Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 229061 times)

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1980 on: February 29, 2020, 01:49:55 PM »
Maybe a picture would help?

Why do you want to change the scale of the parts?  Aren%u2019t they scaled correctly now?

Again, they all are good, It would be a good thing. Picture this: You are making a rep pack with more people in the team. You end up making a complex bot but it is very small compared to others. Atm arcane is painfully downscaling bots one piece by one which takes him several hours. This feature would help immensely toward people like arcane

I can draw up a sketch

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1981 on: February 29, 2020, 01:56:34 PM »
Gotcha!  Sorry.  I’m a little dense.  We can put it on the list.

So you were thinking of building a really big robot in its entirety, then scaling the whole robot down to make weight?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1982 on: February 29, 2020, 02:08:51 PM »
Gotcha!  Sorry.  I’m a little dense.  We can put it on the list.

So you were thinking of building a really big robot in its entirety, then scaling the whole robot down to make weight?

Possibly, or scaling up

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1983 on: February 29, 2020, 03:22:47 PM »
And I'm sure this is obvious now but I'd say it only applies to parts which are 'Is Scaleable = True'. I have to be honest and admit this would be helpful.... When I was building reps finding out you hadn't scaled a robot correctly was incredibly frustrating. And even now as I'm rebuilding the stock robots I could do with scaling some up/down (the new Royal Robby - as an example, could do with being scaled up from how I built it).
Damn I should probably put something fancy in this bit huh?

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1984 on: February 29, 2020, 03:52:36 PM »
And I'm sure this is obvious now but I'd say it only applies to parts which are 'Is Scaleable = True'. I have to be honest and admit this would be helpful.... When I was building reps finding out you hadn't scaled a robot correctly was incredibly frustrating. And even now as I'm rebuilding the stock robots I could do with scaling some up/down (the new Royal Robby - as an example, could do with being scaled up from how I built it).
Oh yeah about reps, do you want to join the rep building team over on discord, Wham?
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Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1985 on: February 29, 2020, 04:14:56 PM »
And I'm sure this is obvious now but I'd say it only applies to parts which are 'Is Scaleable = True'. I have to be honest and admit this would be helpful.... When I was building reps finding out you hadn't scaled a robot correctly was incredibly frustrating. And even now as I'm rebuilding the stock robots I could do with scaling some up/down (the new Royal Robby - as an example, could do with being scaled up from how I built it).
Oh yeah about reps, do you want to join the rep building team over on discord, Wham?

Thank you for the offer, but literally all of my time is now being spent on this game. Any robots I do create are the new stock robots haha!

I even had to move all my reps to a backup folder so I could focus on the new stocks easier. Maybe once the game is done I'll be able to get back to replicas :)
Damn I should probably put something fancy in this bit huh?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1986 on: February 29, 2020, 04:53:33 PM »
I genuinley dont even know why did he ask

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1987 on: February 29, 2020, 05:19:48 PM »
I genuinley dont even know why did he ask
Because you were too much of a beta male to ask him yourself.  heck
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1988 on: February 29, 2020, 05:24:47 PM »
I genuinley dont even know why did he ask
Because you were too much of a beta male to ask him yourself.  heck

I ****ing did you blind cuck

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1989 on: February 29, 2020, 05:36:25 PM »
I genuinley dont even know why did he ask
Because you were too much of a beta male to ask him yourself.  heck

I ****ing did you blind cuck
Lmao I know that I’m just screwing with you
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Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1990 on: February 29, 2020, 05:46:41 PM »
Wow... I must say it's been a while since I've gotten this kind of attention... I feel like the GTM Bridget Jones lol
Damn I should probably put something fancy in this bit huh?

Offline BATTLEMASTER

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1991 on: February 29, 2020, 11:10:54 PM »
While romping around with my bar spinner I straight-up destroyed the opposing robot's Motenergy motor (seen at the bottom of the screen shot).  That's quite the detail with that motor's 3D model!

 
Destroyed Motenergy Motor.jpg


The rotor was actually wobbling as it spun down!  Haha I bent that thing up good  heck

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1992 on: March 01, 2020, 01:47:53 AM »
While romping around with my bar spinner I straight-up destroyed the opposing robot's Motenergy motor (seen at the bottom of the screen shot).  That's quite the detail with that motor's 3D model!

  [ Quoting of attachment images from other messages is not allowed ]  

The rotor was actually wobbling as it spun down!  Haha I bent that thing up good  heck

I am SOOOO glad someone noticed I put in that detail!!

If you look closely at the motor as it’s spinning you should see the inner coil spinning aswell :)
Damn I should probably put something fancy in this bit huh?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1993 on: March 01, 2020, 03:02:20 AM »
While romping around with my bar spinner I straight-up destroyed the opposing robot's Motenergy motor (seen at the bottom of the screen shot).  That's quite the detail with that motor's 3D model!

  [ Quoting of attachment images from other messages is not allowed ]  

The rotor was actually wobbling as it spun down!  Haha I bent that thing up good  heck

I am SOOOO glad someone noticed I put in that detail!!

If you look closely at the motor as it’s spinning you should see the inner coil spinning aswell :)

Ya i see the internal coil, when it spins outside the etek

Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1994 on: March 01, 2020, 03:56:43 AM »
Spinners in Feb28 have something weird going on with their mass or something. My verts start to wheely when their weapons are spinning.

It's by far at its most noticeable with S3. Drive forward with the weapon off, it's fine. Drive forward with the weapon on, and it's more overhead thwackbot than vert.
 
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Offline min440303

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1995 on: March 01, 2020, 04:59:41 AM »
Spinners in Feb28 have something weird going on with their mass or something. My verts start to wheely when their weapons are spinning.

It's by far at its most noticeable with S3. Drive forward with the weapon off, it's fine. Drive forward with the weapon on, and it's more overhead thwackbot than vert.
  [ Quoting of attachment images from other messages is not allowed ]
My Monsoon has the same issue which makes me have to gear it really slow to avoid it.
Mad but not mad.

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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1996 on: March 01, 2020, 07:00:34 AM »
Spinners in Feb28 have something weird going on with their mass or something. My verts start to wheely when their weapons are spinning.

It's by far at its most noticeable with S3. Drive forward with the weapon off, it's fine. Drive forward with the weapon on, and it's more overhead thwackbot than vert.
  [ Quoting of attachment images from other messages is not allowed ]

Is it the reaction torque that occurs when the weapon starts up?

Circumvolution is hard to drive too.  It tends to flip on its back a lot.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1997 on: March 01, 2020, 09:06:20 AM »
I have an idea of what might possibly have changed.  I’m not convinced anything has, but I’m not convinced it hasn’t either.  We are, yet again, in firmly undocumented Unity Physics Land.  I changed the masses of all the rigibodies.  My assumption is that this automatically changed all of the moments of inertia.  It is possible that Unity did not do that.  I will need to do some testing to find out.

Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1998 on: March 01, 2020, 01:36:24 PM »
Spinners in Feb28 have something weird going on with their mass or something. My verts start to wheely when their weapons are spinning.

It's by far at its most noticeable with S3. Drive forward with the weapon off, it's fine. Drive forward with the weapon on, and it's more overhead thwackbot than vert.
  [ Quoting of attachment images from other messages is not allowed ]

Is it the reaction torque that occurs when the weapon starts up?

Circumvolution is hard to drive too.  It tends to flip on its back a lot.

Nothing about acceleration. You can leave it to spin all the way up and it still flips over.
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Offline min440303

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1999 on: March 01, 2020, 07:35:04 PM »
My undercutter bot's weapon worked well in Feb 16th build, but it kept hitting the floor in the new build, even when I geared the driving extremely slow the issue still existed, it just couldn't spin up to full speed.
« Last Edit: March 01, 2020, 07:57:05 PM by min440303 »
Mad but not mad.

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