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Messages - Gazea2

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121
Stock Showcases / Re: Mechadino's showcase
« on: April 30, 2014, 05:37:34 PM »
You could always add ice-picks on the end to keep the weapon off the ground, otherwise lookin good

122
Off-Topic Discussion / Re: The General Chatter Thread.
« on: April 29, 2014, 05:03:29 PM »
FFX <3
still need to play the hd remake but lazy and exams ._.

123
Stock Showcases / Re: Virus Bomb stock showcase
« on: April 26, 2014, 06:56:59 PM »
It looks like around 30 kgs of extender work. A snapper II is 13 kgs + extra chassis space + extender work on the snapper, so probably not.

124
Chatterbox / Re: Cam Thread 2: A Lame Title Emerges
« on: April 26, 2014, 06:06:52 PM »


I COULDN'T RESIST

EDIT:


125
Stock Showcases / Re: Wacky Bob's Stock Showcase
« on: April 26, 2014, 02:40:18 PM »
Why not just turn it into a regular hammer? Right now it'll just hit the weapons of LW HS rather than the motors and/or chassis. I'd probably change the irons for razors too because they're lighter and would fire faster. Putting the wedge snapper on the blue snapper isn't a great idea either, the wedge would probably suck.

126
Off-Topic Discussion / Re: The General Chatter Thread.
« on: April 17, 2014, 02:47:07 PM »
What does he look like?

a young rowan atkinson

127
Stock Showcases / Re: Gaz's Garage
« on: April 16, 2014, 09:33:31 AM »
They fire up. After testing it I may need to move the wamming rack further back and idk how with the setup I have, back to the drawing board

128
Stock Showcases / Re: Gaz's Garage
« on: April 15, 2014, 07:16:28 PM »
^wat



dsa, 2 blacks+cb stacked, 4 snappers for weapons with 3 razors on each snapper. 790.something. idek what I've created

129
Other Tutorials / Re: Making robot AI tutorial
« on: April 14, 2014, 11:50:54 AM »
Does it have a smartzone?

130
Discussion / Re: Robot Wars Series 1 Modpack
« on: April 14, 2014, 04:27:30 AM »
Another slight bump, but if you need help skinning wheels shoot me a PM. Most of them get corrupted when decompiling, even with Serge's decompiler.
(I really should get round to finishing that wheel tutorial..)

131
General Support / Re: component.cfz file
« on: April 14, 2014, 04:20:54 AM »
The .cfz file is where a load of the components not found in the components folder are kept. You can use Lu-Tze's tool to decompile it:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=90

132
Custom Components Showcase / Re: Skinned components
« on: April 10, 2014, 12:58:52 PM »
No problem xP
I always use Paint.Net when editing components as it asks you whether to save it as 24 bit etc :)

133
Custom Components Showcase / Re: Skinned components
« on: April 10, 2014, 12:03:47 PM »
Renaming it after you recompile it shouldn't make a difference? Also, I don't think swearing in the main forum is allowed, just a heads up :)

134
Custom Components Showcase / Re: Skinned components
« on: April 10, 2014, 11:34:44 AM »
Yeah, you rename it after you decompile it, otherwise the decompiler will give you an error.
I'm not quite sure what you meant with the BFE thing, I hope I did it right. I'm fairly bad at BFEing anyway lol:

135
Custom Components Showcase / Re: Skinned components
« on: April 10, 2014, 11:07:49 AM »


(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91

136
Custom Components Showcase / Re: Skinned components
« on: April 10, 2014, 09:54:04 AM »
There are plenty of coloured extenders floating around IIRC, I think there are a couple in Sage's skin pack. My blue ones are probably around somewhere too.

What exactly are you having trouble with when trying it yourself? I'd be more than happy to help. :)

(Side note: Wrong section! This place is for showing off bots with custom components, you might have more luck in the tech support section. :))

137
Stock Showcases / Re: phu54321's Robot Showcase
« on: March 26, 2014, 06:38:16 PM »
Looks like you're using the side attachment of the ztek too. It's often best to try and get the flat side to flush with the floor so that it can drive properly with shinies.
Great progress though :)

138
Off-Topic Discussion / Re: Prepare to see more razors!
« on: March 26, 2014, 06:25:33 PM »
ohai doom

139
DSL TC Showcases / Re: Adammite's crappy bot showcase
« on: March 26, 2014, 06:24:24 PM »
Just a couple of things for now - you could attach that piglet onto a multi extender a shrink the chassis a lot, the axle mounts are fairly useless and this bot only really needs 3 ants. You could also reduce the height of the chassis.
It's also a good idea to build to the weight limit so you can have lots of weapons - you could easily shrink this down to a MW and add even more weapons :)

140
DSL TC Showcases / Re: Pixel's Nooby Showcase!
« on: March 26, 2014, 06:19:46 PM »
Not too bad for a first bot, you seem to have the right idea with the ant batteries, razors and ME's instead of BA's.
It's usually best to focus the weapons on the front of the bot, though, so it packs more of a punch. Angle connectors are also nearly always a waste of weight. The skirts are looking a bit useless too - maybe you could turn it into a wedge? :)
I'll leave the rest of the advice to others, I'm a bit rusty

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