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Topic: Skinned components (Read 2131 times)
KaiReptilon
Antweight
Posts: 60
Rep: 0
Skinned components
«
on:
April 10, 2014, 09:47:05 AM »
hey guys could somebody to me a big favour and do me a pack of the rectangle and triangle extenders in a multitude of different colours for me? as i've been trying for a while not to make some coloured extenders and i've had no success so if someone could take some time out of their day to do this for me i'll be very grateful :)
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Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Skinned components
«
Reply #1 on:
April 10, 2014, 09:54:04 AM »
There are plenty of coloured extenders floating around IIRC, I think there are a couple in Sage's skin pack. My blue ones are probably around somewhere too.
What exactly are you having trouble with when trying it yourself? I'd be more than happy to help. :)
(Side note: Wrong section! This place is for showing off bots with custom components, you might have more luck in the tech support section. :))
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KaiReptilon
Antweight
Posts: 60
Rep: 0
Re: Skinned components
«
Reply #2 on:
April 10, 2014, 09:57:37 AM »
oh ok then
and i try to make a drop down menu in the AluminIUM rectangle extenders so they are all the lengths of different colours, specifically red so i can make an atomic one :) i also want to do the same for the triangle ones you get in DSL3 as well. I follow sages video but it doesn't work for me
it works with the discs though
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Badnik96
tired of your shit
Posts: 17537
Rep: 3
Awards
Re: Skinned components
«
Reply #3 on:
April 10, 2014, 10:19:12 AM »
You know it's pretty easy to reskin parts right? There should be a tutorial around somewhere.
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Live Designs AI
(DSL 2.1 edition)
Component Color Packs
Metal Skull - No Ramps
Replica Wars Arena
KaiReptilon
Antweight
Posts: 60
Rep: 0
Re: Skinned components
«
Reply #4 on:
April 10, 2014, 10:28:04 AM »
I've watched the video by sage countless times and can't get it to work
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Trovaner
Posts: 1222
Rep: 32
Re: Skinned components
«
Reply #5 on:
April 10, 2014, 10:34:42 AM »
Post what you have and we'll help you diagnose the problem.
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Download: Bot Height Ruler
Description & Download: Action Cam
Description & Download: Random Arena Selector
Download: Online Arena
Download: Black Hole Space Station
Download: Robo Zone Arena
(as seen in Robo Zone 2)
KaiReptilon
Antweight
Posts: 60
Rep: 0
Re: Skinned components
«
Reply #6 on:
April 10, 2014, 10:37:36 AM »
if i'm completely honest i have nothing besides the stuff from dsl 2 and 3 and components from realism AI
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Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Skinned components
«
Reply #7 on:
April 10, 2014, 11:07:49 AM »
(Forget to mention to COPY THE .GMFs beforehand and save them as new names and RECOMPILE them afterwards)
I wrote that in a rush so I may have missed some things out, feel free to correct me everyone.
Serge's compilers:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91
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KaiReptilon
Antweight
Posts: 60
Rep: 0
Re: Skinned components
«
Reply #8 on:
April 10, 2014, 11:14:09 AM »
thank you so much! :D if you could do the same thing for BFEing straight wedges as i don't understand the tutorial in that one post :)
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KaiReptilon
Antweight
Posts: 60
Rep: 0
Re: Skinned components
«
Reply #9 on:
April 10, 2014, 11:24:39 AM »
oh btw you rename the file after you decompile it right?
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Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Skinned components
«
Reply #10 on:
April 10, 2014, 11:34:44 AM »
Yeah, you rename it after you decompile it, otherwise the decompiler will give you an error.
I'm not quite sure what you meant with the BFE thing, I hope I did it right. I'm fairly bad at BFEing anyway lol:
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KaiReptilon
Antweight
Posts: 60
Rep: 0
Re: Skinned components
«
Reply #11 on:
April 10, 2014, 11:54:09 AM »
darn, i renamed it after i recompiled it
«
Last Edit: April 10, 2014, 02:39:17 PM by Trovaner
»
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Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Skinned components
«
Reply #12 on:
April 10, 2014, 12:03:47 PM »
Renaming it after you recompile it shouldn't make a difference? Also, I don't think swearing in the main forum is allowed, just a heads up :)
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KaiReptilon
Antweight
Posts: 60
Rep: 0
Re: Skinned components
«
Reply #13 on:
April 10, 2014, 12:21:58 PM »
oh ok, and i followed everything you've done and it just makes my game crash... i get the second set of extenders but they aren't red...
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KaiReptilon
Antweight
Posts: 60
Rep: 0
Re: Skinned components
«
Reply #14 on:
April 10, 2014, 12:27:12 PM »
i've repeated everything in that photo four times now and it's driving me insane.... i copy every single step and it doesn't work for me... could you just make a folder with a bunch of different colours for me? cause this is driving me mental...
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KaiReptilon
Antweight
Posts: 60
Rep: 0
Re: Skinned components
«
Reply #15 on:
April 10, 2014, 12:30:13 PM »
THAT'S WHY I DIDN'T SAVE IT AS 24 BIT AHAHA THANK YOU SOOOOO MUCH :D
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Gazea2
Ultra Heavyweight
Posts: 3670
Rep: 9
the one and only
Skype: gazea2
Re: Skinned components
«
Reply #16 on:
April 10, 2014, 12:58:52 PM »
No problem xP
I always use Paint.Net when editing components as it asks you whether to save it as 24 bit etc :)
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KaiReptilon
Antweight
Posts: 60
Rep: 0
Re: Skinned components
«
Reply #17 on:
April 10, 2014, 02:17:09 PM »
same here :D but i had to manually select it :D
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