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Messages - Redalert

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1
Modifications / Re: 2018 Battlebots Pack
« on: Yesterday at 08:23:57 PM »
Funny that Redalert calls someone out for bumping  :dumb)

At the beginning, I didn't know what bumping was... until I was called out for it!

2
I just made one and its... Not effective  [ You are not allowed to view attachments ]

 That's a defective one. build one of the ones from the instructions i made, and you'll see what I mean... I have an image of one stowed away somewhere..

3
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.

Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.

Oh, THERE not ineffectant. One alone killed 2 HW popups once...

Quote
Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?

What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.
There's a difference between contributing to the forums and making pointless threads like this. Yes we do like it for you sharing your designs and having a bit of fun in the process. But just think about it; What is the likelihood of someone following this tutorial to build an bot design that's not even tournament legal?

When making tutorials, there's need to be a common problem to solve for someone who's playing the game for the first time or someone who needs to refresh their knowledge, for example if someone doesn't know how to stack batteries, doesn't understand OBJRA2 or gets confused around snapper loading etc. Then a need for tutorial arises and is created by someone with the knowledge as a solution to help those struggling. By the end of the tutorial, the player now knows how to solve their problem. Here you got a tutorial from some random experiment that most users wouldn't understand or have no need for building a bot type that's not tournament legal and/or ineffective in combat. There is no problem here, only a solution without reason. We get that you're trying to contribute, but this is starting to feel like the time when you spammed the wiki with a heap load of unnecessary edits which mostly contained false information, personal opinions or contained pointless links to an "notable" AI pack. Just, think twice before you make a tutorials and see if anyone else needs it before yourself.

Got 'it. Thanks.

...and NO. They're not ineffective.

4
Off-Topic Discussion / Re: Tommy's Lego Bots.
« on: Yesterday at 12:26:19 PM »
Man, I need to submit my lego bots.

^What I said in my last post^.

5
Modifications / Re: Redalert's AI packs
« on: Yesterday at 12:05:20 PM »
RedForge progress update- Bots so far completed- 8.

Robots shown below- 5/8.
 
 
 
 
 


(top left) Wild Thing, (top right) Pain Killer, (middle left) Effect, (middle right) Detonator, (bottom left) Flip!.

6
Ironforge TC Showcases / Re: Redalert's IronTech
« on: Yesterday at 11:54:04 AM »
Okay, I wanted a realistic bot, so I threw this drum spinner together in about 20 minutes.
 

Problems-
> 3 ballasts make it weigh 350 kg. and make it slow
> Drum only hits opponents if it strikes an edge or incline.

Improvements- better drum setup.

MW flipper for RedForge. Pretty much all the other bots are much tougher than this bot, so if you want a weak opponent? Fight this bot!
 

3 mm. Titanium, and slightly damaging.

7
Stock Showcases / Re: Redalert's stock showcase
« on: Yesterday at 11:33:32 AM »
Craaaaapy bot. DSA armor, and it's actually very effective, but needs more weapons.
 

Any ideas for how to improve it?

8
Modifications / Re: 2018 Battlebots Pack
« on: Yesterday at 11:01:31 AM »
Not to be rude, and i'm not trying to rush you.
But is this project dead? there hasn't been a reply in ages  :baffled:

No, and please try to avoid bumping. Thank you.

9
Multi-Entry Signups / Re: Beginners luck- Signups
« on: Yesterday at 08:51:05 AM »
Thanks to you, I'll consider building my first DSL and competing in this tournament! :))))))))))

10
Off-Topic Discussion / Re: Tommy's Lego Bots.
« on: Yesterday at 06:54:17 AM »
Those are GREAT bots!

11
Robots Showcase / Re: Team S.M.I.D.S.Y
« on: Yesterday at 06:52:57 AM »
 [ You are not allowed to view attachments ]  
Are you sure this isn't your bot? Because this was the Smidsy that competed in Robot Wars.
Not Pokebro, but basically from what I can recall, after RW, SMIDSY got sold to few teams, with Pokebro's RL team being the most recent and current owner of SMIDSY. SMIDSY also got modified to have a drum now instead of it's original weapon

...so it sounds like- Yes, the bot you have competed in RW, but you bought it, and compete in a different tournament with it...

12
Could you please stop making "tutorials" for building robots that are completely ineffective in real combat and would not be accepted by any host with an idea of what controlled movement is? This idea has existed since 2004, and it hasn't been a good idea since. Please, stop and focus on building and improving designs that make sense and work well.

Also, PLEASE take advice from members that know what they are doing to improve. I don't want to see someone with a decent amount of ability become a meme the likes of Superbot. Don't take this as me trying to insult you or wandering spinners or whatever. I'm just trying to get you to understand where we are all coming from.

Oh, THERE not ineffectant. One alone killed 2 HW popups once...

Quote
Yeah, and talking about the building this bot for fun by Redalert and nobody else building it part, want to ask this to all Unrealistic and Standard players as I don't know much about the meta. Do you not like building WS for fun because both metas are primarily about competitiveness, efficiency, and effectivity, rather than fun (and that the kind of fun said by Redalert in general are applicable to the IRL meta instead, even if WS are probably un-IRL too)?

What's the "Fun" part in RA2 when you can't play with science? GTM is about sharing designs to get others' thoughts and comments. Not to mention, inspire.
By criticizing this (no offense), you're making me want to quit GTM. Do you even want that?
I'm just trying to expand GTM and contribute to it, so GTM isn't jeopardized.

13
Modifications / Re: Redalert's AI packs
« on: December 13, 2018, 04:27:34 PM »
Team0 of RedForge complete.

14
Robots Showcase / Re: Team S.M.I.D.S.Y
« on: December 13, 2018, 04:17:48 PM »
 

Are you sure this isn't your bot? Because this was the Smidsy that competed in Robot Wars.

15
Stock Showcases / Re: Redalert's stock showcase
« on: December 13, 2018, 04:16:26 PM »
I'm currently replacing Hazard-to-Game Crab with Raging Crab.

16
Robots Showcase / Re: Team S.M.I.D.S.Y
« on: December 13, 2018, 02:30:31 PM »
Hay, did your bot by any chance fight in Robot Wars?

17
Tutorials and Tips / Re: Redalert's guide to building Wandering Spinners
« on: December 13, 2018, 02:29:30 PM »
you're trying too hard on this one mr alt.

There's no easy part about in doing this.

18
Tutorials and Tips / Re: Redalert's guide to building Wandering Spinners
« on: December 13, 2018, 01:24:49 PM »
Building a 4-spinner Drum WS.

I. Chassis adjusted as shown.
 


II. Baseplate anchors for side armor are up 2 notches. Weapon mount baseplate anchors are up 1 notch.
*remember to add a lot of batteries so your WS doesn't die in the middle of the fight!*
 


III. I added armor to the bottom of the bot to protect the spinner mounts from popups or gut rippers.
 


IV. WIRING- one drive motor rotates clockwise, the other rotates counterclockwise. It doesn't matter which one does which action as long as it drives forward (or backward.) All weapon motors rotate clockwise. I added a flamethrower but you don't have to. Again, add the largest smartzone.
*If you plan to AI this WS, add a button for all the motors and title it "Spin."*
 



19
Tutorials and Tips / Re: Redalert's guide to building Wandering Spinners
« on: December 13, 2018, 01:17:25 PM »
code red i'm glad you're trying to help but you're wasting your breath. he won't listen

I appreciate your help. I'm just a little "possessive" about WS.

20
Tutorials and Tips / Re: Redalert's guide to building Wandering Spinners
« on: December 13, 2018, 01:16:35 PM »
Quote
They are both bot types, and Cool down redalert, stop, just cool off, ok?
Let's just say I developed the name and Wandering Spinners that use drums and disks.

Aside from that, I'm not angry or upset, but I don't want any of you to be upset, either.

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