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Topics - Redalert

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21
Tournament Archives / No Mind Devastation- INTROS
« on: January 17, 2019, 08:45:57 AM »
 
No_Mind_Devastation_logo_339807.bmp


Well, I guess since most of you don't find the No Mind Devastation tournament to be one you don't want to compete in, I'll host it myself, and post results here.

Statistics
> all WS are built in Stock Unrealistic, DSL IRL, or Ironforge IRL.
> No cheat components are used.
> The WS are from ALL weight classes.

> Interested in joining? PM me so I can host a public WS tournament again.

> I will use different arenas, but mainly the  Robot Wars, combat, and DSL tournament arenas.
> There will be rumbles, team-ups, and deathmatches.
> I will post updates on how the fights wind up.


22
Discussion / AI pack entrants
« on: January 14, 2019, 10:27:17 AM »
Attention, Stock builders!

I am accepting teams from all members who build stock for my 2.0. AI pack. This is for all people interested in doing so.

Rules
> your team must have 6 complete bots.
> your team must be arranged as shown.
   LW-MW-HW-EXTRA-EXTRA-EXTRA
> antweights and beetleweights are recommended.
> I will be using the omni and rammer bindings for your bots.
> all your bots must be using the default forward heading.
> Superheavyweights are allowed.
> no cheating components. Use only the components that come with 1.4.
> no bfe allowed.
> no n00b bots.
> submit your team's motto and name in a TXT file.
> your team's pic must be 256x256 pixels.

>compile this all in a .zip file and PM it to me.

DEADLINE FOR SIGNUPS- Feb.28, 2019.
I look forward to seeing your designs.

23
Discussion / Someone's crap-rating my AI packs.
« on: January 07, 2019, 12:04:52 PM »
Okay, for some reason, a certain member is going around crap-rating all my downloads, mostly my AI packs, and I can tell you this-
To ensure that they all work, I tested them in RA2 games on a variety of PCs in my school, library, and house. They all work.
I can also tell you this- I developed a custom Stock RA2 game, featuring files from all versions of RA2, so that may be part of it.

Guys, it's like the boy who cried "wolf"- This crap-rating things makes me not believe you when you mean something like "it doesn't work."

There's your proof. Whoever is doing this crap-rating gag, please stop.

24
Tournament Archives / No Mind Devastation
« on: January 07, 2019, 10:02:13 AM »
 
No_Mind_Devastation_Tournament_logo.bmp

Thought I'd develop a rather unusual tournament series- No Mind Devastation. A WS tournament where direction doesn't matter.
Here are the rules, setup, and guidelines.
General
> Ironforge IRL
> minimum of 16 entries.
> you may submit up to 2 Wandering Spinners.
Your Wandering Spinner
> your bot must be an Ironforge IRL Wandering Spinner, weighing anywhere from 50 to 200 kg.
> no cheating components are allowed.
> your WS must be COMPLETELY activated with a single switch and button. Label your button "Spin" and your switch "Activate."
> your WS must be able to tolerate abuse from bouncing off the arena walls for 3 min. WITHOUT BREAKING DOWN.
> I will be AIing your bot with a custom omni. Don't worry about forward heading.
the matches
> Each match will take place in the ring arena.
> each match will be 3 min. long.
> there will be both deathmatches and rumbles depending on how many entrants I receive.
> Havok explosions are the only causes of restarts in matches. Too many havoks, and I will disqualify your WS.
> I may not take vids of the matches, but I will take multiple screenshots!
> I will post results once the competition starts.

25
Other Tutorials / How to see a smartzone before placing it (for newbies)
« on: January 07, 2019, 08:24:05 AM »
Here's an interesting tip- how to visibly see a SZ before placing it. Here's how.
1. select your SZ.
2. tap the f12 key.
3. if you see a red box floating in the air, that's your smartzone. This makes it much easier to place it.
 
SmartZone tip.bmp

4. tap f12 again after placing sz.
5. DONE!

26
Creativity Showcase / Redalert's rare LEGO builds
« on: December 18, 2018, 04:34:39 PM »
I thought I'd share some of the bots I build out of lego- one point- I like to build BIG!
I got fancy with backdrops and effects as you can tell...
 
image2 (2).JPG

Flipper. It was built to run on power functions.

 
image2 (3).JPG

Vertical Spinner. Also ran on power functions.

 
image4 (1).JPG

This lifter can actually lift other bots of its size off the ground. The lifter is operated with only one motor.

27
DSL TC Showcases / Redalert's rare DSL builds and WS
« on: December 17, 2018, 08:17:40 AM »
First bot- BW thwacker I threw together in under 3 minutes.
 
screenshot.bmp

3 mm. Steel, but I could add 1 mm. Plastic, and add more irons if I had more time...

28
Off-Topic Discussion / No more announcements about leaving GTM.
« on: December 11, 2018, 03:48:37 PM »
I'm tired of members saying "I'm leaving." This is really annoying, and it just makes GTM look bad. If you're actually leaving forever, put that. Otherwise, please stop posting "I'm leaving" statements. This is Drama, you know, and it's a bad impact on your profile.

29
Existing Games / ReCharge RC
« on: December 11, 2018, 09:18:04 AM »
Here's a good time-killer for the builder fanatic- ReCharge RC.
I play this little game on my Ipad, whenever RA2 isn't available. You build your own race tracks and customize your own RC car! (BattleBots and RC car racing are my two main hobbies.)
 
RRC2.jpg

 
RRC.jpg

These are examples of the game in action. It's compatible on smart devices of all kinds.

30
Ironforge TC Showcases / Redalert's Wandering Spinner IronTech
« on: November 27, 2018, 11:32:35 AM »
FIRST ironforge bot- meet RP1
LW, 6 pole spikes, 10 mm aluminum, STRONG drive.
 
screenshot.bmp

 
screenshot_1.bmp


31
General Support / What's a useful method for developing RA2 stock arenas?
« on: November 19, 2018, 01:36:29 PM »
I always wanted to make my own arenas. The main reason for this topic is because I would like to use a software that works. I also want to know how to code arena txts without the game crashing.

Do you guys have a recommended software for this?

32
Creativity Showcase / Redalert's CAD BattleBots and BattlBbot Tech
« on: November 15, 2018, 12:26:29 PM »
I never posted my CAD designs before, so I thought I'd post a few.

My CAD designer doesn't have a screenshot function, so I just have zip files.
The first is a drum spinner...
 

...and this one's a hammer.
 
both designs have moving parts such as spinning wheels and working weapons!

33
Discussion / RA2 Infrogrames Errors
« on: November 13, 2018, 01:36:17 PM »
Have any of you tried extracting RA2 lately and received the message "extraction failed"?

I invested in what was going on, and I wasn't able to extract "infrogrames support" or other familiar files.

Post your concerns here if you've also been receiving these errors, because maybe we can find a solution to this problem.

34
Tournament Archives / R.A.I.T. Stock Tournaments
« on: November 06, 2018, 12:56:19 PM »
Introducing the R.A.I.T. Stock Tournament Series.
These are competitions held just for fun, and They're for stock bots.

Here are the rules for ALL the tournaments...

> stock bots only

> All bots must be built entirely in the bot lab. Bot file editing and cheating is not allowed.

> No cheating components- all bots must consist of components found already in the bot lab- EXEPTION- Snapper IIs, bear claws, samurai swords, EMERGENCY flippers, and mud runner tires are allowed if you don't already have those in your game. You can find them in the components file of RA2 v1.4.

> Flaming of any type will get you disqualified.

> ANY one can participate in these tournaments

> You'e only allowed to use EEFE, trinity, chicken, snapper loading, and stacking glitches. No other glitches are allowed.

> Your bot must be able to be controlled. In other words, your bot must consist of forward, left, and right capabilities. Glitches and "mindless bots" are not allowed.

> HAVE FUN!

35
Modifications / Redalert's AI packs
« on: October 30, 2018, 12:25:18 PM »
All my AI pack previews and releases will appear in this forum.
priority.jpg

36
Stock Showcases / Redalert's stock showcase
« on: October 17, 2018, 05:35:49 PM »
I started making Hardcore bots after I started seeing how to build them. Soon after that, I built my first hardcore bot- a 500kg. popup named, "Black Dragon." Sorry there's no picture available!

Another early bot I built is shown below- Yuki.
 
Yuki_AI (2).bmp

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