, 08:31:59 AM
Best solution while keeping the robot pretty much the same would be..

Drop the drive to Standard Z-Teks

turn the lower black extenders vertical and put another black extender horizontal on the bottom of those

So it looks like this (with the tribar off to the left)

   --
     |
   --

Then fill with 4 Irons on each arm..
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on June 17, 2011, 05:12:30 PM
Hard Bot wanted to see this:

(https://gametechmods.com/uploads/images/19831qwertyu.png)

I don't plan on editing the old thing........yet ;D
Title: Re: Syphers Stock Showcase
Post by: Vertigo on June 17, 2011, 05:15:52 PM
Wat
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on June 17, 2011, 05:16:29 PM
It's actually combat effective too.
Title: Re: Syphers Stock Showcase
Post by: COOLRUNNER87 on June 17, 2011, 05:21:40 PM
Wat

Kind of reminds me of ACAMS' Dr. Kevorkian that he posted in the Bot Exchange.
Title: Re: Syphers Stock Showcase
Post by: G.K. on June 18, 2011, 02:28:38 AM
It's not not a valid concept, but I think it is too risky personally.
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on June 18, 2011, 02:37:38 AM
I just wanted to pull it off.
Title: Re: Syphers Stock Showcase
Post by: Sparkey98 on June 19, 2011, 06:59:16 PM
(https://gametechmods.com/uploads/images/13560wertyui.png)

340 Kg (https://gametechmods.com/uploads/images/58952barf.gif)
Title: Re: Syphers Stock Showcase
Post by: Natef on June 19, 2011, 07:00:22 PM
Try to add another plow, if possible.
Title: Re: Syphers Stock Showcase
Post by: The Ounce on June 19, 2011, 07:24:13 PM
Yeah add another plow, and put the side irons on outwards-facing extenders so they will actually hit the opponent.

Maybe use a bigger disc as well?
Title: Re: Syphers Stock Showcase
Post by: freeziez on June 20, 2011, 07:19:33 AM
Bigger disc, remove side irons, put more irons on front of disc, add another plow.

Just summing up what Nate and Ounce said. :P
Title: Re: Syphers Stock Showcase
Post by: ty4er on June 20, 2011, 11:09:20 AM
Or turn it into an angled VS if you must.
But it does need more weapons/protection.
Title: Hey Narry, I built you a bot! :3
Post by: Sparkey98 on July 23, 2011, 01:28:16 AM
(https://gametechmods.com/uploads/images/15973screenshot_8.png)
Title: Re: Sparkeys Stock showcase
Post by: ashman12 on July 23, 2011, 01:34:43 AM
Are you trying to blind us?


And please, for the love of god, do NOT say that is abstract art/drawings, or i will strangle you myself.



Im guessing it is zero percent battle worthy, right?
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on July 23, 2011, 01:42:43 AM
I like how J builds lulzy stuff and no one takes him serious but I build something blatantly designed to look like sh** and it's taken as a serious attempt at building a bot. That is freaking stupid. Why the heck would I call it abstract?
Title: Re: Sparkeys Stock showcase
Post by: ashman12 on July 23, 2011, 01:50:26 AM
I wasn't meaning for that to sound serious sparkles, and the abstract thingy, ahh that dates back a while now.


Remember the show off your desktop thread (Either show of your desktop, or show off your RA2 background)?
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on July 23, 2011, 01:53:07 AM
It was the background said, and even you said you like that GUI :O
Title: Re: Sparkeys Stock showcase
Post by: ashman12 on July 23, 2011, 01:56:16 AM
I don't recall saying i liked it, but my memory is a bit fuzzy.
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on July 23, 2011, 01:57:59 AM
NVM wasn't you


I have downs.
Title: Re: Sparkeys Stock showcase
Post by: ashman12 on July 23, 2011, 02:00:45 AM
All i remember from that topic where me and sage/serge (God Damn Twins) telling you that it wasn't abstract and then Jonzu came to the rescue with Dawn.
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on April 22, 2012, 04:21:47 PM
(http://i.imgur.com/W7oYY.png)
(http://i.imgur.com/gSFyF.png)

One realistic thwack bot, and another just for fun spinner.


Sooner or later I will get back to building more competitive HS and popups C:
Title: Re: Sparkeys Stock showcase
Post by: Somebody on April 22, 2012, 04:26:44 PM
Who the heck let you back in
Title: Re: Sparkeys Stock showcase
Post by: Jonzu95 on April 22, 2012, 04:31:04 PM
Somebody, apparently you don't see the junkyard...
Title: Re: Sparkeys Stock showcase
Post by: Badnik96 on April 22, 2012, 04:38:22 PM
If the thwack had less extender work I'd like it. The other one... bleh. I like the rounded edges on the splashes though.
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on April 22, 2012, 05:00:07 PM
Can get about one flip and one self - right in before it poops its pants. Why does RA2 do this to me? :V
(http://i.imgur.com/daBzw.png)
Title: Re: Sparkeys Stock showcase
Post by: Mr. AS on April 22, 2012, 05:02:31 PM
because
a. you're using a really weak burst motor
and
b. you have no support at the bottom
Title: Re: Sparkeys Stock showcase
Post by: R0B0SH4RK on April 22, 2012, 05:03:53 PM
Blue snapper, bracket wedge, pink batteries, mud tires...

Did you learn absolutely nothing while you've been here?
Title: Re: Sparkeys Stock showcase
Post by: MassimoV on April 22, 2012, 05:04:16 PM
What weight class?
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on April 22, 2012, 05:06:46 PM
Blue snapper, bracket wedge, pink batteries, mud tires...

Did you learn absolutely nothing while you've been here?
I'm just trying to build for fun, alright? I can make combat worthy machines, I'm just posting what I've been up to since I was banned.
Title: Re: Sparkeys Stock showcase
Post by: Wolfsbane on April 22, 2012, 05:08:37 PM
Blue snapper, bracket wedge, pink batteries, mud tires...

Did you learn absolutely nothing while you've been here?
I'm just trying to build for fun, alright? I can make combat worthy machines, I'm just posting what I've been up to since I was banned.

i don't believe you
Title: Re: Sparkeys Stock showcase
Post by: madman3 on April 22, 2012, 05:17:57 PM
Blue snapper, bracket wedge, pink batteries, mud tires...

Did you learn absolutely nothing while you've been here?
I'm just trying to build for fun, alright? I can make combat worthy machines, I'm just posting what I've been up to since I was banned.

i don't believe you
Please post relavent material rather than just trashing Sparkles.
Bots look fun but poorly built. I believe people have already expressed their opinions on the setups.
Title: Re: Sparkeys Stock showcase
Post by: Sage on April 22, 2012, 05:19:54 PM
Good bots. Keep up the nice work!
Title: Re: Sparkeys Stock showcase
Post by: Badnik96 on April 22, 2012, 05:31:08 PM
I like the IRLness, but yeah you need a stronger burst motor in there.
Title: Re: Sparkeys Stock showcase
Post by: Somebody on April 22, 2012, 05:43:14 PM
Somebody, apparently you don't see the junkyard...

That has to be the stupidest thing I've ever seen. Gtfo sparkey.
Title: Re: Sparkeys Stock showcase
Post by: GoldenFox93 on April 22, 2012, 05:44:34 PM
Can get about one flip and one self - right in before it poops its pants. Why does RA2 do this to me? :V
(http://i.imgur.com/daBzw.png)
Has a nice IRL appearance to it, but if you can fit one in, it could use a DTT burst, I think.
Title: Re: Sparkeys Stock showcase
Post by: Badnik96 on April 22, 2012, 05:45:43 PM
Somebody, apparently you don't see the junkyard...

That has to be the stupidest thing I've ever seen. Gtfo sparkey.

the heck you saying? He's trying not to be a noob.
Title: Re: Sparkeys Stock showcase
Post by: Naryar on April 22, 2012, 05:50:56 PM
Blue snapper is really horrible for flipping purposes. Building unefficient because you feel like it is one thing, building totally useless flippers is another thing.

Somebody, apparently you don't see the junkyard...

That has to be the stupidest thing I've ever seen. Gtfo sparkey.

Shut up. I don't want these posts in the showcases and you WILL have more than a repdown next time you attack him pointlessly.
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on April 22, 2012, 06:02:33 PM
I was making FyiceatA more efficient, and it ended up evolving into this
(http://i.imgur.com/U6M1p.png)

EDIT: That was supposed to say "2 black batterys, forgot to spell check it I guess :/
Title: Re: Sparkeys Stock showcase
Post by: Badnik96 on April 22, 2012, 06:03:27 PM
Not horrible, get razors and rubber wheels on there and maybe some more weapons.
Title: Re: Sparkeys Stock showcase
Post by: NFX on April 22, 2012, 06:05:52 PM
Much better. You've got the makings of a very decent robot here. Since you've got the weight for it, you ideally want to try and stack a second black battery into the first one. With two DDT's it's going to run out rather quickly. Razors are the preferred weapon of choice for popups, due to their high DP. Maybe both DDT's could be used for the weaponry, and a Snapper2 could be placed between them for the wedge. inf was convinced Snapper2's were better than DDT's for wedges when he was around.
Title: Re: Sparkeys Stock showcase
Post by: GoldenFox93 on April 22, 2012, 06:07:24 PM
I was making FyiceatA more efficient, and it ended up evolving into this
(http://i.imgur.com/U6M1p.png)

EDIT: That was supposed to say "2 black batterys, forgot to spell check it I guess :/
Is it me, or is it "AAAAAAHHHH COME ON" in Stock?   :gawe:
Title: Re: Sparkeys Stock showcase
Post by: Mecha on April 22, 2012, 06:08:46 PM
Better than your other bots, but could be improved.
offtopic: Sparkey's back aswell? Yay! i missed you. :)
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on April 22, 2012, 06:15:09 PM
I was making FyiceatA more efficient, and it ended up evolving into this
(http://i.imgur.com/U6M1p.png)

EDIT: That was supposed to say "2 black batterys, forgot to spell check it I guess :/
Is it me, or is it "AAAAAAHHHH COME ON" in Stock?   :gawe:
I thought it looked  more like an imitation beatlebros bot  :gawe:
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on April 22, 2012, 06:48:42 PM
Double posting for a new bot, Medula, aka Choachecka 2, aka FyiceatA 3 :)
(http://i.imgur.com/u2XLw.jpg)
Title: Re: Sparkeys Stock showcase
Post by: kill343gs on April 22, 2012, 06:54:00 PM
Progress, but you've got some sloppy extender work there on the weapon rack that is eating up weight
Title: Re: Sparkeys Stock showcase
Post by: Badnik96 on April 22, 2012, 06:58:39 PM
Try to find a way to eat up 90 KG. maybe a ramplate or two, extend the wedge and protect it with a blade, moar weaponry.

Or give it less weaponry, normal Z-teks 1 less black and make it a LW. Your call.
Title: Re: Sparkeys Stock showcase
Post by: Somebody on April 22, 2012, 07:28:39 PM
100 pages and you still can't build to the weight limit? Sheesh.

Btw I have every reason to hate sparkles after the crap he cause around here. We've dealt with him for years through multiple accounts, comeback threads, rage quits, ad purported "improvements", just to go back straight to what made us hate him in the first place. And now he is unbanned just because a bunch of n00bs who were NEVER around when he was here wanted him back. HE HAS HAD SECOND CHANCES. AND THIR AND FOURTH. Enough of this.
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on April 22, 2012, 07:32:55 PM
Quote

petition to unban sparkey~
1. Mr. AwesumSauce
2. Enigma
3. Natef
4. Badnik96
5. Scrap Daddy (MAYBE?????)
6. Reier
7. HurricaneAndrew
8. ty4er
(nary/kill/joe/admin how many signatures do we need)
All but three people on that list have been here long before I was. Even then, the others have been on this forum long enough to know how poorly I acted in the past.
Title: Re: Sparkeys Stock showcase
Post by: Somebody on April 22, 2012, 07:41:49 PM
You have to go farther back then 2011 to see his crap. 2009-2010 the worst areas. And IIRC only 3 of the people on that list were here around when you arrived. Reier, SD, and HA. My battery is dying so I don't have time to check, so someone check the others please. By the way they are all known trolls.

I have personally tried to help you sparkey. You are on a short damn leash with me. If I see crap from you I will go nuts (SOOO hard not to swear here) until ONE of us is banned.
Title: Re: Sparkeys Stock showcase
Post by: Sparkey98 on April 22, 2012, 07:46:48 PM
Nate and Badnik were here when I showed up.
Title: Re: Sparkeys Stock showcase
Post by: Somebody on April 22, 2012, 07:51:23 PM
Just plugged in my iPod and checked. I've been here waaaay too long I just kind of cluster all of you "arrived after me peoples" into the newbies category when Badnik and Nate have been here about 3 years and ty4er for quite a while too.
Title: Re: Sparkeys Stock showcase
Post by: HurricaneAndrew on April 22, 2012, 08:19:52 PM
Actually, he didn't get unbanned because we wanted him to be...

Quote from: ACAMS
Just so you morons know ..... I unbanned Sparkbutt LONG before this post was made!

I may re ban him now!


I was just waiting to see how long it took him to notice ...... thanks!

Sorry for the language in the quote.

you can modify quotes you know... i guess ill let it slide
Title: Re: Sparkeys Stock showcase
Post by: Badnik96 on April 22, 2012, 08:26:12 PM
how did I forget that? lol
Title: Re: Sparkeys Stock showcase
Post by: Virus Bomb on April 22, 2012, 09:25:17 PM
Last bot: instead of the weapon rack you got going on, just attach an extender to the first extender on the weapon ddt with the APs facing up, and attch another to that extender with APs facing up.

2009-2010 the worst areas.

Sparkey was around in 09?
Title: Re: Sparkeys Stock showcase
Post by: MassimoV on April 22, 2012, 09:42:01 PM
he signed up in Dec. of 09.
Title: Re: Sparkeys Stock showcase
Post by: Somebody on April 22, 2012, 10:02:13 PM
And went downhill rather quickly IIRC.

Also, I apologize to any n00bs who I blamed for sparkey's unbanning. It was all ACAMS's fault. :gawe:
Title: Re: Sparkeys Stock showcase
Post by: Jonzu95 on April 22, 2012, 11:33:20 PM
Well, it's atleast nice that Sparkey uses my texture pack...
Title: Re: Sparkeys Stock showcase
Post by: R0B0SH4RK on April 23, 2012, 12:08:02 AM
Blue snapper, bracket wedge, pink batteries, mud tires...

Did you learn absolutely nothing while you've been here?
I'm just trying to build for fun, alright? I can make combat worthy machines, I'm just posting what I've been up to since I was banned.


So... you lament its ineffectiveness, then defend it when someone points out the flaws that need to be addressed? Wtf man?




Double posting for a new bot, Medula, aka Choachecka 2, aka FyiceatA 3 :)
(http://i.imgur.com/u2XLw.jpg)
 


So you did learn. You had me worried xD






@ Somebody: Honestly, you care far too much about his presence on this forum. It's not that big of a deal. Unless he threatens to send anthrax to your home, it shouldn't be that difficult to avoid any grief you're being caused. Entering the thread and starting a "I have had enough of this!!" campaign is hardly doing anything to avoid or solve problems.
Title: Re: Sparkeys Stock showcase
Post by: Badnik96 on April 23, 2012, 03:55:18 PM
I think he was pissed about the whole "learning nothing" thingy.
Title: Re: Sparkeys Stock showcase
Post by: 090901 on April 24, 2012, 12:59:42 AM
When I saw this in the recent topics I thought I was high or something.
Anyways, newest bot looks good other then the fact it's 100 kg underweight.
Title: Re: Sparkeys Stock showcase
Post by: Mr. AS on June 11, 2012, 09:08:44 PM
(http://cl.ly/1Z0a1u0a0F1T3S2G0d1H/Image%202012-06-11%20at%2010.08.01%20PM.png)

wait wtf

also whats going to happen to this now that hes permab& again ?
Title: Re: Sparkeys Stock showcase
Post by: Reier on June 12, 2012, 02:29:43 AM
haha what post was that
Title: Re: Sparkeys Stock showcase
Post by: Naryar on June 12, 2012, 03:24:49 AM
enough spam.

Anyone wanna delete this showcase anyways ?
Title: Re: Sparkeys Stock showcase
Post by: FOTEPX on June 12, 2012, 04:57:34 AM
enough spam.

Anyone wanna delete this showcase anyways ?

No.

This showcase is a perfect example.

It's an example of doing everything WRONG.