"material_id_plates": [],"thickness_plates": [],"tint_plates": [],
"robot_construction": [ { "comp_set": 1, "comp_string_id": "customShape_0", "conn_link_ind": -1, "position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "scale": { "x": 1.0, "y": 0.699999988079071, "z": 1.0 }, "material_id": 3, "thickness": 0.004999999888241291, "tint": { "r": 0.0, "g": 0.5, "b": 1.0, "a": 1.0 }, "material_id_plates": [], <--- "thickness_plates": [], <--- "tint_plates": [], <--- "controls": { "controlType": 0, "inputPositive": "", "inputNegative": "", "reverse": false, "brake": true, "limits": false, "startPosition": 0.0, "endPosition": 0.0, "servo": false }, "texture_set": { "mainPNGEncoded": [] }, "smartZoneName": "", "pulleyGearSizeMultip": 1.0, "pulleyGearRatioComp1": 1.0, "pulleyGearRatioComp2": 1.0 },
In the bleeding build they are fine, so things should be ok for later builds.For the older build, you have to add this:Code: [Select]"material_id_plates": [],"thickness_plates": [],"tint_plates": [],After "robot_construction" link this:Code: [Select]"robot_construction": [ { "comp_set": 1, "comp_string_id": "customShape_0", "conn_link_ind": -1, "position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "scale": { "x": 1.0, "y": 0.699999988079071, "z": 1.0 }, "material_id": 3, "thickness": 0.004999999888241291, "tint": { "r": 0.0, "g": 0.5, "b": 1.0, "a": 1.0 }, "material_id_plates": [], <--- "thickness_plates": [], <--- "tint_plates": [], <--- "controls": { "controlType": 0, "inputPositive": "", "inputNegative": "", "reverse": false, "brake": true, "limits": false, "startPosition": 0.0, "endPosition": 0.0, "servo": false }, "texture_set": { "mainPNGEncoded": [] }, "smartZoneName": "", "pulleyGearSizeMultip": 1.0, "pulleyGearRatioComp1": 1.0, "pulleyGearRatioComp2": 1.0 },Even if you leave the fields empty, it doesn't matter.