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Topics - dragonsteincole

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Contests / VOTE BOTM MARCH 2018
« on: February 28, 2018, 06:17:49 PM »
EDIT: Forgot a third entry. The poll has been reset so if you have cast your vote already, please consider all bots and re-vote. I'm sorry for the mistake.

Ironforge HW. You have 4 days to vote, and this is also the last BOTM I host, as it goes back to MNB now.




Contests / BOTM MARCH 2018
« on: January 31, 2018, 07:11:36 PM »
... So, with MNB away and me running the BOTM vote for February, I guess DSC is running the asylum for March's BOTM. Guess what the topic is...

... thats right. IRONFORGE HW. So predictable. But srsly, lots of people were building in IF for the first time as part of GTMCS 2, so here's another reason to have a go.

Usual rules apply. Same size, weight and name visible, submit bots to me and MNB will probably be back to running BOTM next month.

Contests / VOTE BOTM FEB 2018
« on: January 31, 2018, 06:55:57 PM »
Five entries for February's BOTM, I accepted anything I received because reasons. Vote ends in 4 days, I think that's the right amount of time?! Either way it's what you're getting, so start voting!






Robots Showcase / Team DSC
« on: January 21, 2018, 03:06:48 PM »
Figured I should post this here, some people have seen this, some may not have. Based on the MW bot of the same name, Sir Lance-a-Frog is the first experience I've had making an actual Rl bot, although it's now a lifter instead of a HS. Following video is a first test of the wiring and motors, hence the unique battery placement.

There's still a lot to do as i'm attending UWE on Feb 10th as my first ever event, but it's become very real all of a sudden. Massive thanks to Craig/Cephalopod for all the help and guidance he's shown me during the making of SLAF. And Doot, Thyrus, Arcane for the encouragement.

Challenge Board / Kurt vs dragonsteincole [DSL SHW Title] (Kurt Wins)
« on: September 21, 2017, 10:41:07 AM »
So it'll be in an arena only Wen has. Yep. Working out as well as this could have. :dumb)
So here's what I propose:

Wen Combat Arena
3 min. time limit.
Best of 3.
Ro7 yes, CF no.
1 Havok restart (because apparently you have to specify now)

Anything I've missed, Kurt?
Nothing wrong with this as far as I can see. I'm cool with Wen hosting also.

I'm also cool with Wen hosting, so the rules and host are set.


"Title Challenge"
IRL (assuming plus IRL Packs)
RW 2016 Arena
Best of 5

Apparently its on. Doot has already been declined as host, new bots are being made. Due to lra2's current muting he is contacting Guldan through other means (?) so not sure when this will take place.

Custom Components Showcase / DSC's Retooled Showcase
« on: October 05, 2016, 10:39:51 AM »
Now that the splash for the GTMCS has been released, I can post this:

The top motor and weapon seems to have some gyroscopic stabilising effect on the huge bottom one, without it it turns into a ****ing nightmare waiting to havok.

I plan to make some more in the future, now there's no deadline to adhere to.

Multi-Entry Signups / Beat The Clock! - Signups
« on: September 28, 2016, 05:27:30 PM »

The aim of this tournament is simple: Beat "The Clock", a fearsome Cruiserweight Ring Spinner that can call time on your bot's life with a second's notice. You have Three minutes to get the job done, but every second counts, as with twelve bots vying to knock The Clock's block off, you better move fast!

Time Puns. :dumb)

Rule Stuff:
-I can AI, although AI'ing yourself is encouraged.
-1 entry per person, to a maximum of 12 (for every hour on a 12-hour clock), and changes can be made up until the deadline. Entries will only be accepted once I have received and tested them. There are no spots reserved, so entries with issues will be refused and that spot may be taken in the meantime.
- Issues mentioned above being an error with the bot, being too heavy, stupid/racist names/skins. Don't push your luck.
-I will not be entering, due to being responsible for "The Clock", in order to remain impartial.

-Middleweight DSL Standard (IRL robots will be accepted at the entrant's risk) (Build style must be stated upon submitting the bot)
-DSL 2.2 + IRL Packs 1 & 2
-No out-of-game modifications, nor any in-game hacks
-No cheatbot2
-Component Freedom is allowed, to a max of three uses (which must be documented when submitting the robot). Rule of 7 break is freely allowed.
-A maximum of 1 of ANY of these components, total. Mechavore disc, Microvore disc, Moros blade, Frenzy hammer, Minion disc, Overkill blade
-All robots must show controlled movement, however, 1WD Crawlers and Clusterbots will be allowed. Crawlers will have a 20Kg weight allowance. Clusterbots must add up to the 399Kg weightlimit, but can be different weights.
-Meltybrain SnS and Trinity Spinners are banned.
-Arena will be The VaporZone by 090901
-The first havok explosion in a match will cause a restart. The second havok explosion will end the match and add a 3-minute penalty to their time. Bots causing deliberate havok explosions will be given a 5 minute penalty.

-Format will be a time trial versus against a 'Boss' opponent, named "The Clock".
-Fastest time after all 12 bots have fought The Clock wins.
-Matches will be the standard 3 minutes.
-Results will be determined by the in-game timer.
-If after all 12 bots have competed, there is a 2,3 or 4 way tie for 1st place, there will be a 4-way rumble to determine the winner. A tie involving 5 or more bots will result in re-running their matches with the clock, either until a rumble can be enacted, or a clear winner is determined.
-There is also the possibility for 3 rumbles to involve all entrants after the main competition. These are just for fun. Only half a clusterbot will be eligible for these rumbles, if any are entered.


-A Gold 'Swiss Made' DSL Disc set based off The Clock's appearance. These will have boosted stats above their equivalent size, and be able to cause modest damage in their own right.
-A hammer called "The Sands of Time" with an additional frequency-based damage stat.
-The opportunity to build the next 'Boss' robot for the next Beat the Clock tournament.

Both component prizes will be included in IRL Pack #3, and be legal for the winner to use in any of my future tournaments using the IRL Components packs. See below for further info on this.

  • - Rob Collins "Pinchy"
  • - Badger "Mule's Kick"
  • - Guldenflame "Time Machine"
  • - Kurt "THOTH - Messy BTC Fix Version"
  • - F1Krazy "Saber"
  • - HavokMcSplosion "Hyperslash"
  • - R01 "R01"
  • - RedAce "Cyanide"
  • - 090901 "SPEEDY SPEED BOI"
  • - Ben Purse "The Little Bot That Could"
  • - Thrackerzod"Akaname"
  • - Baconus_Yum "Bacon Flipz"


Modifications / IRL Components - Pack Four Discussion
« on: September 22, 2016, 04:44:31 PM »

Click the big splash images to download each pack!

July 16th 2017:
- Pack Three has been released

     - Battlepacks crashing the game - FIXED

   - As there are now over 4,800 new files added, some typos and errors may have crept in. If you see anything that is broken or out of place, please report it in this thread.

General Support / Batch Compile/Decompile of GMFs
« on: September 15, 2016, 06:57:27 AM »
As the title says, is there any way to batch compile/decompile GMFs? I don't believe either Serge's or Dummy's programs have that function, so this would extend to .bat files, or anything that could automate the process a little.

(For background as to why, plans for a skinpack for DSL at it's most basic, would require having to decompile 70 components (extenders), and compiling at least 560-1120 (colour variants) back.)

Decided to start a new topic in the appropriate place. Started to reskin a few items , planning to do both Stock and DSL components. But I am also posting this to offer my services to skin components and bots for people too! Can either be realistic or silly/fun skins. Requests can be made here or via PM.
With that said, here's something that everyone uses to kick things off:

Big Volt replacement

Nifty replacement

DSL TC Showcases / DSC's IRL DSL showcase
« on: October 09, 2010, 10:50:53 PM »
I've had RA2 for 3 months now. I build robots, I try to build them with some personality, i'm not a big one for the uber-bots that are "realistic" but honestly are totally unrealistic and are just for pure damage. I like many people try to make robots that could exist in real life.

So onto my first robot, Ratt-E:

Quite nippy, decent flipper that can OOtA quite easily, with the saws mainly used for invertibles. 3mm Titanium armour, and a decent allrounder.

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