Quote from: J on August 29, 2010, 11:05:02 AMEDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.Normals.
EDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.
Quote from: G.K. on August 29, 2010, 11:11:16 AMQuote from: J on August 29, 2010, 11:05:02 AMEDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.Normals.(Image removed from quote.)For serious, yo
Quote from: J on August 29, 2010, 11:16:57 AMQuote from: G.K. on August 29, 2010, 11:11:16 AMQuote from: J on August 29, 2010, 11:05:02 AMEDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.Normals.(Image removed from quote.)For serious, yoI'm pretty certain you have it backwards.Anyway, nice idea with the HW VS sparkey (putting the ram plates in front of the discs), but you can do better.
The collision mesh (closest thing to a "hitbox") for the blade is simply a rectangular prism (normals are what determine which side deals damage). Its been awhile since I made a bot but if I remember correctly, J is correct about the lighter side being the side that delivers damage. I also wouldn't call the normals backwards because IMO its lighter because the graphic artist wanted to make it look like it was angling inward into a point (similar to a table knife).
Fail wedge setup, just make a generic one :POther than that, not too bad, but use some irons/maces to buildup to the weight limit
ALERT- Another WS coming up...
I'm fine with hugging reier