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Messages - Gulden
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1
« on: Yesterday at 05:44:18 PM »
Changelog: [Added] Undo/Redo to BotLab. [Added] Check when initially loading bots that updates them to the latest Robot_Save_File version. [Added] Save button to BotLab. [Added] FileWatcher to Bot Select screens. Now these will automatically update if you move/add/remove botfiles or folders in your file browser while the game is open without needing to exit and re-enter the bot select screen.
[Change] Optimised bot select menu generation time around 350-450x. ⚠️ - The first time you load in to a folder this might take a little longer due to needing to update the botfiles within to the latest version, after that first load though you should see the optimisation kick in. [Change] Added a couple new fields to Robot_Save_File. [Change] Spinners now only slow down by the damage they apply, so a giant hit to cardboard will not take 80kj out of the spinner, instead it will obliterate the cardboard and stay spinning at near max speed. This improves the ablative effect of weaker materials like plastics, reducing the throw effect. It will also increase damage output, as spinners will keep much more speed. ⚠️ - This change might require a slight rebalance of damage output! [Change] Increased slow down imparted by arena collisions. [Change] Upped zero speed spinner bite to prevent spinners from laying still on some objects. [Change] Updated Robot_Save_File to version 1.1a. [Change] New, consistent icons in BotLab top bar. [Change] Hidden AI section in BotLab Part Selection Bar. [Change] Removed "Show Smartzones Toggle" in BotLab Options Panel in Overview Screen. [Change] Arena Previews text label now use Hemi font and scale so that name fits on one line. [Change] Refactored bot select menu generation. [Change] New, consistent icons in BotLab Bot Select. [Change] Reconnected TV wires to TV in BotLab Bot Select. [Change] Realigned Grid in BotLab Bot Select preview. [Change] Bots no longer reset rotation in BotLab Bot Select preview when selected. [Change] Search in Bot Select screens now updates live instead of on pressing Enter. [Change] Upped spinner ineficiency so they will slow down more on a hit, this rebalances the slow down massivly reduced by "spinners now only slow from the damage they actually apply". [Change] Slightly tweaked values to improve edge detection sensitivity. [Change] Removed a spinner collision filter that caused spinner to be able to lay still on objects.
[Bugfix] Fix bots falling apart when you restart a fight after using slowdown. [Bugfix] UI not hiding properly in FreeCam mode. [Bugfix] Potential overwrite issue when saving using save hotkey (CTRL+R) in BotLab. [Bugfix] CoM indicator being set to NaN. [Bugfix] Spinners now have their speeds properly reduced when hitting the arena. This is labelled as an "Unstable Build," so in order to access it via Steam, you'll have to go into the Steam Library, right-click the game, -> Properties -> Betas -> Select the unstable option in the dropdown.
2
« on: September 17, 2024, 05:47:33 PM »
[Added] Search function when selecting bots in both BotLab and Battle selection screens. [Added] Folder support when selecting bots in both BotLab and Battle selection screens. [Added] Ability to move bots from within bot select menus. [Added] Ability to exit BotLab without saving recent changes. [Added] Overwrite checks to BotLab. [Added] Ability to disable OOTA zones in Battle selection screen. [Change] Uncomplicated default bot/arena loading. (hopefully no more AUG 28/31 issues going forward!) [Added] Search function when selecting bots in both BotLab and Battle selection screens. [Added] Folder support when selecting bots in both BotLab and Battle selection screens. [Added] Ability to move bots from within bot select menus. [Added] Ability to exit BotLab without saving recent changes. [Added] Overwrite checks to BotLab. [Added] Ability to disable OOTA zones in Battle selection screen. [Added] Discord SDK. [Added] Discord will now display information about what the player is doing in RR2 including the name of the robot being worked on in botlab and the number of robots battling. [Added] Clone function to BotLab selection screen. [Added] Check on load to see if UserRobots folder exists and if so, move it to the Robots folder. [Added] A new arena: Robot Rumble! Based off of the real life arena used by our project lead for local competitions. Perfectly designed for contests featuring bots smaller than your average Heavyweight.
[Change] Tuned BotLab Post Processing to better show darker colours. [Change] Screenshot button in BotLab Green Screen mode now fits in its border. [Change] Removed Facebook link from main menu. [Change] Organised Socials links in main menu. [Change] Updated icon for website link in main menu. [Change] Unified design of popup windows. [Change] Removed VR option. (Whoops, not quite fully baked yet) [Change] Default bots are now loaded in to the robots folder under the new Stock Robots folder. [Change] Removed Import/Export function. (No longer required with inclusion of folders) [Change] Bots are now saved with their name as the filename. [Change] Improved readability of component info popups in BotLab. [Change] Changed layout of Battle selection screen to begin to bring it in line with rest of UI. [Change] P1 Telemetry option is no longer enabled by default. [Change] AI/Player control toggles no longer stay highlighted after change. [Change] Battle button is not interactable until at least 2 bots have been selected. [Change] Robot_Save_File is now aware of directory it is loaded from. [Change] Robot_File_Informations is now aware of the directory it is loaded from. [Change] UserRobots folder no longer initialized on load. [Change] Default Arenas RR2 Arena and RR2 UK Arena Updated. [Change] Reworked graphics settings to improve performance in Low and Medium Graphics Quality. [Change] Removed experimental warning from Arena Damage. [Change] Arm Damage now defaults to 0%. [Change] Rewrote some logic of weld damage to make it easier to work with. [Change] Fixed older/unused damage scripts to use the logic used above (this is just to keep have the game compile happy). [Change] Moved the robot preview screen in BotLab Selection up a little to avoid overlap with new UI elements. [Change] Tweaked graphics settings further for Low and Medium settings. [Change] Moved parts graveyard innitiation to start() as this logic was surprisingly CPU intensive and was called for every part, this may have been a cause for slightly worse performance since steam release. [Change] Miminum height for chassis layer height has been modified to prevent crashing on Macs. [Change] Battle! button now highlights red when not clickable. [Change] Battle! button border made less obnoxious. [Change] Updated Default Arena RR2 UK Arena.
[Bugfix] Removed two strange white objects in background at certain angles in BotLab Green Screen. [Bugfix] Certain unwelded parts not being tidied up when resetting bot or exiting in BotLab Test Cages. [Bugfix] Reworked Arena damage, it now works great! Just make sure to not put your electric components on the outer shell of your robot! [Bugfix] ArenaTimer not counting down when hidden in FreeCam. [Bugfix] Changed the way settings are initialized. This should fix the issue where you needed to toggle Arena Timer off and on to actually enable it (alongside a few other UI related issues). [Bugfix] Bots that are counted out due to immobility are now disabled. (Now matches will end with the surviving bot being declared the winner when all other bots are disabled). [Bugfix] Bots that are counted out due to immobility no longer display an unmoving 10 second timer. [Bugfix] Fixed an issue where damage to a part was spread incorrectly across several welds, causing some damage to be "lost" [Bugfix] Fixed a small miscalculation in weld damage where spent damage was not subtracted from the total damage of a spinner hit [Bugfix] Removed code that sometimes prevented a glancing hit from applying damage, due to the first (weak) contact applying a "invincibility period" [Bugfix] Fixed damage of several hits to the same part in the same frame would only take the highest damage, every hit is now added up [Bugfix] Fix to apply the spinner slowdown on Arena hits and on the hit impulse too. [Bugfix] Camera in Battle reverting to wrong camera slot when unpausing. [Bugfix] Graphics settings in Battle not applying until camera change occurs. [Bugfix] Settings being reset on first load. [Bugfix] Optimized Discord checking the robot name to not call a find function every frame. [Bugfix] Camera not tracking robot after resetting bot in BotLab Test Cage. [Bugfix] Potential fix for Macs not being able to create collision shapes for chassis and custom shape parts. [Bugfix] File overwrite issue in BotLab. [Bugfix] BotLab sometimes exiting unexpectedly when going in to Test Cages. [Bugfix] Freecam not being able to be controlled in battle. Download: It's on steam. Also notable is a "working" Mac build.
3
« on: September 04, 2024, 02:48:59 PM »
5
« on: August 28, 2024, 11:19:56 AM »
Lads have been updating this a lot lately. Must've gotten a break from life or something. Changelog: [Added] Visual feedback to the screenshot button in BotLab. [Added] Audio feedback to screenshots in BotLab and Battle Mode. [Added] Support for default Bots to be included, these will be installed to the UserRobots directory. [Added] Changed battery draw (take 2) to be correctly for current limiting ESC/motor combinations, this will result in less battery capacity being required! [Added] Telemetry now lists the name of a motor [Added] Motor voltage: this is the voltage send out by the ESC to the motor: = lower when current limiting, = battery voltage using a solenoid [Added] Battery current: This is the actual current being drawn by the motor from the battery, this is dependent on the battery voltage vs motor voltage (and lower then the ESC current!) [Added] Tutorial in BotLab selection screen to guide players when no robots present. [Added] Text in top left of screen that shows current timescale when in slo-mo. [Added] Robot AI in BotLab will now target crates. [Added] FW (15kg) and MW (55KG) crates in BotLab Test Cages. [Added] D.B. easter egg.
[Change] Freecam and Photomode exit moved from esc -> X. UI updated. [Change] TimeScale now persists when going in to and out of pause. [Change] Freecam and Photomode cameras now have smallest possible near clip. [Change] Merged Freecam and Photomode scripts. [Change] Freecam and Photomode cameras don't deactivate until leaving pause, this means you can switch between them without losing your camera position. [Change] Increased sensitivity of mouse controls for Freecam and Photomode. [Change] Removed non-functional Settings button in BotLab pause popup. [Change] Moved default Arena installation from AssetBundleManager to GlobalDirectories. [Change] Modified default post processing profile. [Change] Matched BotLab to use new default post processing profile. [Change] Camera rendering path now locked to Deferred. [Change] Custom Arenas without Post Processing profiles assigned will now use the default profile. [Change] BotLab tint sliders reduced back down to 0-1. (The above changes fixed the quirk that allowed for "glow" colours so this is no longer needed) [Change] Updated default arenas. [Change] 100KG crate changed to 110KG crate to bring in line with HW limit. [Change] Exterior Test Cage ball is now a ball. (Liam can stop mentioning this now :kekw:) [Change] Tidied up Test Cage UI a little.
[Bugfix] Freecam/Photomode not activating in custom arenas that did not have Post-Processing profiles assigned to their cameras. [Bugfix] Screenshot button not working in BotLab. [Bugfix] Cursor getting lost when exiting Freecam/Photomode in battle while holding mouse 2. [Bugfix] Fixed robots moving while paused, twice. [Bugfix] Popup pause menus outside of Battle Mode causing lockup. [Bugfix] Fixed some layering issues in BotLab selection screen. [Bugfix] Freecam sensitivity is no longer dependant on timescale. [Bugfix] Timescale no longer inadvertently gets set to 0 when unpausing after entering Photomode. Links: Windows: https://drive.google.com/file/d/1cUB437-srIe5mRKy-I_PsuGJCS-wiaOm/view?usp=sharingMac: https://drive.google.com/file/d/1E3DO3xYwdyab21rSPx9y-Xx6zJCneJUy/view?usp=sharingLinux: https://drive.google.com/file/d/1PbD6xD8pjpqAeUCIILycEHumNwdpzc-8/view?usp=sharing
6
« on: August 22, 2024, 06:02:00 PM »
Changelog: [Added] Freecam mode returns! Only available in AI vs AI battles. [Added] Photo Mode! Available in all match types. Screenshots are saved in to the new Screenshot folder in your user data folder. [Added] Screenshot option to Greenscreen in BotLab. This will take an upscaled screenshot with a transparent background of your bot. No more needing to clean these up in photoshop to show off your splashes! [Change] New Screenshot directory added to GlobalDirectories and initilised on startup. [Change] Changed the way the build date is displayed on main menu. [Change] Added warnings to Arm and Arena Damage sliders to state they are experimental and should be kept at 0 for now. [Change] Updated graphics settings and default PostProcessing effects behaviours. [Change] Updated Default Arenas [Change] Added Basic Freecam/Photomode UI. [Change] Added Zoom functions to Freecam and Photomode. [Change] Added ability to take screenshots in Freecam. [Change] Added ability to hide UI for both Freecam and Photomode. [Change/Bugfix] Adjusted way that default Arenas are installed. Now you will no longer need to manually remove these from your Arenas folder for them to update. [Change] Removed Spawn DB option in Test Cages (RIP to a real one) [Change] Optimised Greenscreen in BotLab to use Camera Clear Flags instead of coloured planes. [Bugfix] Fixed bots slowly drifting during pause [Bugfix] Incorrect Screen Resolution being selected on first load. [Bugfix] Fixed an error when pausing outside of fights Links: Windows: https://drive.google.com/file/d/18-x3ywY2Qpt7-2u8JUW1vn_mLTJYvKkN/view?usp=sharingMac: https://drive.google.com/file/d/1LIk28Gb82aG3mC5JoM5Khy30Z5NpZahs/view?usp=sharingLinux: https://drive.google.com/file/d/1OSaiRHfSxY6jaE6PC-h-ik_077RnvbcH/view?usp=sharing
7
« on: August 19, 2024, 02:17:16 PM »
Changelog: [Bugfix] you no longer need to hit space to start controlling the bot in the test areas [Bugfix] Goose HK7050 motor is now 1.915kg instead of 2.4kg, I forgot to remove the packaging.. [Bugfix] Fixed a bug in spinner collisions, known as the Lego bug, accidently destroying the main chassis instead of one script. [Bugfix] Player 1 not showing CPU icon when CPU control enabled in Bot Select Screen
[Change] Reduced wire length on 120a Brushless ESC [Change] Improvements of spinner damage decals (still disabled!) [Change] Added motor voltage to the telemetry, this is the voltage applied from the ESC to the motor to reach the set current limit [Change] Shortened the axles on some motors, chains, belts and gearboxes to make them a little more convienient
[Removed] Removed mechanical power from telemetry, as it was incorrect. Links: Windows: https://drive.google.com/file/d/1i8o9KV3pX-vuo6lPDY-OJFoOTXXCpkzc/view?usp=sharingMac: Soon™️ Linux: Soon™️
8
« on: April 04, 2024, 01:01:26 PM »
This was a rather fast update. I appreciate it. [Added] Hobbyweight weightclass at 5.4kg/12lbs [Added] The well known sizes of pneumatic tanks as always in game, but with their correct physical volumes and weight! Smaller, lighter, more powerful! 0.5 1.0 1.5 2.0 4.0 liters! [Added] Prototype for damage decals, currently commented out in spinnerCollisionHandler (this is not active yet)
[Change] Recalculated all weights from the pneumatic cylinders, they all got lighter! (except for the straight cylinder HAHAHA) [Change] Corrected all stats for pneumatic cylinders, they all have correct diameters now. [Change] Camera now has a deadzone before moving [Change] Camera now tracks bots origin instead of Bounds (should fix the headache inducing jittering with HUGE likes) [Change] Changed existing pneumatic storage AND buffer tanks to stay the same volume but with higher capacity and less weight! They are perfectly inline with the new tanks but allow full backwards compatibility. Old bots stay the same physically but get more capacity! 1.2 1.8 2.6 5.5 liters! [Change] Pneumatic storage tanks had their pressure increased from 3000 to 4500 PSI, inline with comercial high pressure vessels used in combat robots. [Bugfix] BrocSC 200A HV no longer scalable [Bugfix] Fixed telemetry and AI aditor being able to be active at the same time [Bugfix] Fixed spinner components not having their collision restored once broken off [Bugfix] Belts are now properly removed when their parent motor is destroyed [Bugfix] Broken off motors now behave properly when broken off and no longer have their axles rotate with the original bot [Bugfix] All high speed spinner colliders and spinners scripts are now properly removed when a spinner is broken off, removing ghost spinners and a whole bunch of glitchy side effects [Bugfix] Fixed spinner destroy spinners colliders being called from the wrong script, preventing them from being destroyed every frame [Bugfix] Removed the "reverse" mesh from initiated bot parts, this should give a massive performance increase to loading/decimating/simplifying/rendering and combining meshes since everything was done twice per part! [Bugfix] Fixed a UI issue where double pneumatics displayed only half their volume Windows: https://drive.google.com/file/d/1xixIa3uyoiBbNQGMpAzTVQvFme1uUmep/view?usp=sharingMac: https://drive.google.com/file/d/1zLj3vrO55jV17aEroiQbjytwz8dmQT3e/view?usp=sharingLinux: https://drive.google.com/file/d/1KBflA7u35Rm1CjO1kCJqApUEfB944fu5/view?usp=sharing
9
« on: March 24, 2024, 01:21:29 PM »
I have yet to play this yet, so it might not work. [Added] Botlab Panning can now also be done with right mouse button [Added] PrimalPower E105-10 and E105-20: more outrunners in the 5000-9000w range! [Added] "P1 Telemetry" Toggle to bot select screen (formerly Test Match mode) [Added] 3x new PrimalPower NM motors based on the Neumotor 8000 Series and 1x 12000 series motor! [Added] By popular demand: 3 dumb, disgustingly powerful brushless motors in the PrimalPower X series... 80KW, 100KW and 200KW peaks... [Added] 90 degree fillet [Added] 45 degree fillet [Added] Filleted box [Added] Box with hexagon hole [Added] Filleted hollow hexagon [Added] Filleted hexagon hole box [Added] Hollow corner 1/4, 1/2 and 3/4 [Added] Hollow corner 1/10, 2/10, 3/10, 4/10 and 6/10 [Added] Hollow box witt internal fillet [Added] Round hollow box [Added] Tetrahedon [Added] Box with filleted triangle hole [Added] Seperate catagories for brushed and brushless motors! should make finding things at least a little easier for now [Added] Seperate catagories for brushed and brushless ESC's [Buff] Upped Motenergy to 500a Cont, which is more then its irl rating but should hopefully make it last for an entire fight with a solenoid [Changed] New Manipulation Gizmos in BotLab (What's that? You wanted to be able to see the object you're manipulating?) [Bugfix] Fixed NPC T64 designed voltage to be 24v [Bugfix] CoM indicator not indicating CoM [Bugfix] Fixed camera smoothing not working properly in match [Bugfix] Fixed camera zoom not working properly when switching cameras in match [Bugfix] Fixed some issues on small scale PrimalPower outrunner models [Bugfix] Set PP X240150 Dual to be brushless [Bugfix] Commented "UnityEditor.Experimental.GraphView" in CameraController to allow compilation to work Windows: https://drive.google.com/file/d/1dh149uxTEBvNL3rN3O00E_M69I6sjVYF/view?usp=sharingMac: Suffer Linux: Suffer
10
« on: January 03, 2024, 03:31:42 PM »
Only been half a year. [Added] Goose MAD TORQ brushless motor, as a slightly smaller outrunner compared to the PP [Added] Added the spinner impulse slider back. Yall wanted to engage in more dumb hits. [Added] Options to adjust Rotation, Movement Tracking, and Zoom for Cameras. [Added] Option to disable Immobility Countouts. [Added] Option to hide Timer in matches. [Added] Ability to change countdown and timeout text and sounds. [Added] New animation trigger that is triggered when the countdown starts. (Intro sequences, anyone?) [Added] New utility script that allows a GameObject to track a players bot position. If the player slot is empty, the GameObject will disable. [Added] New utility script that allows a GameObject to rotate to face a players bot. If the player slot is empty, the GameObject will disable. [Added] New utility scripts that allows a GameObject to track and/or face the midpoint between all bots. [Added] New sound triggers for Timer, Zone, and Countdown. Now you can have custom sounds play whenever, wherever! (Pit button release klaxon. mayhaps) [Added] Centre of Mass indicator in BotLab, accesible from the sliding options menu. [Added] Added functionality to increase the directnesOfHit with high bite distance and increase the impact angle, this makes run-up hits much more satisfying [Added] Telemetry now highlights red when: a motor current more then the continous current is drawn, when a motors max rpm is exceeded and when it overheats! [Added] Added a blow out effect on gas tanks when they are hit [Added] Small boi flamethrower for beetles [Added] Tungsten Carbide material! Tungsten carbides in a Cobalt matrix to be very exact: super heavy, super hard, super brittle! [Added] Magnesium Alloy! Not entirly the stuff that wants to explode in water: its like lightweight Aluminium, but a little less strong. [Added] S7 Steel! The famed, the infamous, the wanted, the controversial: Hardened till 54 Rockwell C, as holied by Ray Billings: harder then AR/Hardox, but more brittle. [Added] TPU! the new surge in lower weightclasses: 3D printed TPU 95A, very flexible and wear resistant, minorly grippy. [Added] Carbonfiber Nylon/NylonX! Some call it black aluminium...! Perhaps in toughness, but the strongest plastic available! [Added] Polyurethane Rubber! For those who like casting their own tires! Extremely grippy, but slightly less reliable as classic rubber! [Added] PLA! The absolute giant of 3D printing, a surprisingly high tensile strength... but we know what happens when it is hit... [Added] Different looks for each material, if peoples have opinions about these please let me know! [Added] BroccSC 200A HV! this boi going up to 50v [Added] Nine new PrimalPower outrunners! Ranging from 370W to 3770W they provide allot of spin for Beetles, Feathers and anything in between!
[Change] Twitter icon to X (blegh) [Change] Enabled incremental garbage collection, which spreads garbage collection accross several frames, reducing frame spikes [Change] Nerfed the 300A brushless ESC to 500A peak, its 1000A limit made the Veggmaster obsolute [Change] Moved Countouts Visible option to Battle Select Screen instead of Settings. [Change] Match Time, Timer Visibility, Countouts Active, and Countout Visibility now save their state between sessions. [Change] Complete rewrite of Camera Controller. [Change] Trigger Zones can now have a delay before they become triggerable. [Change] Made the Press Start to Begin "button" fit in with the rest of the battle UI. [Change] Tweaked some logic to improve bite for overhang/exposed weapons [Change] Sligthly increased the bite of the losing weapon in a spinner to spinner collisions to improve horizontal vs vertical hits [Change] Blueprint material is now a physicial material that welds and has collisions. its as strong as cardboard and as heavy as aluminium [Change] Reworked ALL motor smoke particle systems to be less obnoxious, glitchy and more subtle and make them derive from one source [Change] Reworked ALL ESC and CO particle systems to be less obnoxious, glitchy and more subtle and make them derive from one source [Change] Reworked ALL Battery particle systems to be less obnoxious, glitchy and more subtle and make them derive from one source [Change] Changed all component particle systems to the new versions (this was so much more work then expected lmao) [Change] Reworked the spark effects from spinners to let sparks fly faster and further, makes spinners look more impressive on glancing hits [Change] Renamed several materials to be more technically specific or more generic (Hardox is now AR500, Titanium is now Titanium Gr. 5, Steel is Mild Steel etc.) [Change] Reordered the material list: low tier/weaker/lightweight materials working up to exotic/heavy/strong materials and ending with the "specials" [Change] Minor changes to some material stats: in the back im adding more functionality for said stats, these will come slowly in play! [Change] Once again a new take on the spinner system using unity's animation curves to tune bite which comes with benefits: very precise control of bite response and much faster to calculate then intricate calculations [Change] Rebalanced bite with the new curve control: more grinding and less spasm at very low engagement speeds, much better bite for mid range bite and reach weapons, less likely haymakers [Change] Spark effect speeds are now tied to weapon tip speed [Change] Fixed stats on many BroccSC's since I had some wrong weights (several became a little lighter!) [Change] Increased flat spinner impulse efficiency to reduce the amount of "slacking" hits, this should improve the bite balance between bars and discs as well [Change] Reduced the maximum impulse cap to reduce the impulse of gigantic spinner impacts to 6 times the robot mass (was 7.5) [Change] Tweaked some impulse modifiers to make better spinners impacts with the arena and glancing impacts
[Bugfix] Dual CAT x1020 collider is now correct [Bugfix] The build text works again! [Bugfix] Broken Parts now properly despawn in BotLab on Bot Reset or when leaving a Test Area. [Bugfix] Weird jump when switching cameras. [Bugfix] Black cylinders missing from left and right gears in Main Menu. [Bugfix] Animation Trigger Zones and Timers not working in game. [Bugfix] Arena Previews not loading in Arena Select screen. [Bugfix] Fixed some impact reduction values being applied twice causing an excessive reduction of spinner impulse compared to the damage output [Bugfix] Fixed another bug in spinner vs arena hits, now they are pretty good [Bugfix] Fixed material names in spinner scripts so that correct spark effects are triggered
Downloads: Windows: https://drive.google.com/file/d/1bN687LIAppFK7KHjCDtUtrFudZixAVc8/view?usp=sharingLinux: https://drive.google.com/file/d/18JSWxxjxZkcG1faKuVoB0Hak0FvDRP7_/view?usp=sharingMac: https://drive.google.com/file/d/19hO59i5aOa7sknbbymzZMbEQvVmdzbrs/view?usp=sharing
11
« on: October 04, 2023, 10:15:20 PM »
I like the butt spikes. Best part of the robot, easily.
12
« on: August 12, 2023, 07:35:57 PM »
I like the pun.
13
« on: July 12, 2023, 01:52:30 PM »
Loving the texture-work. I hope it does a good.
14
« on: July 12, 2023, 01:49:34 PM »
Small hotfix. Mostly to stop lag. [Bugfix] Dual CAT x1020 no longer floats when placed [Bugfix] parts attached to the Dual CAT 30100 are no longer .002 off center [Bugfix] TP4070 is no longer scalable and should have correct weight [Changed] Googly Eye no longer moves [Bugfix] Dual A28-150 is now classified as a multi-motor and has 2 esc inputs [Revert] Reverted arena damage to not calculate the mass of the entire bot for every contact point, needs more thought or an integral sulution [Optimisation] tiny optimisation to combinemeshes to not set layers every frame for every component [Bugfix] Fixed spinners biting super hard on loose parts Links; Windows: https://drive.google.com/file/d/1OM2eNUjKtPOjm9YXDbGKhAvrd85tnSyD/view?usp=sharingMac: https://drive.google.com/file/d/11RIZQ6gqrZJ-jKGIkMP-zqTDrnTqfmHu/view?usp=sharing
15
« on: July 06, 2023, 12:38:30 AM »
Not a bad addiction to have.
16
« on: July 03, 2023, 11:38:48 PM »
New update. Time to nuke your botlabs folks. [Added] Goose Mini battery splitter [Added] Fillet shape (might need a positioning fix) [Added] Perf Round quarter hollow cylinder (might need a positioning fix) [Added] Countout timers can now be hidden with Video Settings [Added] Epilepsy warning in opening splashes [Added] Octo A28-150 motor [Added] Goose S2838 motor [Added] Goose HK3536 outrunner motor, 3000watt cont and good looking... [Added] Goose HK7050 outrunner motor: Minotaur runs two of these for the drum, make of that what you will... [Added] A ball bearing! make things spin! [Added] Goose 4S 14.8v 850mAh battery (NOT PLACABLE YET) [Added] Many new basic shapes (NOT ALL OF THEM ARE PLACABLE YET, expect update later this week) [Added] moar Saw! [Added] New model for the PrimalPower X238/50! [Added] TP 4070 brushless motor, small but long... very capable! [Added] By popular demand: Dual A28-150, as found in Skorpios and Defender! [Added] A smoll RC receiver! only six channels but it will actually fit in your Beetle... It was a beetle right? Wait a 150gram? Bruh... It will fit tho... [Added] More things that can be made into bot parts by other dear devs that have much better internet then me at this moment in time [Added] PrimalPower X238/100! An even thiccker and more powerfull version of that flat pancake brushless motor [Added] Added Super 5Ah Batteries! from 1S till 13S [Added] Dual CAT X1020[Change] Arena damage is now calculated based on entire robot weight instead of the piece [Change] Default Arm Damage and Arena Damage are set to 0% [Change] Increased/reworked the metallic effects on metal materials [Change] Changes some material textures to make them more realistic [Change] slightly altered the looks of chains [Change] Tweaked metallic effects on some motors [Change] Rebalanced the peak power of TP100, CAT 30010, Motenergy [Change] Rebalanced spinner bite [Change] Changes to make wide and medium to big sized beaters and drums bite better [Change] Shortened axle on beetje brushless gearbox [Change] Nerfed the Motenergy to 500a continous, but it burns out too fast on solenoid so needs more fix [Change] Small code tweaks to improve performance [Change] Optimised AI scripts for better performance when using player only bots [Change] Optimised velocity limiter to improve performance [Change] Excluded some code in ComponentWelder that might not be required but massivly reduced performance [Change] Reworked Spinner bite to be more satisfying and responsive [Change] Made the outwards impulse on spinners much more sophisticated: HS glance and ping off angled surfaces and verts shoot things backwards instead of always up [Change] Spinner to spinner collisions now sway more towards the spinner with the higher tip speed, still WIP till it feels right [Change] Removed some unused calculations fro spinners to slightly increase performance [Change] Improved edge detection on spinners [Change] Reworked damage output on spinners to give more damage on a good hit [Change] Both stock arenas now have roofs [Change] RR2 UK has Bigger floor zone [Change] RR2 UK now has one OOTA at the far end of arena and one by the entry gate [Change] RR2 UK Pit and flipper much smaller [Change] RR2 UK now has better lighting and camera angles [Change] RR2 UK flipper and pit are now swapped so the pit is near the OOTA [Change] RR2 UK flipper activates 2 seconds if you stay on it ***Note: If the arenas don't update, go to your arena folder (not the one in the game files) and delete the rr2 and rr2uk arenas so the game can put the new ones in.*** [Bugfix] Open Game Folder and Open User Robots Folder should now work on Mac [Bugfix] The WeldHelp setting now toggles in all settings menus [Bugfix] Parts from spinners and arms now have the correct friction again [Bugfix] Broken parts from actuated groups nopw have the correct friction again [Bugfix] Thin custom shapes now get a correct material thickness equal to the one in the UI [Bugfix] Motors now correctly mute when the game is paused [Bugfix] Spinners will always make a collision sound instead of sometimes [Bugfix] CAT 30100 is now rated for 285a continouos to bring it to its realistic cont power of 17kw [Bugfix] Fixed some bugs with spinners suddenly triggering a huge recoil on very light objects [Bugfix] Fixed the edge detector sometimes getting stuck in the opponent [Bugfix] Fixed rpm limit on 3-inch brushless [Bugfix] Fixed weight from Goose insect weight splitter [Bugfix] Fixed stats and weight on Goose S2838 motor [Bugfix] Fixed sizes on some Pro Batteries (10S till 13S are now slightly smaller) [Bugfix] Fixed a small error in the LEM 130 stats [Bugfix] Fixed the resistance of the TP100, it needs some tweaking to have its correct peak current [Bugfix] Fixed a bug that created allot of lag on bots with many basic shapes [Bugfix] Spinners now properly trigger a collision sound (perhaps a bit spammy sometimes) Links: Windows: https://drive.google.com/file/d/1vGcIpjyk1ML51DRreI0FcovzhKr8qdVw/view?usp=sharingMac: https://drive.google.com/file/d/1ZathN5c49Txl4I7B3EV5z8KV8pRJK5Tb/view?usp=sharing
17
« on: February 24, 2023, 11:19:40 PM »
Don't worry, I believe in you.
18
« on: February 18, 2023, 09:38:31 PM »
It's nice to see this game survive this long. It wasn't a game I grew up with or anything, but it's definitely a game I highly respect.
Even though some of you leave me irritated, I'm glad to be a part of this community.
19
« on: December 25, 2022, 07:47:35 PM »
Happy Halloween Changelog [Removed] Wreckbots arena due to it being built in an outdated version of AMT [Changed] The default arenas are now copied to the Arenas folder instead of being loaded from StreamingAssets. ⚠️ If you use the October Builds after this update, you will need to remove the arenas folder from the October build StreamingAssets ⚠️ [Added] UserRobots is now created when the game first launches. You no longer need to export a robot to have it created. [Changed] Stock Robots are now copied to the UserRobots folder instead of being loaded for battling. [Added] Damage and tickrate sliders now have textboxes that let you change the value without having to use the slider [Bugfix] Damage and tickrate can now be changed mid-fight (for real this time) [Updated] Concave Collider generator has been updated to version 1.30 [Updated] Rewired has been updated to the latest version [Change] Rebalanced spinner bite [Change] Improved edge detection of spinners [Removed] Some laggy debug statements [Bugfix] Fixed N20 rpm/volt limit [Bugfix] 1.8A ESC colliders now matches the model [Added] New botlab icons by @Mellowed Rose☕ [Updated] Credits now include all developers as well as outside contributors [Added] The RR2 UK default arena designed by @LiamHaddev! [Bugfix] Credits scrollview now shows the entire credits [Bugix] Clicking in the Credits window no longer hides it [Change] Changed the material slider to properly round and accept decimals more easily [Bugfix] The New Shape button is no longer off-center [Changed] RR2 Arena is now 0.5x larger [Changed] The cameras in the RR2 arena have been adjusted to better positions [Added] Dual CAT 30100 motor due to popular demand (not added by Doyle ;p) [Bugfix] Transparent Shape and Chassis now works on Hardox and other textured materials. Links Windows: https://drive.google.com/file/d/1TprD46fmhhfWaFBZciRAkixLZATpM816/view?usp=share_linkMac: https://drive.google.com/file/d/1HVJBT8JiCAd2gWy4XOHuiRbHgcl2m28y/view?usp=share_linkLinux: https://drive.google.com/file/d/1g10kO200t5-enu6rhruBmmNVt0Cj7C2Z/view?usp=share_link
20
« on: December 21, 2022, 08:06:28 AM »
Some very good editing in this. I look forward to seeing more. I'm not even mad about that loss. Seeing warpion perfectly reach around my weapon and into the chassis was beautiful.
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