Author Topic: Sparkeys Stock showcase  (Read 148700 times)

Offline J

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Re: Sparkeys showcase
« Reply #1320 on: August 29, 2010, 11:16:57 AM »
EDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.

Normals.

For serious, yo

Offline Noodle

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Re: Sparkeys showcase
« Reply #1321 on: August 29, 2010, 11:35:42 AM »
EDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.

Normals.
(Image removed from quote.)
For serious, yo

I'm pretty certain you have it backwards.

Anyway, nice idea with the HW VS sparkey (putting the ram plates in front of the discs), but you can do better.  ;)

Offline J

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Re: Sparkeys showcase
« Reply #1322 on: August 29, 2010, 12:36:58 PM »
EDIT: This also adds to the fact how the sword blades only do damage with the dull side, as its hitbox is backward.

Normals.
(Image removed from quote.)
For serious, yo

I'm pretty certain you have it backwards.

Anyway, nice idea with the HW VS sparkey (putting the ram plates in front of the discs), but you can do better.  ;)
Nope. Those blades actually are backwards.

Offline Trovaner

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Re: Sparkeys showcase
« Reply #1323 on: August 29, 2010, 12:46:18 PM »
The collision mesh (closest thing to a "hitbox") for the blade is simply a rectangular prism (normals are what determine which side deals damage). Its been awhile since I made a bot but if I remember correctly, J is correct about the lighter side being the side that delivers damage. I also wouldn't call the normals backwards because IMO its lighter because the graphic artist wanted to make it look like it was angling inward into a point (similar to a table knife).

Offline Sparkey98

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Re: Sparkeys showcase
« Reply #1324 on: August 29, 2010, 12:46:49 PM »
Can you buys please bring this discussion somewere else?

Offline Trovaner

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Re: Sparkeys showcase
« Reply #1325 on: August 29, 2010, 01:14:36 PM »
Save weight and make the bot more durable (at the same time) by using more than one baseplate anchor in the front. By having two anchors pointing out from the sides, you'll be able to mount the frontal support right off the bat. Don't use exposed extenders for support because they only have 100HP. In accordance with my above suggestion, I would mount a 20cm extender to the baseplate anchor (I'll let you decide which attachment point) then add iron spikes (they have both length and HP). Make sure that you're not blocking the opponent from your main weapon with the frontal support. If you have the weight, I would also suggest upgrading the weapons. If you need the weight, tighten up the chassis.

Offline Noodle

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Re: Sparkeys showcase
« Reply #1326 on: August 29, 2010, 03:18:40 PM »
The collision mesh (closest thing to a "hitbox") for the blade is simply a rectangular prism (normals are what determine which side deals damage). Its been awhile since I made a bot but if I remember correctly, J is correct about the lighter side being the side that delivers damage. I also wouldn't call the normals backwards because IMO its lighter because the graphic artist wanted to make it look like it was angling inward into a point (similar to a table knife).

I'm either misreading or we're not on the same page.

I just made a HS in RA2 with blades.  The blades were set so the dark side (the side J said did no damage) would hit the enemy robot, and it did damage and destroyed them.

Offline Naryar

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Re: Sparkeys showcase
« Reply #1327 on: December 14, 2010, 09:15:00 AM »
Moved where it should be

Offline JoeBlo

Re: Sparkeys showcase
« Reply #1328 on: December 14, 2010, 09:41:42 AM »
just leave it here, its not doing any bit of harm..

Offline Sparkey98

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Re: Sparkeys showcase
« Reply #1329 on: December 22, 2010, 02:41:31 PM »
I make jokebots now
first, watch this

now

Offline G.K.

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Re: Sparkeys showcase
« Reply #1330 on: December 22, 2010, 02:42:21 PM »
Cheat bots go in custom showcases
My above post explains everything about everything.

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Offline Sparkey98

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Re: Sparkeys showcase
« Reply #1331 on: December 22, 2010, 02:43:10 PM »
Js showcase is full of cheatbots.

Offline Naryar

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Re: Sparkeys showcase
« Reply #1332 on: December 22, 2010, 02:59:36 PM »
G.K.'s statement still applies.

Offline Sparkey98

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Re: Sparkeys showcase
« Reply #1333 on: December 22, 2010, 04:53:25 PM »

Offline Naryar

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Re: Sparkeys showcase
« Reply #1334 on: December 22, 2010, 04:54:07 PM »
A head crap ?

Offline Vertigo

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Re: Sparkeys showcase
« Reply #1335 on: December 22, 2010, 05:07:24 PM »
lol

Offline Sparkey98

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Re: Sparkeys showcase
« Reply #1336 on: December 22, 2010, 05:18:12 PM »
Eat it. I think I built somehting that doesn't suck besides the weight

Offline Vertigo

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Re: Sparkeys showcase
« Reply #1337 on: December 22, 2010, 05:22:41 PM »
Fail wedge setup, just make a generic one :P
Other than that, not too bad, but use some irons/maces to buildup to the weight limit

Offline Sparkey98

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Re: Sparkeys showcase
« Reply #1338 on: December 22, 2010, 05:25:28 PM »
Fail wedge setup, just make a generic one :P
Other than that, not too bad, but use some irons/maces to buildup to the weight limit

My repsonse to bold: it works kinda
My response to red: THE WORLD GENERIC IS NOT ALLOWED IN MY SHOWCASE. Generic building is boring, I like to inovate. The wedge design wasn't a fail, you havn't seen it work :ermm:
My response to blue: whic is it people? I keep getting told to use razors.

Offline Reier

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Re: Sparkeys showcase
« Reply #1339 on: December 22, 2010, 05:26:36 PM »
uuuuuuuunnnnnnndddddddeeeeeerrrrrrwwwwwweeeeeiiiiiggggghhhhhtttttttttttttt
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