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Messages - TheRoboteer
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161
« on: February 07, 2020, 07:35:31 AM »
I'm just wondering about why brushless motors would be deemed to break more easily.
Because they do... at least, currently. As kix said, Pulsar/Magnetar exclusively used brushless components, and it was one of the most unreliable combat robots I've ever seen. It was an incredible piece of engineering, and very powerful when it worked, but being cutting-edge has its drawbacks.
And if they didn't, why would you ever use the other motors the game has to offer. Brushless motors are smaller, lighter, more convenient, and pretty much as powerful as you'll ever need. Without some balancing factor there you might as well remove the other motors from the game because they'll never get used if brushlesses don't have a drawback
162
« on: February 05, 2020, 11:57:44 PM »
irl popup located
Fam you seen those skirts?
Yeah I only put those skirts bc idk which things make for a good wedge in DSL 2.2, I presume the new wedge edges are the best, but they're so tiny
If you're not trying to build IRL then the skirts are fine. They're still one of the best wedge components, but they generally aren't legal in IRL building, which is why I brought it up in response to 8bean calling it an IRL popup. If you're going for DSL-S here which I assume you are then you're fine.
No I was going for IRL, and the spikes arent actually pop-ups, they're a piston poker (as a throwback to Robot Wars Season 2 Bodyhammer), I just angled the heavy spikes bc that was the only way to get them to fit inside the shell realistically
Popups and popup-style bots generally don't really fly in IRL so I'd just commit to going DSL-S and keep the skirts, or rework it entirely to be a flipper or something if you want to stick to IRL with it
163
« on: February 05, 2020, 06:38:49 PM »
irl popup located
Fam you seen those skirts?
Yeah I only put those skirts bc idk which things make for a good wedge in DSL 2.2, I presume the new wedge edges are the best, but they're so tiny
If you're not trying to build IRL then the skirts are fine. They're still one of the best wedge components, but they generally aren't legal in IRL building, which is why I brought it up in response to 8bean calling it an IRL popup. If you're going for DSL-S here which I assume you are then you're fine.
164
« on: February 05, 2020, 04:17:20 PM »
irl popup located
Fam you seen those skirts?
165
« on: February 05, 2020, 10:52:45 AM »
How good is the wedge?
It's static so terrible. It can still hit stuff without outwedging it though. Overall my main focus here was making something cool though, and to get a hinged wedge I'd have to spend less weight on visuals to put into the wedge
166
« on: February 05, 2020, 12:04:25 AM »
An update. Managed to find a weapon setup that massively reduced the weight and allowed me to get 2 small typhoons instead of 1, while still being asymmetrical and still pretty well balanced (it's maybe a hair shaky compared to the previous setup but it's not bad at all. I've seen worse from some balanced weapons). I also skinned up some of badnik's disc covers with my terrible skinning skills in order to cover the discs since the new setup used shell discs instead of DSL discs. All in all pretty happy with this thing now
167
« on: February 02, 2020, 01:40:40 AM »
Revisited my single tooth vert from a while ago and gave it a visual update. Also switched from 4WD slimbodies to 2WD TWMR2s. May throw this in discord wars or some sh**. Won't win anything but it maybe looks neat IDK
168
« on: January 21, 2020, 12:53:45 PM »
Neato bfe should be fine, its what I've been using when I made Icewave. If you want any bots looked at and improved, feel free to drop a message to me on here or discord, I'll happily help you out with some
thank you! I tried repairing LockJaw yesterday and he gave me fits, Mecha Rampage has also been tough. Most everyone else should be good though. Just used BFE to make RotatoR a bit better so I'm glad I made this post.
Do you know if it's possible to adjust the bot file to make one motor act like another? If I could make an angle motor act like a ztek that would save some headaches lol
You can't do it with BFE, but it is possible. You'd need to decompile the GMF for the motor you want to edit and then adjust its stats, which IDK if you want to deal with, but it is possible
169
« on: January 20, 2020, 06:12:41 PM »
Just switch over to Robot Rumble . Honestly though, RR2 has a ton more component freedom as well as better graphics and physics. There also should be an arena builder coming out some time within the next few months or so. The only real downsides to its gameplay is the AI and damaging systems for certain bot types.
This is getting pretty obnoxious ngl
171
« on: January 19, 2020, 08:39:42 PM »
Guess I'll drop my bot that's gonna be competing in Cringey's thing now signups are pretty much over. Touch messy in places but hey it was built quickly and at least it exists unlike SOME PEOPLE'S Also possibly a touch similar to Claymore/Sabre. Didn't start out that way but convergent evolution will do that. If you put them side by side they do look pretty different, honest
172
« on: January 18, 2020, 03:44:56 PM »
I haven't looked at this in a long time but something that allows for very precise movement with wasdqz or wasd-shift-space in amounts of ~0.01 a la movepixel was one of the things I remember wanting.
You can edit the coordinates of components to like 3 decimal places
173
« on: January 09, 2020, 09:11:18 AM »
Reiterating what I said in my previous comment. Really impressive work for a newcomer here. If I saw these in a tournament I'd assume they were built by someone who's been active on the forums for some time. Fuse would definitely benefit from a bump in skin resolution up to 1024x1024 or something like that but other than that it's a slick looking bot.
The extenderbot tombclone is really nicely executed too. I tend not to be a fan of tombclones but you've done a good job of making this one look sturdy and also relatively unique for such a common design. Your usage of polycarb is particularly nice as that's something that people so often mess up IMO. In terms of combat effectiveness it probably won't be particularly effective as you've noted, but for a second extenderbot it's really impressive in terms of looking like a well-thought-out design executed by someone who actually knows what they were doing.
Keep up the good work!
174
« on: January 05, 2020, 07:24:21 AM »
Seconding 8bean and Thyrus. Very nice work for someone so new to the forums. I'm especially impressed by how well aligned your panels are, as that's something that even people with years of experience seem to struggle with.
175
« on: December 30, 2019, 10:47:56 PM »
176
« on: December 25, 2019, 06:55:35 PM »
Shock, horror, it's a new bot. Double shock: it's a flipper. Had the idea for this in my head for a while and finally got round to executing it. There's a few areas that could be cleaner as I'm a tad rusty but overall I'm pretty happy with the result. 2 NPC fasts, 2 medium VDMAs, standard sh**
177
« on: December 05, 2019, 08:15:10 PM »
Decided to spruce up an old design I made in 2016 and create a 2019 counterpart!
Leviathan Prime (was just The Leviathan before) & Static Shock!
[ Quoting of attachment images from other messages is not allowed ]
Was the Leviathan in Redditbots? I seem to remember seeing a bot with that name and a similar design in there
178
« on: December 01, 2019, 02:52:34 PM »
Been trying this out now and I'm wondering how to actually use the painter. Seen others with nicely colored bots, but no luck for me. Doesn't seem to paint much.
The painter doesn't really work. People have been colouring their bots by using the "tint" function when selecting material type, and then adding details using paper thin custom components
179
« on: November 28, 2019, 09:02:22 AM »
Maybe make two discs powered by two flatmotors.
Please don't do this
180
« on: November 25, 2019, 02:28:06 PM »
Please can someone tell me how to remove both the bot damage indicators in the top corners and the timer below at the same time?
Disable this setting
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