You got my vote for RA2 Wizard. Always and forever.
And I don't think Sage noticed the red extenders. :P
I run into that problem with wedges as well when I design bots. In real-world physics you would think that weight distribution like that would positively effect the wedge capabilities of the bot. But, alas, in RA2 physics this does not seem to be the case. I keep falling for it over and over without thinking things through. It seems that traction trumps weight distribution when it comes to wedges, mainly because of the way that wheels react to the driving surface. By my observations, it seems that four wheels spread out has a more positive effect on a wedge then 2 wheels lined-up, or even four wheels lined-up. (Image removed from quote.)Because RA2 physics are unfortunately grossly inaccurate in comparison to Real world physics... You have to think of the bottom of your bot as a suction cup. The traction rating for the wheels determines the amount of pull toward the floor and where you place them determines how much balanced pull to the floor you have. I think this is, ultimately, why 4 wheel drive bots with shinies (in stock, hypnos in DSL) is incredibly common and also seems to have a good success rate with their wedge.
?? I thought the opposite was true, but maybe I am wrong.I should test more accurately wedge efficiency.
is this bot don't lost all razors in a fight before do a damage thought