gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: NFX on August 11, 2009, 06:41:39 AM

Title: NFX.showcase/stock
Post by: NFX on August 11, 2009, 06:41:39 AM
I've had Robot Arena 2 for a while now, and I've kinda gotten the hang of it, but I decided to join the site to see if I could pick up any tips from people. This is one of my newer robots, Altitude, weighing in at 552.8. The front wedge does flip up, and the spikes can be lifted over the top of the robot for a variety of uses.

(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/AltitudeWorkshopShot.png)
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/AltitudeComponents.png)

If there's any improvements I can make, please tell me. =)
Title: NFX.showcase/stock
Post by: Pwnator on August 11, 2009, 06:50:06 AM
Welcome to the forums, dude. :D

It's pretty nice for a newcomer. But here are some more tips:

First of all, you're gonna need 2 supervolts to power the bot (remove the pinks). Also, you don't need the rear spikes. Always have your weapons face the opponent (sans horizontal spinners). You can back this up with a strong drive (which you already have) and wedges (which you also have) help a lot.

However, we encourage building to the weight limit so it should either be no more than 398.9kg for a MW (the HW should have 4WD HP-Ztek drive). Also, the servos give it a nice touch but a strong bot can take out the extenders before the razors would do substantial damage. Put them on a Snapper instead and have them arc from the back to the front. We call those popups.
Title: NFX.showcase/stock
Post by: life robot arena2 on August 11, 2009, 07:04:49 AM
Ok so here are a few tips that pwnator never said.
check the beetlebros site for the electricity needed.
replace the snapper2's for DDT,s.
And last of all, get the combo ai components and madiaba's smartzones.
Title: NFX.showcase/stock
Post by: Pwnator on August 11, 2009, 07:14:50 AM
Good call on the batt consumption and the combo pack. However, you don't really need DDT wedges. But yeah, razors on a DDT would be nice. Remove the middle snapper to gain the weight.

Also, you might need to rebuild the chassis a bit to attain the desired performance. :D

[Edit] Wow. I actually forgot to tell this. >.<

NFX, visit some of the showcases here. These will give you tons of ideas. :D
Title: NFX.showcase/stock
Post by: life robot arena2 on August 11, 2009, 07:22:47 AM
But he could use the DDT wedges for flipping.
By the way, NFX,check pop-up ahead for a basic pop-up.
its in my stock showcase.
Title: NFX.showcase/stock
Post by: JoeBlo on August 11, 2009, 07:44:29 AM
this site as mentioned above http://beetlebros.gametechmods.com/ra2techs.htm is your key to stock building it is full of usefull things to try out to improve your skills.

also DSA armour is the best thing yet...

Quote
Double-strength aluminum armor. This is a handy little glitch that gives you armor as light as aluminum, but stronger than steel.

To get it, simply don't apply any armor to your bot. Ignore the Armor menu. The armor the game gives your bot by default is just like aluminum, but it is twice as strong and it isn't shiny (the tell-tale sign of DS Al is to paint your bot black and rotate it around - it won't light up).


also dont forget you have 800kg of weight at your disposal so use as much as possible :-D
Title: NFX.showcase/stock
Post by: Sage on August 11, 2009, 09:48:22 AM
You have no idea how much you can learn here. Take a look through clickbeetle's, mine, infiniteinertia's or pyscolones showcases. Roboshark and scrap daddy too. You will be amazed.
Title: NFX.showcase/stock
Post by: System32 on August 11, 2009, 09:57:48 AM
Welcome to the forums, dude. It's pretty nice for a newcomer. But here are some more tips:

First of all, you're gonna need 2 supervolts to power the bot (remove the pinks). Also, you don't need the rear spikes. Always have your weapons face the opponent (sans horizontal spinners). You can back this up with a strong drive (which you already have) and wedges (which you also have) help a lot.

However, we encourage building to the weight limit so it should either be no more than 398.9kg for a MW (the HW should have 4WD HP-Ztek drive). Also, the servos give it a nice touch but a strong bot can take out the extenders before the razors would do substantial damage. Put them on a Snapper instead and have them arc from the back to the front. We call those popups.

Good call on the batt consumption and the combo pack. However, you don't really need DDT wedges. But yeah, razors on a DDT would be nice. Remove the middle snapper to gain the weight. Also, you might need to rebuild the chassis a bit to attain the desired performance. NFX, visit some of the showcases here. These will give you tons of ideas.

this site as mentioned above http://beetlebros.gametechmods.com/ra2techs.htm is your key to stock building it is full of usefull things to try out to improve your skills.

Double-strength aluminum armor. This is a handy little glitch that gives you armor as light as aluminum, but stronger than steel.

To get it, simply don't apply any armor to your bot. Ignore the Armor menu. The armor the game gives your bot by default is just like aluminum, but it is twice as strong and it isn't shiny (the tell-tale sign of DS Al is to paint your bot black and rotate it around - it won't light up).

You don't need two blacks. You have no idea how much you can learn here. Take a look through clickbeetle's, mine, infinitegenitilia's or pyscolones showcases. Roboshark and scrap daddy too. You will be amazed.

>.>

<.<

I'm helping! Honest!
Title: NFX.showcase/stock
Post by: Sage on August 11, 2009, 10:53:27 AM
ooops, thought it was a MW. you do need two blacks. my bad.
Title: NFX.showcase/stock
Post by: infiniteinertia on August 11, 2009, 11:00:36 AM
Dont look through System32's showcase, he is no where on par with the other builders he mentioned.

But welcome.

For the weapons, dont use servos. Use something that will pack a punch like burst motors.
Title: NFX.showcase/stock
Post by: System32 on August 11, 2009, 11:09:34 AM
actually, I just copypasted What Sage Pwn Joe and LRA2 said.

Really, It's all the same damn thing. Sheesh.
Title: NFX.showcase/stock
Post by: NFX on August 11, 2009, 11:13:09 AM
Thanks for the comments, everybody. I've tried improving the original design, I've lost the servo arm, and I've dropped it down to a MW now.
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/AltitudeII.png)
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/AltitudeIIComponents.png)
Title: NFX.showcase/stock
Post by: DuckRA2 on August 11, 2009, 11:30:29 AM
learn to stack bats and then put the popup part on it
Title: NFX.showcase/stock
Post by: System32 on August 11, 2009, 11:32:38 AM
Ohh, Scotland I see.

Watch out you englanders, We'll be taking over soon.
Title: NFX.showcase/stock
Post by: NFX on August 11, 2009, 11:43:54 AM
I did stack two Supervolt Bats in the original Altitude, Duck, but I couldn't get them to stack in the second version, so I just left them like that. =)
Title: NFX.showcase/stock
Post by: Somebody on August 11, 2009, 12:30:59 PM
Hi.
Title: NFX.showcase/stock
Post by: NFX on August 11, 2009, 12:44:09 PM
Quote from: Somebody;58957
Hi.


Hey dude. :-D

Another bot, this time I tried something a bit different with it. What you see is what you get here, no stacking of components, I still can't get the Supervolts to overlap each other. > < But the DSA is on this bot. =D

(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Cyclone.png)
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/CycloneComponents.png)
Title: NFX.showcase/stock
Post by: Somebody on August 11, 2009, 12:50:17 PM
The new Altitude isn't half bad. Try to build to the middleweight weight limit (398.9). And are you using DSA?
Title: NFX.showcase/stock
Post by: Scrap Daddy on August 11, 2009, 01:00:56 PM
Cyclone isn't bad at all.

You would be fine with one black though. Shrink the chassis and maybe you will have enough weight to add a wedge on a snapper.
Title: NFX.showcase/stock
Post by: NFX on August 11, 2009, 01:13:49 PM
I am using DSA here, yeah. I read the Beetlebros. thing, and it's helped me improve a bunch over what I was already doing, I think.
Title: NFX.showcase/stock
Post by: Weirdo on August 11, 2009, 01:21:57 PM
Heres a tip: One supervolt can power four HPZ motors. So you only really need one in Cyclone. And as Scrap said, a wedge would really benefit that bot.

Hello, btw =)
Title: NFX.showcase/stock
Post by: infiniteinertia on August 11, 2009, 05:41:00 PM
Hmm...

You need some weapons on Altitude, so practice stacking batts!
Title: NFX.showcase/stock
Post by: NFX on August 11, 2009, 05:58:12 PM
I probably should put some weapons on Altitude. I had a spike strip on the back, but I removed them because someone told me to. XD

Here's an improvement (hopefully) of Cyclone, after reading a few more of Beetlebros. hints and such. The snowplows are there mostly for stablilty when turning, and the front wedge is mounted on a servo, originally because a Snapper2 Burst Motor wouldn't fit between the Baseplate Anchors, but I've since discovered that it can, somehow, lift bots into the main weapon!

(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/CycloneF.png)
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/CycloneFComponents.png)
Title: NFX.showcase/stock
Post by: System32 on August 11, 2009, 06:05:21 PM
CHAINED MOTORS FTW!

Oh, use Grannies.

And R1885 posting "Chained drives suck even though I made a Thwacker that beats Pys AI and uses a chained drive" speech in 3, 2, 1...
Title: NFX.showcase/stock
Post by: Reier on August 11, 2009, 06:18:24 PM
Chained drives do fail, just looooook. Chained weapons work though.
Title: NFX.showcase/stock
Post by: infiniteinertia on August 11, 2009, 06:23:37 PM
Yeah dude chain drives are bad. Interesting bot though. I'd like to see you give it armor and a longer wedge to see how it fares against stronger bots.
Title: NFX.showcase/stock
Post by: Somebody on August 12, 2009, 09:55:43 AM
Motors seem a little exposed. Are they normally knocked off?
Title: NFX.showcase/stock
Post by: 40757 on August 12, 2009, 10:54:14 AM
Looks kinda like this:

(http://beetlebros.gametechmods.com/images/ra2techs/wedge.gif)
Title: NFX.showcase/stock
Post by: NFX on August 12, 2009, 12:57:10 PM
Yeah, I did draw some inspiration from that particular bot. But the motors are pretty much fine, they don't get knocked off that easily...
Title: NFX.showcase/stock
Post by: Somebody on August 12, 2009, 12:59:15 PM
OK.
The only wheels worth using are the Slipperbottoms, The Shiny Hubs, and the very small Rubber wheels (second smallest in game).
Title: NFX.showcase/stock
Post by: System32 on August 12, 2009, 01:48:17 PM
Quote from: infiniteinertia;59017
Yeah dude chain drives are bad. Interesting bot though. I'd like to see you give it armor and a longer wedge to see how it fares against stronger bots.


Quote from: Reier;59015
Chained drives do fail, just looooook. Chained weapons work though.


(https://gametechmods.com/TournamentFiles/botm/march09/3.JPG)

Would you care to repeat that?
Title: NFX.showcase/stock
Post by: Scrap Daddy on August 12, 2009, 01:53:03 PM
Chained drive is bad.

You beat a fairly unstable VS and immobilized Carbon Bullet. Yay you?
Title: NFX.showcase/stock
Post by: System32 on August 12, 2009, 01:57:02 PM
I also smashed up all the popups, Drumblebee larva and that poker with the funny snowplough placement. (Bedlam.) It basically rapes all bots without side protection.

But you guys DO have a basis for being correct. You see, the only reason I like chaines drives is because they help with trinity thwackers like this.

The spin-up time on Gamma is pretty much non-existant with the chained motors, which is why it pwns bots so easily. I've had 2 occasions where an iron of mine breaks off INTO a snowplough.

It practically engulfs half the combat arena, and all for a bot that fits inside the max sphere.

And best of all, it is controllable.

So yes, Chained drives are good, but they are only good, like everything else, if used correctly.
Title: NFX.showcase/stock
Post by: infiniteinertia on August 12, 2009, 02:47:26 PM
No, I could build a better Trinity thwacker without chained drive, easily.
Title: NFX.showcase/stock
Post by: System32 on August 12, 2009, 03:01:29 PM
One that kills 4 bursted HPZ drive rammers in seconds with nothing but mere scratches?
Title: NFX.showcase/stock
Post by: infiniteinertia on August 12, 2009, 03:07:27 PM
...yeah
Title: NFX.showcase/stock
Post by: System32 on August 12, 2009, 03:12:46 PM
Ok then, do it.

I can't wait to see what you make!
Title: NFX.showcase/stock
Post by: Somebody on August 12, 2009, 04:26:03 PM
I kinda want to see this too.
Title: Re: NFX.showcase/stock
Post by: NFX on April 04, 2010, 03:16:28 PM
Sh*t, I totally forgot about this. XD I guess nobody really remembers who I am. But I seriously improved Altitude this time around. I had so much fun killing on the Starcore AI packs 1.0 and 2.0 I totally forgot to upload it. So here it is, belatedly
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/AltitudeIII.png)(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/AltitudeIIIComponents.png)
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/AltitudeIIIvsVortex.png)(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/AltitudeIIIvsJabberwockVictory.png)
Title: Re: NFX.showcase/stock
Post by: Reier on April 04, 2010, 03:21:45 PM
Wooo NFX is back.
Title: Re: NFX.showcase/stock
Post by: cephalopod on April 04, 2010, 03:23:55 PM
Just a few points from me... Spike strips have normals - they only do damage with specific areas of the component - i'd use iron spikes.
You use a square extender inside - don't, it's just as strong as the round ones but heavier. And also, the square extender could surely be shorter? (:
Also looks slightly underpowered, but I'm not totally sure about that.
Title: Re: NFX.showcase/stock
Post by: NFX on April 04, 2010, 03:29:49 PM
It might look underpowered, although I have got two stacked Blackvolts in there, as well as a couple of pinks. I know they're considered worse than useless, but it was better than leaving it as empty space. And the square is more or less the right length, so I have the ram plate right on the top of the bot.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on April 04, 2010, 05:49:39 PM
Welcome back dude, you should enter BBEANS6 if you have DSL.
Title: Re: NFX.showcase/stock
Post by: RedSawn on April 04, 2010, 05:50:35 PM
It's out-of-date-ness is totally nullified by the sheer badassery of that design.
Title: Re: NFX.showcase/stock
Post by: NFX on April 04, 2010, 06:13:05 PM
Yeah, it's out of date, but I like using the stock stuff, even if nobody else does.  :mrgreen:
Title: Re: NFX.showcase/stock
Post by: Virus Bomb on April 04, 2010, 06:14:44 PM
It looks cool, but you would be better off with razors for weapons. Welcome back.
Title: Re: NFX.showcase/stock
Post by: ashman12 on April 04, 2010, 06:15:19 PM
It's out-of-date-ness is totally nullified by the sheer badassery of that design.


QFT


NFX you probably dont know me but i have to say awesome bot man.
Title: Re: NFX.showcase/stock
Post by: NFX on April 04, 2010, 08:24:16 PM
That's kind of the thing with my bots, they're probably not the most efficient machines out there, but they look cool. XD

And just a heads up, I've entered BBEANS 6. I'll upload some pics of my bot once the tournament starts. =)
Title: Re: NFX.showcase/stock
Post by: NFX on April 05, 2010, 09:42:05 AM
Trying something different here, a brief foray into the realms of snapper loading. Seven pinks in there, six of them are double stacked so it only looks like four (I know they're rubbish, nothing else would fit), two Snapper Burst Motors, two regular ZP's for the drive, and two HPZP's for the weapons. Also DSA.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/SnapHappyCollage.png)
 
EDIT: Okay, when I took the Print Screens for that picture, Robot Arena crashed, so I had to build the whole bot again, from scratch. But now I have, it turns out it's also invertible. Just. It does run upside down, with the maces basically brushing the floor, which is good for taking out mini wheels, I suppose. XD
 
MORE EDIT: Another couple of tweaks to the bot. Stuck a caster on the back to keep the spinners angled downwards at the front for more damage, and undoubtedly the best improvement I could have possibly given this robot...
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/SnapHappySmileyFace.png)
 
A smiley face.  :mrgreen:
Title: Re: NFX.showcase/stock
Post by: Gazea2 on April 05, 2010, 02:00:34 PM
Not bad. :P

Congrats with the snapper loading. There are a lot of middleweight HS out there and I have never seen one like that one.
Title: Re: NFX.showcase/stock
Post by: NFX on April 05, 2010, 02:03:56 PM
Thanks. =) Is there anything I can improve on with this one?
Title: Re: NFX.showcase/stock
Post by: 090901 on April 05, 2010, 03:30:20 PM
What are the baseplate anchors for? Also 1 black>7pinks plus 1 black weighs less. Try to build it of one Snapper.
Title: Re: NFX.showcase/stock
Post by: NFX on April 05, 2010, 03:50:01 PM
The two baseplates are to get the Snappers pointing upwards, so they rotate horizontally. And I tried putting a BlackVolt in there, but it just wouldn't fit, so I had to use seven pinks. It is quite underpowered, it uses around half its power in a minute, but it smashes up the other bots pretty well enough to compensate.
Title: Re: NFX.showcase/stock
Post by: NFX on April 06, 2010, 08:35:03 AM
Been busy on Starcore 3, after losing to Rebel 2 quite a lot, due to my poor frontal wedge assembly. But I reckon I've sorted it now, and I've got the fourth incarnation of Altitude. =)
Kudos to whoever gave me the hint about using Iron Spikes instead of Strips, by the way.  ;)  This machine is now capable of three, or even two-hit KO's. Just has a little trouble self-righting if it's overturned.
 
2 BlackVolts (Couldn't stack them for some reason)
4 DDTs
2 HP-ZTeks
20 Iron Spikes
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/AltitudeIVCollage.png)
Title: Re: NFX.showcase/stock
Post by: G.K. on April 06, 2010, 08:41:10 AM
I would use Razor tips rather than iron spikes, remove the top ramplate, and try to get 4wd. What armour?
Title: Re: NFX.showcase/stock
Post by: NFX on April 06, 2010, 08:50:55 AM
Oh, DSA armour. And the top ramplate was put there to try and stop Jabberwock and his infuriating razor hammer weapon. Which works. Sometimes. Normally I just lop his wheels off. =)
Title: Re: NFX.showcase/stock
Post by: Reier on April 06, 2010, 11:52:10 AM
Looks alone, that is a sweet looking bot.
Title: Re: NFX.showcase/stock
Post by: G.K. on April 06, 2010, 12:00:50 PM
Aye.
Title: Re: NFX.showcase/stock
Post by: Naryar on April 06, 2010, 12:04:47 PM
Needs 4WD to be good.
Title: Re: NFX.showcase/stock
Post by: NFX on April 06, 2010, 07:33:14 PM
Okay, I've had a look at Altitude IV, I've taken on everybody's advice, and I built this bot in the Starcore AI Pack 3.0. Only real weakness is horizontal spinners, but it is capable of one-hit knockouts, though it sometimes takes a few more hits to get the job done.
 
4 HP Z-Teks
2 DDTs
3 BlackVolts (2 Stacked)
16 Razors
DSA
 
And snappers for the wedge. Also self-righting, unless it gets perched at a slightly obscure angle on the side and the corner of the front ram plate assembly.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/HaleStormCollage.png)
Title: Re: NFX.showcase/stock
Post by: Natef on April 06, 2010, 07:36:49 PM
Can you upgrade to rubber wheels?
Title: Re: NFX.showcase/stock
Post by: NFX on April 06, 2010, 07:40:27 PM
I tried that, but two problems came up. The first was that the front wedge prised the robot off the ground, so it was kinda stop-start movement as it bounced around a bit with the small contact patch, and it also put the robot on exactly 800.0 weight, which for some reason isn't allowed. So shinies it was.
Title: Re: NFX.showcase/stock
Post by: NFX on May 01, 2010, 08:04:58 AM
Been busy with the BBEANS AI pack recently, and here's a slightly inproved (hopefully) version of HaleStorm. I tried reskinning a snowplow to cover the side wheels, but it didn't entirely work, so I decided to stick a couple of ramplates on the front for some protection against the HS's. 2 Stacked Blackvolts, 4 Z-Teks, 4 DDT's, 20 Razors, and DSA. Also self-righting.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Halestorm2Collage.png)
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 01, 2010, 08:08:58 AM
Nice, though you might want to remove the Snapper2 setup and just add some more razors on the DDTs. With the free weight, try to add ramplates on the extreme sides of the front, because that's were most HSes tend to hit.
Title: Re: NFX.showcase/stock
Post by: G.K. on May 01, 2010, 08:10:52 AM
Your skins are awesome. The Razors look a little messy. Line them all up the same way.
Title: Re: NFX.showcase/stock
Post by: NFX on May 01, 2010, 08:14:24 AM
Your skins are awesome. The Razors look a little messy. Line them all up the same way.

Thanks. =) I can't get the razors pointing the same way, but I can have them 180 degrees with each other, which seems to work fine. I can still get 2 or 1-hit Knockouts with this setup.
Title: Re: NFX.showcase/stock
Post by: Naryar on May 01, 2010, 08:16:28 AM
While the bot has a few building defects, it looks damn awesome.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on May 01, 2010, 08:22:24 AM
I'm not sure, but if you got rid of a few razors and used Rubber Wheels it would have lower ground clearance.
Title: Re: NFX.showcase/stock
Post by: G.K. on May 01, 2010, 08:24:54 AM
I can't get the razors pointing the same way
Use the eFFe glitch.
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 01, 2010, 08:25:39 AM
There are some cases when lower ground clearance doesn't mean better wedges. My Helix prototype had rubbers before but it couldn't get under RPB.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on May 01, 2010, 08:26:30 AM
I can't get the razors pointing the same way
Use the eFFe glitch.

I was just about to post that. :P

NFX, you are turning into a very promising builder.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on May 01, 2010, 09:22:46 AM
Better skinned, less armoured, more weaponed Mercury Monkey anyone?
Title: Re: NFX.showcase/stock
Post by: G.K. on May 01, 2010, 09:23:25 AM
No. Just No.
Title: Re: NFX.showcase/stock
Post by: NFX on May 01, 2010, 11:10:55 AM
I can't get the razors pointing the same way
Use the eFFe glitch.
Oh, I see what you mean now. Took me a while to figure out how that would work. Fire the DDTs while I'm adding the extenders, I get it. XD
Title: Re: NFX.showcase/stock
Post by: NFX on May 01, 2010, 03:51:31 PM
I haven't seen a robot like this one before, so I'm gonna show you Spiderbait, which has no rotary motors at all. It rests on three sledgehammers on the underside of the robot, and the way it moves is, the Snappers push the sledgehammer feet downwards, and lift the robot off the ground, while the DDT's that the Snappers are directly attached to move the 'feet' backwards, propelling the bot along. When the DDT's retract, the Snappers lift the feet up, so the bot rests on the sledgehammers on the bottom again. It uses an alternate feet movement, that is, the front and back feet on one side, and the middle foot on the other. It scores surprisingly well in combat, given that it doesn't actually have any parts that act solely as weapons, everything is more or less used to move the bot forwards. At the moment it doesn't move backwards at all, and the turning is veeeeeeeeery slow. And I've had to use plastic armour to let me keep the sledgehammers there. Really, it's not been made to win matches, more just to see if the idea would actually work.
 
So anyway, here is Spiderbait. =)
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Spiderbait.png)
Title: Re: NFX.showcase/stock
Post by: Badnik96 on May 01, 2010, 05:47:35 PM
<3
Title: Re: NFX.showcase/stock
Post by: Naryar on May 01, 2010, 06:30:58 PM
It's called a walker, and has been done before, but i never saw one with sledgehammers.

It looks quite fun, but 6 legs = NOT a spider, but an insect.

Makes me think i still have to build that DSL SHW black widow style walker that idea is in my head since 1 year at least.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on May 02, 2010, 07:54:39 AM
NFX, you should post that on the bot exchange. That bot is just too f***ing cool.
Title: Re: NFX.showcase/stock
Post by: NFX on May 02, 2010, 01:23:35 PM
Spiderbait? I might tweak it a little bit before I do, maybe I can get the legs working a little better. =)
Title: Re: NFX.showcase/stock
Post by: NFX on May 04, 2010, 05:29:34 PM
Okay, I've been busy with the BBEANS AI Pack again, and I've got another version of HaleStorm done. 2 horizontal Ramplates keep HS's at bay (more or less), and all the razors are pointing the right way now.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Halestorm3Collage.png)
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 05, 2010, 04:18:29 AM
Is it just me or are the wedges uneven?

That aside, it's quite a cool looking popup. Good job. :D
Title: Re: NFX.showcase/stock
Post by: Naryar on May 05, 2010, 04:37:56 AM
It is just you
Title: Re: NFX.showcase/stock
Post by: NFX on May 05, 2010, 10:31:40 AM
No, he's right, the wedges and ramplates are slightly to one side, just because of the way the Snappers fit in between the DDTs.
Title: Re: NFX.showcase/stock
Post by: NFX on May 05, 2010, 12:34:32 PM
More snapper loaded HS action here, this time a heavyweight (forgot the add the weight to the splash, it's 795.7). After a discussion about some HS's, not sure where, the topic of Sage's old 48-mace HS cropped up. He told me it wasn't terribly practical, so I decided to try and build a 48-razor HS. And it's worked! Not sure how well it'll do against the more accepted 36-mace HS's, though.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/ProjectR-48Collage.png)
Title: Re: NFX.showcase/stock
Post by: Sage on May 05, 2010, 03:05:15 PM
Hey, there you go. Nicely done.

I would appreciate if you could make your splashes a little larger. The way it is now you could make it your signature...

It's hard to see.
Title: Re: NFX.showcase/stock
Post by: NFX on May 05, 2010, 03:15:55 PM
Thanks, Sage. I'll make my splashes bigger, it's just this one was so damn wide to begin with.
Title: Re: NFX.showcase/stock
Post by: G.K. on May 07, 2010, 03:34:44 PM
NOT a spider, but an insect.

Reminds me of a classic top gear moment.
Title: Re: NFX.showcase/stock
Post by: NFX on May 10, 2010, 06:55:58 AM
Just thought I'd showcase my entry for GK's BTTB tournament. 798.6 or thereabouts. 16 Irons, 2 Stacked BlackVolts, 3 DDT's for the flipper, 4 Z-Tek's for the weaponry, DSA. Outwedges Neglected Waterbug, and gutrips almost anything. Even HS's =P
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/TTTTMCollage.png)
Title: Re: NFX.showcase/stock
Post by: Naryar on May 10, 2010, 08:18:47 AM
It should have tribars but thank you.
Title: Re: NFX.showcase/stock
Post by: NFX on May 10, 2010, 08:48:24 AM
You're welcome. =) Let's hope it does well.
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 13, 2010, 02:14:16 AM
Say goodbye to my bot's chances. It'll just pull off a Rage III. XD

Anyway, does your bot have problems in steering? Usually 4 bursted VSes tend to tip over without wide enough side support.
Title: Re: NFX.showcase/stock
Post by: NFX on May 13, 2010, 08:23:17 AM
It's fine when it's going forwards, somehow. It just tends to tip over a bit when it reverses and turns while the discs are going. Did get beached on its side a few times during testing, so I put the small extenders sticking out the sides, that seems to prevent that happening now.
Title: Re: NFX.showcase/stock
Post by: G.K. on May 13, 2010, 04:10:31 PM
Don't see that happening Pwn.
Title: Re: NFX.showcase/stock
Post by: NFX on May 18, 2010, 09:39:58 AM
I decided to have another try at snapper loading, and managed to get myself a one-snapper HS. Only downside, apart from the plastic armour and the low battery life, is that it does have a tendency to randomly drop a Havok Bomb on itself at any point during the match. But more often than not it's relatively smooth running.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/SnapHappy3Collage.png)
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on May 18, 2010, 10:57:01 AM
Blackvolt=Supervolt?
Title: Re: NFX.showcase/stock
Post by: G.K. on May 18, 2010, 11:01:54 AM
Yep.
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on May 18, 2010, 03:40:20 PM
That kind of reminds me of a MW Chernobyl.  Nice job.


Also, when you look at it upside down, the name on top says HS.  :cool:
Title: Re: NFX.showcase/stock
Post by: NFX on May 18, 2010, 05:17:01 PM
Well spotted, Click. That's probably not something I would have initially picked up. =D
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 18, 2010, 08:06:45 PM
It's actually symmetrical! :O  I would have never thought of a setup like that (that's because I usually check if it works on HWs). Nice. :D
Title: Re: NFX.showcase/stock
Post by: Naryar on May 19, 2010, 03:23:35 AM
How is this symmetrical exactly ?
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 19, 2010, 03:28:07 AM
Symmetrical in relation to chassis. Never realized the width of a Snapper2 and a black can give you a symmetrical output.
Title: Re: NFX.showcase/stock
Post by: NFX on May 19, 2010, 04:59:56 AM
I like symmetry. =D
Title: Re: NFX.showcase/stock
Post by: NFX on May 19, 2010, 06:06:52 PM
(https://gametechmods.com/uploads/images/16699Rotary Impact Weapon.png) (https://gametechmods.com/uploads/images/85820Rotary Impact Weapon 2.png)
 
Just an idea that I had while fooling around on Starcore 3. Built off 2 DDT's, 2 stacked Blackvolts, 12 maces. probably needs some work at the minute, but I wanted to get it up before I get some sleep. Currently 730-something, planning to use the spare weight to fit a stabilising bar on the back to stop it flipping over under acceleration. Also 'invertible'. Sort of.
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 19, 2010, 09:21:48 PM
Swap the maces to irons so the weapon system has a lower ground clearance to pick up bots easier.
Title: Re: NFX.showcase/stock
Post by: JoeBlo on May 19, 2010, 09:39:19 PM
sure does look cool though
Title: Re: NFX.showcase/stock
Post by: NFX on May 21, 2010, 08:45:43 AM
HaleStorm's little brother, Blizzard.  :bigsmile:
 
MW Popup, 397 or thereabouts. Actually does a lot better than I thought it would. Tried a different weapon setup with this one, and it seems to have worked. Much one-hit KOs.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/BlizzardCollage.png)
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 21, 2010, 08:54:12 AM
Pretty nice, except your wedges will have a hard time getting under other wedges. Flip the snappers so the axle is closer to the bottom.
Title: Re: NFX.showcase/stock
Post by: NFX on May 21, 2010, 08:56:01 AM
Oh, no, the snapper with the axle at the top is holding the ramplates on. S'just a bit hard to make out at that angle. =P
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 21, 2010, 09:06:15 AM
Oh, a DDT wedge. I see now.

Isn't 5 razors a bit too much for a Snapper2 then?


[Edit] Oh, wait. OHKOs. I forgot. XD
Title: Re: NFX.showcase/stock
Post by: NFX on May 21, 2010, 09:07:33 AM
No, the razors are on the DDT. The snapper on the right of the bot holds the wedges and the snapper on the left holds the ramplates. I probably should have explained that earlier. =P
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 21, 2010, 09:15:34 AM
That's probably one of the oddest setups I've ever seen on a popup. But kewl. XD
Title: Re: NFX.showcase/stock
Post by: Naryar on May 21, 2010, 10:19:30 AM
Make it symmetrical in attachment work. Will perform better wedge-wise i think.
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on May 23, 2010, 10:08:05 PM
It would be much more efficient if you could attach the ram plates with baseplate anchors.  But it's still a nice looking bot--very compact.  On first glance I thought it was a LW.
Title: Re: NFX.showcase/stock
Post by: NFX on May 27, 2010, 12:14:49 PM
Haven't been as active as I'd like lately, had a bunch of exams to take care of. But I got some time to try something in Starcore 3, Black Box. The, uh, orange DSA chassis contains 1 BlackVolt 1 Lo Power Servo, and a Control Board. I had planned to kinda "capture" bots in the spikes at the front, but RA2 crashed before I had the chance to. Still not sure what to do with the extra weight, rule of seven won't let me put any more irons on. Fully invertible, somewhat havoky.
 
(https://gametechmods.com/uploads/images/57475Black%20Box.png)
Title: Re: NFX.showcase/stock
Post by: DuckRA2 on May 27, 2010, 10:54:54 PM
those motors stick out a bunch. Maybe you could fit 2 plows for protection?
Title: Re: NFX.showcase/stock
Post by: DuckRA2 on May 27, 2010, 11:22:32 PM
that too^ and maybe castor armor incase
Title: Re: NFX.showcase/stock
Post by: Reier on May 28, 2010, 12:12:53 AM
It doesn't need a wedge you guys. What it needs is a few more spikes and the motors closer in. Pretty cool even now though.
Title: Re: NFX.showcase/stock
Post by: Naryar on May 28, 2010, 01:48:48 AM
What it needs is a few more spikes and the motors closer in.

My thoughts as well
Title: Re: NFX.showcase/stock
Post by: Sage on May 28, 2010, 10:28:53 AM
Wedges on super fast rammers like that will fail anyways. Waste of weight and it also limits effectiveness by not getting a powerful ram right away.
Title: Re: NFX.showcase/stock
Post by: G.K. on May 28, 2010, 10:30:30 AM
Hey NFX what font do you use for Blizzard's splash?
Title: Re: NFX.showcase/stock
Post by: NFX on May 28, 2010, 11:51:25 AM
It's called Defused. =P I'll try and find a link to it if you want.
Title: Re: NFX.showcase/stock
Post by: NFX on May 28, 2010, 01:45:25 PM
This is the bot I WAS going to submit for Jonzu's new tourney, where we have to build a realistic Stock MW. I decided to build a flipper, taking advantage of the arena's lowish walls, and then put some spikes on for some offensive/defensive capabilities. The spike on the top was put there largely to trap wedges. Invincible caster armour on the front and DSA, the rest is pretty much visible. =P Not that damaging, but does alright against most bots.
 
(https://gametechmods.com/uploads/images/5059Iron Oxide Collage.png)
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 28, 2010, 09:04:12 PM
Caster armor isn't allowed in his tourney. D:

The next best thing is a single ramplate in the middle, though I'm sure that won't be enough. You could just probably make it act like CRITICAL EMERGENCY by adding a semi-full weapon rack at the top. :D
Title: Re: NFX.showcase/stock
Post by: NFX on June 05, 2010, 10:29:14 AM
More one-snapper HS madness. Went through around five different setups, due to various reasons (Rule of seven, wonky motor placement, weight limit, et cetera) until I got one that I was happy with. Snowplow's this way up because it's invertible like this. Flipping it over would ruin that. But the best part is, it doesn't havok! Unless you knock a drive motor off.
 
Also couldn't think of a name. XD
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/RotorGenericaCollage.png)
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on June 05, 2010, 10:32:54 AM
A bad wedged HS has nothing it's good against. HS's outweapon it. Popups and VS's outwedge it.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on June 05, 2010, 12:35:11 PM
Interesting setup...I've never seen that before. It could be effective but I think the standard setup is stronger. Actually, I've just thought of a different setup. *Runs away to test*...*Runs back*

Oh yeah...Well done on finding another setup. :)
Title: Re: NFX.showcase/stock
Post by: DuckRA2 on June 05, 2010, 12:55:19 PM
why does everyone always tend to have there motors peaking through the plow? It doesn't look cool nor does it help in combat. you have 2 kg, an extender is 2 kg make it count.
Title: Re: NFX.showcase/stock
Post by: NFX on June 05, 2010, 02:18:43 PM
No I don't. If I put it up to 399.1, it moves up into the Heavyweight category.
Title: Re: NFX.showcase/stock
Post by: DuckRA2 on June 05, 2010, 03:46:48 PM
oops. I am dumb, I thought it said 797.1




then make wedge shorter.
Title: Re: NFX.showcase/stock
Post by: NFX on June 08, 2010, 02:44:20 PM
Another bot I made for the lulz when I was bored in Stock Stock. Might put this one on the Bot Exchange if people like it. 6 DDTs for a ridiculously overpowered flipper on the front, 4 Blackvolts for ludicrous amounts of power, 4 HP Z-Teks with Rubber Wheels, DSA (I think) and a smiley face. =D Again, built purely for the lulz of tossing Coal Miner 76 feet into the air. =P
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/PyramidScheme.png)
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on June 08, 2010, 02:46:17 PM
Pyramid shaped bots FTW!!!
Title: Re: NFX.showcase/stock
Post by: Badnik96 on June 08, 2010, 02:52:04 PM
<3

I like.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on June 08, 2010, 02:57:48 PM
Insides?
Title: Re: NFX.showcase/stock
Post by: NFX on June 08, 2010, 03:03:49 PM
@SM:
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/PyramidSchemeComponents.png)
Title: Re: NFX.showcase/stock
Post by: DuckRA2 on June 09, 2010, 12:11:41 AM
The skin makes it look so cool.
Title: Re: NFX.showcase/stock
Post by: Naryar on June 09, 2010, 05:31:10 AM
LOL
Title: Re: NFX.showcase/stock
Post by: NFX on June 10, 2010, 09:40:53 AM
Pyramid Scheme is now available in the Robot Exchange. ;)
Title: Re: NFX.showcase/stock
Post by: NFX on June 22, 2010, 07:01:16 PM
Presenting a 6WD HS FAIL bot, just to see if I could get the 6WD setup right. Turns out I can. =P
 
DSA, 2 Blacks, vastly underweaponed with weapon motors that turn the wrong way and two pointless ramplates on the back because I had a chunk of weight left that I didn't know what to do with. Also ballsed up with the servos. But it's a tight chassis, which is good. =D
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/6WDHSFail.png)
Title: Re: NFX.showcase/stock
Post by: Pwnator on June 23, 2010, 02:33:18 AM
Fix your extender setup so the plates protect the front. :P
Title: Re: NFX.showcase/stock
Post by: NFX on July 03, 2010, 10:26:33 AM
HaleStorm's little brother has been given a revamp!  :bigsmile:
 
Blizzard 2. MW Popup with an epic wedge, a very tight chassis, and quite an odd Snapper Extender setup. Consistently outwedges Launch Platform One in Starcore V3, and defeats most opponents in 2 hits. Though not as good against HS's as I'd like it to be.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Blizzard2Collage.png)
Title: Re: NFX.showcase/stock
Post by: Thyrus on July 03, 2010, 10:35:41 AM
I just love the look of your robots!
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on July 04, 2010, 03:27:49 PM
Looks just like Noodle's bot that he just posted.  I'm surprised that it has a good wedge with the Snapper axle so high, and the ram plate attached to the wedge.  Usually that's a recipe for disaster.
Title: Re: NFX.showcase/stock
Post by: Noodle on July 04, 2010, 03:46:17 PM
Looks just like Noodle's bot that he just posted.  I'm surprised that it has a good wedge with the Snapper axle so high, and the ram plate attached to the wedge.  Usually that's a recipe for disaster.

Well my robot was a pretty generic design.
Title: Re: NFX.showcase/stock
Post by: NFX on July 04, 2010, 05:59:58 PM
That, Click, would be because of my awesome extender setup. ;)
Title: Re: NFX.showcase/stock
Post by: NFX on August 12, 2010, 07:05:00 AM
Been ages since I built anything in Stock. Decided to kick things off again with another version of HaleStorm. I made the wedges 120cm long from the rearmost DDTs, to make them both more effective and less suceptible to flanking, but they are STILL comparatively fail. Can't work out why. =P
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Halestorm4Collage.png)
Title: Re: NFX.showcase/stock
Post by: G.K. on August 12, 2010, 07:07:04 AM
Why 8 DDT's?
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on August 12, 2010, 07:08:26 AM
Wow... Just Wow... :eek:
Title: Re: NFX.showcase/stock
Post by: NFX on August 12, 2010, 07:09:42 AM
Why 8 DDT's?
'Cause I'm not great at thinking up setups. Back 2 for wedges and ramplates, middle 2 for drive motors, front 4 for weaponry.
Title: Re: NFX.showcase/stock
Post by: Pwnator on August 12, 2010, 07:14:43 AM
If it weren't for the skin, I wouldn't have liked it. :P

Try putting the drive and weapon bursts onto 2 Snapper IIs. That should give you more weight to play around with.
Title: Re: NFX.showcase/stock
Post by: G.K. on August 12, 2010, 07:35:50 AM
Put the drive on S-II's.
Title: Re: NFX.showcase/stock
Post by: NFX on August 12, 2010, 12:55:11 PM
I tried adding the SnapperII to the game, and now it crashes when I click on the Mechanics tab. I made a Components.cfz backup, copied the files into the right folder, followed the readme, and it hasn't worked.
Title: Re: NFX.showcase/stock
Post by: G.K. on August 12, 2010, 01:02:50 PM
Which download did you use?
Title: Re: NFX.showcase/stock
Post by: NFX on August 12, 2010, 04:45:48 PM
I can't remember where I got them, I think it was Sage's component pack or something.
Title: Re: NFX.showcase/stock
Post by: Sage on August 12, 2010, 05:43:46 PM
Try re-downloading the game from my signature and then just transferring your bots over from the old game.
Title: Re: NFX.showcase/stock
Post by: NFX on August 15, 2010, 08:31:19 AM
Thanks, Sage. Seems to have worked now. ;)
 
In the meantime, I decided to have a crack at the Psycolone Popup Challenge. Built in about 20 minutes or so, after much fine-tuning with the chassis. Would have probably preferred it with a ramplate on the front, but never mind. =P I tried curving the extenders off the middle DDT, and it seems to have actually worked really well. Outwedges quite a lot of stuff in the BBEANS AI pack. =D Even Seism 13 when its wedges are in the middle.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Blizzard3.png)
Title: Re: NFX.showcase/stock
Post by: Stagfish on August 15, 2010, 08:52:49 AM
Twist the razors so the flat side hits the other bot.
Title: Re: NFX.showcase/stock
Post by: System32 on August 15, 2010, 08:57:52 AM
That's optional, it leaves the weapon extenders more exposed.
Title: Re: NFX.showcase/stock
Post by: Sage on August 15, 2010, 11:04:00 AM
Someone needs to come up with a different chassis design, this one looks EXACTLY like Pwnator's bot.

I'm on it.
Title: Re: NFX.showcase/stock
Post by: Cheese please on August 15, 2010, 12:13:04 PM
you forgot the K in ZTEKS  :gawe:!

OT: nice, you get to put your wedge in the middle, unlike mines lol. i like the font for the name!
Title: Re: NFX.showcase/stock
Post by: Pwnator on August 15, 2010, 10:19:45 PM
Someone needs to come up with a different chassis design, this one looks EXACTLY like Pwnator's bot.

(http://beetlebros.gametechmods.com/images/ra2bots/q117.jpg)

So yeah, mine looks almost like FB's. :P
Title: Re: NFX.showcase/stock
Post by: NFX on August 16, 2010, 04:23:36 AM
Is that Eurostile Font on your bot? =P

But yeah, I just wanted to have a stab at it. It's quite a good lesson on chassis space management if you're not as skilled at snapper loading as some of the vets, like Sage or Pwn.
Title: Re: NFX.showcase/stock
Post by: Pwnator on August 16, 2010, 04:25:36 AM
I have no idea. That's FB's. :P

Actually snapper loading's quite easy. The hard part is trying to optimize extender work. XD
Title: Re: NFX.showcase/stock
Post by: NFX on August 24, 2010, 12:55:46 PM
Another popup, Blizzard 4 this time. DSA, 8 razors on 2 Snapper2's, 2 stacked Blackvolts, regular Z-Teks. 397.3, I think. Need to do a bit of tweaking with the wedge, though. Occasionally gets under Wedge Tracker in the BBEANS AI pack. And it's a true popup now so it can self-right with that long-ass wedge. And actually damage bots that go up the front a bit. Ramplate helps against HS's to some extent.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Blizzard4.png)
Title: Re: NFX.showcase/stock
Post by: R0B0SH4RK on August 24, 2010, 04:59:57 PM
The slightly off-centre wedge bothers me, and I doubt that non-HPZ drive is quick enough to get under spinners or outwedge other MWs.

Nice splashes though :D
Title: Re: NFX.showcase/stock
Post by: J on August 24, 2010, 05:33:49 PM
The slightly off-centre wedge bothers me, and I doubt that non-HPZ drive is quick enough to get under spinners or outwedge other MWs.
I'm not sure he can help the off-center wedge, as the DDTs are weird like that.
And regular HP drive is fine, though HPZ is usually preferred.
Title: Re: NFX.showcase/stock
Post by: NFX on September 01, 2010, 06:56:57 AM
New MW 12HS, Snap!Happy 5. Quite good in combat, aside from the not-brilliant turnspeed, and occasional very small havok. Is still invertible. Likes to take off wedges, too. =D
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/SnapHappy5.png)
Title: Re: NFX.showcase/stock
Post by: Lennert on September 01, 2010, 10:55:23 AM
Very nice, I like it!

The obvious thing to say now, is that you should upgrade your drive motors to HPZ's somehow. But I won't, because I think it is just fine the way it is.
Title: Re: NFX.showcase/stock
Post by: Naryar on September 01, 2010, 10:57:54 AM
You don't really need HPZs... but you can put all the maces on a single extender, save 12 kg and gets HPZs.
Title: Re: NFX.showcase/stock
Post by: NFX on September 01, 2010, 12:46:14 PM
I'm not sure I want to change the weapon setup, it actually does quite well. Mostly because it deals twice the damage as it would if they were on one extender, and does pretty much the same when it's inverted.
Title: Re: NFX.showcase/stock
Post by: Naryar on September 01, 2010, 12:47:17 PM
Then stay with Ztek drive, it looks good enough like this.
Title: Re: NFX.showcase/stock
Post by: Sage on September 01, 2010, 02:18:53 PM
MW absolute chaos. cool.
Title: Re: NFX.showcase/stock
Post by: TorrFac on September 03, 2010, 04:45:14 PM
of course it's TA! Cool, but don't u lost z-teks before do  a damage? Needs protection thought
Title: Re: NFX.showcase/stock
Post by: NFX on September 07, 2010, 06:41:26 AM
@TF: The Z-Teks tend to stay on for quite long against most opponents.
 
Though I decided to try and make a version that would beat wedges, and have a bit of a better chassis. So I came up with this, which I have called Hypnoid. Chassis's as small as I can get, but there's still an infuriating .1kg that I can't get rid of. But it comes out at 396.1, so I guess it's not that much of a problem. Not that grest of a setup, but it works. Does quite a lot of damage, but the turnspeed is fail, it havoks quite a lot when it does turn too quickly, and for some reason holding Forward and Left makes the robot turn Right. DSA, Grannies because Shinies didn't touch the ground. And it still works when it's been inverted.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Hypnoid.png)
Title: Re: NFX.showcase/stock
Post by: Pwnator on September 07, 2010, 06:57:13 AM
Why can't you just rotate the whole setup so you don't have to attach your maces like that? If it's too havoky, try attaching your drive onto the rear AP of the snapper via a T connector.
Title: Re: NFX.showcase/stock
Post by: Naryar on September 07, 2010, 07:03:57 AM
try attaching your drive onto the rear AP of the snapper via a T connector.

Lawl i was thinking of the same thing when i saw that extender work - I thought "Bet it can be made lighter" :P
Title: Re: NFX.showcase/stock
Post by: FOTEPX on September 07, 2010, 07:25:08 AM
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Hypnoid.png)

Nice to see you used the idea that I used in Falling Upwards. That T connecter is not needed, and that chassis could lose that .1kg by removing that smoothness. HP Zteks are the only addition I can think of.

( I MADE A BOT LIKE THIS 2 WEEKS AGO IN MY SHOWCASE  :mad: )
Title: Re: NFX.showcase/stock
Post by: NFX on September 07, 2010, 07:36:27 AM
Did you? I didn't realise you had. =|
 
Why can't you just rotate the whole setup so you don't have to attach your maces like that?

No, that's how I wanted the maces to be attached, so that it would beat wedges. And I can't put an chassis point in to reduce smoothness, 'cause they'd be too close together. I probably will tweak the setup at some point to try and lighten it. I just wanted to get the tiny chassis to begin with.
Title: Re: NFX.showcase/stock
Post by: Pwnator on September 07, 2010, 07:41:54 AM
Can't it beat wedges with inverted motors and have the maces also facing downwards? Motors have more HP than tribars.
Title: Re: NFX.showcase/stock
Post by: NFX on September 07, 2010, 07:56:50 AM
It might do, but the rule of seven means I'd have to have one mace on the top and one mace on the bottom, with the extender as an open target, or sacrifice invertibility altogether. Strangely, even though the setup's like this, the motors seem to get taken off before the tribars do, if anything does get taken off.
Title: Re: NFX.showcase/stock
Post by: NFX on September 14, 2010, 07:54:51 AM
'Nother new bot, I'm actually quite happy with how this turned out. =D The extra .1 in the weight is due to the Smartzone, which I didn't have during the screenshots. It'd ruin them.
 
(http://i365.photobucket.com/albums/oo94/NFXtreme0992/Robot%20Arena%202/Halestorm5.png)
 
Took me a couple of hours to get the setup right, I'm really still learning on that front. I think I've got the wedges pretty much sorted, it managed to directly outwedge Seism 13, R4 (albeit after a bit of a miss, and getting one wedge under each other's chassis...), Bounty Hunter, and (just for laughs) ItI. however there are only 10 razors on 4 DDT's. That said, Seism 13 only had 10 razors, IIRC, 2 Blackvolts stacked in there, as well as 2 other DDT's for the wedges. 2 Snapper2's at tha back, one for the drive motors, and one for the weaponry. As always, DSA.
 
I should probably point out, all the screenshots were taken with me driving, attempting to emulate the way the AI drives. I've tried AI'ing it, but it's not really working at the minute. Snap!Happy 5 has been AI'd, however, and has torn through almost every MW in the BBEANS AI pack, aside from Wedge Tracker, which gives it a bit of trouble.
Title: Re: NFX.showcase/stock
Post by: Pwnator on September 14, 2010, 07:58:55 AM
Lovin' the setup. Very nice and clean.

And Bounty Hunter isn't that wedgy (due to its semi-static wedges), and I think one of your razors isn't rotated properly (the 2nd from the right).
Title: Re: NFX.showcase/stock
Post by: Naryar on September 14, 2010, 08:14:15 AM
WAT ? NFX can't AI ?

https://gametechmods.com/RA2wiki/index.php?title=How_to_AI_your_bot (https://gametechmods.com/RA2wiki/index.php?title=How_to_AI_your_bot)
Title: Re: NFX.showcase/stock
Post by: NFX on September 14, 2010, 08:17:10 AM
WAT ? NFX can't AI ?

https://gametechmods.com/RA2wiki/index.php?title=How_to_AI_your_bot (https://gametechmods.com/RA2wiki/index.php?title=How_to_AI_your_bot)

Perhaps you misread me. ;) I have managed to successfully AI Snap!Happy 5, a fairly normal HS, but I'm having trouble AI'ing popups. This has happened before with a previous incarnation of HaleStorm.
Title: Re: NFX.showcase/stock
Post by: Pwnator on September 14, 2010, 08:20:19 AM
Just copy/paste the values from R4. They have similar dimensions, anyway.
Title: Re: NFX.showcase/stock
Post by: Naryar on September 14, 2010, 08:22:53 AM
Just copy/paste the values from R4.

And do not forget to rename the botname in the bindings :P

Edit: neither the smartzone
Title: Re: NFX.showcase/stock
Post by: NFX on September 14, 2010, 08:23:17 AM
Just copy/paste the values from R4. They have similar dimensions, anyway.
That's what I've done, and I've tweaked it a little bit so it corresponds to the nose and weapons and such. I'll add a topic in the Tech Support board to try and not stray off topic too much. =)
Title: Re: NFX.showcase/stock
Post by: NFX on October 06, 2010, 11:56:55 AM
Good news, I've managed to get the AI for Halestorm 5 working! Turns out I'd capitalised the S in the bindings, and not in the .bot file. I am an idiot. =D
 
Bad news, I have another robot for you to judge.
 
(https://gametechmods.com/uploads/images/40137Death By Purple.png)
 
Yes, I admit it, there's a T connector buried in the Nifty. I'm not brilliant with extender setups yet. Slightly havoky, and it has a tendency to rear up when it hits anything and lift the snowplow off the ground. I'll sort that out by rotating the extenders 90 degrees towards the back of the bot. I really just made it to complete the AI team in BBEANS. But it has consistently defeated Le\/el in testing. Child's Play is a bit more of a problem.
 
Also Halestorm 5 has a new skin, which is a texture made in Paint.NET using the coordinates in the .bot file. I might tweak the edging a little, though.
 
(https://gametechmods.com/uploads/images/65538Halestorm 5 New Skin.png)
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on October 06, 2010, 11:59:42 AM
Use internal drive on the LW, saves weight.
Then mount the weapon motor directly onto the snapper.
Title: Re: NFX.showcase/stock
Post by: NFX on October 06, 2010, 06:53:46 PM

Immediate improvement. =P
(https://gametechmods.com/uploads/images/94610Death By Purple 2.png)


Initially, I had DSA on it, and not enough weight to attach the plow properly in a way that offered any protection at all, so I dropped down to plastic, and added both the snowplow, which is upside-down so it's closer to the ground, and an icepick. Mostly because it was the only decent weapon with a sideways attachment point, but it works kinda well to protect the motor for a bit. Under AI, it tends to spin 180 at the start of a fight, which isn't good, but more often than not it can spin back around in time and take the opponent apart. took off ZodiaK's weapon motor in one clean hit as well. Though it does havok sometimes.
Title: Re: NFX.showcase/stock
Post by: Pwnator on October 06, 2010, 11:05:42 PM
Is it invertible? Or can it at least scoot around inverted?
Title: Re: NFX.showcase/stock
Post by: NFX on October 07, 2010, 05:17:47 AM
Oh, yes it is. Though it's not particularly effective when it is. It also likes to gyro dance every once in a while.
Title: Re: NFX.showcase/stock
Post by: JoeBlo on October 07, 2010, 05:56:04 AM
Also Halestorm 5 has a new skin, which is a texture made in Paint.NET using the coordinates in the .bot file.

Wat? why not export the template and edit it ?
Title: Re: NFX.showcase/stock
Post by: NFX on October 10, 2010, 06:31:47 AM
Hooray for Sage.  :gawe:
 
(https://gametechmods.com/uploads/images/49623Hypnoid 3.png)
 
Snapper Loading experiment, 397.3, DSA as normal. 18 RAZORS. Turned out extremely well, apart from the fact I accidentally put the weapon motors on upside down. But that doesn't seem to have affected it too badly, it still drives quite well, even when it's effectively inverted. Not tried it in combat yet, I'm wanting to find a slightly better setup and get 12 maces and a plow on instead.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on October 10, 2010, 06:47:41 AM
<3333333333333

I would flip only one of the weapon motors over so that you can still beat popups and other things.

Here is my to-do list now:


 :gawe:
Title: Re: NFX.showcase/stock
Post by: NFX on October 10, 2010, 11:39:23 AM
o hai thar Sage.  :gawe:
 
Project R-48 MkII.
 
(https://gametechmods.com/uploads/images/51848Project R-48 MkII.png)
 
Yes, that is a 48HS. Built from one SnapperII. Which works.
 
795.something, DSA as usual, 2 Stacked Supervolts, 36 razors and 12 maces.
 
Each "arm" has 3 razors (was 2 razors and a mace, but I made a bit of a miscalculation with the weight), and a mace on the bottom to deal with wedges. Two spinners facing upwards, two facing downwards, so that it's pretty much the same when it's inverted, had to use Grannies instead of Shinies because the maces lifted the wheels off the ground to start with, but I had the weight for that anyway. Only problem that's come up in testing is that this thing havoks. A lot. Even when it's sitting still. Not sure how I could fix that, and it could probably be built a little better, but hey. =D
Title: Re: NFX.showcase/stock
Post by: FOTEPX on October 10, 2010, 02:21:42 PM
HOW THE HELL DID YOU DO THAT!?

That...looks...incredible. My only suggestion is to do what I did with Paradox 3 and make it so that it acutally lives up to it's name, and has 48 razors.
Title: Re: NFX.showcase/stock
Post by: G.K. on October 10, 2010, 02:24:01 PM
and has 48 razors.

NO
Title: Re: NFX.showcase/stock
Post by: NFX on October 10, 2010, 03:15:10 PM
No, if I swapped the maces for razors, it wouldn't be able to move at all.
Title: Re: NFX.showcase/stock
Post by: 090901 on October 10, 2010, 04:26:43 PM
How many Extenders hold the drive and the motors on?
Title: Re: NFX.showcase/stock
Post by: NFX on October 10, 2010, 04:27:40 PM
Just two. ;)
Title: Re: NFX.showcase/stock
Post by: 090901 on October 10, 2010, 04:28:53 PM
Nice, I only have made a 36 hs with 3.(But I used a blue snapper)
Title: Re: NFX.showcase/stock
Post by: Badnik96 on October 10, 2010, 04:29:38 PM
HOLY Q!!!!

THAT IS AMAZING!

Nice work!

Have a cookie!
(http://www.dmreligious.org/userdocs/news/cookie.jpg)
Title: Re: NFX.showcase/stock
Post by: 090901 on October 10, 2010, 04:31:20 PM
*Takes NFX's cookie*
nomnomnomnomnomnom
Title: Re: NFX.showcase/stock
Post by: Badnik96 on October 10, 2010, 04:31:53 PM
*gives NFX another cookie*
Title: Re: NFX.showcase/stock
Post by: 090901 on October 10, 2010, 04:32:30 PM
*Takes all the cookies that badnik will give NFX*
NOMNOMNOMNOMNOMNOM
I still wish I had lol, I would send it to you to fight.
Title: Re: NFX.showcase/stock
Post by: G.K. on October 10, 2010, 04:33:17 PM
*Takes Badnik's supply and throws the current one to ...erm... ACAMS*

EDIT: Damn
Title: Re: NFX.showcase/stock
Post by: 090901 on October 10, 2010, 04:33:49 PM
*Gives NFX a Fretzal*
Title: Re: NFX.showcase/stock
Post by: G.K. on October 10, 2010, 04:36:32 PM
Fretzal
Title: Re: NFX.showcase/stock
Post by: Badnik96 on October 10, 2010, 04:40:04 PM
*makes more cookies and gives them to NFX AND THEN CREATES AN INFINITE SUPPLY OF COOKIES SO THAT NO MATTER HOW MANY ARE STOLEN HE WILL STILL HAVE ONE TO GIVE NFX*
Title: Re: NFX.showcase/stock
Post by: 090901 on October 10, 2010, 04:40:52 PM
Fretzal
Yep, just noticed that

Title: Re: NFX.showcase/stock
Post by: J24 on October 10, 2010, 04:50:17 PM
How did this go from a showcase to a cookie war?
Title: Re: NFX.showcase/stock
Post by: Sage on October 10, 2010, 04:51:30 PM
Glad my tutorials helped!

Now try and make that 48HS not so messy :P (Plus don't call it a 48HS, cause 24HS, 36HS, and 48HS infer the weapons are all of the 10kg category)
Title: Re: NFX.showcase/stock
Post by: J on October 10, 2010, 04:57:58 PM
How did this go from a showcase to a cookie war?
Because its the internet? O,o
Title: Re: NFX.showcase/stock
Post by: NFX on October 10, 2010, 05:11:14 PM
Glad my tutorials helped!

Now try and make that 48HS not so messy :P (Plus don't call it a 48HS, cause 24HS, 36HS, and 48HS infer the weapons are all of the 10kg category)

 
Yeah, I couldn't really have built it without your vids. ;)
 
And I thought 48HS just meant that it was a Horizontal spinner with 48 weapons. I'll see if I can clean the setup a little bit sometime.
Title: Re: NFX.showcase/stock
Post by: Sage on October 10, 2010, 07:50:00 PM
Nahhh a 48HS has to have 48 maces or irons spinning (at least that's my opinion) but to be honest it's pretty impossible. I did build one, but it was useless. Too much weight on the motors. Just call yours an HS with 36 razors and 12 irons/maces.

*Reminds self to write a wiki page on #HS*
Title: Re: NFX.showcase/stock
Post by: NFX on October 16, 2010, 08:53:54 AM
More tasty Snapper Loading goodness.
 
(https://gametechmods.com/uploads/images/88136Snap!Happy 6.png)
 
Only flaws that have come up in testing, it's not totally invertible, and the turnspeed's not that great. But it has not havoked yet, which I think it pretty good. Deals out quite a lot of damage too.
Title: Re: NFX.showcase/stock
Post by: Naryar on October 16, 2010, 09:05:52 AM
Not totally invertible... maybe try moving the upper maces a notch down (AKA all the maces on the secondary 20cm extender). See what i mean ?
Title: Re: NFX.showcase/stock
Post by: NFX on October 16, 2010, 12:14:00 PM
I would, but the other problem I get is that the top extender gets taken off, and takes both maces off as well. Would moving the mace down not make the first extender more of an open target?
Title: Re: NFX.showcase/stock
Post by: J on October 16, 2010, 12:18:00 PM
But it has not havoked yet, which I think it pretty good.
It only havoks if you over due it.
....But usually after a few matches, the havoking stop.
Title: Re: NFX.showcase/stock
Post by: NFX on October 20, 2010, 10:11:06 AM
Got kinda bored, started out trying to build HaleStorm 6. Didn't work that well, so I ended up with a 6 Wheel Drive True Popup/Wammer hybrid thing. Not entirely happy with it, to be honest.
 
(https://gametechmods.com/uploads/images/520566WDTPWH.png)
Title: Re: NFX.showcase/stock
Post by: J on October 20, 2010, 12:29:36 PM
Got kinda bored, started out trying to build HaleStorm 6. Didn't work that well, so I ended up with a 6 Wheel Drive True Popup/Wammer hybrid thing. Not entirely happy with it, to be honest.
 
(https://gametechmods.com/uploads/images/520566WDTPWH.png)
Beautiful design.
Does it havok at all? Ive tried crazy wheel things like that before, and the bot always ends up flying all over the place.
(....not that its a bad thing)
Title: Re: NFX.showcase/stock
Post by: Pwnator on October 20, 2010, 11:08:11 PM
Snapper2s rarely glitch, so it's fine.

You should try lengthening your ramming rack (by using irons) and angling it a bit more upwards. That should be better.
Title: Re: NFX.showcase/stock
Post by: NFX on October 27, 2010, 09:33:36 PM
Okay, so Snapper Loading is quite difficult to do, right? Try doing it FOUR TIMES. I got the first setup facing completely the wrong way. And I couldn't get to the SnapperII's afterwards. But it was completely worth it. =D
 
No awesome splash, I can't be bothered right now.
 
(https://gametechmods.com/uploads/images/35841Halestorm 6.png)   
I think this idea was borne out of GK's mentioning of 4WD on a SnapperII using only 3 extenders, but I modified that idea and used it for a popup. Yay compactness. The only thing I'm not happy with is the front, I wanted a third ramplate on there, but fomr some reason the collision mesh wouldn't allow it in the place that I wanted. Which also explains why the CB is at the rather curious angle that it is. I might add the third ramplate on, but I'm just very happy with the setup that I have right now.
Title: Re: NFX.showcase/stock
Post by: Sage on October 27, 2010, 09:52:33 PM
Okay, so Snapper Loading is quite difficult to do, right? Try doing it FOUR TIMES.

HAHAHAHAHA YOU HAVE NO IDEA.

Top right of my signature. Built off a single axle mount. twice as many things to load plus NINE attempts.


NO COMPLAINING :P

P.S. bots good :)
Title: Re: NFX.showcase/stock
Post by: NFX on October 27, 2010, 10:27:50 PM
Very well, your magnificence. =P
 
Update, third ramplate's on Everything else is unchanged. And I think I've found the sweet spot with the wedges, it consistently outwedges R4 in BBEANS AI. Maybe I should grab Hot Wheels from the Bot Exchange.
 
(https://gametechmods.com/uploads/images/12159Halestorm 6 Update.png)
Title: Re: NFX.showcase/stock
Post by: Sage on October 27, 2010, 11:20:16 PM
Getting much better! Personally I find it rather skinny (just a taste of mine, harder to be flanked if the bot is wider.)
Title: Re: NFX.showcase/stock
Post by: Pwnator on October 27, 2010, 11:28:41 PM
I liked the looks of the previous one better. But yeah, it's nice. :D
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on October 28, 2010, 04:11:30 AM
Razors sticking out of the back should have made for bad wedges.
*Grah, stupid game physics*
Title: Re: NFX.showcase/stock
Post by: NFX on October 29, 2010, 10:54:26 AM
MW True Popup. 397.7, DSA, 6 razors on there. the rest should be visible.
 
(https://gametechmods.com/uploads/images/48936MW True Popup.png)
 
I think I'm starting to get the hang of Snapper loading now.
Title: Re: NFX.showcase/stock
Post by: Sage on October 29, 2010, 04:50:44 PM
DDTs seem a little far back. Cool concept though.
Title: Re: NFX.showcase/stock
Post by: Naryar on October 30, 2010, 03:03:03 AM
It looks sloppy to me
Title: Re: NFX.showcase/stock
Post by: Somebody on October 30, 2010, 06:32:39 PM
Would look cool with a better skin IMO. Looks a bit skinny too.
Title: Re: NFX.showcase/stock
Post by: NFX on November 15, 2010, 09:31:26 AM
Back to Stock for a bit.
 
Guessing the setup is kinda difficult. And then you have to do the Snapper Loading correctly. Which took a few attempts, including the world's most awful AGOD screwing it up when I got it right the first time, but the end result was worth it.
 
(https://gametechmods.com/uploads/images/42512Halestorm%207.png)
 
3 Blacks in there, I forgot that on the splash.
 
Built a bit more defensively than the last few versions I've tried. Improved the extender setup a bit, and I've got 2 less razors, and 2 DDT's instead of 4, which saved almost 80kg, so I could add more ramplates, and put two around the side to protect the wheels, something I'd wanted on the previous version. Not sure how the wedges are, I reckon they're probably fairly decent, I might just need to mess with the angle a bit. Wider stance, so faster turnspeed, I might have to AI it slower, though. I'm quite pleased with the outcome.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on November 15, 2010, 10:42:09 AM
For the AGOD, pause the game before you go into the test garage. Then go back into the components tab, unpause it and press F12. The collision mesh should be in the same place. :D

How many blacks?
Title: Re: NFX.showcase/stock
Post by: NFX on November 15, 2010, 10:45:56 AM
Oh, three. I forgot that. =P And the AGOD screwed up with everything, so the motors and wheels and ramplate were at a stupid angle. I think that happened with one of yours a while back.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on November 15, 2010, 11:37:56 AM
Oh, three.

Ok. That's good. I thought there were two. :P

Good bot.

And the AGOD screwed up with everything, so the motors and wheels and ramplate were at a stupid angle. I think that happened with one of yours a while back.

Yup. I read in an old thread that the method that I posted works. It helped me to make my bot with flails.
Title: Re: NFX.showcase/stock
Post by: Virus Bomb on November 15, 2010, 07:02:35 PM
for the wedges, swap the position of the wedge ddts and the weapon ddts and see if that works.
Title: Re: NFX.showcase/stock
Post by: NFX on November 16, 2010, 06:07:13 AM
Snapper loading is much easier on a LW.
 
(https://gametechmods.com/uploads/images/80755Death By Purple 3.png)
 
Ironed out a few problems with the last one, and generally improved the setup. Well, I stole the snapper setup from GK, but I think mines is better.  :gawe:  Not much gets past the ramplate on the front, and the maces tear off components fairly easily (especially RAZORS), but the driving can sometimes be a bit erratic, and it's not invertible. Which doesn't actually seem to bother it, it seems to win quite a lot when it's upside down. It's so far beaten everything I've put it up against in BBEANS AI.
Title: Re: NFX.showcase/stock
Post by: Naryar on November 16, 2010, 06:10:10 AM
Try Restocked and Inf AI next
Title: Re: NFX.showcase/stock
Post by: G.K. on November 16, 2010, 10:39:02 AM
Yours would beat mine no doubt, but I'm gonna keep it as it is, the archetypal LW razor HS.

I like yours btw.
Title: Re: NFX.showcase/stock
Post by: SteveM4 on November 16, 2010, 12:01:48 PM
Yay, people are using my see-thru chassis thing!
Title: Re: NFX.showcase/stock
Post by: NFX on December 01, 2010, 05:48:43 AM
Back to my Snap!Happy series for a bit, generally twiddling with the setup and shaving small fractions of a kg off the chassis. Here's what I have at the moment.
 
(https://gametechmods.com/uploads/images/69144Snap!Happy 7.png)
 
Weapons are slower than normal, being on standard Z-Teks, but they still deal out a fair amount of damage, and they are MUCH less prone to becoming unbalanced than their HP bretheren. I'm a bit curious as to whether I should drop the drive down to RAD and put HP Z-Teks on the weapons instead.
 
Also, there was a bit of a turning problem, it wouldn't turn unless it was driving forwards as well, so I solved this by only having one wheel do the turning. The upside is that I can "sidestep" an opponent taking a charge from the back, and hopefully connect with their unprotected sides.
Title: Re: NFX.showcase/stock
Post by: Scrap Daddy on December 01, 2010, 03:53:04 PM
You should just have enough weight by switching to redbirds to get HPs if im thinking straight.

nice bot though
Title: Re: NFX.showcase/stock
Post by: NFX on December 01, 2010, 08:55:16 PM
More messing around with Snap!Happy. Got HP Z-Teks on, plus some more features. Specifically a razor on the front for added smashupability. Speed's not great, but overall I'm quite please with how it's turned out. Perhaps the drive positioning needs looked at. Still not totally invertible, though.
 
(https://gametechmods.com/uploads/images/92752Snap Happy 7-5.png)
Title: Re: NFX.showcase/stock
Post by: Sage on December 01, 2010, 08:57:39 PM
take off the razor, remove the 2 extenders that hold the RADs, and put redbirds on that one red extender on the back of the snapper.
Title: Re: NFX.showcase/stock
Post by: NFX on December 01, 2010, 09:14:37 PM
Got Redbirds on it. It won't turn now.
Title: Re: NFX.showcase/stock
Post by: Sage on December 01, 2010, 09:26:45 PM
That's odd. sure the wheels touch the ground?
Title: Re: NFX.showcase/stock
Post by: NFX on December 02, 2010, 04:57:59 AM
Yeah. It goes forwards and backwards perfectly fine. It just won't turn.
Title: Re: NFX.showcase/stock
Post by: J24 on December 02, 2010, 05:05:09 AM
What does it do instead? A) nothing? B) or drive forwards and backwards?
if you chose awnser B, CORRECT! You just won 1 million pounds! i think i know whats wrong
Title: Re: NFX.showcase/stock
Post by: NFX on December 02, 2010, 05:06:02 AM
It's B. And the bot wasn't built vertically, before you ask.
Title: Re: NFX.showcase/stock
Post by: J24 on December 02, 2010, 05:23:00 AM
Are you sure you wired it right?

This happens to me quite often and i just fix the wiring
Title: Re: NFX.showcase/stock
Post by: NFX on December 02, 2010, 04:03:49 PM
Yeah, I did wire it right. Both drive motors are wired to spin Clockwise for Left, and Counterclockwise for Right. I hold left, or right, and the bot doesn't move at all.
Title: Re: NFX.showcase/stock
Post by: Scorpion on December 02, 2010, 04:16:50 PM
Are you sure you put a control board on there  :yaya)

Hmmm, maybe the redbirds are too weak to turn under the gyroscopic forces caused by the counter rotating tri-bars...
...or maybe you're game glitched.
Title: Re: NFX.showcase/stock
Post by: NFX on December 02, 2010, 04:22:06 PM
Are you sure you put a control board on there  :yaya)

Hmmm, maybe the redbirds are too weak to turn under the gyroscopic forces caused by the counter rotating tri-bars...
...or maybe you're game glitched.

The second answer sounds plausible. Though Standard Z-Teks don't turn either. But RADs do.
Title: Re: NFX.showcase/stock
Post by: NFX on December 13, 2010, 12:38:03 PM
Another bump for Back To The Beginnings 3. Had to build a bar spinner, which proved tricky to begin with. 140cm extender was a big help, though.
 
(https://gametechmods.com/uploads/images/37609C3.png)
 
798.7kg, DSA, 2 Supervolts, 24 maces, 7 casters and 4 ramplates (plus a weapon-breaking mace). And yes, those are the 140cm extenders. They're legal.
 
It's beaten everything I've tested it on so far, It managed to get through the ramplates of Seism 13, and it withstood several shots from R4 with almost no damage. Apart from the wheels falling off. Oh well. :gawe:
 
Downsides, not properly invertible, it tends to scuttle along the floor on its weaponry instead, but it's going to be hard to add invertibleness whilst maintaining the balance and weight I have at the moment, without having VERY vulnerable extender work.
 
On the whole, I think it's not bad for a Stock bar spinner. With T-connectors. Has anyone ever looked at the collision mesh on those?
Title: Re: NFX.showcase/stock
Post by: G.K. on December 13, 2010, 12:41:03 PM
<333333333333333333333333
Title: Re: NFX.showcase/stock
Post by: Stagfish on December 13, 2010, 12:51:35 PM
Square extenders are heavier then normal extenders...

And doesnt the 140cm extender have the same amount of HP as a 20cm extender?
Title: Re: NFX.showcase/stock
Post by: NFX on December 13, 2010, 12:53:10 PM
140cm Square Extender is 5kg. And you have to take into account the rule of seven...
Title: Re: NFX.showcase/stock
Post by: martymidget on December 13, 2010, 12:54:38 PM
<333333333333333333333333

QFT.
Title: Re: NFX.showcase/stock
Post by: Scorpion on December 13, 2010, 01:03:36 PM
Awesome!!
All this time when i've thought about bar spinners, i've never thought about making a quad one, it's so obvious aswell, i am dissapointed with myself now.

I think you did quite well with the chess pun actually NFX  ;)
Title: Re: NFX.showcase/stock
Post by: GoldenFox93 on December 13, 2010, 01:07:49 PM
Is it wrong to say I love your killer robot?
Title: Re: NFX.showcase/stock
Post by: G.K. on December 13, 2010, 03:32:47 PM
And doesnt the 140cm extender have the same amount of HP as a 20cm extender?

All stock extenders have same HP.
Title: Re: NFX.showcase/stock
Post by: J24 on December 13, 2010, 03:50:20 PM
That looks great NFX

one thing i've always wondered is HOW THE HECK PEOPLE ARE ABLE TO MOUNT 5 MOTORS AND A FEW BATTERIES OFF A SNAPPER SO THAT THEY TAKE UP SPACE THE SIZE OF A SHOEBOX

cos whenever i try it fails miserably
Title: Re: NFX.showcase/stock
Post by: NFX on December 13, 2010, 04:02:07 PM
That looks great NFX

one thing i've always wondered is HOW THE HECK PEOPLE ARE ABLE TO MOUNT 5 MOTORS AND A FEW BATTERIES OFF A SNAPPER SO THAT THEY TAKE UP SPACE THE SIZE OF A SHOEBOX

cos whenever i try it fails miserably

Snapper Loading, my friend. Check out Sage's videos. They are a portal to awesomeness. :gawe:
Title: Re: NFX.showcase/stock
Post by: Sage on December 13, 2010, 07:01:57 PM
That looks great NFX

one thing i've always wondered is HOW THE HECK PEOPLE ARE ABLE TO MOUNT 5 MOTORS AND A FEW BATTERIES OFF A SNAPPER SO THAT THEY TAKE UP SPACE THE SIZE OF A SHOEBOX

cos whenever i try it fails miserably

Snapper Loading, my friend. Check out Sage's videos. They are a portal to awesomeness. :gawe:

^(QFT for shameless plug)

Also, I thought we decided that the 140cms weren't actually legal. Can't remember the whole debate though.
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on December 13, 2010, 11:35:20 PM
The extenders are legal if the tourney host says they're legal.  But you're right that they're not generally accepted in most cases.


About the bot: don't those extenders break quite easily?  Looks cool though.
Title: Re: NFX.showcase/stock
Post by: NFX on December 13, 2010, 11:48:14 PM
They don't break as quickly as you'd think. The bot tends to knock itself away rather than become entangled for some reason. Maybe it's the weapon speed thanks to the larger radius and reduced weight. Yay Higher Physics.
Title: Re: NFX.showcase/stock
Post by: JoeBlo on December 14, 2010, 12:15:03 AM
^ living proof of what cool designs we are killing off by not allowing the extender ^

nice work NFX
Title: Re: NFX.showcase/stock
Post by: G.K. on December 14, 2010, 06:13:04 AM
It crashes my game and I don't know why.
Title: Re: NFX.showcase/stock
Post by: G.K. on December 14, 2010, 06:19:13 AM
DP: Fixed. Your 140 CM extender was in the main folder.
Title: Re: NFX.showcase/stock
Post by: NFX on December 22, 2010, 06:18:49 PM
Practicing Snapper Loading setups. Tried making a super-wedgy popup, and totally failed. =D
 
(https://gametechmods.com/uploads/images/38731Snapper Setup Practice.png)
 
794.9, DSA, 2 Blacks, 10 Razors. True Popup at the moment, 60 kgs of BALLAST in the front. Helps a little bit, I've gotten the wedges under R4 and Seism 13 most of the time now.
Title: Re: NFX.showcase/stock
Post by: NFX on December 30, 2010, 08:52:57 AM
Double Post of Death.
 
Finally fired up Starcore V4 Alpha yesterday. After slapping Tempus Fugit around a little with Death By Purple 3, I took Halestorm 7's chassis, and turned it into something different.
 
(https://gametechmods.com/uploads/images/17068Oxide.png)
 
Oxide, a FS/Hammer hybrid. 799.6 kg, 3 Blacks, 2 HPZ's with Rubbers, 8 maces and 10 razors. 2 extra ramplates on the side to protect the drive and wedge DDT's. Not sure how effective it is in combat, but I just wanted to make something slightly unusual.
Title: Re: NFX.showcase/stock
Post by: GoldenFox93 on December 30, 2010, 08:59:47 AM
The axe reminds me of Crippler from Robot Wars Series 3  :P
Title: Re: NFX.showcase/stock
Post by: Scorpion on December 30, 2010, 09:00:37 AM
Nice idea actually, it's different atleast  :mrgreen:
I could actually see that doing o.k in combat aswell.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on December 30, 2010, 11:06:00 AM
If I were you, I would put the face spinners forward a bit more. At the moment, either the face spinners OR the hammers are doing damage. If you moved them forward, both of them could do damage at the same time.

Apart from that, very nice. I like the ramplates protecting the wheels.
Title: Re: NFX.showcase/stock
Post by: NFX on January 03, 2011, 09:25:37 AM
Back to Stock for a bit, trying again to make a super-wedgy popup. Duffed up the chassis to start with, but I feel it's turned out quite well
 
(https://gametechmods.com/uploads/images/56490Parabolic Trajectory.png)
 
I started out with just an ordinary popup, but the rule of 7 raped me again, and I had about 100kg left to play with. So I put a wamming rack on the front. CB's buried in the front of the right wedge, took ages to get the right position and such. Haven't fine-tuned the wedges either, but they're already quite good. Got under most of the Starcore V4 bots. Self-rights with the weaponry as well, but it tends to kick itself onto the back edge and the wamming rack to start with, then flip itself over on the backswing. Which looks cool. =D
Title: Re: NFX.showcase/stock
Post by: FOTEPX on January 03, 2011, 09:37:26 AM
Looks awesome, but could really do with a better skin. Also, what's the weight on that awesome-looking beast?
Title: Re: NFX.showcase/stock
Post by: Scorpion on January 03, 2011, 10:18:13 AM
Looks awesome, but could really do with a better skin. Also, what's the weight on that awesome-looking beast?
Oooh, I'm just gonna have a wild stab in the dark and guess it's 796.5.
Title: Re: NFX.showcase/stock
Post by: FOTEPX on January 03, 2011, 10:45:00 AM
I'll go with 798.8.
Title: Re: NFX.showcase/stock
Post by: Vertigo on January 03, 2011, 10:47:04 AM
I'll go with 798.8.
The weight is on the splash
Title: Re: NFX.showcase/stock
Post by: FOTEPX on January 03, 2011, 10:51:33 AM
*Whacks self in the head with a rubber mallet*

On the original, the weight wasn't there! DAMN YOU NFX FOR CONFUSING ME! >_<
Title: Re: NFX.showcase/stock
Post by: NFX on January 03, 2011, 10:56:54 AM
The weight was always there, FOTEPX.
Title: Re: NFX.showcase/stock
Post by: FOTEPX on January 03, 2011, 10:58:42 AM
The weight was always there, FOTEPX.

Okay, you know what? Forget it. *Beats head in with rubber mallet*
Title: Re: NFX.showcase/stock
Post by: Naryar on January 03, 2011, 06:02:06 PM
*throws FOTEPX out of the thread*

Can it selfright with such a rack ?
Title: Re: NFX.showcase/stock
Post by: Scorpion on January 03, 2011, 06:04:13 PM
*throws FOTEPX out of the thread*

Can it selfright with such a rack ?
Self-rights with the weaponry as well, but it tends to kick itself onto the back edge and the wamming rack to start with, then flip itself over on the backswing. Which looks cool. =D
*Throws Naryar out of the thread*
Title: Re: NFX.showcase/stock
Post by: NFX on January 03, 2011, 06:11:51 PM
The rack was partly to work a bit like R4's ears, but do some damage at the same time. And it kinda works.
Title: Re: NFX.showcase/stock
Post by: NFX on January 07, 2011, 06:36:54 AM
More Stocky goodness, and a new version of Parabolic Trajectory. Works more or less the same as the old one, but with a better chassis design, improved ramplate positioning (I think), and slightly better wedges. Still haven't fine-tuned them, though, but they get under most StarcoreV4 bots. Still have to give it a decent paintjob, too.
 
(https://gametechmods.com/uploads/images/82398Parabolic Trajectory 2.png)
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on January 13, 2011, 10:34:18 PM
Cool bot, for some reason it reminds me of NWB.  Probably the wedge and ram plates.


Would be fun to fight it with Sarissa.  :evilsmile:   (I need to make a Sarissa 2.)
Title: Re: NFX.showcase/stock
Post by: Stagfish on January 14, 2011, 01:25:54 AM
Razors need to face the other way for massive damage.
Title: Re: NFX.showcase/stock
Post by: Pwnator on January 14, 2011, 02:52:22 AM
Razors need to face the other way for massive damage.

Nope. Besides, the razors are already clumped up together. Spreading them just exposes its extenders more.
Title: Re: NFX.showcase/stock
Post by: NFX on January 18, 2011, 08:05:42 PM
If I were sensible, I would either be sleeping, or working on AI for Mechapocalypse. But since Badnik's bot has temporarily stumped me, and I'm slightly buzzed up on Haribo, I decided to rebuild Snap!Happy 6 into the .3 version, with a hopefully better setup.
 
(https://gametechmods.com/uploads/images/13504Snap!Happy 6-3.png)
 
DSA, 1 Black, HPZ's powering the weapons, regular Z-Teks for drive.  Slightly cleaner looking, despite using one more 20cm extender than before, and the weapon system is very good now I've got it spinning the correct way. Plus a "weapon-breaking" razor with the weight I had left over. KO'd  everything Starcore V4 could throw at it (including Fury three times) even when it had one wheel, or was upside-down. Despite everything, it still isn't completely invertible for some reason. And it's not the maces or the plow, I checked that. But the weapons still do very well when it's inverted, especially against wedges. I think the maces are keeping the irons off the ground when that happens. And the motors haven't fallen off yet. Which is good.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on January 19, 2011, 02:33:04 PM
whut? my bot has stumped you?

Just take a bindings line that uses FBS_1 already and just edit it.


And nice bot, BTW.
Title: Re: NFX.showcase/stock
Post by: NFX on January 19, 2011, 02:38:32 PM
I tried that, and it still didn't work. Crashed the game on startup. It works fine when your bot isn't AI'd, though.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on January 19, 2011, 02:41:06 PM
...

I dunno then. Is my bot named correctly?
Title: Re: NFX.showcase/stock
Post by: NFX on February 01, 2011, 08:32:14 PM
o hai thar sage. Make that 6 people. =P
 
(https://gametechmods.com/uploads/images/28285Exodus.png)
 
2 Black, 2 Plows, all 6 HP Z-Teks, DSA, and built from one 11kg Axle Mount. Looks cool as a refrigerated penguin, but sadly is too much of a havok bomb to be viable in combat. And it doesn't turn. Probably isn't invertible either. But hey, at least I pulled it off.
Title: Re: NFX.showcase/stock
Post by: Sage on February 01, 2011, 08:41:12 PM
NICE. Yea it's more of an art bot.

Very nice job. now shave off 4kgs and put on a ramplate! :P
Title: Re: NFX.showcase/stock
Post by: Scrap Daddy on February 01, 2011, 08:44:54 PM
<-- impressed.

nice work NFX, your probably one of my favorite members that have joined some-what recently
Title: Re: NFX.showcase/stock
Post by: 090901 on February 01, 2011, 08:50:18 PM
o hai thar sage. Make that 6 people. =P
 
*Runs of to the botlab to try to make it 7*
Bot looks awesome.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on February 02, 2011, 01:49:51 AM
Did you count me?
Title: Re: NFX.showcase/stock
Post by: R0B0SH4RK on February 02, 2011, 04:43:23 AM
NFX may very well be the most under-rated builder on the forums. Off the top of my head, I would put him in the top-10.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on February 02, 2011, 07:30:20 AM
Nice job dude.
Title: Re: NFX.showcase/stock
Post by: NFX on February 02, 2011, 08:02:36 AM
Proof of concept now. A 42HS.
 
(https://gametechmods.com/uploads/images/1913542HS.png)
 
798.5, 1 Black, Standard Z-Tek drive, and 42 maces. One 11kg Axle Mount. As it's only proof of concept at the moment, I'll have to tweak it slightly so it works in battle. Even with the angled extenders, the maces still lift the wheels off the ground. Drive is attached to the baseplate so it doesn't havok all the time.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on February 02, 2011, 08:08:49 AM
0_o

Sage already did a 48HS though.
Title: Re: NFX.showcase/stock
Post by: NFX on February 02, 2011, 08:12:44 AM
True, but it didn't work. I think he said it was "Too much of a good thing". This one should work in combat if I get it right.
Title: Re: NFX.showcase/stock
Post by: FOTEPX on February 02, 2011, 10:15:48 AM
<<<<<3333333333333
Title: Re: NFX.showcase/stock
Post by: Somebody on February 02, 2011, 10:19:48 AM
I thought that it was Click who did the 48HS, and that it was with razors... I've never seen one like this before IIRC
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on February 02, 2011, 10:21:37 AM
https://gametechmods.com/forums/index.php/topic,755.msg85269/topicseen.html#msg85269 (https://gametechmods.com/forums/index.php/topic,755.msg85269/topicseen.html#msg85269)
Title: Re: NFX.showcase/stock
Post by: Badnik96 on February 02, 2011, 10:22:27 AM
True, but it didn't work. I think he said it was "Too much of a good thing". This one should work in combat if I get it right.
Yeah he said that. Hope you can get this one working, it would be awesome to see a new standard after 2 years of 36HS (however it would be harder to build and become unstoppable in the next Stock HW tourney)
Title: Re: NFX.showcase/stock
Post by: Scorpion on February 02, 2011, 10:51:30 AM
True, but it didn't work. I think he said it was "Too much of a good thing". This one should work in combat if I get it right.
Yeah he said that. Hope you can get this one working, it would be awesome to see a new standard after 2 years of 36HS (however it would be harder to build and become unstoppable in the next Stock HW tourney)
Would be good if it was possible to build a 48 HS to be better than a 36 HS, it would make it a more elite thing if ya get what I mean.
Anyway, yep, impressive, wish I could be arsed to get good at stock XD
Title: Re: NFX.showcase/stock
Post by: 090901 on February 02, 2011, 11:05:23 AM
Yeah he said that. Hope you can get this one working, it would be awesome to see a new standard after 2 years of 36HS (however it would be harder to build and become unstoppable in the next Stock HW tourney)
So, you are saying an armored popup can't get one good hit on the chassis for a OHKO?
(I'm too lazy atm to stack the blacks in my 36 HS that's build off one axle :P)
Title: Re: NFX.showcase/stock
Post by: Sage on February 02, 2011, 03:11:57 PM
NFX, you said the setup was a havok bomb? How did you get rid of the havok?


EDIT: o is the drive on the baseplate?
Title: Re: NFX.showcase/stock
Post by: NFX on February 02, 2011, 03:24:08 PM
Yes, drive is on the baseplate. You had it on your Tornado rebuild. =)
Title: Re: NFX.showcase/stock
Post by: Sage on February 02, 2011, 03:48:59 PM
Yes, drive is on the baseplate. You had it on your Tornado rebuild. =)

Yep. So no havok then? Nice. Ima go build one.

EDIT: does it AGOD if you don't pause the game before loading it?
Title: Re: NFX.showcase/stock
Post by: JoeBlo on February 02, 2011, 11:52:55 PM
  This one should work in combat if I get it right.
 

eh, it doesnt amaze me.. no offense but that many motors with 1 battery...

doing a 48 HS is easy if you sacrifice vital parts.. I think that's the point with the 36HS, its a perfect balance of power and maximum weapons.. anything beyond and you will start killing off the usability.. its going to spin notability slower with half the output..   
Title: Re: NFX.showcase/stock
Post by: Sage on February 03, 2011, 07:32:47 AM
Joe, it will spin full speed for a decent amount of time. 6 motors x 100 (click said all spin motors take in 100) = 600 input, and the black batt is putting out 800. Plus, if we can get that special AI going that I mentioned in my showcase, then it would help conserve energy in the endgame.
Title: Re: NFX.showcase/stock
Post by: NFX on April 28, 2011, 06:54:36 AM
Woo, it's dusty in here. Let's get back to building shizz. Started out trying to klone SM's Frequency Rammer (I think he built it in DSL, though), and I ended up with this.
 
(https://gametechmods.com/uploads/images/6343Razorous.png)   
DSA, 2 Blacks, 2 SnapperII's, 3 casters for protection, and 56 razors. Yep, 56. Discs are each attached to an Axle Mount, so the weapons should spin round as I'm driving about, and deal damage to the opponent as I drive up it. In theory. Still got to test it, though, and if my maths is right, I can turn it into a crawler if it doesn't work as well as expected.
Title: Re: NFX.showcase/stock
Post by: freeziez on April 28, 2011, 07:52:03 AM
That's awesomeness in a ...


...cylinder?
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on April 28, 2011, 07:56:39 AM
O_O
Title: Re: NFX.showcase/stock
Post by: FOTEPX on April 28, 2011, 08:02:01 AM
GREAT SCOTT.
Title: Re: NFX.showcase/stock
Post by: Pwnator on April 28, 2011, 08:12:17 AM
YOU DON'T EVEN NEED CASTERS WHEN YOU'VE GOT 56 RAZORS ALL UP IN THIS BEEYOTCH

Ditch them and add a razor on each far side so it won't get stuck on its wheels.
Title: Re: NFX.showcase/stock
Post by: NFX on April 28, 2011, 08:20:43 AM
That might also help with the wheels falling off problem when it fights HS.
Title: Re: NFX.showcase/stock
Post by: J on April 28, 2011, 10:24:31 AM
56 razors.
Wow.... just wow...

BATTLESHOTS PLEASE
Title: Re: NFX.showcase/stock
Post by: russian roulette on April 28, 2011, 11:18:53 AM
 :surprised: I think I speak for all here. MUST KLONE NOW!!!!!
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on April 28, 2011, 11:24:44 AM
@ NFX: I made one in both!
Title: Re: NFX.showcase/stock
Post by: Somebody on April 28, 2011, 11:00:14 PM
Can I has exchange?
Title: Re: NFX.showcase/stock
Post by: Doomkiller on April 29, 2011, 05:48:50 AM
56 Razors?!



(http://i.imgur.com/FLSjp.jpg)
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on April 29, 2011, 11:48:34 PM
2 blacks?  You know you only need 2 pinks or 1 Nifty for that right?


Let's see... you have 60 kgs of battery now, minus 16 for 1 Nifty/2 pinks equals 44 kgs of extra weight, plus 4 for the extra weight you already have makes 48, which means... SIX MORE RAZORS, ALMOST 7 IF YOU SHAVED 1KG OFF THE CHASSIS.  YOU COULD GET 63 RAZORS.  :gawe:


Wait... is there a stabilizer tail in the back?  Because that bot won't be controllable if there isn't.
Title: Re: NFX.showcase/stock
Post by: NFX on April 30, 2011, 05:47:49 AM
Upgraded it and such.
 
(https://gametechmods.com/uploads/images/51143Razorous Upgrade.png)
 
3 Pinks this time, lost the casters on the bottom, added a stabilizing tail and spikes out the side to prevent high-centering. Now has a total of 62 razors. =D But it's started havoking quite a lot for some reason when it turns sharply, or goes into reverse too quickly.
Title: Re: NFX.showcase/stock
Post by: Doomkiller on April 30, 2011, 09:00:10 AM
62 razors...



(http://i.imgur.com/FLSjp.jpg)
Title: Re: NFX.showcase/stock
Post by: J on April 30, 2011, 11:37:15 AM
Bot Exchange.
NAO
Title: Re: NFX.showcase/stock
Post by: NFX on April 30, 2011, 11:47:38 AM
By slightly popular demand, the new version of "Razorous" is now on the Bot Exchange. =D Happy razoring.
Title: Re: NFX.showcase/stock
Post by: NFX on May 01, 2011, 05:16:37 AM
Claim'd.
 
(https://gametechmods.com/TournamentFiles/botm/may11/008.png)
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on May 01, 2011, 05:20:58 AM
Is it stable? And it's not invertible right?
Joint 3rd? *HIGH FIVES*
Title: Re: NFX.showcase/stock
Post by: NFX on May 01, 2011, 05:25:25 AM
It is surprisingly stable, and it's not properly invertible. Yet. But yeah, joint 3rd! *high-fives*
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on May 01, 2011, 05:31:09 AM
Can you send me the bot file/ put it on the exchange?
Title: Re: NFX.showcase/stock
Post by: NFX on May 01, 2011, 06:18:49 AM
EDIT: Singularity's up on the Bot Exchange for anyone who's interested. Just make sure you Pause before you click "Start Match", otherwise it starts at a wierd angle.
 
In the meantime, I've got a prototype for kill's Sumo deal.

(https://gametechmods.com/uploads/images/81405Clear%20The%20Way%20II.png)
 
Clear The Way II, festuring 1 Black, DSA, 2 plows, 2 DDT wedges, and 4-wheel HPZ drive with rubbers for extra lowness. 395.4kg, has a tendency to havok when it turns too quickly.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on May 01, 2011, 06:22:30 AM
Problem is it will drive off after the opponent that it pushes!
Title: Re: NFX.showcase/stock
Post by: G.K. on May 01, 2011, 06:36:18 AM
I voted for that BOTM bot.
Title: Re: NFX.showcase/stock
Post by: FOTEPX on May 01, 2011, 06:42:52 AM
I voted for it too. Best bot there, shame it didn't win.
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on May 01, 2011, 05:08:18 PM
EDIT: Singularity's up on the Bot Exchange for anyone who's interested. Just make sure you Pause before you click "Start Match", otherwise it starts at a wierd angle.
 
In the meantime, I've got a prototype for kill's Sumo deal.

(https://gametechmods.com/uploads/images/81405Clear%20The%20Way%20II.png)
 
Clear The Way II, festuring 1 Black, DSA, 2 plows, 2 DDT wedges, and 4-wheel HPZ drive with rubbers for extra lowness. 395.4kg, has a tendency to havok when it turns too quickly.


kill's Sumo deal is realistic.  :trollface
Title: Re: NFX.showcase/stock
Post by: Fracture on May 01, 2011, 05:27:15 PM
kill's Sumo deal is realistic.  :trollface

Dangit I read this just after I axle loaded some Shiny Hubs. >.<
Title: Re: NFX.showcase/stock
Post by: NFX on May 01, 2011, 06:14:31 PM
EDIT: Singularity's up on the Bot Exchange for anyone who's interested. Just make sure you Pause before you click "Start Match", otherwise it starts at a wierd angle.
 
In the meantime, I've got a prototype for kill's Sumo deal.

(https://gametechmods.com/uploads/images/81405Clear%20The%20Way%20II.png)
 
Clear The Way II, festuring 1 Black, DSA, 2 plows, 2 DDT wedges, and 4-wheel HPZ drive with rubbers for extra lowness. 395.4kg, has a tendency to havok when it turns too quickly.


kill's Sumo deal is realistic.  :trollface

...yes, of course. I knew that.  :bigsmile:  I was just getting some Snapper setup practice in case another Stock thing came along.
Yeah, that's what I was doing.
Title: Re: NFX.showcase/stock
Post by: Enigm@ on May 01, 2011, 06:18:32 PM
loloolol
I already knows whats the winnings designs is.
Something 5 bazillion z-teks.
Title: Re: NFX.showcase/stock
Post by: NFX on May 06, 2011, 05:33:30 AM
More Snapper Loading setup practice. Bot's not actually all that combat-worthy, which is what happens when you use an HS chassis to build a popup. But it is a Pyscolone popup. 2 Blacks, 8 Razors, 3 DDTs, the lot. Except it has a snowplow on it as well
 
(https://gametechmods.com/uploads/images/56338Pyscho.png)
Title: Re: NFX.showcase/stock
Post by: FOTEPX on May 06, 2011, 05:35:29 AM
I had a bot that had a plow like that, but my bot had to use 2 wedges due to weight limit. Very, and I mean, VERY good job. Put it on bot exchange, plz.
Title: Re: NFX.showcase/stock
Post by: Avalanche on May 06, 2011, 01:09:24 PM
Hmm,make the wedge a flipper.Then if it flips a bot up onto the bot,Make the weapons fire.
Title: Re: NFX.showcase/stock
Post by: freeziez on May 06, 2011, 05:11:13 PM
Hmm,make the wedge a flipper.Then if it flips a bot up onto the bot,Make the weapons fire.

That's not exactly efficient, it would need more power.
Title: Re: NFX.showcase/stock
Post by: NFX on May 06, 2011, 05:16:11 PM
Plus the angle is ridiculous. It's not a combat-worthy machine, I'll try again with a different chassis.
Title: Re: NFX.showcase/stock
Post by: NFX on May 07, 2011, 10:59:00 AM
Hybrid. Woot.
 
(https://gametechmods.com/uploads/images/68434Discomposition.png)
 
2 Blacks, 2 SnapperII's, 12 Irons on 2 HPZ's, 16 Maces, 5 Casters, DSA. Not actually tested it yet, wedges may or may not suck. Chassis is as tight as I can get it, though.
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on May 07, 2011, 11:09:56 AM
Amazing... o_o
Title: Re: NFX.showcase/stock
Post by: Sage on May 07, 2011, 06:25:45 PM
I hate it. Absolute poop.
Title: Re: NFX.showcase/stock
Post by: Hard Bot on May 07, 2011, 06:31:10 PM
Very effective...use Shiny Hubs.
Title: Re: NFX.showcase/stock
Post by: 090901 on May 07, 2011, 06:31:59 PM
Very effective...use Shiny Hubs.
And tell me what he is supposed to do with the extra weight?
Title: Re: NFX.showcase/stock
Post by: Scrap Daddy on May 07, 2011, 06:34:13 PM
agree with sage

indeed poop
Title: Re: NFX.showcase/stock
Post by: NFX on May 07, 2011, 06:34:24 PM
More red extenders to troll Sage. :gawe:

But with Shiny Hubs, the bot gets lifted off the ground by the Casters on the underside. If I use thinner casters, the HS motors are exposed underneath. So Grannies it is.
Title: Re: NFX.showcase/stock
Post by: Somebody on May 07, 2011, 06:37:27 PM
Around here, if someone is "disgusting" at something, its a compliment.

"Biff is disgusting at basketball"

So Sage complemented a robot with red extenders :O
Title: Re: NFX.showcase/stock
Post by: G.K. on May 08, 2011, 02:25:11 AM
Holy moly....

Astounding.
Title: Re: NFX.showcase/stock
Post by: NFX on May 10, 2011, 05:48:36 AM
(https://gametechmods.com/uploads/images/67577Xenophobia.png)
 
Got inspired by Fracture's latest bot. Also managed to perform a CB/Nifty stack for the first time ever. =D 249.0, DSA, 2 RADs powering the weapons. Also invertible. Razor's supposed to take out wedges, but it's lacking in defense a bit much for me, though.
 
(https://gametechmods.com/uploads/images/94908Tombstone.png)   
I'm happier with how this one turned out. 795.3kg 30HS. Hiding inside are 2 Blacks, a SnapperII and some DSA. 2 ramplates on the front and one on the top for general protection of the chassis and motors, 3 casters underneath to protect against popups, but they lift the drive wheels off the ground a little bit. Little bit front-heavy, but it does well enough, I reckon.
Title: Re: NFX.showcase/stock
Post by: Scrap Daddy on May 10, 2011, 03:42:19 PM
both are very well built
Title: Re: NFX.showcase/stock
Post by: Sage on May 10, 2011, 09:42:30 PM
LW is nice! but the 30HS is a little messy, nice idea though.
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 10, 2011, 09:46:39 PM
Lovin' the LW.

The rear HSes on the HW can have irons instead of maces for reach, though.
Title: Re: NFX.showcase/stock
Post by: NFX on May 26, 2011, 08:43:11 PM
moar hybrid :gawe:
 
(https://gametechmods.com/uploads/images/49241Incision.png)
 
797.6kg, 2 blacks, 2 SnapperII's, DSA. HS traps the opponent and the 8 razors repeatedly bash them on the hopefully unprotected top. That's the theory, anyway. I haven't tested it yet, and the wedges probably suck. It's only 2WD as well.
Title: Re: NFX.showcase/stock
Post by: Sage on May 26, 2011, 09:19:17 PM
yea its too skinny to work that well on the hammer, but bots are just gonna slide over the top.

Nice build, though.
Title: Re: NFX.showcase/stock
Post by: J on May 26, 2011, 11:44:10 PM
NFX, were you ordering lawnmowers from a foreign catalog again?
(No seriously, it looks like a lawnmower)

Still... Awesome build.
Title: Re: NFX.showcase/stock
Post by: Scorpion on May 27, 2011, 04:37:55 AM
Yar, nice bot
Title: Re: NFX.showcase/stock
Post by: Thyrus on May 27, 2011, 11:07:21 PM
<3
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on May 29, 2011, 09:39:35 PM
Yeah I've tried the hammer/HS hybrid... it seems like it should be effective, and I'm sure there's a way to make it good, but it's not as easy as I thought.


Eventually my hammer/HS hybrid turned into a pure hammer and became Cheshire Cat.
Title: Re: NFX.showcase/stock
Post by: NFX on June 07, 2011, 12:17:48 PM
New LW idea, and a screenshot of it taking apart Tempus Fugit V4.
 
(https://gametechmods.com/uploads/images/329Xenophobia 2.png)
 
248.0, 4 Pinks, DSA, probably invertible as well. Weapons actually spin veeeeeeeeery quickly for static RADs, and it's beaten pretty much every LW Starcore V4 could throw at it, except a couple of the quicker rammers.
Title: Re: NFX.showcase/stock
Post by: Sage on June 07, 2011, 12:41:12 PM
Nice!
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on June 07, 2011, 01:01:57 PM
Wait 4 pinks? I don't know much about batteries but surely niftys are better.
Title: Re: NFX.showcase/stock
Post by: NFX on June 07, 2011, 01:07:49 PM
They do last quite a bit, I've found. Plus all four are stacked into the space of 1 Pink, so I can have the chassis as small and low as possible. =]
Title: Re: NFX.showcase/stock
Post by: Avalanche on June 07, 2011, 02:34:06 PM
Yeah,pinks are easy as heck to stack.
Title: Re: NFX.showcase/stock
Post by: Sage on June 07, 2011, 02:35:28 PM
Yeah,pinks are easy as heck to stack.

good to know.
Title: Re: NFX.showcase/stock
Post by: Fracture on June 07, 2011, 02:44:09 PM
Do you drive it as a SnS, or as a HS?
Title: Re: NFX.showcase/stock
Post by: Badnik96 on June 07, 2011, 02:47:28 PM
SnS I would believe. Makes more sense as it would spin faster.
Title: Re: NFX.showcase/stock
Post by: NFX on June 07, 2011, 03:08:53 PM
SnS I would believe. Makes more sense as it would spin faster.
Yep. That was the plan, and it works MUCH better than I'd expected. =D
Title: Re: NFX.showcase/stock
Post by: Fracture on June 07, 2011, 03:20:07 PM
Ah, so it's a (v4) Whirlpool with slower drive and better weapons.
Title: Re: NFX.showcase/stock
Post by: NFX on June 11, 2011, 06:24:35 AM
Got inspired after looking at some of Geice's setups. Took Snap!Happy 6's chassis, managed to stack a couple of SnapperII's together, and made this out of it.
 
(https://gametechmods.com/uploads/images/77640Exodus II.png)
 
2 Blacks, DSA, 6 HPZ's, 2 ramplates, 6 casters, 24 maces and 2 razors.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on June 11, 2011, 06:28:54 AM
Use Irons for more anti-wedge?
Title: Re: NFX.showcase/stock
Post by: Vertigo on June 11, 2011, 06:36:09 AM
I don't like that exposed T-Connector
Title: Re: NFX.showcase/stock
Post by: madman3 on June 11, 2011, 06:37:30 AM
I don't like that exposed T-Connector
Yeah, the razors protecting also don't have enough of a radius to protect it fully.
Bot is cool and stuff.
Title: Re: NFX.showcase/stock
Post by: Pwnator on June 11, 2011, 06:40:35 AM
Go for ice picks instead of razors.
Title: Re: NFX.showcase/stock
Post by: NFX on June 11, 2011, 06:51:39 AM
I don't like that exposed T-Connector
Yeah, the razors protecting also don't have enough of a radius to protect it fully.
Bot is cool and stuff.
I should probably point out that isn't a T Connector. It's the axles of the stacked SnapperII's pointing in opposite directions.
Title: Re: NFX.showcase/stock
Post by: madman3 on June 11, 2011, 08:27:07 AM
I don't like that exposed T-Connector
Yeah, the razors protecting also don't have enough of a radius to protect it fully.
Bot is cool and stuff.
I should probably point out that isn't a T Connector. It's the axles of the stacked SnapperII's pointing in opposite directions.
Ah, not really a problem then.
Title: Re: NFX.showcase/stock
Post by: Sage on June 11, 2011, 09:53:33 AM
Nice. Hows it fare? Haven't seen a 24HS in a while.
Title: Re: NFX.showcase/stock
Post by: Virus Bomb on June 11, 2011, 12:00:15 PM
cool.
Title: Re: NFX.showcase/stock
Post by: NFX on June 13, 2011, 05:28:42 AM
Downloaded Inf AI today, and immediately built a MW version of Singularity.
 
(https://gametechmods.com/uploads/images/89031Black Hole.png)
 
397.6, DSA, 1 Plow. 6 Maces, 6 Irons, 6 Razors. Only a Nifty, though. And there's a fair bit of AGOD unless I use the Pause button. Oh well. =]
Title: Re: NFX.showcase/stock
Post by: NFX on June 14, 2011, 06:58:46 AM
DP
 
First proper crack at a half-decent Stock VS. Not entirely happy with it, in all honesty.
 
(https://gametechmods.com/uploads/images/40291Upward Inflection.png)
 
799.0, 2 Blacks, DSA, 32 Irons. Nowhere near stable enough. I'll need to look at that in future.
Title: Re: NFX.showcase/stock
Post by: Wacky Bob on June 14, 2011, 07:00:48 AM
Sure does look cool, though...
Title: Re: NFX.showcase/stock
Post by: Scorpion on June 14, 2011, 02:19:26 PM
Sure does look cool, though...
Yep
What's the setup may I ask?
Title: Re: NFX.showcase/stock
Post by: NFX on June 14, 2011, 02:23:53 PM
Same as R0B0's MW Trov Glitch VS that I forget the name of. Not EXACTLY lined up, but very close. HPZ -> Perpendicular 40cm -> Perpendicular 90 Angle Connector -> HPZ.
Title: Re: NFX.showcase/stock
Post by: 09090901 on June 14, 2011, 02:39:06 PM
Looks very cool, I think you can get the HPZs more lined up by using a T-connector instead of anglers although it would be slightly overweight.
Title: Re: NFX.showcase/stock
Post by: NFX on June 16, 2011, 07:11:12 AM
Tried kloning Geice's awesome LW Rammer, but it didn't turn out exactly as I'd hoped. Then I turned it into this.
 
(https://gametechmods.com/uploads/images/63842Close Shave.png)
 
397.9, DSA, 1 Nifty. 5 Maces, 8 Irons, 5 casters. RADs powering the spinners.
 
At least that's what it'll be when it's finished. CB/Nifty stack is refusing to work in this for some reason. I'll keep trying until it does, though. Then I might put it into Vertigo's tourney thing. =]
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on June 16, 2011, 07:52:33 AM
Perfect for my entry to counter. :D
Title: Re: NFX.showcase/stock
Post by: NFX on June 17, 2011, 04:47:10 AM
Updated it somewhat. Also got the CB/Nifty stack to work. =D
 
(https://gametechmods.com/uploads/images/79741Close Shave II.png)
 
- 398.0kg, 1 Nifty, DSA. Same as before.
- Standard Z-Tek Drive. Pretty much the same speed and such as before, but with increased battery life.
- 8 Irons and 6 Maces. Added an extra mace with the spare weight, hopefully helping against overhead weapons slightly.
- Rotated the RADs upwards to stop them scraping along the ground.
- Still invertible, I think.
Title: Re: NFX.showcase/stock
Post by: Naryar on June 17, 2011, 07:59:27 AM
Maybe it would be better with moar maces and no casters.

Still looks very good though.
Title: Re: NFX.showcase/stock
Post by: Pwnator on June 17, 2011, 08:55:26 PM
sweet undercutty goodness :O
Title: Re: NFX.showcase/stock
Post by: Scrap Daddy on June 17, 2011, 09:14:14 PM
ehhhhh im not fan of the lack of a black.

i would try a version without the castors and get the black and hps. you can also probably get shinies
Title: Re: NFX.showcase/stock
Post by: NFX on June 21, 2011, 11:03:59 AM
Messing around with the NCR Glitch.
 
(https://gametechmods.com/uploads/images/52712Incoherence.png)
 
398.something, 6 irons and 2 maces. 2 Niftys/Axle Mount/CB all stacked, still no idea how I did that. No AGOD, and no havok. Provided it doesn't move.
Title: Re: NFX.showcase/stock
Post by: Naryar on June 21, 2011, 11:44:07 AM
Would it not be better to stack a CB and axle into a single black ?
Title: Re: NFX.showcase/stock
Post by: G.K. on June 21, 2011, 11:45:28 AM
Can he do it, is the question.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on June 21, 2011, 11:46:04 AM
Is there much difference between 2WD glitch spin speed and 4WD glitch spin speed?
Title: Re: NFX.showcase/stock
Post by: NFX on June 28, 2011, 05:27:12 AM
Stock Dump.
 
(https://gametechmods.com/uploads/images/68441Stock Dump.png)
 
1) LW Rammer. 248.9, DSA, Nifty/CB Stacked, 1 SnapperII. Very little havok, but slightly front-heavy.
2) MW HS/Rammer. 398.9, DSA, Nifty/CB Stacked, 2 SnapperII's. Same chassis as the previous one, definitely too fast for its own good.
3) MW HS. 398.8, DSA, 1 Black, 1 SnapperII. 15 maces and a plow with RAD drive, so it's not QUITE a klone of Fury. Possible RoboLeague entry.
4) HW SnS. 800.0, DSA, 4 Pinks, 2 Low Power Servos. 36 irons and 12 maces, 48 weapons in total. Not tooo unbalanced when it loses anything. Possible Ironbot entry.
5) MW True Popup. 398-ish, DSA, 2 Blacks, 1 SnapperII. A bit like Geice's one, but hopefully better. 5 razors on a Snapper2 as well. Entered into RoboLeague.
6) HW VS. 797.something, DSA, 2 Blacks. Tweaked it a little bit, aligned the motors better and gave it better stabilisers. And a name - Upward Inflection.
Title: Re: NFX.showcase/stock
Post by: Pwnator on June 28, 2011, 05:45:46 AM
Lovin' that LW and chained VS. The latter might be better with HPZ drive and rubbers, though.
Title: Re: NFX.showcase/stock
Post by: Scorpion on June 28, 2011, 06:55:15 AM
My favourite is....number 5 ;P
Title: Re: NFX.showcase/stock
Post by: Fracture on June 28, 2011, 09:20:25 AM
NFX I was in awe at the weights until #6. :P

#3 is exactly like my RL entry, just with a black.

(http://imageftw.com/uploads/20110628/2.1.png)

(I haven't entered it yet because it's one I'm going to AI by myself)

#4 is....strange. Low power servo drive? Or if it's just for a compact chassis, why not Snapper IIs?
Title: Re: NFX.showcase/stock
Post by: Thyrus on June 28, 2011, 09:26:36 AM
This is an RL entry? O.o
Title: Re: NFX.showcase/stock
Post by: Sage on June 28, 2011, 09:51:39 AM
4 pinks and servo drive? What has this game come to in my absence??
Title: Re: NFX.showcase/stock
Post by: Vertigo on June 28, 2011, 09:56:58 AM
4 pinks and servo drive? What has this game come to in my absence??
That wasn't two weeks was it?

Anyway, I think he means servos for stacking the weapons?
Title: Re: NFX.showcase/stock
Post by: Sage on June 28, 2011, 10:04:09 AM
Ther
4 pinks and servo drive? What has this game come to in my absence??
That wasn't two weeks was it?

Anyway, I think he means servos for stacking the weapons?


Yes it was two weeks and a day.

Also, there's not enough weight to stack the weapons on servos, plus the rule of seven would get in the way if the weapon motors aren't baseplate anchored.
Title: Re: NFX.showcase/stock
Post by: NFX on June 28, 2011, 10:17:02 AM
No no no, #4 doesn't have servo drive. It has HPZ Drive, and there are two Lo Power Servos stacked into each other, which is how I get the tribars like that. The servos don't actually spin, they're static.

And don't worry about #6, Fracture. After some more tweaking, it now has HPZs + Rubbers and is 799.0.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on June 28, 2011, 11:41:45 AM
I love #6's name.

Also I guess #5 doesn't suffer from Bounty Hunter syndrome?
Title: Re: NFX.showcase/stock
Post by: FOTEPX on June 28, 2011, 11:50:38 AM
I like them all, apart from #1. It's been ages since a Sotck rammer was cool.

CHALLENGE:

Make a Stock LW/MW rammer actually look GOOD.
Title: Re: NFX.showcase/stock
Post by: Scorpion on June 28, 2011, 11:51:45 AM
No no no, #4 doesn't have servo drive. It has HPZ Drive, and there are two Lo Power Servos stacked into each other, which is how I get the tribars like that. The servos don't actually spin, they're static.

And don't worry about #6, Pwnator. After some more tweaking, it now has HPZs + Rubbers and is 799.0.
FTFY ;P
Title: Re: NFX.showcase/stock
Post by: Sage on June 28, 2011, 04:06:40 PM
No no no, #4 doesn't have servo drive. It has HPZ Drive, and there are two Lo Power Servos stacked into each other, which is how I get the tribars like that. The servos don't actually spin, they're static.

OHHHH so it's an SnS. Gotcha.... I thought it was an HS.
Title: Re: NFX.showcase/stock
Post by: NFX on June 28, 2011, 04:09:19 PM
No no no, #4 doesn't have servo drive. It has HPZ Drive, and there are two Lo Power Servos stacked into each other, which is how I get the tribars like that. The servos don't actually spin, they're static.

OHHHH so it's an SnS. Gotcha.... I thought it was an HS.

I did say it was an SnS. =]
Title: Re: NFX.showcase/stock
Post by: Sage on June 28, 2011, 04:18:17 PM
Mmmmmm I think its more of an FBS to be honest. SnS seems to me more of an HS that spins in circles, yours is more static. We really need to distinguish these types better...
Title: Re: NFX.showcase/stock
Post by: NFX on June 28, 2011, 04:20:14 PM
We have thwack, which is one arm, we have SnS, which is two or more arms......is there any differente between SnS and FBS besides chassis size?
Title: Re: NFX.showcase/stock
Post by: Fracture on June 28, 2011, 04:25:03 PM
We have thwack, which is one arm, we have SnS, which is two or more arms......is there any differente between SnS and FBS besides chassis size?
FBS tend to look something like this:

(https://gametechmods.com/uploads/images/19430fbs.png)

DISCLAIMER: THIS IS NOT WHAT A GOOD FULL BODY SPINNER LOOKS LIKE

They kind of work like the NCR glitch, actually, in the sense that the chassis spins and the drive is static.
Title: Re: NFX.showcase/stock
Post by: Sparkey98 on June 28, 2011, 04:34:14 PM
Personal I always thought RA2s bot type names were messed up. IMO a FBS should be like it's real life counterpart, a robot that spins in place. A thwack would be an FBS with a weapon arm, a SnS would be a thwack with two arms, etc.
Title: Re: NFX.showcase/stock
Post by: NFX on July 02, 2011, 06:54:48 AM
Presenting a dilemma. Two versions of the same robot, both are 398.8kg, with DSA, 1 Black, a SnapperII and RAD Drive.
 
(https://gametechmods.com/uploads/images/39469MWVS.png)
 
On the left, there are 12 razors, 2 plows and 4 casters on the underside. Plows/arms get taken off a bit too quickly for my liking.
On the right, there are 8 irons and 4 plows in total. Sometimes gets outweaponed a bit too quickly.
 
I've tested both of them, and the Iron VS seems to do better with lifting opponents up, and against HS, but the Razor VS does better against popups. The question is, which to enter into RoboLeague? =
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on July 02, 2011, 06:57:26 AM
The razor one because my bots will do better against it [/reverse psychology]
Title: Re: NFX.showcase/stock
Post by: ty4er on July 02, 2011, 06:58:25 AM
The first one, although it might be better if the weapons were further forwards.
Nice bots though :P


EDIT: 1111 posts :o
Title: Re: NFX.showcase/stock
Post by: JoeBlo on July 02, 2011, 07:38:37 AM
Honestly, scrap a disc/ system and load up more weapons and better drive..
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on July 02, 2011, 07:49:11 AM
I may be going crazy but I'm finding it harder to understand both 123 and JB at them moment.
Title: Re: NFX.showcase/stock
Post by: NFX on July 15, 2011, 06:03:19 AM
First bot built using Hax Mode. Didn't post it in the other showcase yet, because...well, it's not really pushing the boundaries of anything, is it?

(https://gametechmods.com/uploads/images/95473FrostBite.png)

248.5, HPZ drive, 1 Black, DSA. Fully invertible. Also got this cool exostack while trying to make it work.

(https://gametechmods.com/uploads/images/4671ExoStack%20Piston.png)
Title: Re: NFX.showcase/stock
Post by: NFX on August 01, 2011, 06:30:54 AM
Took the chassis of Snap!Happy 6.3, and built a 36HS out of it.
 
(https://gametechmods.com/uploads/images/62407Schizophrenia.png)
 
DSA, 1 Black, 2 plows and a ramplate, all built from 1 SnapperII. 5 casters on the bottom. Standard Z-Tek drive, so it's not slow enough that it's a problem, plus the lower power consumption allows me to use only one battery, and spend more weight on defense. Also invertible. 3 HPZ weapon motors, of course.
Title: Re: NFX.showcase/stock
Post by: Wacky Bob on August 01, 2011, 07:10:13 AM
Looks really good!
Title: Re: NFX.showcase/stock
Post by: Sage on August 01, 2011, 11:23:52 AM
You do know that normal zteks pull just as much power as hpzteks, right?
Title: Re: NFX.showcase/stock
Post by: FOTEPX on August 01, 2011, 11:56:23 AM
You do know that normal zteks pull just as much power as hpzteks, right?

I thought HP Z-teks pulled 400 while Z-teks pulled 200.
Title: Re: NFX.showcase/stock
Post by: NFX on August 01, 2011, 11:57:25 AM
You do know that normal zteks pull just as much power as hpzteks, right?

Not according to the Beetlebros. page, they don't...
 
Z-Tek Motor - Input: -200
HP Z-Tek Motor - Input: -400
Title: Re: NFX.showcase/stock
Post by: infiniteinertia on August 01, 2011, 02:46:37 PM
They're right Sage.

Looks pretty good for a 36HS, has a lick of your style. gj!
Title: Re: NFX.showcase/stock
Post by: Sage on August 01, 2011, 05:51:04 PM
No, you're all wrong.



The most important thing that I found is this:  Spin motor MEMIOR has no effect whatsoever on battery drain.  That's right, folks.  Doesn't matter if it's a reverse angle motor, an HP Z-tek, a Dual Perm, or even a custom "gasoline" motor with -0.0001 MEMIOR.  They all drain the same amount of electricity.

Title: Re: NFX.showcase/stock
Post by: NFX on August 01, 2011, 06:10:36 PM
No, you're all wrong.



The most important thing that I found is this:  Spin motor MEMIOR has no effect whatsoever on battery drain.  That's right, folks.  Doesn't matter if it's a reverse angle motor, an HP Z-tek, a Dual Perm, or even a custom "gasoline" motor with -0.0001 MEMIOR.  They all drain the same amount of electricity.


I thought that was just in DSL.
Title: Re: NFX.showcase/stock
Post by: G.K. on August 01, 2011, 06:16:43 PM
No - DSL doesn't change the game mechanics.
Title: Re: NFX.showcase/stock
Post by: NFX on August 06, 2011, 11:30:47 AM
More prototyping.
 
(https://gametechmods.com/uploads/images/55364Denial.png)
 
398.9, DSA. RAD Drive and a SnapperII for the weapons, but only has a Nifty Battery. Sort of half-invertible.
Title: Re: NFX.showcase/stock
Post by: Urjak on August 06, 2011, 11:44:52 AM
Why not just use shinies?
Title: Re: NFX.showcase/stock
Post by: ashman12 on August 06, 2011, 11:46:58 AM
Aren't shinies not heavier?


Anyway, i like it, although that could be because it could kick the back-end of my bots.
Title: Re: NFX.showcase/stock
Post by: NFX on August 06, 2011, 11:52:07 AM
Why not just use shinies?
Then it wouldn't be invertible at all. Not sure what I could use the extra 10kg on, either.
Title: Re: NFX.showcase/stock
Post by: Sage on August 06, 2011, 01:04:13 PM
Show me the insides, maybe we an make it invertible.
Title: Re: NFX.showcase/stock
Post by: NFX on August 06, 2011, 01:14:40 PM
Insides, minus the battery. Tried mounting the SnapperII lower, but it either wouldn't drive, or the weapons didn't hit.
 
(https://gametechmods.com/uploads/images/56408Denial Insides.png)
Title: Re: NFX.showcase/stock
Post by: Badnik96 on August 06, 2011, 02:41:53 PM
Somewhat reminds me of Arcade 2. :3

I like it.
Title: Re: NFX.showcase/stock
Post by: Sage on August 06, 2011, 03:32:21 PM
did you try having the drive motors 4 notches up instead of 3?
Title: Re: NFX.showcase/stock
Post by: NFX on August 06, 2011, 03:35:53 PM
Not tried that yet. Could work. I'll give it a stab tomorrow.
Title: Re: NFX.showcase/stock
Post by: infiniteinertia on August 06, 2011, 05:24:16 PM
My two cents: Switch back to shinies, try and make the chassis a wee bit shorter, then switch that razor in the front for a plow. Or at least another weapon with more coverage/durability for those exposed HPs. Looks solid altogether.
Title: Re: NFX.showcase/stock
Post by: NFX on August 06, 2011, 07:39:23 PM
Unfortunately, I think I've gotten the chassis as small as I can without using Hax Mode. If I could shave an extra 1kg off somewhere, I would go Shinies + Plow, but the only thing I can think of is dropping to Plastic...
Title: Re: NFX.showcase/stock
Post by: nightcracker on August 07, 2011, 04:36:43 AM
Drop the razors on the HS. Nothing is going to hit that, especially not when it's behind a mace and an iron spike.
Title: Re: NFX.showcase/stock
Post by: Pwnator on August 07, 2011, 04:42:41 AM
Drop the razors on the HS. Nothing is going to hit that, especially not when it's behind a mace and an iron spike.

They will hit something once the maces fall off. :P

Besides, check the meshes. They WILL hit something when the opponent has speedy components (i.e. side hammer arms and stuff).
Title: Re: NFX.showcase/stock
Post by: NFX on August 07, 2011, 05:07:44 AM
Here's what it looks like now:
 
(https://gametechmods.com/uploads/images/69451Denial 2.png)
 
Swapped the rubbers for shinies, and flipped the RAD's around so the axle was at the back for better balance. Also added a plow and ice pick for frontal protection. Same internals, but the SnapperII isn't raise off the baseplate this time. Works slightly better inverted, but it only has Plastic armour. 399.0, though. =D Take that, weight limit.
Title: Re: NFX.showcase/stock
Post by: nightcracker on August 07, 2011, 05:13:19 AM
I think you can shave off that chassis more. Try making more block shapes instead of angled shapes. What I do if I need to use 'clear outline' is make a screenshot, copy it in paint, align the picture in paint with the ingame one, and then alt-tab copy with the changes I need.

I hope you can shave off enough weight so that you can go DSA if you drop the ice pick.
Title: Re: NFX.showcase/stock
Post by: That Robot is a Spy! on August 07, 2011, 05:13:47 AM
Here's what it looks like now:
 
(https://gametechmods.com/uploads/images/69451Denial 2.png)
 
Swapped the rubbers for shinies, and flipped the RAD's around so the axle was at the back for better balance. Also added a plow and ice pick for frontal protection. Same internals, but the SnapperII isn't raise off the baseplate this time. Works slightly better inverted, but it only has Plastic armour. 399.0, though. =D Take that, weight limit.

Really like it. Nice job. Would have done well in Roboleague.
Title: Re: NFX.showcase/stock
Post by: NFX on August 07, 2011, 05:26:56 AM
I think you can shave off that chassis more. Try making more block shapes instead of angled shapes.
I did try this to start with, but the points wouldn't go close enough together to give me an angled shape like that. Not sure how much weight I'd save with that either.
Title: Re: NFX.showcase/stock
Post by: infiniteinertia on August 07, 2011, 08:58:50 AM
Looks good even though the plastic is blah.
Title: Re: NFX.showcase/stock
Post by: NFX on August 10, 2011, 07:00:24 AM
What? 36HS is evolving!
 
Congratulations! Your 36HS evolved into a 45HS!
 
(https://gametechmods.com/uploads/images/16267Ultimace.png)
 
Yup. 45 maces of doom. 798.0, DSA, 1 Black, 1 HPZ + Granny for drive. 4 casters on the underside and a plow for defense. Works by the torque reaction of the spinners turning the robot one way and the wheel turning it the other, resulting in forward motion. Can only move in two directions, though: forwards and turning right.
Title: Re: NFX.showcase/stock
Post by: SKBT on August 10, 2011, 07:13:22 AM
Sweet, how does it preform compared to a 36hs with it's mobiliy handicap?
Title: Re: NFX.showcase/stock
Post by: NFX on August 10, 2011, 07:14:18 AM
I'm guessing it'll be alright, I'll do some proper testing once I get back from my resit.
Title: Re: NFX.showcase/stock
Post by: Vertigo on August 10, 2011, 07:35:59 AM
Ugh
Title: Re: NFX.showcase/stock
Post by: ty4er on August 10, 2011, 07:40:10 AM
But SM isnt here :o


Looks nice.
Title: Re: NFX.showcase/stock
Post by: Sage on August 10, 2011, 11:40:05 AM
Stupid.


okay that sounds harsh but seriously one wheeled bots are just no. like red extenders.
Title: Re: NFX.showcase/stock
Post by: infiniteinertia on August 10, 2011, 01:52:01 PM
blah is thirded.
Title: Re: NFX.showcase/stock
Post by: Urjak on August 10, 2011, 09:57:39 PM
Melty Brain AI it if you want mobility.
Title: Re: NFX.showcase/stock
Post by: Naryar on August 11, 2011, 12:29:48 AM
Somehow I have a feeling you can get immobilized way too easily.

Also one black... you're going to be at half battery power at 1:30 if you play three minute matches, and the immobility risk is rather high.
Title: Re: NFX.showcase/stock
Post by: NFX on August 13, 2011, 07:36:01 AM
Lightweight Slightly Angled VS.
 
(https://gametechmods.com/uploads/images/86915LWVS Stock.png)
 
247.9, DSA, RAD Drive, 1 Black/CB Stack. Good stability and turning speed.
Title: Re: NFX.showcase/stock
Post by: infiniteinertia on August 13, 2011, 08:37:30 AM
<3! Enough said.
Title: Re: NFX.showcase/stock
Post by: Sage on August 13, 2011, 10:57:49 AM
Mine's better >:D

You don't need a black for this design.
Title: Re: NFX.showcase/stock
Post by: Naryar on August 13, 2011, 04:25:43 PM
Yes, I think you should trade a black for a nifty and stronger extenders (like weapons)
Title: Re: NFX.showcase/stock
Post by: NFX on August 14, 2011, 07:13:39 AM
Here's what it looks like with the changes.
 
(https://gametechmods.com/uploads/images/49731Minor Miner.png)
 
247.9, DSA, 1 Nifty. RAD Drive, 1 Caster on the underside to protect the extenders holding the stabilisers on. Still good for stability and turning speed.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on August 14, 2011, 09:59:31 AM
What? 36HS is evolving!
 
Congratulations! Your 36HS evolved into a 45HS!
 
(https://gametechmods.com/uploads/images/16267Ultimace.png)
 
Yup. 45 maces of doom. 798.0, DSA, 1 Black, 1 HPZ + Granny for drive. 4 casters on the underside and a plow for defense. Works by the torque reaction of the spinners turning the robot one way and the wheel turning it the other, resulting in forward motion. Can only move in two directions, though: forwards and turning right.
1WD HSs are the way forward.
Title: Re: NFX.showcase/stock
Post by: System32 on August 14, 2011, 09:10:49 PM
snip
1WD HSs are the way forward.
The right way, too.
Title: Re: NFX.showcase/stock
Post by: NFX on August 20, 2011, 05:57:28 AM
(https://gametechmods.com/uploads/images/23112Denial 3.png)
 
>399.0 kg
>DSA
>RAD Drive
>1 Nifty
>1 SnapperII
 
+ Good weaponry
+ Decent defense
+ Invertible
 
- Slow
- Low battery life
Title: Re: NFX.showcase/stock
Post by: FOTEPX on August 20, 2011, 05:59:12 AM
It's very nice.

Very, very nice.

I can't recommend owte because telling me to give out stock advice is like asking a mentally retarded guy to contradict Newton.
Title: Re: NFX.showcase/stock
Post by: That Robot is a Spy! on August 20, 2011, 06:34:26 AM
Similar to Skrazk, my favourite bot at the moment. Good job.
Title: Re: NFX.showcase/stock
Post by: Scorpion on August 20, 2011, 06:34:49 AM
Cool bot bro
Title: Re: NFX.showcase/stock
Post by: madman3 on August 20, 2011, 07:37:56 AM
It's very nice.

Very, very nice.

I can't recommend owte because telling me to give out stock advice is like asking a mentally retarded guy to contradict Newton.
Contradict newton.





 :trollface
Anyway, nice bot NFX. But it's been done before, so it's not hugely inspiring.
Title: Re: NFX.showcase/stock
Post by: NFX on August 20, 2011, 07:57:12 AM
Anyway, nice bot NFX. But it's been done before, so it's not hugely inspiring.
I figured that might be coming. =D
Title: Re: NFX.showcase/stock
Post by: NFX on September 15, 2011, 07:44:46 AM
Parabolic Trajectory 3.
 
(https://gametechmods.com/uploads/images/33013Parabolic Trajectory 3.png)
 
799.3, DSA, 3 Blacks, 2 stacked SnapperII's, 10 razors on 2 DDT's. Not sure how good the wedges are yet, self-righting's a bit hit-and-miss when it's on its front.
Title: Re: NFX.showcase/stock
Post by: Pwnator on September 15, 2011, 08:41:50 AM
I AM AMUSED BY EETY-BEETY-TEENY... uhh... popup.

It's even smaller than Hot Wheels. O_O
Title: Re: NFX.showcase/stock
Post by: infiniteinertia on September 15, 2011, 10:49:40 AM
Meh. Small Heavyweights are poop.
Title: Re: NFX.showcase/stock
Post by: RpJk on September 15, 2011, 01:39:51 PM
Looks great.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on September 15, 2011, 01:43:01 PM
Looks very nice. I take it the irons are static? And would they be better angled a bit more or are they fine as is?
Title: Re: NFX.showcase/stock
Post by: NFX on September 15, 2011, 01:45:34 PM
Irons are indeed static. And they were primarily designed to work like R4's ears, but cause damage as well. It's been a feature of all Parabolic Trajectory inceptions so far, and they do the job very well. =)
Title: Re: NFX.showcase/stock
Post by: Gazea2 on September 15, 2011, 01:48:18 PM
Cool. I was just wondering whether angling them more would help trapping but there's no need to fix what isn't broken, eh?
Title: Re: NFX.showcase/stock
Post by: NFX on September 15, 2011, 01:58:04 PM
True. Plus, if I angled them forwards any more, it wouldn't self-right at all in that position.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on September 15, 2011, 02:00:24 PM
Yup. Love the look of that bot.
Title: Re: NFX.showcase/stock
Post by: NFX on October 10, 2011, 11:35:03 AM
Stock Dump 2: Stock Harder
 
(https://gametechmods.com/uploads/images/20560Stock Dump 2.png)
 
Left: Update to Schizophrenia from a few pages ago. 797.9, 2 Blacks, 1 SnapperII, 2 plows, 3 casters underneath, DSA.
Middle: Rejected BOTM concept. 394.9, DSA, 1 Black. Could add discs a size larger.
Right: Another failed BOTM concept. 399.0, 1 Black, DSA. Works fairly well.
Title: Re: NFX.showcase/stock
Post by: J on October 10, 2011, 12:01:22 PM
The one on the far right looks interesting. Hows it test?
Title: Re: NFX.showcase/stock
Post by: NFX on October 10, 2011, 12:03:16 PM
It actually tests alright. It managed to beat SCv4 Fury and the one from The Spaminators a couple of times.
Title: Re: NFX.showcase/stock
Post by: smashysmashy on October 10, 2011, 02:26:26 PM
What's it called? Cheap Win SNS or something?

Only joking, it looks pretty =D
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on October 17, 2011, 12:49:38 AM
As long as you're already using BFE you could make the arms on the crawler SnS like Frag Beetle's arms and it would be approximately 13x harder to hit the extenders.
Title: Re: NFX.showcase/stock
Post by: Sage on October 17, 2011, 03:13:16 PM
As long as you're already using BFE you could make the arms on the crawler SnS like Frag Beetle's arms and it would be approximately 13x harder to hit the extenders.

I think he used Hax mode...
Title: Re: NFX.showcase/stock
Post by: smashysmashy on October 17, 2011, 03:51:43 PM
As long as you're already using BFE you could make the arms on the crawler SnS like Frag Beetle's arms and it would be approximately 13x harder to hit the extenders.

I think he used Hax mode...
HAX! *Throws monitor*
Title: Re: NFX.showcase/stock
Post by: NFX on December 02, 2011, 07:11:58 AM
Trying to get myself back into Stock building.
 
(https://gametechmods.com/uploads/images/32249Schizophr3nia.png)
 
Still a 36HS, usual single SnapperII, HPZ's, two plows and DSA, but powered by 3 Nifties this time. The logic being that less weight is spent on excessive battery power, and more weight can be used on defenses, such as the 4 casters on the underside. And the iron on the front, which might have been a bit pointless. Tribars are at stupid angles because that's the only way they would attach. I'm probably gonig to rebuild this at some point, it's only proof of concept at the moment.
Title: Re: NFX.showcase/stock
Post by: That Robot is a Spy! on December 02, 2011, 10:37:35 AM
Looks really good! Can't think of anything major, but perhaps having shinies and adding another caster?
Title: Re: NFX.showcase/stock
Post by: Pwnator on December 02, 2011, 10:48:19 AM
I doubt you would need more than 4 casters for a chassis that small.
Title: Re: NFX.showcase/stock
Post by: Sage on December 02, 2011, 10:42:25 PM
Looks messy. I always attach the tribars during the sloading, so i can get them to aesthetic angles.

Yea, I need to build at least a couple more bots... it's been a while.
Title: Re: NFX.showcase/stock
Post by: NFX on December 03, 2011, 05:12:30 AM
Tidied it up a bit. Swapped the Iron for a Razor, and the Rubbers for Grannies.
 
(https://gametechmods.com/uploads/images/44869Schizophr3nia Reboot.png)
 
798.5. Still DSA, 3 Nifties and a SnapperII. I've calculated that approximately 16kg is saved with the battery setup I used.
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on December 03, 2011, 02:03:48 PM
A 36HS with 3 Nifties?
 
STOCK HS HAVE BEEN INNOVATED.   :eek:
 
But HOW did you stack 3 Nifties AND a control board?  I dread having to stack just one Nifty+CB!
Title: Re: NFX.showcase/stock
Post by: NFX on December 03, 2011, 02:11:01 PM
A 36HS with 3 Nifties?
 
STOCK HS HAVE BEEN INNOVATED.   :eek:
 
But HOW did you stack 3 Nifties AND a control board?  I dread having to stack just one Nifty+CB!

Woo, thanks Click. :gawe: I was thinking since one Blackvolt was slightly underpowering this particular setup, and two was overpowering it quite significantly, I'd try to go down the middle road in terms of battery power. If I'm honest, I'm slightly surprised nobody had thought of it before, maybe we were just too used to using Blackvolts for their electotal or whatever it is they outshine the others in terms of.
 
And I still have no idea how I managed to stack them all together. It took several attempts, then it just sort of happened. One Nifty & CB seems quite easy for me, though, I've had a fair bit of practice with it during building LW's.
Title: Re: NFX.showcase/stock
Post by: Sage on December 03, 2011, 02:48:19 PM
I call either hax mode or NC's stacking tool


also, people use blackvolts cause it makes bots easier to be invertible (shorter chassis)
Title: Re: NFX.showcase/stock
Post by: nightcracker on December 07, 2011, 10:31:50 AM
or NC's stacking tool

(which is legit)
Title: Re: NFX.showcase/stock
Post by: Sage on December 07, 2011, 06:58:07 PM
or NC's stacking tool

(which is legit)

True! But make's things much easier, and more difficult stacks possible.
Title: Re: NFX.showcase/stock
Post by: Naryar on December 08, 2011, 07:03:16 AM
now try and stack a nifty in a blackvolt :P
Title: Re: NFX.showcase/stock
Post by: Virus Bomb on December 08, 2011, 10:46:40 PM
now try and stack a nifty in a blackvolt :P


(https://gametechmods.com/uploads/images/90553stackbox.PNG)
:P


Very nice bot NFX, how long did it take you to stack the 3 nifties and controlboard?
Title: Re: NFX.showcase/stock
Post by: NFX on December 09, 2011, 04:44:12 AM
Somewhere between 10 minutes and quarter of an hour, I think. And I don't want to use a Nifty/Blackvolt stack, because the chassis will need to be both taller and wider, and that'll eat up more weight.
Title: Re: NFX.showcase/stock
Post by: somestrangeguy on December 15, 2011, 11:31:50 AM
I call either hax mode or NC's stacking tool
I must have been away for too long, what are these 2? I only know of BFE and AAM.
Title: Re: NFX.showcase/stock
Post by: NFX on December 15, 2011, 12:01:04 PM
I call either hax mode or NC's stacking tool
I must have been away for too long, what are these 2? I only know of BFE and AAM.
Hax Mode was discovered by Scrap Daddy and R0B0SH4RK, with some help from Sage. It basically removes the collision meshes from the components, so you can theoretically stack anything into anything, but in reality there are still certain limitations of it. You can't stack stuff through the left side of the chassis, for example.
 
NC's (nightcracker's) Stacking Tool is a program/macro (I don't know the correct terminology) that uses AutoHotKey to move the cursor by a single pixel when you press a combination of keys, allowing for much more precise positioning of components on the baseplate. It was actually the first thing he did when he got here. =D
Title: Re: NFX.showcase/stock
Post by: R0B0SH4RK on December 15, 2011, 03:32:02 PM
Actually, Hax Mode was initially discovered by Scrap Daddy and Sage. I figured out what they did and wrote the guide with them.
Title: Re: NFX.showcase/stock
Post by: Scrap Daddy on December 15, 2011, 05:05:02 PM
Actually I showed Sage after I figured it out :P
Title: Re: NFX.showcase/stock
Post by: NFX on December 15, 2011, 05:07:46 PM
I thought R0B0 discovered it separately, asked Scrap "Is this how you did it?", Scrap replied "yea boi" or something of that nature, and the trio compiled Hax Mode For Dummies over a round of golf. :gawe:
Title: Re: NFX.showcase/stock
Post by: Sage on December 15, 2011, 05:27:46 PM
Actually I showed Sage after I figured it out :P

And I improved on it... developing techniques on how to stack motors and such. And then someone found the pause button and broke the game.
Title: Re: NFX.showcase/stock
Post by: Somebody on December 15, 2011, 09:57:20 PM
That would be Urjak
Title: Re: NFX.showcase/stock
Post by: nightcracker on December 20, 2011, 02:55:27 AM
NC's (nightcracker's) Stacking Tool is a program/macro (I don't know the correct terminology) that uses AutoHotKey to move the cursor by a single pixel when you press a combination of keys, allowing for much more precise positioning of components on the baseplate. It was actually the first thing he did when he got here. =D

That would be me! It actually is a combination of AutoHotkey with a C script because I had more control with moving the mouse through C. I thought before I was going to make it C-only and remove AutoHotkey, but I think it works fine as is.
Title: Re: NFX.showcase/stock
Post by: NFX on March 09, 2012, 03:46:46 AM
Holy crap, I built something in Stock. But not really. I built this a while ago and sort of forgot about it. I wish I'd remembered it for BroBots, though, would have had a much better chance than Xenophobia.
 
(https://gametechmods.com/uploads/images/88566Death By Purple 5.png)
 
249.0, DSA. Took an absolute age to get the plow on.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on March 09, 2012, 08:14:24 AM
Pretty sure that plow placement is impossible unless the Snapper is pixel out of the chassis.
Title: Re: NFX.showcase/stock
Post by: Pwnator on March 09, 2012, 08:22:31 AM
I think an exostack with the Snapper II is possible.
Title: Re: NFX.showcase/stock
Post by: 40757 on March 09, 2012, 01:53:18 PM
That looks really really good. I highly doubt I could recreate that.
Title: Re: NFX.showcase/stock
Post by: Hercules on March 09, 2012, 02:43:22 PM
Perfect component placement is perfect
Title: Re: NFX.showcase/stock
Post by: NFX on March 10, 2012, 06:12:27 AM
A different version of the bot posted yesterday. Not sure if it's better or worse. But it is invertible. Still 249.0, still DSA.
 
(https://gametechmods.com/uploads/images/46021Death By Purple 4.png)
 
 
Also one of my "I Wonder If This Will Work" designs.
 
(https://gametechmods.com/uploads/images/63298Face Breaker.png)
 
Unfortunately, it doesn't. 798.9, DSA, 2 Blacks. Pretty good build, I reckon, but the wamming rack is too far back, and my wedges are back to their usual not-good-enough-ness. Lonely central caster because I had weight left over. Bonus stack I found while building it.
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on March 10, 2012, 06:25:34 AM
Dat LW... O.O
Title: Re: NFX.showcase/stock
Post by: Badnik96 on March 10, 2012, 11:38:08 AM
LW's cool, but razors are better on RADs due to their frequency. I'd use the extra 18 KG to put on a ramming rack of some sort.
Title: Re: NFX.showcase/stock
Post by: Scorpion on March 10, 2012, 01:12:02 PM
VERY nice LW there NFX.
I like the idea for the HW a lot I must say, if you want to make the wedges more stable you should try and move the disks a bit more forward along the ramp, and try using razorz rather than the irons in order to decrease the weapons radius if needs be, so you can move the weight distribution forward on the wedges.
Title: Re: NFX.showcase/stock
Post by: NFX on March 11, 2012, 08:44:07 AM
Yet another LW.
 
(https://gametechmods.com/uploads/images/43394Death By Purple 6.png)
 
249.0, DSA, Invertible. Probably gonna swap the iron for another razor and widen the casters.
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on March 11, 2012, 07:34:58 PM
A different version of the bot posted yesterday. Not sure if it's better or worse. But it is invertible. Still 249.0, still DSA.
 
(https://gametechmods.com/uploads/images/46021Death By Purple 4.png)
 

Have you tried attaching the weapon motors by the end attach point, like you did on the LW you just posted?  I imagine a wider weapon would make it better at grabbing HS's and taking off extenders.
 
Both LW's look fantastic.
Title: Re: NFX.showcase/stock
Post by: NFX on April 23, 2012, 10:46:44 AM
Wanted to rebuild False Popup today. Also mend the quarrel SKBT and I had over naming rights. With that in mind, here's Paradox.
 
(https://gametechmods.com/uploads/images/58996Paradox.png)
 
397.2, DSA, 2 Blacks, 6 razors. Not tested the wedge yet, but knowing me, it'll probably suck. :gawe:
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on April 23, 2012, 11:10:29 AM
First I thought it was LW. O.O
Title: Re: NFX.showcase/stock
Post by: Mecha on April 23, 2012, 11:20:43 AM
First I thought it was LW. O.O

I thought the same! O.O
well, its to awesomely awesome to even try to give any advise on it. :D
Title: Re: NFX.showcase/stock
Post by: ty4er on April 23, 2012, 12:01:08 PM
its so small...

its awesome but im scared about hs hitting the top
Title: Re: NFX.showcase/stock
Post by: madman3 on April 23, 2012, 02:07:24 PM
It looks pointlessly small and too easy to knock back.
Title: Re: NFX.showcase/stock
Post by: Sage on April 24, 2012, 06:18:13 PM
Nice stack on the blacks + CB! not easy to do. Cool build, but yea it's too small. Compact is only really ever good on HS.
Title: Re: NFX.showcase/stock
Post by: NFX on April 25, 2012, 06:21:25 AM
I think I've just gotten into the habit of building chassis as small as I can. Less weight for the chassis means more weight for stuff. Anyhow, here's what I've got in mind for Jonzu's RW Series 8 tourney.
 
(https://gametechmods.com/uploads/images/82046Iron Oxide 2.png)
 
398.7, Aluminium armour. I wanted to keep the appearance of the casters and wheelguards on the first version with the blades, but they actually deal some okay damage too. Technically invertible as well, but it can also self-right reliably.
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on April 25, 2012, 07:06:56 AM
<3
Title: Re: NFX.showcase/stock
Post by: NFX on April 29, 2012, 06:58:08 AM
Concept time, with a 1WD LW SnS.
 
(https://gametechmods.com/uploads/images/93886Singularity%20II.png)
 
248.9, DSA, Nifty. 4 casters, 1 on each corner. Sort of scuttles around when it's inverted. Took a couple of goes to get the setup how I wanted.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on April 29, 2012, 07:03:53 AM
Insides? Where does the battery go?
Title: Re: NFX.showcase/stock
Post by: Pwnator on April 29, 2012, 07:09:02 AM
Right beside the snapper (based on the pic, snapper on the left & batt on the right).
Title: Re: NFX.showcase/stock
Post by: NFX on April 29, 2012, 07:12:37 AM
Right beside the snapper (based on the pic, snapper on the left & batt on the right).
Correct. I was quite lucky to get the chassis the right shape and size to fit the Nifty, SnapperII and four casters, and just be on the weight limit. Bonus invisible cookie to anyone who can guess the setup.
Title: Re: NFX.showcase/stock
Post by: Sage on April 29, 2012, 12:21:50 PM
That's the sickest LW i've ever seen.
Title: Re: NFX.showcase/stock
Post by: NFX on May 03, 2012, 07:52:55 AM
Middleweight version.
 
(https://gametechmods.com/uploads/images/91153Anaesthesia.png)
 
397.9, 2 Niftys, 1 SnapperII. Broadly the same setup as last time, except the Snapper's on its side to accomodate the extra HPZ.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on May 03, 2012, 11:13:57 AM
That looks awesome. Is it invertible or does it scuttle around like the last one?
Title: Re: NFX.showcase/stock
Post by: NFX on May 03, 2012, 11:24:35 AM
Nah, properly invertible this time. Uses more or less the same AI as Urjak's Bane series. I'm not really sure if I should rotate the extenders upwards, or if that would expose them to popups too much.
Title: Re: NFX.showcase/stock
Post by: Fracture on May 04, 2012, 03:59:04 PM
Wait, so how does the AI work? Does it start out as an SnS and switch to FBSPlus when the immobility counter starts?
Title: Re: NFX.showcase/stock
Post by: NFX on May 04, 2012, 04:15:23 PM
I'm not entirely sure how to do that. But it seems that FBSPlus works well. The LW's beaten everything in SCV4 so far. Only opponent it seems to have trouble against is Drone, but it can take out the rest of them in the BBEANS arena with relative ease. MW has some trouble with the pushier opponents, but that's just its mobility handicap coming into play.
Title: Re: NFX.showcase/stock
Post by: Fracture on May 04, 2012, 04:23:55 PM
Oh, so it's just a 1WD HS, S_M style? That's what I thought when I saw the first bot, but you said it was a LW SnS, and later something about Urjak's fancy AI for his Bane series (of which I've never heard since I'm not into DSL), so I was just trying to guess what the Bane AI does.
Title: Re: NFX.showcase/stock
Post by: NFX on May 05, 2012, 06:34:22 AM
It seems to be similar to that, yeah. I just didn't like how the plow only offered defense on one side, so I went for the casters option.
 
In other news, I decided to see if I could make a decent Middleweight FS/HS Hybrid.
 
(https://gametechmods.com/uploads/images/16891Iron Embrace.png)
 
398.7, 2 Nifties, 6 RADs in total. Does well at taking stuff off, perhaps a little bit low on outright speed and battery life. Random iron because I had weight left over.
Title: Re: NFX.showcase/stock
Post by: Fracture on May 05, 2012, 09:46:32 AM
I liked Geice's better. :P I like how you went for undercutting RADs, though, since the FS look like they would prevent bots from just climbing over. It doesn't look invertible, so if at all possible you could try angling the iron up for better trapping so it doesn't just sit there and block the two FS.

Could you test it out a few times and see how the discs do? I don't have much experience with FS but maybe this one could benefit if the plow covered the disc but not the razors.
Title: Re: NFX.showcase/stock
Post by: 09090901 on May 05, 2012, 09:49:45 AM
DSA or plastic?  Looks pretty nice either way, Fs/Hs brids are pretty good.
Title: Re: NFX.showcase/stock
Post by: Wolfsbane on May 05, 2012, 10:01:10 AM
NC's (nightcracker's) Stacking Tool is a program/macro (I don't know the correct terminology) that uses AutoHotKey to move the cursor by a single pixel when you press a combination of keys, allowing for much more precise positioning of components on the baseplate. It was actually the first thing he did when he got here. =D

That would be me! It actually is a combination of AutoHotkey with a C script because I had more control with moving the mouse through C. I thought before I was going to make it C-only and remove AutoHotkey, but I think it works fine as is.

can i have a copy?
Title: Re: NFX.showcase/stock
Post by: Mr. AS on May 05, 2012, 10:03:19 AM
https://gametechmods.com/forums/index.php/topic,6845.msg355273.html#msg355273 (https://gametechmods.com/forums/index.php/topic,6845.msg355273.html#msg355273)
Title: Re: NFX.showcase/stock
Post by: NFX on May 05, 2012, 10:13:52 AM
DSA. Also hecko Geice. =)

The discs seem to stay on relatively well, though, the plow was added to protect the motors. I'm probably going to see if I can get a bit more battery and drive on it, though.
Title: Re: NFX.showcase/stock
Post by: Naryar on May 05, 2012, 11:59:51 AM
2 nifties is doing it wrong. Use a black.
Title: Re: NFX.showcase/stock
Post by: NFX on May 05, 2012, 12:15:35 PM
2 nifties is doing it wrong. Use a black.

I prefer Nifties, just because less weight is spent on the chassis. With compact chassis such as this one, more weight is saved overall by using a pair of Nifties rather than a single Blackvolt, I've found. Leaving more weight for weapons, extenders and such. Sometimes it can make a lot of difference.
Title: Re: NFX.showcase/stock
Post by: Mr. AS on May 05, 2012, 07:09:36 PM
6 RADs in total.
so it has rads for drive ? can't imagine it's pinning ability to be too good
Title: Re: NFX.showcase/stock
Post by: NFX on May 06, 2012, 06:17:29 AM
I wonder if this will work.
 
(https://gametechmods.com/uploads/images/82071Rust Bug.png)
 
396.0, DSA, 2 Nifties (shut up Naryar), HPZ drive. 6 maces and 10 irons in total. I could drop to Z-Tek drive, and swap the ramming razors for maces and side irons. Definitely more extender work than I'd normally use, but it does look a lot cleaner for it.
Title: Re: NFX.showcase/stock
Post by: Wacky Bob on May 06, 2012, 06:19:41 AM
That looks awesome. Have you tested it yet?
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 06, 2012, 06:25:18 AM
Yeah, it seems like downgrading the drive is worth it.
Title: Re: NFX.showcase/stock
Post by: Naryar on May 06, 2012, 06:31:25 AM
Why are you using 2 nifties, you know one black is better and lighter.

Title: Re: NFX.showcase/stock
Post by: NFX on May 06, 2012, 07:10:29 AM
Better, possibly, lighter, not necessarily. :gawe: The chassis can be made smaller, and you save more than the 2kg you expend by having two Nifties rather than a Blackvolt. So it all works out in the end.
 
Speaking of which:
 
(https://gametechmods.com/uploads/images/2202Rust Bug Revamped.png)
 
Now has Z-Tek drive, 8 maces, 2 irons, 6 razors. Still DSA, still 2 Nifties, 398.0 Has a rather nasty habit of tilting forwards which lowering the casters somehow makes worse.
Title: Re: NFX.showcase/stock
Post by: Fracture on May 06, 2012, 08:31:39 AM
Very awesome looks-wise. Maces don't look like they get much action though.
Title: Re: NFX.showcase/stock
Post by: Sage on May 06, 2012, 10:25:40 AM
I would say try to move the drive back 20cm or so. Should help the tipping.
Title: Re: NFX.showcase/stock
Post by: NFX on May 08, 2012, 06:20:30 AM
Popup time. Not in the style I would normally build, though.
 
(https://gametechmods.com/uploads/images/30453Dioxin.png)
 
797.9, DSA. 4WD HPZs, 12 razors on 4 DDTs, 14 casters in total. Wedges are mounted on the baseplate, so they actually work.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on May 08, 2012, 09:55:51 AM
Oh so similar to my bot.
Title: Re: NFX.showcase/stock
Post by: Sage on May 08, 2012, 10:16:26 PM
Looks like wedges would get stuck trying to go up the sides. Truth?
Title: Re: NFX.showcase/stock
Post by: NFX on May 09, 2012, 04:19:39 AM
Looks like wedges would get stuck trying to go up the sides. Truth?
Only very occasionally. I think that might be something to do with the angle of them, perhaps. I tried getting pairs between them, but they wouldn't attach, so I put them on the sides instead, to help against HS.
Title: Re: NFX.showcase/stock
Post by: NFX on May 20, 2012, 07:47:25 AM
Back to my usual popup style.
 
(https://gametechmods.com/uploads/images/98748Halestorm 8.png)
 
799.7 kg, 3 Blacks, DSA. 10 Razors on 2 DDTs. Wedges haven't been tested, but they should work well. Self-rights like Bounty Hunter.
Title: Re: NFX.showcase/stock
Post by: Mr. AS on May 20, 2012, 07:54:46 AM
looks sexy
how did you get the ramplates on ?
Title: Re: NFX.showcase/stock
Post by: Badnik96 on May 20, 2012, 08:15:36 AM
dose wheelguards
Title: Re: NFX.showcase/stock
Post by: NFX on May 20, 2012, 09:06:59 AM
looks sexy
how did you get the ramplates on ?

Used the secret AP of the SnapperII for the whole setup. Went backwards for the drive, forwards for the ramplates.
Title: Re: NFX.showcase/stock
Post by: Virus Bomb on May 20, 2012, 01:53:14 PM
Bout time you made another Halestorm :p
Title: Re: NFX.showcase/stock
Post by: nightcracker on May 22, 2012, 01:49:53 AM
Bout time you made another Halestorm :p

That was a halestorm.
Title: Re: NFX.showcase/stock
Post by: NFX on May 22, 2012, 05:07:39 AM
I think that was the joke. The gap between Halestorm's 7 and 8 was well over a year. =D
Title: Re: NFX.showcase/stock
Post by: NFX on May 28, 2012, 05:54:10 AM
Stock Dump The Third
 
ohai pwnator
 
(https://gametechmods.com/uploads/images/12860Pwnram.png)
 
797.9, Stacked SnapperIIs, DSA, 3 Nifties. 12 irons, several maces. Around 18, I forget. Havoks a bunch for some reason. Keeping my Snapper skills sharp, though.
 
Fracture made me build this one.
 
(https://gametechmods.com/uploads/images/64052Schroedinger's%20Popup.png)   
LW True Popup, 248-ish. DSA. Blackvolt, Z-Tek drive, Snapper2 with 3 razors, chassis's about as tight as I could get it. No wedge, they're not very prevolent in the LW class. Designed to fight HS and rammers. Does that okay, could do with more weaponry.
 
And now a rebuild of an oldish rammer.
 
(https://gametechmods.com/uploads/images/13978Neutron.png)
 
Almost exactly 249 kg. Nifty, DSA. 7 maces, 2 irons. One at a wierd angle to help fight HS, I can easily put it at a better angle if it doesn't. Redbird drive to stop havoking.
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 28, 2012, 05:59:26 AM
dat wammer

I'm guessing it's volatile because the DDTs are bursted. Are they?

Also, I've never seen someone mad enough to use HPZs on a LW popup before. schweeeeet
Title: Re: NFX.showcase/stock
Post by: NFX on May 28, 2012, 06:03:01 AM
Yeah, they are bursted. While I was getting all the Nifties stacked, the axle started wobbling around violently. Might be the DDT's, then.

And the LW Popup only has Z-tek drive, I'm just too used to typing HPZ. Sorry about that. =D I tried HPZ's, and there really wasn't much weight left for anything else. If I lost a couple casters, I might be able to get them in.
Title: Re: NFX.showcase/stock
Post by: Naryar on May 28, 2012, 06:38:18 AM
dat wammer

I'm guessing it's volatile because the DDTs are bursted. Are they?

Also, I've never seen someone mad enough to use HPZs on a LW popup before. schweeeeet

I did, with Lil Dog's chassis, a black and a DDT and 4 razors i think.

Maybe it's in ROFL AI, i'm not sure.
Title: Re: NFX.showcase/stock
Post by: Fracture on May 28, 2012, 03:02:14 PM
HW: Looks cool with the low centre of gravity, not much else to say.
LW 1: I like it, other than the slope of the chassis wedge. You could just underpower it with a Nifty; won't really hamper the effectiveness that much, and go for a better weapon or whatever else. If you switched to a Snapper2 with a Nifty it wouldn't even be underpowered.
LW 2: A Nifty over two purple batteries? Also the Redbirds could be more protected if you used this setup:

 R   ______  R
|  ||__    __||  |
|_|     |_|     |_|
          SII
(T connector coming off the snapper with two extenders using their side attachments on it)

Using the attachment point on the square part of the motor and pointing outward.
Title: Re: NFX.showcase/stock
Post by: NFX on May 31, 2012, 04:58:51 AM
SnS time.
 
(https://gametechmods.com/uploads/images/27513Revolutionary.png)   
397.0, DSA, stacked Nifty & LP Servo. Invertible, very slightly havoky. Basically a MW Revolutions Per Minute.
Title: Re: NFX.showcase/stock
Post by: Pwnator on May 31, 2012, 07:17:45 AM
dat stack

daaaaaaaaayuuuuuuummmmmm

I would never have the patience to pull a stack like that off
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on May 31, 2012, 02:12:09 PM
...Holy
Title: Re: NFX.showcase/stock
Post by: Badnik96 on May 31, 2012, 02:25:16 PM
aweeeeeeesomeeeeeeee
Title: Re: NFX.showcase/stock
Post by: 09090901 on May 31, 2012, 02:59:49 PM
looks sick. How fasts it spin? I made something like that with static irons once and mine was to slow to fend bots from the extenders.
Title: Re: NFX.showcase/stock
Post by: NFX on May 31, 2012, 03:03:50 PM
Since the motors are servo enhanced, it spins pretty damn fast. Fast enough to keep opponents away from the extenders. So far.
Title: Re: NFX.showcase/stock
Post by: Sage on May 31, 2012, 09:32:54 PM
Yep, great stack. Nice build too. Great use of glitching. Overall an impressive bot.
Title: Re: NFX.showcase/stock
Post by: NFX on June 02, 2012, 10:25:51 AM
Quick LW, Toybox.
 
(https://gametechmods.com/uploads/images/10544Toybox.png)   
249.0, Nifty, DSA. Basically Child's Play IV with an extra razor. Trying to keep extender work to a minimum with my bots.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on June 02, 2012, 10:40:28 AM
god I need to make something in stock again
Title: Re: NFX.showcase/stock
Post by: Fracture on June 02, 2012, 11:04:40 AM
Where'd you get the weight for an extra razor? Asymmetric setup, or is the chassis just more efficient?
Title: Re: NFX.showcase/stock
Post by: NFX on June 02, 2012, 11:09:02 AM
Where'd you get the weight for an extra razor? Asymmetric setup, or is the chassis just more efficient?
Airtight chassis and minimal extender work, mostly. That and I hit the sweet spot to attach the plow directly to the SnapperII again. =D
Title: Re: NFX.showcase/stock
Post by: NFX on June 04, 2012, 09:45:17 AM
ohai geice
 
(https://gametechmods.com/uploads/images/27121Blue Rain.png)
 
248.6, Nifty, DSA. 6 maces and 2 irons, standard Z-tek drive. Awesome skin courtesy of Badnik96. Annoyingly does that tilting forward thing all my LW rammers seem to do. I could easily move the drive back, but it looks cuter like this. Also invertible, probably.
Title: Re: NFX.showcase/stock
Post by: Conraaa on June 04, 2012, 09:47:40 AM
I'm not expert, but that seems a bit front heavy. :P
Very nice and compact though. How did you get everything in so close together? Snapper? Servo?
Title: Re: NFX.showcase/stock
Post by: Gazea2 on June 04, 2012, 09:50:40 AM
Hmmm I can't seem to re-create the setup in my head.
To fix the tipping forward you could angle some of the maces down.
Title: Re: NFX.showcase/stock
Post by: NFX on June 04, 2012, 09:55:00 AM
I'm not expert, but that seems a bit front heavy. :P
Very nice and compact though. How did you get everything in so close together? Snapper? Servo?

Snapper. You can see the axle sticking out the top. =P
 
And it is obviusly front-heavy, as most rammers are. I could remedy this by moving the drive closer to the back of the bot so there's more distance between the wheels and the front edge. I'll also try mounting the Snapper the other way up, so the axle's inside the Nifty rather than sticking out of the chassis.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on June 04, 2012, 10:01:45 AM
Awesome skin courtesy of Badnik96.

You're welcome :D
Title: Re: NFX.showcase/stock
Post by: NFX on June 04, 2012, 10:18:33 AM
Better version.
 
(https://gametechmods.com/uploads/images/8269Blue Rain 2.png)   
More or less the same as last time. 248.6, DSA, Nifty, 6 maces, 2 irons, pair of casters, Z-Tek drive. SnapperII mounted sideways now, drive moved further back. Doesn't tip over nearly as much, and it's now completely invertible. Also no havok. I actually think this one looks cuter than the last one.
 
How does Blue Rain sound as a name?
Title: Re: NFX.showcase/stock
Post by: Gazea2 on June 04, 2012, 10:42:19 AM
I think it sounds as awesome as it looks. It's so cuute :3
Title: Re: NFX.showcase/stock
Post by: Fracture on June 04, 2012, 02:20:03 PM
Ew Nifty? :P Also maybe you should go for a four-caster setup at the front, since it will protect more and prevent the tilting that keeps bothering you.

What's funny is that the design might actually be considered as belonging to Trovaner (https://gametechmods.com/uploads/images/48039BOTM_Soul Smash.png).
Title: Re: NFX.showcase/stock
Post by: NFX on June 04, 2012, 02:43:41 PM
Ew Nifty? :P Also maybe you should go for a four-caster setup at the front, since it will protect more and prevent the tilting that keeps bothering you.

What's funny is that the design might actually be considered as belonging to Trovaner (https://gametechmods.com/uploads/images/48039BOTM_Soul%20Smash.png).

Nifty can power 2 HPZ's for 3 minutes. Which is enough to deal with most stuff. And the only two casters were to help defend against HS like Child's Play IV reasonbly well, and keep weight for weaponry/drive. The tilting is because my drive is too close to the front, rather than the amount of casters. =P Hence why it doesn't tilt when the drive's at the back.
Title: Re: NFX.showcase/stock
Post by: Fracture on June 04, 2012, 02:47:04 PM
Haha I meant a Nifty is too much, not too little.
Title: Re: NFX.showcase/stock
Post by: NFX on June 04, 2012, 02:52:39 PM
Oh, I see. I'd just rather not underpower my bots to any great degree if at all possible. Plus I've been repeatedly told that Pinks are fail, but sometimes they're not...RA2 becomes more and more confusing the more I learn about it. =D
Title: Re: NFX.showcase/stock
Post by: NFX on June 10, 2012, 07:57:25 AM
So I tried making a Middleweight Insectoid-style thing.
 
(https://gametechmods.com/uploads/images/2203Termite.png)
 
398.0, DSA, 1 Black. Two reasons I'm not happy with it, the first are those extenders holding the wedges on (Rule of seven), and the second is that I had to use Hax Mode to get the CO2 tank in. So I'm not actually going to be using it for combat or anything like that. It's more SnapperII setup practice, really. I'm getting used to using T connectors after avoiding them for ages. I may use the chassis for something else, though.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on June 10, 2012, 08:02:04 AM
You've got 1 kg, could you not stretch the chassis and get the tank in?
Either way, looks good. Love the bottom pic of the front of the chassis for some reason.
Title: Re: NFX.showcase/stock
Post by: Pwnator on June 10, 2012, 08:13:10 AM
I DON'T CARE WHETHER HAX MODE WAS USED OR NOT

IT LOOKS SO COOOOOOOOOOOOOOL
Title: Re: NFX.showcase/stock
Post by: Fracture on June 10, 2012, 08:20:24 AM
Wow. I hope 1 Black is a typo. Does it still easily flip bots over when ramming at them? The iron looks like it would just stop them in their tracks and the piston would just jab at the front of the opponent.
Title: Re: NFX.showcase/stock
Post by: NFX on June 10, 2012, 09:26:57 AM
Yeah, I should have used a Nifty. I didn't plan this one out much at all, really, I just put that chassis shape to get an invincible front, then kinda ran with it. If I'd planned it out, it probably would have turned out better. Perhaps a side hammer or popup design of some description would work.
Title: Re: NFX.showcase/stock
Post by: NFX on June 12, 2012, 05:47:29 AM
MW version of Blue Rain.
 
(https://gametechmods.com/uploads/images/40272Blue Storm.png)   
396.6, DSA, Nifty. 5 casters, 16 maces and 2 irons. All built off a SnapperII, and no havok. Uses pretty much the same setup as Blue Rain, but tweaked a bit to get the 16 maces on. But there's always one stupid flaw that crops up. IT'S DOING THAT DAMN TILTING FORWARD THING AGAIN. Maybe it'll stop doing that if I change the 25cm casters for 20cm ones, and mount them higher up.
Title: Re: NFX.showcase/stock
Post by: 090901 on June 12, 2012, 05:51:25 AM
smexy
Title: Re: NFX.showcase/stock
Post by: Pwnator on June 12, 2012, 06:05:25 AM
o hai

https://gametechmods.com/forums/index.php/topic,1764.msg114175.html#msg114175 (https://gametechmods.com/forums/index.php/topic,1764.msg114175.html#msg114175)

That said, I used 2 Snapper IIs which meant I couldn't get a 5th caster if I used shinies and razors. But it doesn't tip rightside-up or upside-down because I angled each rack 2 notches up/down. :P
Title: Re: NFX.showcase/stock
Post by: NFX on June 12, 2012, 08:51:00 AM
Wow, two bots in one day! I'm doing well.
 
Better MW Insectoid thing than the one on the last page.
 
(https://gametechmods.com/uploads/images/65507Infestor.png)   
398.7, DSA, 1 Nifty, 1 Small Air Tank. All built off a SnapperII, with the setup as last time, HPZ drive and Snapper2 wedges, but a slightly bigger chassis to get the air tank in properly. Also improved wedge extender stuff (wedges still suck, though, but could be sorted with fine-tuning), better placed casters, and a static mace for better stability. Hopefully. And it doesn't obstruct opponents as much as the iron did.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on June 12, 2012, 10:14:00 AM
:D You managed to get the air tank in. Love the look of it. Can it self-right?
Also like the look of Blue Rain's older brother. Would tilting the rack slightly fix the tipping problem?
Title: Re: NFX.showcase/stock
Post by: NFX on June 12, 2012, 11:58:30 AM
I've not tried it yet, but it should be able to. I'm not sure how that would affect wedginess, though, because they don't retract to their original position. It can sometimes scuttle around if I fire the piston.
Title: Re: NFX.showcase/stock
Post by: Scorpion on June 12, 2012, 12:10:22 PM
"Insectoid thing" looks bad ass dude.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on June 12, 2012, 02:21:11 PM
Yeah, some nice work there.
Title: Re: NFX.showcase/stock
Post by: madman3 on June 12, 2012, 04:52:02 PM
Really liking the look of your MW Insectoid esc bot (Insectoid is my favorite stock bot so that figures :P).
Title: Re: NFX.showcase/stock
Post by: NFX on June 14, 2012, 06:26:41 AM
Revised middleweight rammer deal.
 
(https://gametechmods.com/uploads/images/57995Blue Storm 2.png)   
Same weight, same internals, same everything. Angled the outer maces to stop it tilting forward, and moved the HPZ's inward (by accident) to offer them better protection. Casters appear to be a bit pointless now, though. At least they'll give some protection if the maces get taken off. No havok or AGOD. =D
Title: Re: NFX.showcase/stock
Post by: Gazea2 on June 14, 2012, 09:20:34 AM
That looks awesome. Nice work. :D
Title: Re: NFX.showcase/stock
Post by: Mr. AS on June 14, 2012, 08:09:36 PM
smexy
agreed
very smexy indeed
Title: Re: NFX.showcase/stock
Post by: NFX on June 15, 2012, 08:12:33 AM
Something I did to stave off boredom.
 
(https://gametechmods.com/uploads/images/60765Exodus III.png)
 
Reasonably standard 36HS. 798.0, DSA. 2 SnapperII's, all built from 2 20cm extenders. I like minimalist extender work. 5 casters, BA+CB+Supervolt stack. Single Black worked for Monsoon in Annihilator, so I thought I'd use it here. Totallly invertible. Nothing too special. I think the original Schizophrenia is better than this one.
Title: Re: NFX.showcase/stock
Post by: Sage on June 16, 2012, 09:32:19 AM
find a way to put the ramplate in front. on top it's pretty bad... since there's like only one hammer bot that can ever come close to beating it.
Title: Re: NFX.showcase/stock
Post by: Fracture on June 16, 2012, 12:03:11 PM
find a way to put the ramplate in front. on top it's pretty bad... since there's like only one hammer bot that can ever come close to beating it.
I think it's okay on the top. What if it gets flipped over against a popup or other undercutter?
Title: Re: NFX.showcase/stock
Post by: NFX on June 16, 2012, 12:04:53 PM
find a way to put the ramplate in front. on top it's pretty bad... since there's like only one hammer bot that can ever come close to beating it.
I think it's okay on the top. What if it gets flipped over against a popup or other undercutter?
That's what I was thinking about there. The motors are going to be protected by the weapons, and if the weapons do go, then the motors become a bit pointless.
Title: Re: NFX.showcase/stock
Post by: System32 on June 16, 2012, 12:40:35 PM
find a way to put the ramplate in front. on top it's pretty bad... since there's like only one hammer bot that can ever come close to beating it.
I think it's okay on the top. What if it gets flipped over against a popup or other undercutter?
That's what I was thinking about there. The motors are going to be protected by the weapons, and if the weapons do go, then the motors become a bit pointless.

A meaty FS could mess that bot up, but you don't normally get anything out of the HS-rammer-Popup-VS quad these days in RA2.

Foul language removed .... USER WARNED!
Title: Re: NFX.showcase/stock
Post by: NFX on June 20, 2012, 02:21:29 AM
Foul Language? In MY Showcase? Get <expletive>ed. :gawe:
 
Back to some building. I seem to be recycling this chassis quite a bit for my spinny LW's.
 
(https://gametechmods.com/uploads/images/71005Steel Kiss.png)
 
248.7, DSA, 1 Nifty. Finally managed to get a LW FS/HS Hybrid. HS is meant to push opponents into the FS, similar to that IRL HS with the Sir K Drill on the wheel that Click build in DSL. Invertibility's obviously compromised, but aside from that it works reasonably well. Not too sure how I can improve the design much.
Title: Re: NFX.showcase/stock
Post by: Pwnator on June 20, 2012, 03:50:51 AM
Oh, that looks so sick.

Does it KO fast? Because it's pretty much a vegetable after 45 seconds or so.
Title: Re: NFX.showcase/stock
Post by: ianh05 on June 20, 2012, 04:25:25 AM
reminds me of something i built back in the day when i was building loads of lightweights:

(https://gametechmods.com/uploads/images/90747group%20pic.JPG)

3rd bot in the top row, can't remember if it was plastic or DSA though (probably plastic). Not to sure which would be the more effective design, weapons apart or together.

I like the idea of knocking the opponents bots into the FS but it exposes the motors more
Title: Re: NFX.showcase/stock
Post by: NFX on June 20, 2012, 05:14:34 AM
I like the idea of knocking the opponents bots into the FS but it exposes the motors more

Not really, because the HS motor is well protected by the snowplow, like with Child's Play IV, and the FS motor is protected by the razors and the disc. If the razors or the disc are lost, then the motor becomes dead weight, and a drain on the battery.
Title: Re: NFX.showcase/stock
Post by: ianh05 on June 20, 2012, 05:22:51 AM
The motors are exposed more to lucky side attacks I meant where as my motors were directly behind the middle of the plow, front on it's fine :) shame I don't have my old bots anymore or I could have sent you maniac 2 to test out.
Title: Re: NFX.showcase/stock
Post by: Pwnator on June 20, 2012, 05:46:59 AM
Any lucky side attack to a LW would most likely be a death sentence anyway, unless it's a SnS or a beefy HS.
Title: Re: NFX.showcase/stock
Post by: Clickbeetle on June 21, 2012, 12:50:45 AM
Whoa that is awesome.  I would never think to do that.
 
My first thought was, "LW Swiss Army Bot".
 
Is it as good as CPIV against HS, or do you need the dual tribars to kill HS?
Title: Re: NFX.showcase/stock
Post by: NFX on June 26, 2012, 05:31:34 AM
I never really got around to testing it out properly. I just wanted to see if it was possible, really. In the meantime:
 
Ugh, this should be a challenge or something..."Build a practical LW HS with DSA, two RADs with 3 maces each, and a snowplow".
Challenge accepted.
 
(https://gametechmods.com/uploads/images/83192Fracture HS Challenge.png)
 
248.9, Nifty, DSA. All built from a SnapperII. Uses broadly the same setup as Fracture's, just with a totally airtight chassis, and the SnapperII and plow rotated such that the plow is positioned more or less in the middle of the setup, rather than skewed to one side. So it is doable. =)
Title: Re: NFX.showcase/stock
Post by: Gauche Suede on June 26, 2012, 06:28:18 AM
insides?
and rotate the plow 180 degrees so that it won't become VS chock.
Title: Re: NFX.showcase/stock
Post by: NFX on June 26, 2012, 07:49:51 PM
It's simple, really. 2 HPZ, 6 razor, RAD drive, nifty power and a snapper II.
Okay. =D
 
(https://gametechmods.com/uploads/images/83195S32LW.png)   
247.9, DSA, everything else is listed above. Yay chassis recycling. Bonus BURST ENHANCED RAZOR TIP to help defend the HPZ's slightly. Totally invertible, and although one wheel is slightly higher than the other, it drives perfectly well, which I am very pleased with. :gawe: Turnspeed's a bit slow, but that's to be expected with the narrow stance.
Title: Re: NFX.showcase/stock
Post by: Sage on June 26, 2012, 11:18:49 PM
When turning one way, spin both motors that direction. should speed up your turning. Also, make both motors normal zteks and change the bottom one to irons.
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on June 27, 2012, 04:11:55 AM
That looks sick! Amazing work.
Title: Re: NFX.showcase/stock
Post by: NFX on June 27, 2012, 11:20:19 AM
I had enough weight for all irons, Sage.
 
(https://gametechmods.com/uploads/images/98764Thresher.png)
 
248.9, same as last time, just missing the razor on the front, and with Z-Teks and Irons instead of HPZ's and razors. Sort of a LW Paramecium. Tried the motors to help turning thing, and it appears to have worked.
Title: Re: NFX.showcase/stock
Post by: Sage on June 27, 2012, 11:33:05 AM
Oh, I didn't think you wanted to take off the middle razor. Well cool! How's it fare?

Also, glad the turning trick helped.
Title: Re: NFX.showcase/stock
Post by: Scrap Daddy on June 27, 2012, 11:43:36 AM
Looks awesome, possibly better than civil disobedience?
Title: Re: NFX.showcase/stock
Post by: R0B0SH4RK on June 27, 2012, 07:08:00 PM
I'm guessing you used a two 20cm extender setup?
Title: Re: NFX.showcase/stock
Post by: NFX on June 28, 2012, 05:23:20 AM
I'm guessing you used a two 20cm extender setup?

Yep. Thank god the unbalanced RADs don't affect driving at all.
 
Just tested it, though, and it turns out the Z-Teks get taken off a bit too often for my liking. And then it havoks. So I'll maybe drop to razors and get a plow on or something.
Title: Re: NFX.showcase/stock
Post by: NFX on June 28, 2012, 06:07:40 PM
Why am I in such a building mood now?
 
(https://gametechmods.com/uploads/images/15273Obscure Hybrid.png)
 
248.9, Nifty, DSA. I planned it out on paper earlier, no idea if it works or not. Looked better on the paper, though, that iron looks a bit pointless. Probably invertible, I just wanted a HS/Rammer hybrid that didn't swipe the opponent out of the way of the ramming rack.
Title: Re: NFX.showcase/stock
Post by: Pwnator on June 29, 2012, 06:42:53 AM
ooh it's like a better version of yaybot
Title: Re: NFX.showcase/stock
Post by: Gazea2 on June 29, 2012, 04:49:57 PM
Looks awesome, although I'm not sure if that iron is doing much. Is there any way you could turn it around so that it faces forward?
Title: Re: NFX.showcase/stock
Post by: Hercules on June 29, 2012, 08:54:02 PM
You could use an icepick instead?
Title: Re: NFX.showcase/stock
Post by: NFX on July 12, 2012, 04:06:02 AM
Built something to wake me up this morning.
 
(https://gametechmods.com/uploads/images/18170Iron Embrace 2.png)   
395.9, 2 Nifties, DSA. Setup's solid, but it havoks a bunch for some reason. And it won't drive straight. Not too happy about that, will be rebuilding it at some stage.
Title: Re: NFX.showcase/stock
Post by: Mecha on July 12, 2012, 09:43:03 AM
Awesome, reminds me of one of Geice's bots.
Title: Re: NFX.showcase/stock
Post by: Mr. AS on July 12, 2012, 09:58:40 AM
did you reattach the wheels?
is the weight distro correct?

did you try increasing the chassis 3 kg and see if that helps havok?
Title: Re: NFX.showcase/stock
Post by: NFX on July 12, 2012, 11:19:40 AM
The reason it won't drive straight is because the motors are somehow above the chassis. I could just rebuild the whole thing a notch downwards, and that would help the driving and such. Could also expand the chassis as much as possible to perhaps solve the havok.
 
In the meantime, two new bots. First, a rebuild of Paradox a few pages back.
 
(https://gametechmods.com/uploads/images/43035Paradox 2.png)   
2 Blacks, DSA. I forget the exact weight. All built from a SnapperII, opponents occasionally get stuck on the casters, but it works very well apart from that. DDT wedge, Snapper2's for the weapons, which are actually 6 razors that look like four due to the eFFeing.
 
And a FS/Popup hybrid.
 
(https://gametechmods.com/uploads/images/92468Facebreaker II.png)
 
799.9, DSA, 2 Blacks. only 2 razors on each Snapper2, but the reach is a bit too low, so they don't come into play too often. Wedges seem decent, FS weapons do their job very well. Not sure about self-righting. I might be able to save 4kg somewhere to get a longer reach on the popup weapons.
Title: Re: NFX.showcase/stock
Post by: R0B0SH4RK on July 12, 2012, 11:41:21 AM
Both are really, really solid builds. On the MW popup, you should probably use two extenders per weapon arm rather than the three you are currently using, then put that weight towards lengthening your wedge. The idea with having a single wedge is not to completely out-wedge an opponent, but to place the wedge in a place where your opponent can't defend. So as a rule of thumb, it's better to have a long single wedge. As it's currently built, all wedges with a reach advantage (even on blue snappers) will get under you.
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on July 12, 2012, 02:34:33 PM
Awesome bots NFX. Gotta love 'em. :3
Title: Re: NFX.showcase/stock
Post by: NFX on July 13, 2012, 04:47:11 AM
So yesterday I saw this:
 
Well since nfx made a hs/fs hybrid, i thought i'd find a way to remake Zealot with hpzes.
Zealot 2
(https://gametechmods.com/uploads/images/83054zealot%202.png)
(https://gametechmods.com/uploads/images/92348zealot%2022.png)
396.6 with plastic, 402.9 with dsa 1 black
Any ideas how to lose weight? 2 nifties and a smaller chassis is 2 kgs heavier than what I have now(17.5kgs)

And I decided to return the favour.
 
(https://gametechmods.com/uploads/images/47233Iron%20Embrace%20III.png)
 
398.7, 1 Black, DSA. Havoks a little if it turns too quickly, which could probably be sorted with a reasonable AI line. Not tested invertibility yet, but it'll obviously be compromised with the FS on the front. I can't remember if Snapper-bursted Z-Teks are as fast as HPZ's either, but they're fast enough, I reckon. I'm more pleased with it than the previous version.
Title: Re: NFX.showcase/stock
Post by: Gauche Suede on July 13, 2012, 09:22:17 PM
So yesterday I saw this:
 
Well since nfx made a hs/fs hybrid, i thought i'd find a way to remake Zealot with hpzes.
Zealot 2
(https://gametechmods.com/uploads/images/83054zealot%202.png)
(https://gametechmods.com/uploads/images/92348zealot%2022.png)
396.6 with plastic, 402.9 with dsa 1 black
Any ideas how to lose weight? 2 nifties and a smaller chassis is 2 kgs heavier than what I have now(17.5kgs)

And I decided to return the favour.
 
(https://gametechmods.com/uploads/images/47233Iron%20Embrace%20III.png)
 
398.7, 1 Black, DSA. Havoks a little if it turns too quickly, which could probably be sorted with a reasonable AI line. Not tested invertibility yet, but it'll obviously be compromised with the FS on the front. I can't remember if Snapper-bursted Z-Teks are as fast as HPZ's either, but they're fast enough, I reckon. I'm more pleased with it than the previous version.
insides?
Title: Re: NFX.showcase/stock
Post by: Naryar on July 14, 2012, 02:31:29 AM
That hybrid is just really cool. Also looks pretty efficient.
Title: Re: NFX.showcase/stock
Post by: NFX on July 14, 2012, 05:50:35 AM
So yesterday I saw this:
 
Well since nfx made a hs/fs hybrid, i thought i'd find a way to remake Zealot with hpzes.
Zealot 2
(https://gametechmods.com/uploads/images/83054zealot%202.png)
(https://gametechmods.com/uploads/images/92348zealot%2022.png)
396.6 with plastic, 402.9 with dsa 1 black
Any ideas how to lose weight? 2 nifties and a smaller chassis is 2 kgs heavier than what I have now(17.5kgs)

And I decided to return the favour.
 
(https://gametechmods.com/uploads/images/47233Iron%20Embrace%20III.png)
 
398.7, 1 Black, DSA. Havoks a little if it turns too quickly, which could probably be sorted with a reasonable AI line. Not tested invertibility yet, but it'll obviously be compromised with the FS on the front. I can't remember if Snapper-bursted Z-Teks are as fast as HPZ's either, but they're fast enough, I reckon. I'm more pleased with it than the previous version.
insides?

It's just a SnapperII at the front, and a Black + CB stacked at the back. Nothing too special. Snapper axle is pointing backwards, and it's all built off the secret AP. 3 20cms and 3 T connectors. I could perhaps find a more efficient way of attaching them to get HPZ drive, but I'm not too sure.
 
Also, tweaked FS/Popup Hybrid. Really more of a Juggler/Popup hybrid now, though.

(https://gametechmods.com/uploads/images/95325Facebreaker%202-1.png)
 
Same internals as last time. Lost the ramplates on the front, and laid out the FS differently. This allowed me to get twice as many razors on, and let the popup weapons get involved much more often. Razors tend to go before the 20cms do, which is pretty much what I was going for with this layout. Slightly longer & better protected wedges with the weight I had left over.
Title: Re: NFX.showcase/stock
Post by: Mr. AS on July 14, 2012, 09:53:28 AM
lol extender armor

how does it do without a nwb-like plow at the top ? do bots just fly over it often ?

EDIT: lel is for fags
Title: Re: NFX.showcase/stock
Post by: Pwnator on July 14, 2012, 10:02:39 AM
NEW BACKYARD RIPPER
Title: Re: NFX.showcase/stock
Post by: Mecha on July 14, 2012, 01:23:58 PM
I really like the skin.
Title: Re: NFX.showcase/stock
Post by: Naryar on July 14, 2012, 01:25:17 PM
Nice juggler weapon setup... i wanna ripoff that in DSL.
Title: Re: NFX.showcase/stock
Post by: NFX on July 14, 2012, 01:25:36 PM
I really like the skin.
You can thank Badnik for the skin.  :gawe: I got his skin pack recently, it's a lot easier than Paint.NET'ing everything, and better than just having a black skin with rivets.
Title: Re: NFX.showcase/stock
Post by: Mecha on July 14, 2012, 01:29:08 PM
Okay, mebey ill get his pack then. :gawe:
And that bot is really awesome too.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on July 14, 2012, 05:46:00 PM
more usage of my skin pack :D
Title: Re: NFX.showcase/stock
Post by: Sage on July 15, 2012, 09:28:05 PM
Sick extender setup. If you were to use maces, the extenders would be like unbreakable.
Title: Re: NFX.showcase/stock
Post by: NFX on July 18, 2012, 09:38:02 AM
Sick extender setup. If you were to use maces, the extenders would be like unbreakable.

I didn't use maces, partly because of the weight, but mostly because it would have caused the weapons to bounce uncontrollably. Not really sure why maces affect stability more than other weapons. Although I could lose the popup parts and get maces on, with enough weight left over for something to trap them, like a plow or small blades.
Title: Re: NFX.showcase/stock
Post by: Sage on July 18, 2012, 09:19:40 PM
Yea maces are dumb. Just was thinking its a cool setup!
Title: Re: NFX.showcase/stock
Post by: NFX on August 04, 2012, 06:12:04 AM
Toybox 2. Brought to you in conjunction with an excellent Nifty/SnapperII stack.
 
(https://gametechmods.com/uploads/images/25582Toybox 2.png)
 
248.9, DSA. Invertible. The point was to make Child's Play IV with two extra razors instead of one. Weapons are kinda narrow to me, but I should be able to widen the tribars if I drop to Plastic.
 
 
EDIT: Also Blizzard 6. Generic popup. More oriented towards defense than previous versions.
(https://gametechmods.com/uploads/images/59808Blizzard 6.png)
397.9, DSA. 1 Black and 4 razors, popups generally have quick matches, and there aren't much MW's with underside casters around, so it shouldn't need anymore.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on August 04, 2012, 09:58:56 AM
For Toybox 2, I was going to suggest angling the RADs down to counter wedges but then it wouldn't be invertible...
<3 the look of Blizzard 6. I think the extra defense should work. How are the wedges?
Title: Re: NFX.showcase/stock
Post by: System32 on August 04, 2012, 06:49:40 PM
Is the weight lost with the chassi worth the motor arrangement on B6?
 
 
Title: Re: NFX.showcase/stock
Post by: Mr. AS on August 04, 2012, 06:52:55 PM
tb2 = <33333
b6 = the genericness, atleast youre self aware, (wow, that was kinda douchey for no good reason.) wonder how well it preforms with shinies instead of rubbers?

edit: i think i built something like blizzard 6, but mine is set up on a snapper and has rubbers, IDK if its better or not though.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on August 05, 2012, 05:47:50 AM
Is the weight lost with the chassi worth the motor arrangement on B6?
I'm pretty sure the chassis without the notch would weigh almost the same as one with it. As weight is surface area calculated apparently.
Title: Re: NFX.showcase/stock
Post by: Pwnator on August 05, 2012, 06:14:17 AM
You have no idea how much I wanted to build something exactly like B6 back then. I was so frustrated at making the chassis slope so that the anchors would fit snugly right in front of the snappers. I gave up, made the front straight and turned it into a hammer instead. :P
Title: Re: NFX.showcase/stock
Post by: System32 on August 05, 2012, 06:20:48 AM
Is the weight lost with the chassi worth the motor arrangement on B6?
I'm pretty sure the chassis without the notch would weigh almost the same as one with it. As weight is surface area calculated apparently.

No, and Exactly. The chassis that is used wastes weight by widening the motor stance.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on August 05, 2012, 06:22:54 AM
Is the weight lost with the chassi worth the motor arrangement on B6?
I'm pretty sure the chassis without the notch would weigh almost the same as one with it. As weight is surface area calculated apparently.

No, and Exactly. The chassis that is used wastes weight by widening the motor stance.
Well, it would weight pretty much the same.
But yes I see your point about having no gap and a thinner chassis at the back. That would be lighter.
Title: Re: NFX.showcase/stock
Post by: System32 on August 05, 2012, 06:31:17 AM
Is the weight lost with the chassi worth the motor arrangement on B6?
I'm pretty sure the chassis without the notch would weigh almost the same as one with it. As weight is surface area calculated apparently.

No, and Exactly. The chassis that is used wastes weight by widening the motor stance.
Well, it would weight pretty much the same.
But yes I see your point about having no gap and a thinner chassis at the back. That would be lighter.

Sadly, Bot building isn't objective. It works, so it works.
Title: Re: NFX.showcase/stock
Post by: kill343gs on August 05, 2012, 02:41:58 PM
blizzard looks so oldschool for some reason i love it
Title: Re: NFX.showcase/stock
Post by: NFX on August 07, 2012, 06:26:03 AM
Got inspired by Icon of Sin. Here's another one of my absurdly compact popups that's built well, but doesn't really work.
 
(https://gametechmods.com/uploads/images/67411Flight Path.png)
 
Flight Path, sort of a MW Parabolic Trajectory. 398.6, DSA, 1 Black. 6 razors on a pair of Snapper2s, wedge is on that DDT at the back. Started out as an attempt at the Pyscolone Popup Challenge, but I did the maths, and it wouldn't allow me any defenses, so I turned it into this. It can self-right from pretty much anywhere, which is good, but it keeps wanting to turn right. I'm assuming that's because of the SnapperII positioning and orientation.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on August 07, 2012, 06:39:15 AM
Awwwhh it's so cute and small <3
Looks like a solid build. How's the wedge? They tend not to be great on designs like this.
Title: Re: NFX.showcase/stock
Post by: Virus Bomb on August 07, 2012, 12:08:32 PM
too small imo.
Title: Re: NFX.showcase/stock
Post by: NFX on August 19, 2012, 08:47:09 AM
Chain LW VS. Because Pwnator.
 
(https://gametechmods.com/uploads/images/7080Chain LW VS.png)
 
245.9, 1 Black, DSA, RAD drive. Does alright. Big enough to remain stable most of the time, but small enough for the disc to kick itself back onto its wheels when it gets turned over.
Title: Re: NFX.showcase/stock
Post by: ianh05 on August 19, 2012, 03:47:58 PM
Looks really nice :) If you could get a wedge on that thing it would be godly. how fast is that weapon?


Now if only I could get more people building antweights xD
Title: Re: NFX.showcase/stock
Post by: NFX on August 19, 2012, 03:53:24 PM
Looks really nice :) If you could get a wedge on that thing it would be godly. how fast is that weapon?


Now if only I could get more people building antweights xD

Fast enough that I thought it was spinning slowly the wrong way. =D
 
I'll probably put together some kind of AW for Robo Zone 2 or whatever it was you were doing in the future. I've never built an AW before, though, so.
Title: Re: NFX.showcase/stock
Post by: ianh05 on August 19, 2012, 03:59:56 PM
Hopefully BBEANS 7(?) will be AW's, we need more of them as starcore, mini's, the 2 in PYS and the few others in the 200 teams AI pack aren't enough because I want to do an AI pack battle between antweights.


If I can build some different AW's then I'm sure the better builders such as yourself could come up with something different and more effective.
Title: Re: NFX.showcase/stock
Post by: Mecha on August 19, 2012, 10:01:36 PM
I don't know what's about it. i just really like it. :)
Title: Re: NFX.showcase/stock
Post by: NFX on August 20, 2012, 08:15:37 AM
Two new bots that I made this morning.
 
(https://gametechmods.com/uploads/images/74915Blue Rain 3.png)
 
Blue Rain 2. 248.6, DSA, 1 Pink, Redbird drive. Broadly the same Snapper Setup as the first version, but two extra casters, and two extra maces. Overall not very good, though, it's too slow to cause any meaningful damage, and it runs out of battery far too early (shut up Fracture).
 
(https://gametechmods.com/uploads/images/46190AWPush.png)
 
I hate Stock AW. There is no weight for anything. Once you get the lightest 2WD setup possible, you have 57kg left for the chassis and other stuff. Managed to stack a pair of BA's into each other, plus some other stacking, and get this setup. 122.4, DSA. Probably invertible.
Title: Re: NFX.showcase/stock
Post by: Gazea2 on August 20, 2012, 08:33:37 AM
Love the look of Blue Rain 2, shame that it doesn't work too well.
The AW looks like something ian would make, he'd be proud. :P 1 pink?
Title: Re: NFX.showcase/stock
Post by: NFX on August 20, 2012, 08:36:59 AM
Love the look of Blue Rain 2, shame that it doesn't work too well.
The AW looks like something ian would make, he'd be proud. :P 1 pink?

Both of them have one pink. I'm also guessing 1WD AW's aren't allowed, or even if they'd work.
Title: Re: NFX.showcase/stock
Post by: 090901 on August 20, 2012, 08:55:23 AM
Love the look of Blue Rain 2, shame that it doesn't work too well.
The AW looks like something ian would make, he'd be proud. :P 1 pink?

Both of them have one pink. I'm also guessing 1WD AW's aren't allowed, or even if they'd work.
Let's not talk about 1wd AWs now, I don't need to be reminded...
Title: Re: NFX.showcase/stock
Post by: ianh05 on August 20, 2012, 06:10:50 PM
they both look really nice, I'm still trying to make a really effective and cool AW wammer. I think the razor needs to be moved back a bit for the wedge to work.
Title: Re: NFX.showcase/stock
Post by: NFX on August 20, 2012, 06:39:25 PM
Don't Step On The Coconuts!
 
(https://gametechmods.com/uploads/images/96859DSOTC.png)
 
123.7, DSA, 1 Pink.
Title: Re: NFX.showcase/stock
Post by: Mr. AS on August 20, 2012, 06:46:57 PM
and of course nfx comes along and beats everyone

worried about low power though
Title: Re: NFX.showcase/stock
Post by: NFX on August 20, 2012, 06:47:59 PM
and of course nfx comes along and beats everyone

worried about low power though
If I lost the caster, I could shrink up the chasses enough to get a second pink in. If it'll stack. Pinks are easy to stack, though.
Title: Re: NFX.showcase/stock
Post by: NFX on August 21, 2012, 05:22:56 AM
Decent LW. Not sure if it's anything new.
 
(https://gametechmods.com/uploads/images/18978Death Brick.png)
 
248.7, DSA, 2 stacked Nifties. Also invertible, probably. Weapon motors and Snowplow are all on individual BA's stacked together. I'd originally wanted the bot with irons or maces, but the Snowplow BA wouldn't exostack, so I used a 20cm extender and gave the bot a second Nifty.
Title: Re: NFX.showcase/stock
Post by: Pwnator on August 21, 2012, 05:47:21 AM
I'd say given that this setup is wider and not held by a single extender/connector, this should be even better than CP4. Me gusta
Title: Re: NFX.showcase/stock
Post by: Gauche Suede on August 21, 2012, 06:04:22 AM
Decent LW. Not sure if it's anything new.
 
(https://gametechmods.com/uploads/images/18978Death Brick.png)
 
248.7, DSA, 2 stacked Nifties. Also invertible, probably. Weapon motors and Snowplow are all on individual BA's stacked together. I'd originally wanted the bot with irons or maces, but the Snowplow BA wouldn't exostack, so I used a 20cm extender and gave the bot a second Nifty.
Can you raise the drive Rads and the BA that holds the snowplow by 1 click so that it can have a lower groumd clearance?
Title: Re: NFX.showcase/stock
Post by: NFX on August 21, 2012, 09:36:51 AM
Decent LW. Not sure if it's anything new.
 
(https://gametechmods.com/uploads/images/18978Death Brick.png)
 
248.7, DSA, 2 stacked Nifties. Also invertible, probably. Weapon motors and Snowplow are all on individual BA's stacked together. I'd originally wanted the bot with irons or maces, but the Snowplow BA wouldn't exostack, so I used a 20cm extender and gave the bot a second Nifty.
Can you raise the drive Rads and the BA that holds the snowplow by 1 click so that it can have a lower groumd clearance?
I don't think so. That would mean raising the CB as well, and I don't think I have the space to do that.
 
 
I'd say given that this setup is wider and not held by a single extender/connector, this should be even better than CP4. Me gusta
It certainly appears that way. I've tested it against pretty much all the LW's in Starcore V4a, and it destroyed everything.
 
(https://gametechmods.com/uploads/images/12383Toybox v Dark Void 2.png)
 
...everything.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on August 21, 2012, 09:39:27 AM
Even childs play beats dark void 2...
Title: Re: NFX.showcase/stock
Post by: NFX on August 22, 2012, 04:44:44 AM
Yay pre-building maths and ultratight chassis. Presenting a possible RIW4 entry, Creep.
 
(https://gametechmods.com/uploads/images/99374Creep.png)
 
248.9 sans Smartzone, 1 Black, DSA. Snapper2 wedge, which is wedgier than most of my bots, and 3 eFFed razors on another Snapper2, which also self-rights. RAD drive, so it's a bit slow, but the five casters help against HS and the like, despite the narrowness. Although opponents do get caught on them sometimes, but that doesn't happen often enough for it to be a problem. Should do very well once I get the AI and Smartzone placement sorted out.
Title: Re: NFX.showcase/stock
Post by: System32 on August 22, 2012, 10:05:23 AM
I'm going to be blunt:

It's a great bot and will go pretty far, barring stupid matchups or bad luck.
 
Also, it's got a nice skin. You put a ton of effort. (pre-building maths lol why are you like me so much)
Title: Re: NFX.showcase/stock
Post by: Fracture on August 22, 2012, 10:09:10 AM
Nifty and Redbirds could be an option, but you don't see many RAD LW popups nowadays so maybe just keep it for sentimentality's sake.
Title: Re: NFX.showcase/stock
Post by: NFX on August 22, 2012, 10:17:55 AM
I'm going to be blunt:

It's a great bot and will go pretty far, barring stupid matchups or bad luck.

I can't tell if that's sarcasm or not. That's the thing with you. :gawe: Glad you like the skin, though, I was wondering if 1024x1024 was too much.
 
But any drive other than RADs would have meant that too much weight was spent fitting everything into the chassis, and I would have either had to lose the wedge, the caster defense, or both. Hence the pre-building maths, it's annoying as heck planning something out, only to find you don't have the chassis weight right for it.
Title: Re: NFX.showcase/stock
Post by: Squirrel_Monkey on August 23, 2012, 07:55:10 AM
It reminds me of my lw, No Left Turns. Only the right way up.
Title: Re: NFX.showcase/stock
Post by: Naryar on August 23, 2012, 01:36:30 PM
So does the casters protect stuff ? I'm not so sure about Stock LW caster popup...
Title: Re: NFX.showcase/stock
Post by: NFX on September 09, 2012, 12:33:51 PM
Robo Zone 2 Prototyping. Also because I don't think I've seen this done before.
 
(https://gametechmods.com/uploads/images/84198Green Is Not Your Enemy.png)
 
AW Popup. 124.2, Plastic, 1 pink. Extender stuff because I had weight left over. I might try to see if I can eke 1kg out of the chassis to get a second razor instead of the extenders.
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on September 09, 2012, 12:38:04 PM
AW Popup?


(https://gametechmods.com/uploads/images/67963Me Gusta.gif)
Title: Re: NFX.showcase/stock
Post by: ianh05 on September 09, 2012, 12:55:23 PM
Yep, by using an axle and an extender to counter-act it you can create a pop-up effect.
Title: Re: NFX.showcase/stock
Post by: NFX on September 24, 2012, 12:38:14 PM
More AW stuff. Thought I'd have a crack with Fracture's adorable little chassis. Entered into Robo Zone 2, here's XOR.
 
(https://gametechmods.com/uploads/images/35920XOR.png)
 
> 124.7
> 2 stacked pinks
> 2 razors on an axle mount, 1 static razor
 
+ Good battery life
+ Damaging weaponry
 
- Plastic armour
Title: Re: NFX.showcase/stock
Post by: ianh05 on September 24, 2012, 02:11:15 PM
Awesome AW, it's kinda like Ugly Duckling except with a 2nd pink instead of a static axe.
Title: Re: NFX.showcase/stock
Post by: Mr. AS on September 24, 2012, 08:02:41 PM
it looks nice and damaging, but when the middle razor comes off itll be rammer bait
Title: Re: NFX.showcase/stock
Post by: ianh05 on September 24, 2012, 08:36:24 PM
That's why I wanted something tough for front protection, I would try a single razor axle HS with 2 static razors on the front. More upfront damage, more protection and you still get a chance to hit the sides of other bots.
Title: Re: NFX.showcase/stock
Post by: ianh05 on September 24, 2012, 10:04:38 PM
More AW stuff. Thought I'd have a crack with Fracture's adorable little chassis. Entered into Robo Zone 2, here's XOR.
 
(https://gametechmods.com/uploads/images/35920XOR.png)
 
> 124.7
> 2 stacked pinks
> 2 razors on an axle mount, 1 static razor
 
+ Good battery life
+ Damaging weaponry
 
- Plastic armour


(https://gametechmods.com/uploads/images/91861XOR Splash.jpg)

Does this look alright?
Title: Re: NFX.showcase/stock
Post by: NFX on September 25, 2012, 03:21:02 AM
Looks fair to me. =) It does flip itself over a little, but at least it's invertible. Most of my bots seem to flip themselves over in some way, that's the downside of ultra-compact designs.
Title: Re: NFX.showcase/stock
Post by: NFX on October 23, 2012, 05:37:24 AM
So yesterday I saw this:
 
Well since nfx made a hs/fs hybrid, i thought i'd find a way to remake Zealot with hpzes.
Zealot 2
(https://gametechmods.com/uploads/images/83054zealot%202.png)
(https://gametechmods.com/uploads/images/92348zealot%2022.png)
396.6 with plastic, 402.9 with dsa 1 black
Any ideas how to lose weight? 2 nifties and a smaller chassis is 2 kgs heavier than what I have now(17.5kgs)

And I decided to return the favour.
 
(https://gametechmods.com/uploads/images/47233Iron%20Embrace%20III.png)
 
398.7, 1 Black, DSA. Havoks a little if it turns too quickly, which could probably be sorted with a reasonable AI line. Not tested invertibility yet, but it'll obviously be compromised with the FS on the front. I can't remember if Snapper-bursted Z-Teks are as fast as HPZ's either, but they're fast enough, I reckon. I'm more pleased with it than the previous version.
I could perhaps find a more efficient way of attaching them to get HPZ drive.

(https://gametechmods.com/uploads/images/20293Iron Embrace IV.png)
 
> 397.0
> DSA
> 1 Black
> All built from a SnapperII
 
+ Fast
+ Damaging
+ Invertible (ish)
 
- Low battery life
- Moderately havok-prone
Title: Re: NFX.showcase/stock
Post by: Gauche Suede on October 24, 2012, 12:12:46 AM
So yesterday I saw this:
 
Well since nfx made a hs/fs hybrid, i thought i'd find a way to remake Zealot with hpzes.
Zealot 2
(https://gametechmods.com/uploads/images/83054zealot%202.png)
(https://gametechmods.com/uploads/images/92348zealot%2022.png)
396.6 with plastic, 402.9 with dsa 1 black
Any ideas how to lose weight? 2 nifties and a smaller chassis is 2 kgs heavier than what I have now(17.5kgs)

And I decided to return the favour.
 
(https://gametechmods.com/uploads/images/47233Iron%20Embrace%20III.png)
 
398.7, 1 Black, DSA. Havoks a little if it turns too quickly, which could probably be sorted with a reasonable AI line. Not tested invertibility yet, but it'll obviously be compromised with the FS on the front. I can't remember if Snapper-bursted Z-Teks are as fast as HPZ's either, but they're fast enough, I reckon. I'm more pleased with it than the previous version.
I could perhaps find a more efficient way of attaching them to get HPZ drive.

(https://gametechmods.com/uploads/images/20293Iron Embrace IV.png)
 
> 397.0
> DSA
> 1 Black
> All built from a SnapperII
 
+ Fast
+ Damaging
+ Invertible (ish)
 
- Low battery life
- Moderately havok-prone
Ummm............ don't know what to say here.....
insides?
Title: Re: NFX.showcase/stock
Post by: NFX on November 11, 2012, 09:47:19 AM
(https://gametechmods.com/uploads/images/38307Storm System.png)
 
> 799.3
> DSA
> 3 Blacks
> 2 SnapperIIs
> 4 Snapper2s and 12 Razors
> 22 Casters
 
+ Battery life
+ Invincible caster defense
+ Stability & self-righting
 
- Untested wedges
-Slightly vulnerable wheels
Title: Re: NFX.showcase/stock
Post by: G.K. on November 11, 2012, 10:20:47 AM
Lovely.

True popup?
Title: Re: NFX.showcase/stock
Post by: NFX on November 11, 2012, 10:22:44 AM
Lovely.

True popup?

Yep. Uses the same SnapperII setup as yours, the one 090901 came up with.
Title: Re: NFX.showcase/stock
Post by: Jack Daniels on November 11, 2012, 10:28:13 AM
Looks slick. Whenever I try to make a bot with the wheels lined up like that the wedge always seems to suck.  Not sure why. 

Needs moar yellow and black caution skin though.
Title: Re: NFX.showcase/stock
Post by: Mr. AS on November 11, 2012, 10:53:33 AM
why are you using 3 blacks (2400 output) when all of your motors (bar srimech) only require 1600, just enough for 2?
Title: Re: NFX.showcase/stock
Post by: Naryar on November 11, 2012, 11:34:17 AM
loloolololololol i thought this was a MW at first

Is the caster armor fully protective of your front ? It doesn't look like the top of your chassis wedge is protected.
Title: Re: NFX.showcase/stock
Post by: Fracture on November 11, 2012, 01:08:11 PM
Yay I always love the look of these trapezoid chassis wedges. I think it's fine as is; you don't need casters near the top because the Snapper2s would probably fire as soon as the opponent gets near the bottom of the wedge anyway. If you really feel like some extra weight would be useful, maybe just go for two blacks and one Nifty (assuming DDT wedges).
Title: Re: NFX.showcase/stock
Post by: NFX on November 11, 2012, 01:42:09 PM
(assuming DDT wedges).
Nah, Snapper2 wedges. I'm gonna give them a try, they seem to be preferred by a few of the better builders around at the moment. More chassis weight, since it needs to be taller, but there's not much point in anything else for a popup if you can't get under your opponent.
Title: Re: NFX.showcase/stock
Post by: 123savethewhales on November 11, 2012, 02:10:55 PM
(assuming DDT wedges).
Nah, Snapper2 wedges. I'm gonna give them a try, they seem to be preferred by a few of the better builders around at the moment. More chassis weight, since it needs to be taller, but there's not much point in anything else for a popup if you can't get under your opponent.
You know there are virtually no difference between ddt wedge, snapper wedge, or even blue wedge.  If you replace the same bot with the 3 different burst at the same angle, then run them against each other, keeping a record each outcome, you will find out they are all roughly the same.
Title: Re: NFX.showcase/stock
Post by: RpJk on November 11, 2012, 02:35:14 PM
You need to make a pack of your bots, there just amazing!
Title: Re: NFX.showcase/stock
Post by: NFX on June 20, 2013, 07:37:16 AM
"Warning: This topic has not been posted in for at least 180 days."
 
Yes, but R0B0 posted a funny little LW, and I thought I could do better. Damn my competitiveness.
 
(https://gametechmods.com/uploads/images/21199Death By Purple VII.png)
 
> Redbird drive
> 1 Nifty + 1 SnapperII
> DSA Armour
 
+ Invertible
+ Is pretty good at getting underneath other double HS with its weaponry. Like Tempus Fugit.
- Slightly too havoky for my liking
 
I'm starting to question my super-compact building style. But hey ho, on we go. I've entered a couple of tournaments that are going, but I think I have some explaining to do as to my absence.
Title: Re: NFX.showcase/stock
Post by: Jonzu95 on June 20, 2013, 07:40:53 AM
HE IS ALIVE
Title: Re: NFX.showcase/stock
Post by: Naryar on June 20, 2013, 09:54:14 AM
holy sh** urjak, robo and now NFX ? i like this

also this looks pretty dope
Title: Re: NFX.showcase/stock
Post by: boombabyboom on June 20, 2013, 10:23:27 AM
great is everone coming back
Title: Re: NFX.showcase/stock
Post by: Mecha on June 20, 2013, 10:25:54 AM
Welcome Back NFX!  :welcome
I knew you would be back eventually.
Title: Re: NFX.showcase/stock
Post by: Virus Bomb on June 20, 2013, 12:13:03 PM
welcome back too. i kinda like how that setup looks with the rads on each side covering up the redbirds. too bad it havoks though
Title: Re: NFX.showcase/stock
Post by: R0B0SH4RK on June 20, 2013, 02:45:22 PM
I like that setup. I will absolutely have to steal it now.
Title: Re: NFX.showcase/stock
Post by: Sage on June 20, 2013, 03:16:35 PM
Dope setup.
Title: Re: NFX.showcase/stock
Post by: G.K. on June 20, 2013, 04:45:26 PM
I've been out of building for too long, can't puzzle that setup out.
Title: Re: NFX.showcase/stock
Post by: Venko on June 21, 2013, 09:37:19 AM
 :welcome back, NFX.
Nice bot.
We can use one more exellent stock builder (you) right now, since stock is pretty much dead.
Title: Re: NFX.showcase/stock
Post by: NFX on June 21, 2013, 11:07:32 AM
Glad to see people still like my stuff. I might stick with Stock for now, if there's a lack of builders here. Since DSL3 has confused me a little. Took Blue Rain's chassis (the one where I tried to klone Geice's rammer) and made this adorable little killing device. And yes, the name is supposed to be capitalised in that fashion.
 
(https://gametechmods.com/uploads/images/53802AntAgonyST.png)
 
> DSA Armour
> 1 Nifty
> RAD Drive, Snapper2 Weaponry
 
+ Invertible
+ Good defense
- Not as much battery life as would be preferable
Title: Re: NFX.showcase/stock
Post by: ty4er on June 21, 2013, 11:30:05 AM
looks awesome <3

i think it would be best if you were to make the chassis wider or more curved at the front with that leftover weight though

Title: Re: NFX.showcase/stock
Post by: Venko on June 21, 2013, 11:38:47 AM
Cute, but you definitely need a longer/wider reach for those "claws". To gain a weight for more extenders or whatever, you can sacrifice the middle 2 casters.
Title: Re: NFX.showcase/stock
Post by: NFX on June 24, 2013, 04:44:13 PM
Got rid of a caster in the middle, had enough weight to make the arms twice as long. Everything else is the same.
 
(https://gametechmods.com/uploads/images/32003AntAgonyST Improved.png)
Title: Re: NFX.showcase/stock
Post by: NFX on June 30, 2013, 12:17:55 PM
Another one. Tiny 36HS.
 
(https://gametechmods.com/uploads/images/11191Green Machine.png)
 
799.9, 3 stacked Nifties, 2 stacked SnapperII's, DSA. 6 HPZ's, 3 Casters and a ramplate. Also havoks too much, and I'm not very happy with the ramplate position. Schizophrenia's still better than this one.
Title: Re: NFX.showcase/stock
Post by: Badnik96 on June 30, 2013, 01:25:07 PM
Nice, reminds me of Mace in da Face.
Title: Re: NFX.showcase/stock
Post by: Fracture on June 30, 2013, 08:54:21 PM
Hey, I'm liking those downward maces! I seriously hope you recycled Schizophrenia's chassis for that because I would HATE having to re-stack three Nifties and a control board!

As nicely as the ramplate rounds out the weight, I really think that a snowplow provides better range of protection, endurance, and of course free weight. You could use the 4 kg to create a different setup and maybe eliminate the havok?
Title: Re: NFX.showcase/stock
Post by: Sage on June 30, 2013, 10:06:39 PM
What was the reason for doing three nifties? Otherwise it's cool. The snapper load looks difficult
Title: Re: NFX.showcase/stock
Post by: 090901 on June 30, 2013, 11:19:53 PM
What was the reason for doing three nifties?
Less weight than 2 blacks
Title: Re: NFX.showcase/stock
Post by: NFX on July 01, 2013, 02:24:22 AM
090901's got it, 3 stacked Nifties cost less weight overall, while still giving enough power for the 6 HPZ's that a 36HS typically needs. You can also create a smaller chassis as a result, giving you a little more weight to play with. I think I came up with 16kg saved using 3 Nifties over 2 Blacks. I think I'd have to have the plow upside-down to keep the bot balanced, and I'll try to sort the setup out with the saved weight. It's only four 20cm extenders holding all the motors on at the moment.
Title: Re: NFX.showcase/stock
Post by: Venko on July 01, 2013, 07:53:38 AM
Venko dare you : invent a new general (HS, VS, popup, and so on) type of bot.
Stock, HW, MUST be tournaments legal, CAN NOT be just a hybrid, MUST be "never seen before", and MUST be at least SC2 effective.
I tried this.
Title: Re: NFX.showcase/stock
Post by: Mystic2000 on July 01, 2013, 02:56:15 PM
Venko dare you : invent a new general (HS, VS, popup, and so on) type of bot.
Stock, HW, MUST be tournaments legal, CAN NOT be just a hybrid, MUST be "never seen before", and MUST be at least SC2 effective.
I tried this.
You should make a thread where people post their challenge results